BAKER, 2010, INT ENCY ED, V7, P112, DOI DOI 10.1016/B978-0-08-044894-7.01318-X;BAKER R, 2013, BIG DATA ED WEEK 6 F;BAKER RYAN S. J. D., 2013, USER MODELING, ADAPTATION, AND PERSONALIZATION. 21TH INTERNATIONAL CONFERENCE, UMAP 2013. PROCEEDINGS., P203, DOI 10.1007/978-3-642-38844-6_17;BAKER RSJ, 2008, P 1 INT C ED DAT MIN, P38;BAKER R, 2014, CAMBRIDGE HANDBOOK OF THE LEARNING SCIENCES, 2ND EDITION, P253;BERLAND M, 2014, TECHNOL KNOWL LEARN, V19, P205, DOI 10.1007/S10758-014-9223-7;BREIMAN L., 1984, CLASSIFICATION REGRE;CLARK DB, 2012, ASSESSMENT GAME BASE, P173, DOI DOI 10.1007/978-1-4614-3546-4_10;CORRIGAN S., 2015, GLASSLAB GAME DESIGN;DANIELAK B., 2014, ANAL DATA ADAGE;DE BAKER RSJ, 2011, LECT NOTES ARTIF INT, V6738, P23, DOI 10.1007/978-3-642-21869-9_6;DICERBO K. E., 2013, 6 INT C ED DAT MIN;FOGARTY J. A, 2006, CONSTRUCTING EVALUAT;GEE J. P., 2005, E LEARNING, V2, DOI DOI 10.2304/ELEA.2005.2.1.5;GEE JP, 2003, WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY, P1;GUYON I., 2003, JOURNAL OF MACHINE LEARNING RESEARCH, V3, P1157, DOI 10.1162/153244303322753616;HABGOOD MPJ, 2011, J LEARN SCI, V20, P169, DOI 10.1080/10508406.2010.508029;HAERTEL G.D., 2006, ED MEASUREMENT ISSUE, V25, P6, DOI 10.1111/J.1745-3992.2006.00075.X, DOI 10.1111/J.1745-3992.2006.00075.X;HALVERSON R, 2014, INT J LEARN TECHNOL, V9, P111, DOI 10.1504/IJLT.2014.064489;IFENTHALER D., 2015, SERIOUS GAMES ANAL M, P59, DOI 10.1007/978-3-319-05834-4_3, DOI 10.1007/978-3-319-05834-4_3;IFENTHALER D, 2014, TECHNOL KNOWL LEARN, V19, P121, DOI 10.1007/S10758-014-9228-2;JAMES FOGARTY, 2004, P 2004 C HUM FACT CO P SIGCHI C HUM FACT, V6, P207, DOI DOI 10.1145/985692.985719;KAPUR MANU, 2006, P 7 INT C LEARN SCI, P307;KEVAN JM, 2016, TECHNOL KNOWL LEARN, V21, P143, DOI 10.1007/S10758-015-9260-X;KOEDINGER KR, 2012, COGNITIVE SCI, V36, P757, DOI 10.1111/J.1551-6709.2012.01245.X;LE L, 2016, 2016 3RD IEEE/ACM INTERNATIONAL CONFERENCE ON BIG DATA COMPUTING, APPLICATIONS AND TECHNOLOGIES (BDCAT), P1, DOI 10.1145/3006299.3006312;LOH CHRISTIAN S, 2012, ASSESSMENT GAME BASE, P123, DOI DOI 10.1007/978-1-4614-3546-48;MALKIEWICH L., 2016, P 9 INT C ED DAT MIN, P448;NEWELL A., 1973, VISUAL INFORM PROCES;OWEN V. E., 2016, P 2016 C US MOD AD P, P301, DOI DOI 10.1145/2930238.2930271;OWEN V. E., 2013, CSCL 2013 C P, V1, P360;OWEN VE, 2014, CAPTURING IN GAME LE;PAQUETTE L., 2014, ED DATA MINING 2014;PEDRO MICHAEL A. SAO, 2012, USER MODELING, ADAPTATION, AND PERSONALIZATION. PROCEEDINGS 20TH INTERNATIONAL CONFERENCE, UMAP 2012, P249, DOI 10.1007/978-3-642-31454-4_21;SALEN K., 2004, RULES PLAY GAME DESI;SERRANO-LAGUNA A, 2017, COMPUT STAND INTER, V50, P116, DOI 10.1016/J.CSI.2016.09.014;SHUTE V. J., 2014, HDB RES ED COMMUNICA, P311;SHUTE VJ, 2011, COMPUTER GAMES AND INSTRUCTION, P503;SQUIRE, 2011, VIDEO GAMES LEARNING;SQUIRE K., 2006, EDUC RESEARCHER, V35, P19, DOI 10.3102/0013189X035008019, DOI 10.3102/0013189X035008019;STEINKUEHLER C., 2012, GAMES LEARNING SOC L;WITTEN I.H., 1997, 9 EUR C MACH LEARN