ALMOND R.J., 2003, MEASUREMENT INTERDIS, V1, P3, DOI DOI 10.1207/S15366359MEA0101_02;ANTONOVSKY A, 2014, HUM FACTORS, V56, P306, DOI 10.1177/0018720813491424;BERG LP, 2017, VIRTUAL REAL-LONDON, V21, P1, DOI 10.1007/S10055-016-0293-9;BERG LP, 2017, J COMPUT INF SCI ENG, V17, DOI 10.1115/1.4034267;BHUSARI A, 2021, PROCESS SAF PROG, V40, DOI 10.1002/PRS.12158;BUCKINGHAM SHUM S., 2011, OPEN LEARNING ANAL I;CHECA D, 2020, MULTIMED TOOLS APPL, V79, P5501, DOI 10.1007/S11042-019-08348-9;CHEN CH, 2015, EDUC TECHNOL SOC, V18, P237;CHEN JF, 2015, APPL SOFT COMPUT, V28, P100, DOI 10.1016/J.ASOC.2014.11.050;COLOMBO S, 2016, SAFETY SCI, V84, P46, DOI 10.1016/J.SSCI.2015.11.021;COOK R, 2010, INTERPRETING PIPING;CSIKSZENTMIHALYI M., 1990, FLOW PSYCHOL OPTIMAL;DAOUDI I., 2017, LNBIP, P147, DOI 10.1007/978-3-319-67633-3;DE VASCONCELOS GN, 2019, ECAADE SIGRADI 2019: ARCHITECTURE IN THE AGE OF THE 4TH INDUSTRIAL REVOLUTION, VOLUME 3, P133;DECI EL., 2002, HDB SELF DETERMINATI;DEDE C, 2009, SCIENCE, V323, P66, DOI 10.1126/SCIENCE.1167311;ESERYEL D, 2011, MULTIPLE PERSPECTIVES ON PROBLEM SOLVING AND LEARNING IN THE DIGITAL AGE, P159, DOI 10.1007/978-1-4419-7612-3_11;FORMOSA NJ, 2018, AUST J PSYCHOL, V70, P57, DOI 10.1111/AJPY.12167;GALLEGOS-NIETO E, 2017, INT J ADV MANUF TECH, V89, P581, DOI 10.1007/S00170-016-9120-4;GARCIA FRACARO S., 2020, IMMERSIVE EXPERIENCE;GARRIS R., 2002, SIMULATION & GAMING, V33, P441, DOI 10.1177/1046878102238607;GIRARD C, 2013, J COMPUT ASSIST LEAR, V29, P207, DOI 10.1111/J.1365-2729.2012.00489.X;HARRINGTON CM, 2018, AM J SURG, V215, P42, DOI 10.1016/J.AMJSURG.2017.02.011;HO N, 2018, MULTIMED TOOLS APPL, V77, P30651, DOI 10.1007/S11042-018-6216-X;HUANG HM, 2010, COMPUT EDUC, V55, P1171, DOI 10.1016/J.COMPEDU.2010.05.014;HUANG TC, 2016, COMPUT EDUC, V96, P72, DOI 10.1016/J.COMPEDU.2016.02.008;HUI Z, 2017, INT J MIN SCI TECHNO, V27, P717, DOI 10.1016/J.IJMST.2017.05.005;IFENTHALER D, 2018, AUSTRALAS J EDUC TEC, V34, P117, DOI 10.14742/AJET.3767;JUNG S, 2020, SAFETY SCI, V124, DOI 10.1016/J.SSCI.2019.104580;KABER DB, 1998, PROCESS SAF PROG, V17, P43, DOI 10.1002/PRS.680170110;KANG S, 2019, CLUSTER COMPUT, V22, P2351, DOI 10.1007/S10586-018-2254-4;KLUGE A., 2014, IIE T OCCUP ERGON HU, V2, P121, DOI 10.1080/21577323.2014.920437, DOI 10.1080/21577323.2014.920437;LEE GI, 2018, SURG ENDOSC, V32, P62, DOI 10.1007/S00464-017-5634-6;LEE HG, 2013, NEW MEDIA SOC, V15, P930, DOI 10.1177/1461444812464033;LEE J, 2019, PROCESS SAF ENVIRON, V132, P325, DOI 10.1016/J.PSEP.2019.10.021;LI KT, 2017, SIMULAT GAMING, V48, P770, DOI 10.1177/1046878117739929;LOVQUIST E, 2012, MED TEACH, V34, P59, DOI 10.3109/0142159X.2011.600359;LOH CHRISTIAN S., 2013, 2013 18TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, INTERACTIVE MULTIMEDIA, EDUCATIONAL & SERIOUS GAMES (CGAMES), P202, DOI 10.1109/CGAMES.2013.6632633;LOH C.S., 2011, P 61 INT COUNC ED ME, P801;LOH CHRISTIAN S, 2012, ASSESSMENT GAME BASE, P123, DOI DOI 10.1007/978-1-4614-3546-48;LOH CS, 2015, EDUC INF TECHNOL, V20, P5, DOI 10.1007/S10639-013-9263-Y;LYONS R, 2014, PEERJ, V2, DOI 10.7717/PEERJ.372;MAKRANSKY G, 2019, J COMPUT ASSIST LEAR, V35, P691, DOI 10.1111/JCAL.12375;MAKRANSKY G, 2019, LEARN INSTR, V60, P225, DOI 10.1016/J.LEARNINSTRUC.2017.12.007;MANCA D., 2012, PERFORMANCE INDICATO;MANCA D, 2012, COMPUT-AIDED CHEM EN, V31, P825;MANCA D, 2013, ADV ENG SOFTW, V55, P1, DOI 10.1016/J.ADVENGSOFT.2012.09.002;MAZURYK T., 1999, VIRTUAL REALITY HIST;MERCK KGAA, 2012, MAT SAF DATA SHEET;MIKROPOULOS TA, 2011, COMPUT EDUC, V56, P769, DOI 10.1016/J.COMPEDU.2010.10.020;MOL ACA, 2009, PROG NUCL ENERG, V51, P382, DOI 10.1016/J.PNUCENE.2008.04.003;MORAES R.M.DE, 2009, ONLINE ASSESSMENT TR, P1;NAKAI A., 2015, SCI J ED, V3, P68, DOI 10.11648/J.SJEDU.20150303, DOI 10.11648/J.SJEDU.20150303;NAKAI A, 2014, INT J ADV COMPUT SC, V5, P63;NAKAI A, 2016, CHEM ENGINEER TRANS, V53, P199, DOI 10.3303/CET1653034;NAZIR S, 2015, PROCESS SAF PROG, V34, P237, DOI 10.1002/PRS.11714;NAZIR S, 2014, CHEM ENGINEER TRANS, V36, P409, DOI 10.3303/CET1436069;NAZIR S, 2013, CHEM ENGINEER TRANS, V32, P109, DOI 10.3303/CET1332019;NICHOLSON S., 2015, GAMIFICATION ED BUSI;NORTON C, 2008, EDUC CHEM ENG, V3, PE75, DOI 10.1016/J.ECE.2008.04.001;OUYANG SG, 2018, COMPUT APPL ENG EDUC, V26, P91, DOI 10.1002/CAE.21863;PANADERO E, 2017, FRONT PSYCHOL, V8, DOI 10.3389/FPSYG.2017.00422;PETERSEN SA, 2019, INT J SERIOUS GAMES, V6, P81, DOI 10.17083/IJSG.V6I3.314;PLASS JL, 2015, EDUC PSYCHOL-US, V50, P258, DOI 10.1080/00461520.2015.1122533;RATHMAN T, 2014, ORG PROCESS RES DEV, V18, P1192, DOI 10.1021/OP500161B;RIGBY S., 2011, GLUED GAMES VIDEO GA;SAATY THOMAS L, 2008, INTERNATIONAL JOURNAL OF SERVICES SCIENCE, V1, P83, DOI 10.1504/IJSSCI.2008.017590;SAATY TL, 1990, EUR J OPER RES, V48, P9, DOI 10.1016/0377-2217(90)90057-I;SANKARANARAYANAN G, 2018, SURG ENDOSC, V32, P3439, DOI 10.1007/S00464-018-6063-X;SHERMAN W.R., 2003, UNDERSTANDING VIRTUA, P381, DOI 10.1016/B978-155860353-0/50008-2, DOI 10.1016/B978-155860353-0/50008-2;SHUTE V., 2016, HDB COGNITION ASSESS, P535, DOI 10.1002/9781118956588.CH22, DOI 10.1002/9781118956588.CH22;SRINIVASAN R, 2019, COMPUT CHEM ENG, V128, P364, DOI 10.1016/J.COMPCHEMENG.2019.05.034;TRILLING B, 2010, CHOICE REV ONLINE, V47, DOI DOI 10.5860/CHOICE.47-5788;VAN MERRIENBOER JJG., 2018, 10 STEPS COMPLEX LEA, V3;WILK M, 2020, CHEM-ING-TECH, V92, P983, DOI 10.1002/CITE.202000022;WOUTERS P., 2009, GAMES BASED LEARNING, P232, DOI 10.4018/978-1-60566-360-9.CH014;WOUTERS P, 2013, COMPUT EDUC, V60, P412, DOI 10.1016/J.COMPEDU.2012.07.018;XINXIONG LIU, 2018, IOP CONFERENCE SERIES: EARTH AND ENVIRONMENTAL SCIENCE, V170, DOI 10.1088/1755-1315/170/3/032155;ZADEH LA, 1965, INFORM CONTROL, V8, P338, DOI 10.1016/S0019-9958(65)90241-X;ZAVADSKAS EK, 2014, TECHNOL ECON DEV ECO, V20, P165, DOI 10.3846/20294913.2014.892037;ZIMMERMAN BJ, 2000, HDB SELF REGULATION, P13, DOI DOI 10.1016/B978-012109890-2/50031-7