DASHBOARDS; VISUALISATION; INTERACTION; EVALUATION
; APPLICATIONS; SOLUTIONS; COOKBOOK; RECIPES
INFORMATION POLICY; ; EDUCATIONAL POLICY
; WORKPLACE LEARNING
; POLICY; CODE OF PRACTICE; CHALLENGE; STRATEGY; HIGHER ED
RESEARCH METHODS; ; PRAGMATISM; INQUIRY
; DATA LITERACY; COMMUNICATION; ANALYSIS; VISUALIZATION
SENSEMAKING; DASHBOARDS; SOCIAL
; VALUES; VALUE SENSITIVE DESIGN; DATA ETHICS; SOCIAL MEDIA
; OPEN ; PERSONALIZED ; INDICATOR
; VISUALIZATION; JUDGMENTS OF LEARNING; EVALUATION
; PRIVACY; EXPECTATIONS; PRIVACY PARADOX; HIGHER ED
INSTRUCTION; CURRICULUM DEVELOPMENT; TEACHING
; SEAMLESS LEARNING; INTEGRATION; MONITORING
; READINESS; SURVEY DESIGN; HIGHER ED; REFLECTION; ETHICS
; LMS; DATA RETENTION; BIG DATA; BARRIERS TO ADOPTION; DIMENSIONAL MODELLING
;  DASHBOARDS; EDUCATIONAL RECOMMENDER SYSTEMS; STUDENT-FACING SYSTEMS; LITERATURE REVIEW
; EPISTEMIC NETWORK ANALYSIS; ADOPTION
AFFECT; COMPLEXITY; ETHICS; IMPLEMENTATION; ; PEDAGOGY; POLICY DELPHI; POWER; REGULATION; VALIDITY
PRIMARY SCHOOLS; SECONDARY SCHOOLS;  ADOPTION
; SEAMLESS LEARNING; INTEGRATION; MONITORING
ETHICS; EVIDENCE; LEARNING; ; TAKE-UP; TEACHING
; POLICY; PRIVACY; DATA PROTECTION; OPEN DATA
TECHNOLOGY ENHANCED LEARNING; ACTIONABLE ; LEARNING DISPOSITIONS
INDICATORS; REVIEW;
; ETHICS; PRIVACY; LEGAL RIGHTS; DATA OWNERSHIP; SURVEILLANCE
; ANALYTICS; METRICS
; POLICY; HIGHER ED
MULTIMODAL ; DATASETS; CHALLENGES
; LEARNING DESIGN; DESIGN-BASED RESEARCH; THEORY; TEL ENVIRONMENT
INSTITUTIONAL ; CHANGE MANAGEMENT; FACULTY ENGAGEMENT; COMMUNITIES OF TRANSFORMATION; STUDENT SUCCESS;  FELLOWS PROGRAM
MEASUREMENT OF LEARNING; IRT; VALIDATION;
; SOCIAL LEARNING
; INSTITUTIONAL LEARNING ENVIRONMENTS; DATA STREAMING; BATCH PROCESSING; REAL-TIME PROCESSING; DASHBOARDS
ADOPTION; COMPLEXITY; LEADERSHIP
; FORMATIVE ASSESSMENT; LEARNING DISPOSITIONS; DISPOSITIONAL ; E-TUTORIAL
; IMPACT; HIGHER ED
E-LEARNING; TECHNOLOGY ENHANCED LEARNING; ; VIRTUALIZATION; GAMIFICATION; VISUALIZATION
; TEXT MINING; SELF-REFLECTIONS; ONLINE LEARNING
LEARNING DASHBOARDS; LEARNING THEORY; ; SYSTEMATIC REVIEW; LEARNING SCIENCE; SOCIAL COMPARISON; COMPETITION; EVALUATION
HIGHER ED; BLENDED LEARNING; ; WEB LECTURES; FORMATIVE ASSESSMENT
ACCESS; ETHICS; EVIDENCE; EVIDENCE HUB; GENE AL SABILITY;  CYCLE; RELIABILITY; VALIDITY
; POLICY; HIGHER ED; STRATEGY; ROMA MODEL
; VISUALIZATION; LEARNING DASHBOARDS
; TEACHING ANALYTICS; LEARNING
UBIQUITOUS LEARNING; SEAMLESS LEARNING;
; QUALITY INDICATORS; GROUP CONCEPT MAPPING; FRAMEWORK
; OPEN ; PERSONALIZED ; OPENLAP
CONTEXTUALIZABLE ; LEARNING DESIGN; CONCEPTUAL MODEL; CLAD; WRITING ANALYTICS
ASSESSMENT;
MULTIMODAL ; BLENDED LEARNING; CUSTOMIZATION; PERSONALIZATION
; TEACHERS; CO-DESIGN; CASE STUDIES; TEACHER PROFESSIONAL DEVELOPMENT
ADAPTIVE LEARNING; LEARNER AWARENESS; SRL; SENSOR BASED LEARNING; LEARNER-CENTRIC
; SERIOUS GAMES;  MODELS; MULTI-SCALE GAMES; XAPI
; PRIVACY FRAMEWORKS; DATA PROTECTION; DATA PROTECTION BY DESIGN; DATA PROTECTION BY DEFAULT; PERSONAL INFORMATION;  SYSTEMS DESIGN; PRIVACY BY DESIGN;  PROCESS REQUIREMENTS
; SOCIAL LEARNING; DISPOSITIONS; SNA; DISCOURSE; INFORMAL LEARNING
; ETHICS OF ; IRB; MOOC; HIGHER ED;  POLICY
; VISUALIZATION; DASHBOARDS; ACHIEVEMENT GOAL ORIENTATION; ONLINE DISCUSSIONS
; COLLEGE ENGLISH TEACHING AND LEARNING; BIG DATA ERA
; MULTIMODAL ; MULTIPLE INTELLIGENCES; ONLINE LEARNING; INSTRUCTIONAL DESIGN; DOUBLE LOOP LEARNING
ETHICS; FRAMEWORK; HIGHER ED;
KNOWLEDGE; SMART LEARNING;
; STUDENT SUCCESS; PERFORMANCE; INTERVENTION
; COMMUNITY ; VISUALIZATION; COMMUNITY OF PRACTICE; EXPERT IDENTIFICATION; OVERLAPPING COMMUNITY DETECTION
MOOC; ; MULTI-PLAFORM ANALYTICS COLLABORATION; LARGE-SCALE ANALYTICS; CULTURAL FACTOR
; STAKEHOLDERS PERSPECTIVE; LEARNING DATA;  MODELS; DATA COLLECTION; DATA ANALYSIS; HIGHER ED
PERSONALIZATION; SRL; HUMAN-CENTERED ;  REFERENCE MODEL; GOAL-ORIENTED
COLLABORATION; VIRTUAL MOBILITY; SOCIAL ;  DASHBOARD
GEOVISUALIZATION; ; USER EVALUATION
BIBLIOMETRICS; CITATION NETWORK ANALYSIS; EDUCATIONAL TECHNOLOGY;
; TOOLS VISUALIZATION; DISTANCE ED
; INTERVENTION DESIGN; LEARNING DESIGN
;  VISUALIZATION; EDUCATIONAL BIG DATA; ONLINE LEARNING
DASHBOARDS; OPEN LEARNER MODELS; OPEN STUDENT MODELS; LITERATURE REVIEW
; OPEN ; PERSONALIZED ; OPENLAP
BLENDED LEARNING; DISPOSITIONAL ; LEARNING STRATEGIES; PREDICTION MODELS; TECHNOLOGY ENHANCED LEARNING
EXPERIENCE; ; INSTRUCTOR
SERVICE QUALITY; ACTION RESEARCH;
PERSONALIZED ; OPENLAP; ANALYTICS FRAMEWORK; MODULARITY; EXTENSIBILITY
PRACTICE-BASED LEARNING; COLLABORATIVE PROBLEM SOLVING; COLLABORATION ENVIRONMENT; ; MOVEMENT
PLATFORM;  DATA ANALYSIS; BLOCKCHAIN
SMART PEDAGOGY; ; TEACHING STRATEGY; STUDENT FEEDBACK
CO-DESIGN; CARDS; ; PARTICIPATORY DESIGN
; INFORMATION SOURCES; LEARNING PLATFORMS
; E-LEARNING; SEGMENTATION; DATA MINING; CLUSTERING ALGORITHMS
PARTICIPATORY APPROACHES TO ; ADVISING; INTERVENTION EVALUATION
; HIGHER ED; BENEFITS MATRIX; CHANGE MANAGEMENT
; SRL; FEATURE; DASHBOARD
MOOC; ; ; EDUCATIONAL TECHNOLOGIES
MOBILE; ; COLLABORATION
DATA MINING; DATA PRIVACY; ; LMS; PROTECTION
; LINKED DATA; MOOC; OERS
; MODELS; DISTRIBUTED LEARNING
; PRIVACY; CONTROL OVER DATA; TRANSPARENCY; HIGHER ED
; ONLINE LEARNING; ONLINE PROGRAMS; TECHNOLOGY IMPLEMENTATION
; MOOC; HELP-SEEKING; LEARNING DESIGN
ENGAGEMENT; ; MOOC; MOTIVATION; SRL
SMART ; CONCEPTUAL MODELING; SMART
; CO-DESIGN METHODS; INSPIRATION CARDS; EMERGING TECHNOLOGY
; ETHICS; NUREMBERG; OPERATIONS RESEARCH
HIGHER ED; IDEAL EXPECTATIONS; ; PREDICTED EXPECTATIONS; STUDENT EXPECTATIONS
E-LEARNING; EDUCATIONAL MATERIALS; LINKED DATA; IOT; SECURITY;
; PERSONALIZED LEARNING ENVIRONMENT; ; FRAMEWORK
XAPI; CLA TOOLKIT; CLRECIPE; ARCHITECTURE; ; LEARNING RECORD STORE
CO-WORD ANALYSIS; BIBLIOMETRICS; CONCEPTUAL EVOLUTION;
; PROGRAMMING ; PROGRAMMING; OBSTACLES; OPPORTUNITIES
; KNOWLEDGE MANAGEMENT; LEARNING SERVICES
MULTILEVEL LEARNING DESIGN TAXONOMY;  TAXONOMY; INQUIRY-ORIENTED LEARNING DESIGN; INTEGRATED LD-LA FRAMEWORK;  INTEGRATED CURRICULUM COMPONENT DESIGN PATTERNS (LA-CCDP)
C PROGRAMMING; PROGRAMMING ; ; VISUALIZATION; LEARNING DASHBOARD
BIG DATA; ; E-LEARNING
DIGITAL LEARNING; ; IMPACTS ON ORGANISATIONS; LEARNING PROCESSES
DIGITAL LEARNING; HIGHER ED; ; EFFECTIVENESS; LEARNING PROCESSES
; SOCIAL LEARNING; DATA MINING
ARCHITECTURE; XAPI; LMS MOODIE
DASHBOARDS; DECISION TREES; DRILL-DOWN ANALYSIS; EXPLORATORY DATA ANALYSIS
; EDUCATIONAL RESEARCH; DATA MINING; ETHICS
MOOC; MOOC PLATFORMS; ;  OPEN EDX INSIGHT;  FEATURE; VISUALIZATION IN LEANRING ANALYTICS
MULTIMODAL; DATA CHALLENGE; MULTIMODAL DATASE
; DATA MANAGEMENT; DATA MINING; IMPLEMENTATION; PRIVACY; ETHICS; TRUST; LEGAL ASPECTS
; BLOCKCHAIN; LEARNING DATA; SMART CONTRACTS; LMS; LEARNING RECORD STORE; PRIVACY
; ETHICAL PRINCIPLES; ETHICAL CONCERNS; ETHICAL DECISION MAKING
INFORMATION INSTRUCTION; INSTRUCTION MODE; ; FLIPPEDCLASSROOM
WORKPLACE LEARNING; ; DATA-DRIVEN CURRICULUM IMPROVEMENT
; IMPLEMENTATION; EDUCATIONAL TECHNOLOGY; LEARNING DESIGN
; HIGHER ED; STAKEHOLDERS; LITERATURE REVIEW
USER INTERACTIONS; ; VIDEO LECTURE; OPEN LEARNING SYSTEM; VIDEO ANALYTICS
PHYSICAL SPACES; MOBILITY TRACKING; MOTOR LEARNING; CLASSROOM; WEARABLES; INDOOR POSITIONING; INTERNET OF THINGS
SERIOUS GAMES; ; GAME-BASED LEARNING; DATA MINING; STEALTH ASSESSMENT
ONLINE COURSES; ; XAPI
; ; E-LEARNING SYSTEM
; MOOC; MULTIVARIATE ANALYSIS
; SECONDARY SCHOOLS; STUDENTS BEHAVIOUR; LEARNING ENGAGEMENT
; ACADEMIC ANALYTICS; EDUCATIONAL ANALYTICS; DECISION-MAKING; BIBLIOMETRICS
; LEARNING TO LEARN; LIFELONG LEARNING; MULTIMODAL ; DATA EXCHANGE
; COMPUTATIONALLY INTENSIVE MIXED METHODS RESEARCH; GAME-BASED LEARNING; VIRTUAL PERFORMANCE ASSESSMENT
; FLIPPED CLASSROOM; ANALYSIS; SCENARIOS
; MOTIVATION; SOCIAL COMPARISON; GOAL ORIENTATION
DATA MINING; ; GAMES BASED LEARNING; ARTIFICIAL INTELLIGENCE
SRL; ; LITERATURE REVIEW
VISUALIZATION; E-LEARNING; ; LOG DATA
UNIVERSITY LIBRARIES; DATA ANALYTICS; CUBES; DATA WAREHOUSE; ; RELATIONAL DATA SETS
; BLOCKCHAIN; DATA PRIVACY; DIGITAL IDENTITY; DATA SECURITY MANAGEMENT
; MASSIVE ONLINE OPEN COURSES; LONG-TERM LEARNING DEVELOPMENT; LEARNING OUTCOMES; CAREER DEVELOPMENT
EDUCATIONAL BIG DATA;  OBJECT; DATA FORMAT MODEL OF ; DATAFLOW
; CAPABILITIES; RESOURCE-BASED VIEW; CASE STUDY
SERIOUS GAMES; ; STANDARDS; XAPI
; USER CENTRED DESIGN; VISUALISATION; USABILITY; USER EXPERIENCE; LADDERING
; PREDICTION; PERFORMANCE; LEARNING BEHAVIOR
; MOTIVATION; EARLY WARNING SYSTEMS; AT-RISK STUDENTS; DESIGN-BASED RESEARCH
; LITERATURE REVIEW; HIGHER ED; RESEARCH METHODS; EVIDENCE
ASSESSMENT; DEFAULT; ; MEASUREMENT; STUDENT SUCCESS
ACTIONABLE INSIGHTS; ; DATA-INFORMED DECISION-MAKING
MOODLE; ; E-LEARNING; DATABASE; VIRTUAL LEARNING ENVIRONMENT
; INTERVENTION; ACTION; HIGHER ED
; LITERATURE MAPPING REVIEW; ECUADOR
; USER INTERACTIONS; MOODLE; STUDENT TRACKING
; METASYNTHESIS; DATA MINING
ACADEMIC TRAJECTORY; EARLY WARNING SYSTEM; PRIMARY AND SECONDARY ; ; DATA MINING
; LEARNING MOTIVATION; ACHIEVEMENT MOTIVATION; SELF-CONCEPT
; CLASSROOM OBSERVATIONS; MULTIMODAL ; LEARNING DESIGN; SEMANTIC ANNOTATIONS
CO-CREATION; CO-DESIGN; PARTICIPATORY DESIGN
HIGHER ED; ; LEARNING TOOLS; NORTH CYPRUS; STUDENTS; TECHNOLOGY
; ; SNA;
EDUCATIONAL TECHNOLOGY; ; ETHICS; AUTONOMY; PATERNALISM; STUDENT ACADEMIC FREEDOM; LIBERAL
; BIG DATA; SOCIOMATERIAL; PROFESSIONAL LEARNING
MOOC; ; DASHBOARD
; SPHERICAL FUZZY TOPSIS; LEARNING TECHNOLOGIES
; PHYSICS; ENGINEERING
PREDICTIVE MODELS; TYPE OF PREDICTION; LIFE CYCLE MODEL; APPLICATIONS AND CHALLENGES
MOOC; ; LEARNING ENGAGEMENT; INSTRUCTIONAL DESIGN
; INTERNET OF THINGS; CONTEXTUALIZATION; BIG DATA
; DASHBOARDS; PORTABILITY; OPEN STANDARDS; WIDGET; ACTIVITYSTREAMS; OPENSOCIAL
PRIVACY; CONSENT; ; EDUCATIONAL EQUITY; INSTITUTIONAL TRUST
RAPHICAL GAUSSIAN MODELS; IDIOGRAPHIC ; ; NETWORK SCIENCE; PSYCHOLOGICAL NETWORKS
; DASHBOARD; FACTOR ANALYSIS; STRUCTURAL EQUATION MODELING
HIGHER ED; ; DOCUMENTARY ANALYSIS; LIBRARY ANALYTICS
; POLICY; HIGHER ED; STRATEGY; ROMA MODEL
HIGHER ED; ; ACADEMIC ANALYTICS
; OPEN; FLEXIBLE AND DISTANCE LEARNING; DATA; ETHICS
; WEARABLE DEVICES; DEEP LEARNING
FEEDBACK; ; DASHBOARD; VISUALIZATION; PEDAGOGICALFEATURE; PERCEIVED BENEFIT
; VISUALIZATION ANALYSIS; CITESPACE; HOTSPOTS; TREND
; FACULTY LEARNING COMMUNITY; STUDENT SUCCESS; CULTURAL CHANGE
; LEARNERS; TEACHING; PREDICTION; ALGORITHM
; DATA MINING; METHODOLOGY; EDUCATIONAL TECHNOLOGIES; DATA-DRIVEN ; DATA SCIENCE
INFORMATION PRIVACY; AUTONOMY; HIGHER ED; INFORMATION ETHICS; ; STUDENT PRIVACY
TEACHING ANALYTICS; TEACHER INQUIRY; ; EDUCATIONAL DESIGN; TEACHER REFLECTION
EDUCATIONAL RESEARCH; ; LEARNING SCIENCES; LEARNING TECHNOLOGY; SRL
ADAPTIVE LEARNING; ; REVIEW
; E-LEARNING
; LMS; LEARNING FRAMEWORK; BLACKBOARD; COGNITIVE COMPUTING
; OBLIGATION TO ACT ETHICS
; STUDENTS-AS-PARTNERS; USER-CENTERED; DESIGN; HIGHER ED
SOFTWARE ENGINEERING ED; ; SOCIAL ; LEARNING STYLE; SOFTWARE ENGINEERING
MULTIMODAL ; LEARNING DESIGN; PHYSIOLOGICAL MEASURES; DEBUGGING; PREDICTIVE MODELLING
; LEARNING DESIGN; EMPIRICAL STUDIES
MULTIMODAL ; BIBLIOMETRIC ANALYSIS; ; SNA;; TOPIC MODELING
; MOODLE; E-LEARNING; VIRTUAL LEARNING ENVIRONMENT
; BIG DATA; VOLUME; VELOCITY; VARIETY; VERACITY; VALUE
; ONLINE ASSESSMENT; STUDENT LEARNING
MULTIMODAL ; MACHINE LEARNING; STATISTICAL ANALYSIS
; E-LEARNING STANDARDS; SCORM; EXPERIENCE API; DATA MINING
; POLICY DEVELOPMENT; DATA PRIVACY; DATA ETHICS; STUDENT DATA
; LEARNING ECOLOGIES; RHIZOME; LEARNING 2.0
CYBERSECURITY; ; LEARNING METRICS; TRAINING; EXERCISES
BIG DATA; ; LANGUAGE E-LEARNING
; HIGHER ED; CHALLENGES; LEARNING
; HIGHER ED INSTITUTIONS; HUMAN FACTORS; QUALITATIVE RESEARCH
; EXPLORATORY DATA ANALYTICS; DATA MINING;  FRAMEWORK
; DYNAMIC LEARNING PATH; PREDICTION; ARTIFICIAL INTELLIGENCE
AS SERVICE; SMART CLASSROOM; CLOUD COMPUTING; AMBIENT INTELLIGENCES
; HUMAN MACHINE SYSTEM; OPEN EDX; MOOC; VISUALIZATION
SOFTWARE ENGINEERING ED; ; SOCIAL ; LEARNING STYLE; LEARNING ENGAGEMENT; SOFTWARE ENGINEERING; LEARNING/TEACHING METHODS
; LEARNING DESIGN; VIRTUAL LEARNING ENVIRONMENT; LEARNING MEDIA
; GAMIFICATION; CONTROLLED EXPERIMENT; VIRTUAL LEARNING ENVIRONMENT
OPEN TEXTBOOKS; ; OPEN TEXTBOOK ANALYTICS SYSTEM; OPEN EDUCATIONAL RESOURCES; EPUB
STUDENT RETENTION; ; MIXED-EFFECTS MODEL; EARLY ALERT SYSTEMS; PREDICTIVE MODELS
STEAM ; ; STEM
MOOC; ; SERVICE-ORIENTED ARCHITECTURE
DESIGN SCIENCE RESEARCH; ; INFORMATION SYSTEMS; HIGHER ED
; BUSINESS INTELLIGENCE; CLOUD COMPUTING; DESIGN SCIENCE
; MEDICAL; ; RADIOGRAPHS
; STUDENT AGENCY; ONLINE LEARNING; ETHICS; PRIVACY; DATA-INFORMED DECISION-MAKING
LEARNING; ; STAKEHOLDER ANALYSIS; INTEROPERABILITY; PRIVACY; DATA OWNERSHIP
; VOCATIONAL ; EDUCATIONAL TECHNOLOGY; ETHICS
; BIG DATA; TINY DATA; DECISION MAKING; ETHICAL ISSUES; COMMON FRAMEWORKS; INTEGRATION
; TEACHING PROCEDURE; LEARNING MANAGEMENT; CLOUD COMPUTING; JOB SCHEDULING
; BIG DATA; CALL; MEDIA
REFLECTION; GAME-; ADOLESCENTS; PROBLEM SOLVING; KNOWLEDGE ACQUISITION
HIDDEN ASSUMPTIONS; PERFORMANCE; VALIDATION; PEDAGOGY; ACCURACY
(LA LEARNING DISPOSITIONS; DISPOSITIONAL ; MINDSETS; THEORIES OF INTELLIGENCE; EFFORT BELIEFS
; DATA MINING; HIERARCHICAL TOPIC DETECTION; LANGUAGE MODELING
; INFORMATION VISUALISATION; LEARNING DASHBOARDS; DISTANCE ED
; INTERVENTION; ONLINE LEARNING; EDUCATIONAL INSTITUTION
INSTRUCTIONAL DESIGN; ; DATA MINING; TECHNOLOGY-ENABLED LEARNING
; NAVIGATION PATHS; LMS; MOODLE;  MODEL
; EDUCATIONAL DATA SCIENCE; CRITICAL DATA STUDIES; DATA POLITICS; QUEER DATA
; RECOMMENDATION AND GUIDANCE MESSAGES; FEEDBACK; PERSONALIZED LEARNING; FLIPPED LEARNING
; INTERVENTION; ACTION; HIGHER ED
DECISION SUPPORT SYSTEM (DSS  (LA DATA MINING (DM)
; LMS
ANALYTICS; DISTANCE LEARNING; HIGHER ED; DATA ANALYTICS;
; SOCIAL JUSTICE; DIGITAL INNOVATION; EDUCATIONAL TECHNOLOGY; PERSONALIZED LEARNING; APPLICATIONS
PREDICTIVE ; DATA MINING; HIGHER ED INSTITUTIONS; DATA MINING; PERFORMANCE
BIGDATA; ; ANALYTICS; SECURITY; PRIVACY
GERMAN ORTHOGRAPHY; TECHNOLOGY ENHANCED LEARNING; ; EDUCATIONAL MEDIA
TRADE-OFFS; SCALABILITY; METHODOLOGY
; TEACHING ANALYTICS; ACTION; HUMAN-COMPUTER INTERACTION; EMBODIMENT; LEARNING SUPPORT
; BUSINESS INTELLIGENCE; DATA MANAGEMENT; HIGHER ED
; DATA VISUALISATION; EDUCATIONAL GAMES
; DECISION MAKING SUPPORT; HIGHER EDAL INSTITUTIONS
; PROJECT MANAGEMENT; FORMATIVE ASSESSMENT; COMPETENCE ASSESSMENT; ENGINEERING ED; SRL
; LEARNING DASHBOARDS; INFORMATION VISUALISATION; GUIDELINES; COLLABORATION
ONLINE LEARNING; OPEN ; OPEN UNIVERSITY
ELECTRONIC ASSESSMENT; ; ACADEMIC INTEGRITY
; DATA TYPES; EYE TRACKING; AUTOMATED DIALOG ANALYSIS; LOG DATA ANALYSIS; VISUAL
; ASSESSMENT; PEER-ASSESSMENT; METRICS; RELIABILITY AND VALIDITY OF PEER-ASSESSMENT
EDUCATIONAL INNOVATION; LEARNING SCENARIOS;
GEO-VISUALIZATION;  IN HIGHER ED;  OUTCOMES; PREDICTIVE MODELS; REVIEW; SMART LEARNING ENVIRONMENTS
MOBILE LEARNING; ; SEMANTIC WEB; LINKED OPEN DATA
; DSL; MODEL-DRIVEN DEVELOPMENT; CUSTOM DASHBOARD; INCREMENTAL EVENT PROCESSING; R LANGUAGE; CALIPER
VISUALIZATION; ; LMS; DATA MINING
; E-LEARNING SYSTEMS
TECHNOLOGY LED STRATEGY; HIGHER ED; TECHNOLOGICAL INNOVATION;
OPEN EDUCATIONAL RESOURCES;
FORMATIVE-ASSESSMENT; VISUAL ; RUBRICS; OPEN LEARNER MODELS
BIG DATA; ; ; LEARNING ENVIRONMENTS
; AGENCY; EQUITY; TRANSPARENCY
; GAME ANALYTICS; SERIOUS GAMES; GAME-BASED LEARNING; EVIDENCE-BASED LEARNING
BIG DATA; HIGHER ED; ; TEACHING; LEARNING PROCESS
; LMS; LEARNING STYLES; MOOC; RECOMMENDER SYSTEM
; ETHICS; EMPIRICAL STUDIES; HIGHER ED; DATA-DRIVEN PRACTICES; SYSTEMATIC REVIEW
AUTHENTIC LEADERSHIP; TEAMWORK; ; FLIP TEACHING
; EDUCATIONAL DATA ANALYSIS; WORKFLOW MANAGEMENT SYSTEM
; SCHOLARSHIP OF TEACHING AND LEARNING; CASE STUDY; PROGRAM EVALUATION; LEARNING DESIGN
; MOODIE; LEARNING TOOLS INTEROPERABILITY (LTI GOOGLE SLIDES
; FRAMEWORK; DATA MINING; ETHICS; DOMAIN DESIGN; DATA FOR LEARNING
; SERIOUS GAMES; DASHBOARDS; XAPI; GAME-BASED LEARNING
; HIGHER ED; ACADEMIC ATTITUDES; BIG DATA
; LMS; TEAMWORK; INDICATORS; LOG DATA
EMBODIED COGNITION; EMBODIMENT; LEARNING ENVIRONMENTS; MULTIMODAL ; SENSING TECHNOLOGIES; SCIENCE
; BIG DATA; DATA MINING; E-ASSESSMENTS; HIGHER ORDER THINKING SKILLS (HOTS)
HIGHER ED; KNOWLEDGE MANAGEMENT; ; MANUFACTURING ; ENGINEERING
; COMPUTER-ASSISTED LEARNING; USER MODELING; INTELLIGENT TUTORING SYSTEM
COMPETENCY-BASED CURRICULUM; CORE COMPETENCY;
; MULTINATIONAL; QUESTIONNAIRE; STUDENT EXPECTATIONS
; PERFORMANCE MEASUREMENT; ACCOUNTABILITY
; SERIOUS GAMES; LITERATURE REVIEW
QUANTITATIVE EVALUATION; E-LEARNING; FEEDBACK; ; LAAM; ONTOLOGIES
; INTELLIGENT ENVIRONMENT; VIRTUAL LEARNING ENVIRONMENT; SYSTEM ARCHITECTURE; PERSONAL ANALYTICS
; FUZZY LOGIC; HYBRID SYSTEM
GEPHI; ; LEARNING VISUALIZATION; ONLINE LEARNING; SNA;
WORKPLACE LEARNING; PROFESSIONAL DEVELOPMENT; ; LEARNING METAPHORS
APPLIED GAMES; ASSESSMENT; EVALUATION;
MOO'S PLATFORMS; MOOC GROWTH; FUTURE OF MOOC;
ANALYTICS; EDUCATIONAL RESEARCH; ENGINEERING ED; ; MACHINE LEARNING
; SERVICE COMPOSITION; TEACHER-ORIENTED
LEARNING; ; OPEN LEARNER MODEL; VISUALIZATION
; FORMATIYE/SUMMATIVE ASSESSMENT
PERSONAL TUTORING; ; HIGHER ED; JOHARI WINDOW; DASHBOARDS
VALIDITY; RELIABILITY; ; TRACE DATA; SRL; THEORY
M-LEARNING; MOBILE ; MOBILE VISUALIZATION; COMPETENCE-BASED ASSESSMENT
; TEACHING; DASHBOARDS; SURVEY
ADAPTIVE EDUCATIONAL TECHNOLOGIES; DATA MINING; ; MULTIMODAL DATA; SRL
; STUDENT ENGAGEMENT; LMS; SYSTEMATIC LITERATURE REVIEW
FEEDBACK; METACOGNITIVE SUPPORT; ; ONLINE LEARNING ENVIRONMENTS; STUDENTS' ENGAGEMENT; BEHAVIORAL ENGAGEMENT; COGNITIVE ENGAGEMENT; EMOTIONAL ENGAGEMENT
; OPEN EDX; VISUALIZATION; MOOC
; EDM; IMPROVING EDUCATIONAL SOFTWARE; TEACHER SUPPORT
VISUALIZATION; DISTANCE LEARNING; ; VISUALIZATION
; ANNS; ; DATA ANALYSIS
; BIG DATA ANALYSIS; DATA MINING; E-LEARNING
ADAPTIVE INSTRUCTION; COLLABORATION; ARGUMENTATION; ; DASHBOARD
MOOC; DEEP LEARNING; DROPOUT PREDICTION;
CURRICULUM; ; PROGRAM REVIEW
BLENDED LEARNING; EVALUATION MODE; ; APPLICATION
; SNA;; SOCIAL ; VISUALIZATION; ONLINE DISTANCE LEARNING
; ACADEMIC ANALYTICS; DATA MINING; COLLABORATION; NETWORKED LEARNING
CHALLENGE BASED LEARNING; TOOLS; ; LEARNING EVIDENCES
; A PRIORI KNOWLEDGE; LEARNING THEORIES; 2-LEVEL FRAMEWORK; THEORY DRIVEN; DATA DRIVEN
CLASSROOM OBSERVATIONS; ; MULTIMODAL ; BLENDED LEARNING; CO-LOCATED CLASSROOMS; CONTEXTUALISATION; LEARNING DESIGN
; PERSONALIZED LEARNING; MOBILE DEVICES; WEB CAMERAS
; TEAMWORK; GENERIC COMPETENCES; LMS; COOPERATIVE TOOLS; ASSESSMENT
; MOOC; STUDENT ENGAGEMENT; ETHICS; STUDENT DATA
; MOOC; MOODLE; LANGUAGE LEARNING
GAMIFICATION; ; E-LEARNING ENGAGEMENT; LEARNING DASHBOARD
; CLOUD COMPUTING
; SRL; SOCIAL PRACTICE; FEEDBACK; DIALOGUE
; SOCIAL LEARNING; DATA MINING; DANUBE REGION
; COLLABORATION; INQUIRY LEARNING
DATASET; COLLABORATION; HIGHER ED; ADMINISTRATIVE DATA
MATHEMATICS; ; THE TEACHING OF MATHEMATICS
ASSESSMENT; VISUAL ; FEEDBACK; BLENDED LEARNING
; PERSONALISED LEARNING; VLE; STUDENT RETENTION; EARLY INTERVENTION; DATA MINING
INTERVENTION; AT-RISK STUDENTS; ; FIRST YEAR SEMINARS; FIRST YEAR EXPERIENCE; ADVISING
; BIG DATA; ASSEMBLAGE THEORY; ONLINE LEARNING; CRITICAL ; HIGHER ED
; STUDENT EXPECTATIONS; HIGHER ED; INDIVIDUAL DIFFERENCES; HUMAN FACTORS
AUGMENTED REALITY; INSTRUCTIONAL DESIGN; ; DATA MINING;
OPEN LEARNER MODEL; OLM; VISUAL ; VLA
MOOC; ; DATA PRIVACY; BIG DATA; HIGHER ED
SERVICE ORIENTED ARCHITECTURE; MOOC;
; MOOC; SRL
; LEARNING DESIGN; PEDAGOGICAL INTENT
MULTIMODAL ; KINECT; VISUALIZER
; SERIOUS GAMES; GAME DESIGN; ASSESSMENT; PERFORMANCE
; WHATSAPP ANALYTICS; LEARNING OUTCOMES; SELF-EVALUATION
; WHATSAPP ANALYTICS; LEARNING OUTCOMES; SELF-EVALUATION
COMPETENCE; VISUAL ; RECOMMENDATIONS; ALERTS
; BIG DATA; MOBILE APPLICATION; STUDENT SUCCESS; MOODLE
; MATURITY MODEL; POLICY DEVELOPMENT; ADOPTION
; CODING; WRITING; SENSORS; DASHBOARD; TEACHER; GRADE PREDICTION; RUBRICS; COMPETENCES; REGULATION
HIGHER ED; UNIVERSITY INFORMATION SYSTEMS; DATA EXTRACTION; INTELLIGENCE SYSTEMS;
; DATA ANALYTICS; LMS; USABILITY EVALUATION; STUDENT LEARNING DATA; USABILITY STUDIES
ENGINEERING; ; SCIENCE; TYPES OF TASKS
; CO-CREATION; CO-DESIGN; PARTICIPATORY DESIGN
MOBILE LEARNING; M-LEARNING; UBIQUITOUS LEARNING; U-LEARNING; PERVASIVE LEARNING; P-LEARNING; MOBILE ; M PERVASIVE ; PLA
SERIOUS GAMES; ; DASHBOARDS; GAME-BASED LEARNING; STEALTH ASSESSMENT
ONLINE COLLABORATION; SOCIAL LEARNING ENVIRONMENT; SOCIAL
; COMPUTER SCIENCE ; COLLABORATION
; ADAPTATION; LEARNER PROFILE; WORKFLOW; ONTOLOGY
MIXED-EFFECTS MODELS; REGRESSION AND CLASSIFICATION TREES; STUDENT DROPOUT; ACADEMIC DATA;
; COLLABORATION; CRITICAL LITERACY; 21ST CENTURY SKILLS
; MOOC; REPLICATION RESEARCH; SENSITIVITY ANALYSIS; FAKE LEARNERS
SEAMLESS LEARNING; ; DIGITAL TEXTBOOK
(LA DATA MINING (EDM PERFORMANCE PREDICTION; FAMILY EXPENDITURES; STUDENTS PERSONAL INFORMATION
; HIGHER ED; STUDENT ATTITUDES; DASHBOARDS; BIG DATA
MODELS; METHODOLOGY; MEASUREMENT; STATISTICS; EVALUATION
; ARCHITECTURES; RECOMMENDERS; VISUALIZATION; DATA PROCESSING
; DIGITAL BADGES; STUDENT RETENTION; GENERIC SKILLS; ACADEMIC COMPETENCIES
; SELF-ASSESSMENT; FORMATIVE ASSESSMENT
SOFTWARE ENGINEERING ED; ; SOCIAL ; LEARNING STYLE; LEARNING ENGAGEMENT; SOFTWARE ENGINEERING; LEARNING/TEACHING METHODS
; INTERPRETABLE MACHINE LEARNING; FUZZY SYSTEMS; EARLY WARNING; INTERPRETABILITY; EXPLAINABLE ARTIFICIAL INTELLIGENCE
; SOFTWARE ENGINEERING; DATA EXTRACTION; DATA ANONYMISATION; GIT
; DATA MINING; LEARNING PERSONALISATION; SYSTEMATIC REVIEW; LEARNERS' NEEDS; INTELLIGENT TECHNOLOGIES
SELF-LEARNING; ; BEHAVIOUR DATA; DATA EVALUATION
VISUALIZATION; ; DATA MINING; LITERATURE REVIEW
; NEEDS ANALYSIS; STUDENTS; PRE-TERTIARY ; DATA MINING
; CLICKSTREAM; SCRATCH; PROGRAMMING; BIG DATA
; DATA PROTECTION; DISTANCE ED; DATA MANAGEMENT; ETHICS
; TEACHER; DESIGN; TAXONOMY; ACTIONABLE INSIGHT
EVALUATION;  DASHBOARDS; SYSTEMATIC LITERATURE REVIEW; TARGET OUTCOMES
;  DASHBOARDS; EVALUATION; VALIDATION; LEARNING PERFORMANCE
; STAKEHOLDERS PERSPECTIVE; LEARNING DATA;  MODELS; DATA COLLECTION; DATA ANALYSIS; SCHOOL
CLUSTERING; ; PARALLEL PARTICLE SWARM OPTIMIZATION; PARALLEL PROCESSING; HADOOP DISTRIBUTED FILE SYSTEM
SYSTEMATICS; BIBLIOGRAPHIES; ; VISUALIZATION; LICENSES; STAKEHOLDERS; DATA ANALYSIS;  INTERVENTIONS; LEARNING METRICS; OPERATIONALIZATION; SYSTEMATIC LITERATURE REVIEW
PLATFORM; RESILIENCE; PERFORMANCE FEEDBACK; AT-RISK STUDENTS; SRL
; POLICY; GROUP CONCEPT MAPPING
; FRAMEWORKS; MODELS; TEACHER ADOPTION; CHALLENGES; ORCHESTRATION
STUDY SUCCESS; DROPOUT; RETENTION; ATTRITION; HIGHER ED;
BIG DATA; ; DATA MINING; MOOC; PERFORMANCE ANALYSIS
PEER ASSESSMENT; FEEDBACK; BACKWARD EVALUATION;
EDUCATIONAL DATA; DATA LITERACY; EDUCATIONAL DATA ANALYTICS; TEACHING ANALYTICS; ; TEACHER INQUIRY
HUMAN-CENTRED DESIGN; PARTICIPATORY DESIGN; CO-DESIGN; HUMAN-COMPUTER INTERACTION
VISUALIZATION; INFORMATION REPRESENTATIONS; ; SAT DIAGRAM
; SELF-REPORT DATA; OBSERVATION; STUDENT APPROACHES TO LEARNING
BLENDED LEARNING; DISPOSITIONAL ; E-TUTORIALS; FORMATIVE ASSESSMENT; LEARNING DISPOSITIONS
ADAPTIVE LEARNING; ; REVIEW
METACOGNITION; SELF-DIRECTED LEARNING; ; E-LEARNING; LEARNING AND COMPREHENSION; LEARNING AWARENESS
(LA SNS-INTEGRATED VLE; FORMAL; INFORMAL
EMPLOYMENT; PROPOSALS; SYSTEMATICS; BIBLIOGRAPHIES; DATABASES; INTERNET; DATA MINING; ; LEARNING METAPHORS; LITERATURE REVIEW; PROFESSIONAL DEVELOPMENT; WORKPLACE LEARNING; WORKPLACE
DISTANCE ED AND ONLINE LEARNING; EDUCATIONAL OBJECTIVES; ; ONTOLOGY
STUDENTS' ENGAGEMENT; INFORMATION TECHNOLOGY; ONLINE LEARNING; ; TEACHER PRACTICE
COLLOCATED COLLABORATION; MULTIMODAL ; COLLABORATION
; DATA MINING; LINKED DATA
; MOODLE; COURSE OUTCOMES; EDUCATIONAL EFFECTIVENESS
ACTIVE METHODOLOGY; DATA MINING; ; DROPOUT; DISTANCE ED
INSTRUCTIONAL DESIGN; HIGH LEVEL ACTIVITIES NET;
GAME BASED ; COMPUTER PROGRAMMING; EDUCATIONAL GAME; MMORPG
; POLICY; WELLBEING; PERSONAL TUTORING; FRAMEWORKS
SEAMLESS LEARNING; FORMAL/INFORMAL
; SYSTEMATICS; BIBLIOGRAPHIES; DATABASES; OBJECT RECOGNITION; PROTOCOLS; PLANNING; ; TEACHING COMPETENCE; TEACHING PRACTICE; SYSTEMATIC LITERATURE REVIEW; HIGHER ED
MULTIMODAL ; MM SOFTWARE ARCHITECTURES; DATA VALUE CHAIN
MULTIMODAL ; PREDICTIVE DATA AND MODELS; DOMAIN EXPERTISE; EMPIRICAL AND MACHINE LEARNING TECHNIQUES; COLLABORATION
; SERIOUS GAME; DEBRIEFING; TEACHING; IMMUNOLOGICAL TECHNIQUES
; PROCESS MINING; 3D EDUCATIONAL VIRTUAL WORLDS; IMS LEARNING DESIGN; PETRI NETS
BI-CONVEX OPTIMIZATION; CONTENT ANALYTICS; ; PERSONALIZED LEARNING; FACTOR ANALYSIS
VIRTUAL REALITY; ; STEM ; INSTRUCTIONAL DESIGN
IMPLEMENTATION RESEARCH; ; DIGITAL LEARNING
; HIGHER ED; STUDENT ATTITUDES; STUDENT DASHBOARDS; BIG DATA
; STUDENT BIG DATA; MOBILE APP; TEACHER
COMPUTER-ASSISTED LEARNING; ; TEACHER TRAINING
; VIRTUAL LEARNING ENVIRONMENT; LEARNING OUTCOMES; HIGHER ED;
MOOC; MOOC; VIEDO-BASED LEARNING; ; RECOMMENDATION SYSTEMS
GAME BASED LEARNING; ; EDUCATIONAL GAMES; GAME CENTER
BIG DATA; E-LEARNING; ; DATA MINING
; ONTOLOGY; SEMANTIC REPRESENTATION; MAPREDUCE AND VISUALIZATION
; COLLABORATIVE RESEARCH; OPEN SCIENCE
DIGITAL SOCIAL RESEARCH; ; BIG DATA; EDUCATIONAL TECHNOLOGY
; MACHINE LEARNING; MULTIMODAL DATA; MULTIMODALITY; SENSORS; SOCIAL SIGNAL PROCESSING
SOCIAL  (SLA MOODLE; ; ASYNCHRONOUS DISCUSSION FORUM; PAJEK
; PRIVACY; DATA; POLICY
; USABILITY AND EFFECTIVENESS; HIGHER ED; MIRRORING
ACADEMIC LIBRARY; ; HIGHER ED; ASSESSMENT; DATA-INFORMED DECISIONS
; SYSTEMATIC LITERATURE REVIEW; APPLICATIONS; TEACHING AND LEARNING
; DISTANCE ED; CASE-STUDY; PROFESSIONAL DEVELOPMENT
; NEUROSCIENCE; TECHNOLOGY ENHANCED LEARNING; RULE LEARNING; SERIOUS GAMES; NEAR-INFRARED SPECTROSCOPY
; DATA MINING; E-BOOK; ASSOCIATION ANALYSIS
POLICY; ; HIGHER ED
; SOFT SKILLS; ACADEMIC EMOTIONAL LEARNING; STUDENT PERFORMANCE; SOCIO-ECONOMIC
INFORMATION SYSTEMS; LEARNING TECHNOLOGY; ; DESIGN AND DEVELOPMENT RESEARCH
SELF-PACED ONLINE LEARNING; ; STUDENT MODELLING; AIED; LEARNING DATA; COURSE LEARNING DESIGN; INTERVENTION
;  PROCESS; REINFORCEMENT LEARNING; MACHINE LEARNING; OPTIMISATION
STUDENT INTERACTION; LEARNING OUTCOMES; ONLINE LEARNING ACTIVITIES; BUSINESS SIMULATION GAMES; ; DATA MINING
PEER FEEDBACK; ; DIALOGIC FEEDBACK; INSTRUCTOR DASHBOARDS; COLLABORATIVE PEER FEEDBACK
COLLABORATION; ENGINEERING DESIGN; QUALITATIVE ANALYSIS; GESTURE
; INTELLIGENT DATA ANALYSIS; LEARNING DATA;  MODELS; DATA COLLECTION; DATA ANALYSIS; SOFTWARE PROTOTYPE; SCHOOL ; EDUCATIONAL IMPROVEMENT
; LMS; SNA; METACOGNITION
; ATTAINMENT; EQUITY; STUDENT OUTCOMES; EFFICACY; ETHICS AND DATA DRIVEN DECISION-MAKING
GAMIFICATION; DYNAMIC DIFFICULTY ADJUSTMENT; PERSONALIZED LEARNING; MULTIMODAL
VISUAL ; ; LEARNING DASHBOARDS; CLOUD COMPUTING
SMART CHINESE INTERNATIONAL LEARNING; GRAMMAR ADAPTIVE LEARNING SYSTEM; COMPLEX SENTENCE TYPE;  TECHNOLOGY
; ACADEMIC ANALYTICS; PERSONALIZED SYSTEM; REFERENCE MODEL; FRAMEWORK
HUMAN-MACHINE SYSTEM; VISUALIZATION; ; MOOC (MOOC OPEN EDX
SERIOUS GAMES; LOCATION-BASED GAMES; GEOLOCATION; ; XAPI
; ASSESSMENT; PEER ASSESSMENT; METRICS; RELIABILITY AND VALIDITY OF PEER ASSESSMENT
; MOODLE; ONLINE LEARNING; INTELLIGENT TUTORING SYSTEMS; AT-RISK STUDENTS
; BIG DATA; PARALLEL PARTICLE SWARM OPTIMIZATION CLUSTERING; NAIVE BAYES PREDICTION; RECOMMENDATION SYSTEM; LEARNER'S COMPETENCE; BIG DATA
REMOTE EXPERIMENTATION; ; RECOMMENDER SYSTEMS
; MOOC; STEM; VISUALIZATION
SCIENTIFIC MODELING; COLLABORATIVE MODELING; ITERATIVE DESIGN
DATA MINING; ; BIG DATA; PREDICTION
BLENDED LEARNING; DISPOSITIONAL ; EDUCATIONAL INTERVENTION; FLIPPED LEARNING; PRECISION
E-LEARNING; ; EYE TRACKING; SACCADIC MOVEMENTS
SERIOUS GAME; GAME ; COLLABORATIVE SKILL RETENTION; TEAM PERFORMANCE RANKING; SIMBOUND
; TEACHING-RESEARCH NEXUS; PEDAGOGICAL APPROACH
; POLICY RECOMMENDATION; LEARNING SUPPORT; DATA LITERACY; DATA PRIVACY
SERIOUS GAMES; ; GAME-BASED LEARNING; DATA MINING; STEALTH ASSESSMENT
BIG DATA ARCHITECTURE; ; EXPERIENCE API
; EVALUATION; VALIDITY; RELIABILITY
; UNIVERSITY; HIGHER ED; BIBLIOMETRICS; SCOPUS; SCIENTIFIC PRODUCTION
; HIGHER ED; ONLINE DISCUSSION; DESIGN-BASED RESEARCH; SNA;
COMPUTING  RESEARCH; ; LMS; SOCIAL LEARNING; DATA COLLECTION; VISUALIZATION; OSBLE
COMPETENCY-BASED LEARNING; VISUAL ; FEEDBACK
MASSIVE LEARNING ENVIRONMENTS; MOOC; DASHBOARDS; ; DYNAMIC METRICS
; DIGITAL LEARNING; ETHICS
; ; DATA; POWER; BLACK BOXING; COMPUTATIONAL ANALYSIS
; COGNITIVE COMPUTING; PERSONALIZED LEARNING; HIGHER ED; STUDENT MOTIVATION
; MULTILITERACIES
; SOFTWARE ARCHITECTURE; INFRASTRUCTURE; BIG DATA; TRUST; DATA PROTECTION; PRIVACY; GDPR;
; THEORY; DATA SCIENCE; TAXONOMY; MEASUREMENT; ASSESSMENT
MULTIMODAL ; PREDICTION OF COGNITIVE STATE; DATA INFRASTRUCTURE; PARTICIPATORY DESIGN; END-USER ANALYTICS; PRIVACY
E-LEARNING; DATA MINING; ; VISUALIZATION; LMS; MOODLE; SCORM
SRL; ; ACADEMIC ACHIEVEMENT; CLUSTER ANALYSIS
SCHOLARSHIP OF TEACHING AND LEARNING; REFLECTIONON-ACTION;
CLOUD COMPUTING; SMART EDUCATIONAL ENVIRONMENT;
COLLABORATIVE CREATIVITY; FACEBOOK; SNA;; SENTIMENT ANALYSIS;
; WRITING ANALYTICS; PARTICIPATORY RESEARCH; DESIGN RESEARCH; IMPLEMENTATION; EDUCATOR
; E-LEARNING; ; LMS; ONLINE LEARNING; SYSTEMATIC REVIEW
SCALABILITY; ; BROADER IMPACTS; DESIGN; OPTIMISATION; COMMERCIALISATION
; DIGITAL GAME; BASED LEARNING; EDUCATIONAL GAMES; ENGAGEMENT; ASSESSMENT
MULTIMODAL ; COLLABORATION; IOT; INTERACTION DESIGN; HUMAN SOCIAL SIGNAL PROCESSING
GO-LAB; MOODLE; ; INQUIRY-BASED SCIENCE ; LEARNING SCENARIOS; BARTERING PLATFORM
EDUCATIONAL GAMES; ; COMPUTER ARCHITECTURE; GAME DESIGN; DATA ANALYSIS; ASSESSMENT; FEEDBACK
IMPLEMENTATION; ONTOLOGY;  ADOPTION
VISUAL ; DASHBOARDS; OPEN LEARNER MODELS;  FOR LEARNERS; LEARNING DATA FOR LEARNERS
; GOOGLE ANALYTICS; MOODLE; MATHEMATICS; HIGHER ED; STUDENT ENGAGEMENT; COURSE DEDICATION
; ICT4D; ; ARCHITECTURE; INFRASTRUCTURE; OLPC
; TASK DESIGN; QUALITY ASSURANCE; LEARNING PARADIGM; TEACHING PARADIGM
HIGHER ED; LMS;
ANALYTICS; ; LEARNING SETTINGS; LEARNER; PREDICTION; PERFORMANCE; BEHAVIOR; ASSESSMENT
SMART ; INTERLABS SYSTEM; SMARTNESS FEATURES; GARTNER'S DATA ANALYTICS ASCENDANCY MODEL; ENGINEERING ED
; BIG DATA; METHODS; E-LEARNING; INTELLIGENT TUTORING SYSTEMS; ONLINE LEARNING PLATFORMS; LMS
LEARNING DESIGN; ; LEARNING DASHBOARDS; META-COGNITIVE COMPETENCES; FEEDBACK; REFLECTION
BIG DATA; ; TRENDS IN
PRECISION ; ; DIAGNOSIS; PREDICTION; TREATMENT; PREVENTION; SQ3R
MOOC; SOCIAL MEDIA; SOCIAL ; OPEN DATASETS; BIG DATA; PRIVACY & SECURITY; ETHICS; DATA ANONYMIZATION
LEXICAL COMPETENCE; ACADEMIC WRITING; ; IRAMUTEQ; LEXICOMETRIC ANALYSIS
; SINGULAR VALUE DECOMPOSITION; VISUALIZATION; USER CUSTOMIZATION
; MENTORING; STUDENT DATA; PARTNERSHIP
; CODING; SUMMATIVE FEEDBACK; PERFORMANCE; USER EXPERIENCE; COMPETENCE ASSESSMENT
; DESIGN FOR LEARNING; TEACHER INQUIRY; COGNITION; DESIGN SCIENCE; PROFESSIONAL LEARNING
PERSONALIZED STUDENT ASSESSMENT; ; RECOMMENDER SYSTEMS
DATA SHARING; INTEROPERABILITY; ; DATA MINING; STANDARDISATION
COLLABORATION; ; ONLINE DISCUSSIONS; HIGHER ED; ONLINE LEARNING
; LEARNING PROCESS DATA; LEARNING INTERVENTIONS
; SOCIAL ; DIGITAL LEARNING SUPPORT;  TAXONOMY
GAME-BASED LEARNING ASSESSMENT; ; COMPUTER VISION; DIGITAL GAMES
; FEEDBACK; FLIPPED CLASSROOM; ACADEMIC SELF-EFFICACY; PROBLEM-SOLVING SKILLS
; DIGITAL LEARNING
; LEARNING DESIGN; USER-CENTRED DESIGN; TEACHERS; STUDENTS; HIGHER ED
; LMS; MOODLE
; HUMANITIES COURSE; BOOKROLL; CRITICAL READING ACTIVITY; PROCESS MINING; ENGAGEMENT SCORE; READER PROFILES
; STUDENT ENGAGEMENT; STUDENT ACHIEVEMENT; BLENDED LEARNING
; MOTIVATION; LEARNING PERFORMANCE; LEARNING BEHAVIORS; ARCS MODEL
CONSTRUCTIVISM; LEARNING DESIGN; ; ENGAGEMENT; SRL; HIGHER ED
INTELLIGENT CURRICULUM; ONTOLOGIES; NLP
MIXED REALITY; MOBILE LEARNING; TECHNOLOGY ENHANCED LEARNING; ; MULTIMODAL DATA; ANATOMY
BIG DATA; ; PARTICLE SWARM OPTIMIZATION (PSO)-BASED CLUSTERING; HADOOP; K-MEANS CLUSTERING
AUTOMATIC ASSESSMENT; FORMATIVE ASSESSMENT; INTERACTIVE DIDACTICS; ; DIGITAL LEARNING ENVIRONMENT
; ENSEMBLE CLASSIFIERS; DATA MINING; BAGGING; BOOSTING
LEARNING DESIGN; ; LESSON OBSERVATIONS; MULTIMODAL ; SEMANTIC ANNOTATIONS
DATA ANALYSIS; DATA INDICATOR; ETHICS IN E-LEARNING; ; PRIVACY ISSUES IN E-LEARNING; TRACKING DATA
EARLY CHILDHOOD ; HEADLESS CMS; ; SERVICE-ORIENTED ARCHITECTURES
E-LEARNING; ; VIRTUAL LEARNING ENVIRONMENT; FORMATIVE ASSESSMENT; CONTENT ANALYSIS
DASHBOARD; DATA MINING; E-LEARNING; ENHANCED TEACHING AND LEARNING PRACTICES; INTERACTIVE EDUCATIONAL TOOLS; ; MULTIMEDIA IN ; SMART CLASSROOM; TECHNOLOGY ENHANCED LEARNING
ETHICS; ; HIGHER ED; PRIVACY; DATA OWNERSHIP
; DASHBOARD; VISUALIZATION; LMS; USABILITY TEST; PILOT TEST; PERCEIVED USEFULNESS
; LANGUAGE AWARENESS; MOOC; CPD; ONLINE SOCIAL INTERACTION
; WORD FREQUENCY ANALYSIS; CO-WORD CLUSTERED ANALYSIS; CORRELATIVE ANALYSIS; VISUALIZATION ANALYSIS
DISPOSITIONAL ; PRECISION ; TRACE DATA; SURVEY DATA
STUDENT AGENCY; ; ROBUST STATISTICS
; DATA MINING; MOOC; FAKE LEARNERS; RELIABILITY; IRT
EDUCATIONAL INNOVATION; ; MOOC; OPEN
; HIGHER ED; DATA; ETHICS; STUDENT FEEDBACK; STUDENT CONSULTATION
; EARLY WARNING DASHBOARDS; HIGHER ED; STUDENT DATA; PRIVACY; ETHICS
PARTICIPATORY DESIGN; DASHBOARD; ; CANVAS
VIRTUAL VOCATIONAL TRAINING; ; DIGITAL BLENDED LEARNING
; VISUALIZATION; SEMANTIC WEB; QUALITATIVE EVALUATION; CONTENT ANALYSIS
CONTENT AUTHORING TOOL; DYNAMIC REPORTING; ; MOBILE LEARNING; TEACHING STRATEGIES
PREDICTIVE ; HIGHER ED; UNIVERSITY TEACHERS; TECHNOLOGY ACCEPTANCE
; FEEDBACK; SRL (SRL STUDENT PERSPECTIVES; EPISTEMIC NETWORK ANALYSIS
; DATA MINING; DISPOSITION ANALYTICS; ACADEMIC ANALYTICS; LMS
; LEARNING STRATEGIES; E-BOOK; LEARNING LOGS
; LMS; VIRTUAL LEARNING ENVIRONMENT; MOODLE; STUDENT INTERACTIONS
WORKPLACE-BASED ASSESSMENT; ELECTRONIC PORTFOLIOS; STUDENT MODELS; TECHNOLOGY; ENHANCED FEEDBACK;
(LA ; APPLICATION; LEARNING ENVIRONMENTS; EFFECTIVE LEARNING SYSTEM
; INTERVENTION MODEL; INTERVENTION STRATEGY; IMPLEMENT ANALYSIS
; OBSERVATIONAL METHODOLOGY; TEMPORAL ANALYTICS; LAG SEQUENTIAL ANALYSIS; POLAR COORDINATE ANALYSIS
TEMPORAL ; VISUALIZATION; AWARENESS; MONITORING; ASSESSMENT; ACCEPTANCE
STUDENT LEARNING; LIBRARY VALUE; ACADEMIC LIBRARIES; STUDENT SUCCESS; ; INTEROPERABILITY STANDARDS; LIBRARY IMPACT
MOOC; EDX; UDACITY; COURSERA;
LEARNING INNOVATION; HIGHER ED; DATA MINING; ; STUDENT INTERACTION ANALYSIS; LMS; PREDICTION STUDY SUCCESS
;  DASHBOARDS; BUSINESS CASE; REALISTICS EXPECTATIONS; USAGE DATA; MICROINTERACTIONS
VIRTUAL WORLDS; VIRTUAL LEARNING ENVIRONMENT; ; EDUCATIONAL TECHNOLOGY
DESIGN; GROUPWARE; VISUALISATIONS; DESIGN; DASHBOARD; STUDIES IN THE WILD; AWARENESS; FACE-TO-FACE
VISUAL DASHBOARD; PROTOTYPE DEVELOPMENT; ONLINE DISCUSSION; ; PROTOTYPING METHODOLOGY
E-LEARNING PLATFORM; ; PERSONALIZED RECOMMENDATION; SEMANTIC INTEGRATION; VISUALIZATION
INQUIRY-BASED LEARNING; LEARNING STYLES; ; INTRINSIC MOTIVATION; EVALUATION
STUDENT PERSPECTIVES; ; STAKEHOLDERS; DATA COLLECTION; STUDENT DATA
SYSTEMATIC REVIEW; PREDICTION; METHODS; PERFORMANCES; LEARNING OUTCOMES; LEARNING CONTEXT
MULTIMODAL ; COLLABORATION; PRACTICE-BASED LEARNING
; LEARNING INTERACTION; LEARNER'S PERCEPTION
; WIDENING PARTICIPATION; STUDENT RETENTION; STUDENT SUCCESS; ALGORITHM; STUDENT ATTAINMENT; EARLY WARNING
; LEARNING DESIGN; TEACHER INQUIRY; SECOND LANGUAGE LEARNING; COLLABORATIVE LANGUAGE LEARNING
; PERSONALIZING LEARNING; CLUSTERING; CS1
MULTIMODAL ; DOMAIN EXPERTISE; MATH DATA CORPUS; SPEECH; DIGITAL PEN; IMAGES; DATA RESOURCES
; VISUALIZATION; ACADEMIC ADVISING; ACADEMIC ADVISER; DATA-DRIVEN DECISION-MAKING
COMPETENCY-BASED ASSESSMENT; SEMANTIC WEB;
; QUALITATIVE ANALYSIS; BIG DATA; SMALL DATA; SCENARIO-BASED APPROACH; CONTEMPORARY LEARNING APPROACH
SERIOUS GAMES; ; PRODUCT MARKETING
STANDARDISATION; DESIGN PRACTICE; ; INTEROPERABILITY;  SYSTEMS DESIGN; PRIVACY; DATA PROTECTION
VISUAL ; PRODUCTIVE CLASSROOM TALK; FORMATIVE ASSESSMENT; PROFESSIONAL DEVELOPMENT; MATHEMATICS
LEARNING DESIGN; ; ONLINE DISTANCE LEARNING; CLUSTERING; SNA;
HIGHER ED; DATA ANALYTICS; EDUCATIONAL DATA; BENEFITS; ACADEMIC ANALYTICS; ; LITERATURE REVIEW; CHALLENGES
ADAPTIVE RELEASE; ; INTERACTION MEASURES
; ONLINE DISCUSSION; SOCIAL LEARNING; SOCIAL ; SNA;
NLP; ; DECISION SUPPORT SYSTEM; HIGHER ED; BIG DATA
; REAL-TIME FEEDBACK; E-BOOK SYSTEM; LECTURE SUPPORT
; BIG DATA; TRANSVERSAL COMPETENCES; INFORMATION AND COMMUNICATIONS TECHNOLOGY; E-LEARNING; BLENDED LEARNING
ACTIVE LEARNING; BIG DATA; COLLABORATIVE PROJECTS; ; MOOC
MOOC; ; EMPIRICAL EVIDENCE; ONLINE LEARNING; ASSESSMENT TOOLS; CHECKPOINT ASSIGNMENTS; PERFORMANCE MONITORING
; EDUCATIONAL TECHNOLOGY; DATA-BASED ; DATA SCIENCE; EDUCATIONAL SCIENCE; EDUCATIONAL RESEARCH
PRECISION ; TEMPORAL ; DATA MINING; ASSIGNMENT SUBMISSION BEHAVIOR; LEARNING PERFORMANCE
; STATISTICAL ANALYSIS; TOOL EVALUATION
ACTIVE LEARNING; BLENDED LEARNING; FLIPPED CLASSROOM; HIGHER ED; ; LEARNING STRATEGY; LEARNING SYSTEMS; SRL; STUDENTS; TEACHING
; AGILE METHODOLOGIES; USER MODELLING
; INFORMAL LEARNING; WORKPLACE LEARNING; ARTIFACT-ACTOR NETWORK; DATA INFRASTRUCTURE
BIG DATA ; DATA MINING; ARTIFICIAL INTELLIGENCE IN ; FEEDBACK; ASSESSMENT; MODELING; COLLABORATION; SNA; CURRICULUM ASSESSMENT
SOCIAL NETWORK; ; SRL
; ACADEMIC ANALYTICS; PREDICTIVE ANALYTICS; DATA MINING; EDUCATIONAL TECHNOLOGIES; VISUALIZATION; KNOWLEDGE MANAGEMENT; DECISION MAKING
PERSONALISED FEEDBACK; ; EMOTIONS; EPISTEMIC NETWORK ANALYSIS
MULTIMODAL ; PHYSICAL ; COLLABORATIVE PROBLEM-SOLVING; DECISION TREES; VIDEO ANALYTICS
DTA ANALYTICS; DATA MINING; ; HIGHER ED
; BLOCKCHAIN; DATA PRIVACY; DIGITAL IDENTITY; DATA SECURITY MANAGEMENT
; LEARNING SKILLS; SRL; LEARNING BEHAVIORS
; HIGHER ED; USER EXPECTATIONS; SURVEY
COLLABORATION; MULTIMODAL ; BEHAVIOURAL ENGAGEMENT; PARTICIPATION; DOMINANCE; COLLABORATION ANALYTICS; SOCIAL LOAFING
LMOOC; LANGUAGE MOOC; ; ONLINE INTERACTION
; ONTOLOGY; LMS; TAXONOMY OF EDUCATIONAL OBJECTIVES
; VISUALIZATION; ANALYTICS METHODS
; ACCESS TO THE VIRTUAL ENVIRONMENT; LEARNING OUTCOMES;
VIRTUAL REALITY; AUGMENTED REALITY; INSTRUCTIONAL DESIGN; ; STEM
ONLINE LEARNING; DATA MINING; ; BIG DATA
OPEN DATA; PROBLEM BASED LEARNING;
; LEARNING DESIGN; LEARNING STRATEGIES; ONLINE ACTIVITY; GRADES; CORRELATIONS; PILOT STUDY
STUDENT ENGAGEMENT; STUDENT MOTIVATION; ACADEMIC ACHIEVEMENTS;
; ARTIFICIAL NEURAL NETWORK; DOCUMENT-DRIVEN DSS; DATA MINING; WORD RECOGNITION
VIRTUAL WORLDS; LEARNING COLLABORATIVE; ; INSTRUCTIONAL DESIGN MODEL; OPENSIM
COLLECTIVE ATTENTION; LMOOC; LANGUAGE MOOC;
DATA MINING; ; PROGRAMMING; REPLICATION; LITERATURE REVIEW
WEB SERVICES; SEQUENCING; ; MACHINE LEARNING; INTELLIGENT TUTORING SYSTEM
METHODOLOGY; EPISTEMOLOGY; EVALUATION; SENSTIVITY ANALYSIS; BRIDGE DISCIPLINE
LEARNING PERFORMANCE; ONLINE TUTORING; ; LEARNING DESIGN; COMPUTER AIDED INSTRUCTION
; ANALYSIS; E-LEARNING ASSESSMENT; ADAPTIVE LEARNING; PERSONALIZATION
E-PORTFOLIO; ; TEACHER
ADAPTATION; ; OBJECT-ORIENTED PROGRAMMING; STUDENT BEHAVIOR; PROGRAMMING HABITS
ACM PROCEEDINGS; LATEX; TEXT TAGGING
LEARNING DASHBOARDS; LEARNING THEORY; ; SYSTEMATIC REVIEW; LEARNING SCIENCE; SOCIAL COMPARISON; COMPETITION
; HIGHER ED INSTITUTIONS; HUMAN FACTORS; QUALITATIVE RESEARCH
ACTIVE LEARNING; FLIPPED CLASSROOM; INTERVENTIONS; ; METHODOLOGY
DATA PIPELINES; DATA-DRIVEN INSIGHTS; UNIVERSITY STRATEGY; EDUCATIONAL PLATFORMS;
LMS; ; AUTOMATIC LINEAL MODEL; AT-RISK STUDENTS; UNIVERSITY
AUTOMATED TEXT CLASSIFICATION; NAIVE BAYES; INTERACTIVE MACHINE LEARNING; ; R PROGRAMMING
; INTELLIGENT DATA ANALYSIS; DECISION MAKING; DECISION SUPPORT SYSTEM; HIGHER ED
BIG DATA; DATA MINING; HIGHER ED; ; PREDICTIVE ANALYTICS; STRATEGIC VALUE
ONLINE LEARNING; ; TECHNOLOGY IN TEACHING AND LEARNING; MATHEMATICS
; MEDICAL ; REVIEW
; ICT; FLIPPED CLASSROOM; ENGINEERING LEARNING; HIGHER ED
WEARABLE SENSORS; ; PERVASIVE COMPUTING; ACTIVITY RECOGNITION
FLIPPED CLASSROOM; FLIPPED MOOC; MOOC DESIGN; GAMIFICATION;
; HIGHER ED; STAKEHOLDER EXPECTATIONS
; LEARNING DASHBOARD; OPEN SOURCE; TECHNOLOGY ENHANCED LEARNING; E-LEARNING
DATA MINING; ; SYSTEMATIC REVIEW; ; EDUCATIONAL TECHNOLOGY
PREDICTIVE ; EMOTIONS; AFFECT RESPONSES; EMOTIONAL
; MULTIMODAL DIALOGUE SYSTEMS; HUMAN-COMPUTER INTERACTION
LEARNING DESIGN; ; IDEALIZED MODEL; VARIETY; MANAGEMENT; ORGANIZATION; PEDAGOGY
ONLINE LEARNING; ; SEQUENTIAL ANALYSIS; EDUCATIONAL ONLINE DISCUSSIONS
; MOOC; INTELLIGENT TUTORING SYSTEMS; COURSERA; EDX; CANVAS
MACHINE LEARNING; MULTIMODAL ; PROJECT-BASED LEARNING
SYSTEMATIC LITERATURE REVIEW;  AND GENERAL DATA PROTECTION REGULATION
; DECISION MAKING; PERSONALISATION; LEARNING UNITS; EVALUATION OF SUITABILITY; ACCEPTANCE AND USE
; KNOWLEDGE-MANAGEMENT; BIG DATA; CHARACTER
; ETHICS; SYSTEMATIC REVIEW; CHECKLIST; INSTRUCTIONAL DESIGN
; EDUCATIONAL TECHNOLOGY; ONLINE ; PERSONALIZED LEARNING; PERSONALIZED MENTORING
BIBLIOGRAPHIES; SYSTEMATICS; TECHNOLOGICAL INNOVATION; MARKET RESEARCH; TASK ANALYSIS; LEARNING SYSTEMS; ; LEARNING DESIGN; EMPIRICAL STUDIES; SYSTEMATIC LITERATURE REVIEW
; ACADEMIC STAFF; EXPECTATIONS; HIGHER ED; QUESTIONNAIRE; FOCUS GROUPS
CODE OF ETHICS; PROFESSIONALIZATION; PROFESSIONAL RESPONSIBILITY
; EFFECTIVENESS; EDUCATIONAL RESOURCES; ACTIVITIES; VISUALIZATION
; ONLINE LEARNING ENVIRONMENT; STUDENT-RELATED ANALYTICS DATA; INTERVENTION; DATA MINING
; ACADEMIC RESILIENCE; FEEDBACK; EDUCATIONAL TECHNOLOGY; FEEDBACK RECIPIENCE
; DATA MINING; EXTRACT TRANSFORM AND LOAD (ETL MACHINE LEARNING; SOFTWARE ARCHITECTURE
DASHBOARD; INTERPRETING; TRACKING SYSTEMS
LEARNER MODEL; STUDENT MODEL; OPEN LEARNER MODEL; ; VISUAL
ACTIVE LEARNING; FLIPPED CLASSROOM; ; VIRTUAL LEARNING ENVIRONMENT; DATA MINING
; EVIDENCE-BASED RESEARCH; EVALUATION; ONLINE LEARNING; DATA
ASSESSMENT; BEHAVIOR; DROPOUT; ;  TAXONOMY; PERFORMANCE
; CLOUD BASED; INFORMATION SYSTEM; EBOOKS
; EDUCATIONAL BIG DATA; MOOC; BLENDED LEARNING; PRINCIPAL COMPONENT REGRESSION
BLENDED LEARNING; DISPOSITIONAL ; E-TUTORIALS; FORMATIVE ASSESSMENT; LEARNING DISPOSITIONS
; SYSTEMATIC LITERATURE REVIEW; DATA-DRIVEN INTERVENTION; MEASURES OF AFFECTED LEARNING; ENHANCED LEARNING
INTERVENTION MODEL; ; BLENDED LEARNING; LEARNING ENGAGEMENT
; E-LEARNING; LEARNING OBJECTIVES; ONTOLOGY; TAXONOMY
LEARNING STYLES; ; E-LEARNING; PERSONALIZED LEARNING ENVIRONMENT
BIG DATA ; ARTIFICIAL INTELLIGENCE IN ; BAYESIAN NETWORKS; CAUSAL MODELS
MICRO LEARNING; ; MACHINE LEARNING; DATA MINING; DATA INSUFFICIENCY
; SRL; MOOC; COLLABORATIVE PROGRAMMING; BIG DATA ANALYTICS
; PERFORMANCE; USAGE PATTERNS; POSTGRADUATE STUDENTS
SOCIAL ; SMART CLASSROOMS; LEARNING STYLES; EVERYTHING MINING
; KHAN ACADEMY; TECHNOLOGY ENHANCED LEARNING; VISUALIZATION
GAMIFICATION; ; E-LEARNING; MOODLE; STUDENT ENGAGEMENT; RANKING; LEADERBOARD
; PRIVACY; BOUNDARY MANAGEMENT; SURVEILLANCE; INFORMED CONSENT
; SERIOUS GAMES; DASHBOARDS; XAPI; GAME-BASED LEARNING
TINE SPENT; ; MOOC DASHBOARD; DASHBOARD DESIGN
QUALITY ASSURANCE; EVALUATION; STUDENT FEEDBACK;
SOCIAL ; ONLINE LEARNING; ONLINE LEARNING COMMUNITY; ONLINE LEARNING EXPERIENCES; NING
; MOODLE; DATA MINING; E-LEARNING
ALGORITHMS; CLUSTER ANALYSIS; ; METHODS; PERFORMATIVITY
; ELEMENTARY SCHOOLS; INDIA; RESOURCES; RESOURCE CONSTRAINED; LEARNING ENVIRONMENT
; ONLINE LEARNING; ETHICS; METADATA; PANDEMIC; DATA ANALYSIS
PREDICTION; MOOC; ; LEARNERS' GRADES; EDX
; GRADING POLICY; AT-RISK STUDENTS; DATA IMBALANCE
; LEARNING DESIGN; BLENDED LEARNING; TEACHERS; CANVAS; SNA;; TEXT NETWORK ANALYSIS
; ARCHITECTURES; DECISION MAKING; VISUALIZATION; DATA PROCESSING
PERSONALITY TRAITS; ; EDUCATIONAL GAMES; BIG FIVE INVENTORY; LEARNER MODELING; ADAPTIVE LEARNING
VISUAL ; SRL; EXPLORATORY DATA ANALYSIS; MULTIDIMENSIONAL DATA; T-SNE
; LEARNING; DASHBOARDS; EDUCATIONAL TECHNOLOGY; ; STUDENT DATA PRIVACY
ENGAGEMENT ANALYSIS; ; LEARNING MANAGEMENT&NBSP; SYSTEM; STUDENT ENGAGEMENT
DATA VISUALISATION; ATTENTION; COGNITION; ; RESEARCH METHODOLOGY
THESIS; MASTER; ; COMPLETION; DROPOUT; RETENTION; MACHINE LEARNING
FORMATIVE; SUMMATIVE; MOODLE; ISIZULU;  (LA)
EDUCATIONAL TECHNOLOGIES; LEARNING DESIGN; ; BLENDED LEARNING; HIGHER ED
MULTIMODAL ; DATA FUSION; MULTIMODAL DATA; LEARNING INDICATORS; ONLINE LEARNING
; TEACHING; LEARNING; SEMIOTICS
DATA; READING; STUDENT LEARNING;
HIGHER ED; ; LEARNING TECHNOLOGY; POLICING; PROFESSIONAL DEVELOPMENT; STUDENT SUPPORT
STEM LEARNING; BROADENING PARTICIPATION; LEARNING ECOSYSTEMS; ; HUMAN-CENTERED DESIGN
COLLABORATION; E-LEARNING; GRAPHFES; ; LMS; MOODLE; SOCIAL NETWORK ANALYTICS; WEB SERVICES
COMPUTER SCIENCE ; ; PREDICTIVE MODELLING; PEER LEARNING; MACHINE LEARNING; DATA MINING
ANALYSIS; ADAPTIVE LEARNING; E-LEARNING ASSESSMENT; EFFECTIVENESS; ; SMART LEARNING ENVIRONMENT
COMPUTER-SUPPORTED COOPERATIVE WORK; COLLABORATION; MULTIMODAL ; SNA
; SCIENTIFIC SKILLS; RESEARCH QUESTIONS; K-MEANS ALGORITHM
KNOWLEDGE TRACING; PARAMETER SWEEPING; PARALLEL EM ALGORITHM;
SCIENTIFIC MODELING; COLLABORATIVE MODELING; TEACHER DIFFERENCES; CLASSIFICATION
CONTINUOUS DATA INTEGRATION PROCESS; ; LEARNING EVIDENCES; NOSQL; DATA COLLECTION
AUTHENTIC LEARNING; EXPERIENTIAL LEARNING IN PRACTICE; INTERACTIVE LEARNING TECHNOLOGY; SHARING METHOD; THEORY-ORIENTED  APPROACH; UBIQUITOUS LEARNING; VOCABULARY LEARNING
LMS (LMS VIRTUAL LEARNING ENVIRONMENT (VLE ; STRATEGIC PLANNING; STUDENT ENGAGEMENT; CHANGE MANAGEMENT; INSTITUTIONAL CULTURE
ELECTRONIC LEARNING; GAMES; ADAPTATION MODELS; VISUALIZATION; ADAPTIVE SYSTEMS; ANALYTICAL MODELS; PANDEMICS; ADAPTATION; E-LEARNING; GAMIFICATION; ; LEARNING BEHAVIOR; VISUALIZATION
HIGHER ED; ; DIGITALISATION; GOVERNMENTALITY; DASHBOARDS
PREDICTIVE ; HIGHER ED; DISTANCE ED; MANAGEMENT; GUIDELINES; ADOPTION
; SENTIMENT ANALYSIS; BUSINESS ANALYTICS; CURRICULUM DESIGN; ADOPTION
; SUSTAINABILITY; COGNITION; PROGRAMMING; PERFORMANCE PREDICTION
EVALUATION;  TOOL; LMS; GENERAL
; DISTANCE ED; VIRTUAL LEARNING ENVIRONMENT
STEM ; COLLABORATIVE PROBLEM SOLVING; LEARNING STRATEGY; LEARNING BEHAVIOR;
; BIG DATA; SYSTEMATIC LITERATURE REVIEW PROTOCOL; DATA MINING; MACHINE LEARNING; DATA MINING
; GROUP WORK COMPETENCE; EVIDENCE-BASED EVALUATION; MOODLE; WEB SERVICES
; ONLINE ; E-LEARNING; LMS
LEARMIX; ; ETEXTBOOKS; UNIT OF ANALYSIS; TINCAN API; XAPI
; TECHNOLOGY ENHANCED LEARNING; SIMULATOR; STUDENT INTERACTION
; MOTIVATION; SELF-DETERMINATION THEORY; LEARNING DESIGN; SRL
PRECISION ; ; DATA MINING; LEARNING PATTERN; EBOOK LEARNING LOG
ATTENTION; SRL; HEART-RATE VARIABILITY; PSYCHOPHYSIOLOGY; WEARABLE TECHNOLOGY
; THAI MOOC; COURSE DESIGN; LEARNERS' ENGAGEMENT; BLOOM'S TAXONOMY
; VIRTUAL LEARNING ENVIRONMENT; DISTANCE LEARNING; COLLEGE ; BIG DATA
EDUCATIONAL TECHNOLOGIES; PRIMARY ; ARITHMETIC'S; ABILITY LEVELS
BIBLIOGRAPHIES; SYSTEMATICS; ANALYTICAL MODELS; COMPUTATIONAL MODELING; AUSTRALIA; INFORMATICS; RECOMMENDER SYSTEMS; DASHBOARDS; EMPIRICAL RESEARCH; FEEDBACK; VISUALIZATION; ; SRL
AMBIENT INTELLIGENCE; ; EDUCATIONAL ANALYTICS; EDUCATIONAL GAMES; COGNITIVE DISABILITIES; ASSISTIVE
FLIPPED CLASSROOM; ; DATA; ONLINE; VIDEO; VETERINARY
PERVASIVE LEARNING; ; MULTIGENERATIONAL CO-CREATION; ELDERLY PEOPLE; LEARNING ENVIRONMENT; SUPER-AGING SOCIETIES
; WORD REORDERING PROBLEMS; MOBILE DEVICE; HESITATION; LMS
; HIGHER ED; DATA INTEGRATION; MULTIPLE DATA SOURCES; INTEROPERABILITY; SCALABILITY
; DASHBOARDS; SRL; HIGHER ED; MOTIVATION
; VIDEO RECORDINGS; BIG DATA; VISUALISATION; LECTURE CAPTURE
; BLENDED LEARNING; SELF-DETERMINATION THEORY
MOBILE-ASSISTED LANGUAGE LEARNING (MALL ; SRL; DATA SCIENCE APPLICATION IN ; LEARNING DESIGN; CONCEPTUAL FRAMEWORK
; LEARNING ACTIVITIES; LEARNING OUTCOMES; PREDICTIVE MODELING; FORECAST MODEL
GAMIFICATION; FLOW THEORY; MULTIMODAL ; AUTOMATIC IDENTIFICATION; EDUCATIONAL SYSTEMS
COLLABORATION ACTIVITIES; MOTIVATIONAL MESSAGES;  MANAGER; MOODLE
; VISUALIZATION; STUDENT REPORTING TOOLS; LEARNING DASHBOARDS; ITERATIVE DESIGN; DASHBOARD
PROMPTING; SRL; HIGHER ED;
ANALYTICS FRAMEWORK; COLLABORATION; EFFECT SIZE; HIGHER ED; ; LEARNING DESIGN; LEARNING GAIN; PERSONALIZED LEARNING; ONLINE LEARNING; SRL; STUDENT LEARNING
; CULTURAL AND SOCIAL IMPLICATIONS; DATA SCIENCE APPLICATIONS IN ; CROSS-CULTURAL PROJECTS; POST-SECONDARY
REFLECTION; EDUCATIONAL TECHNOLOGY; PROGRAMMING PROFESSION; TECHNOLOGICAL INNOVATION; TOOLS; TIMING; ; PROGRAMMING LEARNING; ORCHESTRATION TECHNOLOGY; BLENDED INSTRUCTION CLASSES; BEHAVIOR MODELING; MULTIMODAL ANALYTICS
ONLINE DISTANCE ED; ; STUDENT PARTICIPATION; ACADEMIC ACHIEVEMENT; STRUCTURAL EQUATION MODELING
; SERIOUS GAMES; GAME-BASED LEARNING; ASSESSMENT; E-LEARNING; XAPI
MULTIMODAL; ; CONCEPT MAP; IMFLA
PREDICTIVE ; MOTIVATIONAL INTERVENTIONS; STUDENT SUPPORT; DISTANCE LEARNING; RANDOMIZED CONTROL TRIAL
COLLABORATION; DATA ANALYSIS; EDUCATIONAL GAMES; LANGUAGE LEARNING;
; REMOTE LABORATORIES; CONTINUOUS ASSESSMENT; BOLONIA PROCESS
; SYSTEMATIC REVIEW; ECUADOR; STATISTICAL IMPLICATIVE ANALYSIS
MOOC; ; ACTIVITY METRICS; NETWORK ANALYTICS; DISCUSSION FORUMS
; DATA MINING; DOCUMENTATION STUDIES; CRITICAL DATA STUDIES
E-CF FRAMEWORK; 'BIG DATA'; STUDY PROGRESS; UNIVERSITY INFORMATION SYSTEM; KNOWLEDGE DISCOVERY
SRL; TIME MANAGEMENT; ; MOBILE SUPPORT
ONLINE LEARNING; ; MEDICAL ; RADIOLOGY; INSTRUCTIONAL DESIGN
E-LEARNING; ; PANAS; CORRELATION ANALYSIS
TEAMWORK; TEAMWORK COMPETENCY; COLLABORATION; PEDAGOGICAL MODEL; LEARNING DESIGN; DISPOSITIONAL ANALYTICS; ASSESSMENT; TWENTY-FIRST CENTURY SKILLS; EVALUATION
; EDUCATIONAL GAMES; DATA MINING; ASSESSMENT
SENTIMENT ANALYSIS; ; SNA;; POPULARITY; CONTROVERSY; MOODLE; FACEBOOK
; SERIOUS GAMES; E-LEARNING; XAPI; UADVENTURE
MOOC; SRL; ; DESIGN GUIDELINES
PREDICTIVE ANALYTICS; TEACHERS; PERCEPTIONS; RETENTION; HIGHER ED
KEYSTROKE LOGS; WRITING PROCESS; CONTRACT CHEATING; PLAGIARISM; LATENT PROFILE ANALYSIS
AUGMENTED REALITY; &#8220; HANDS-ON&#8221; EXPERIENCE; ;
PERSONAL NETWORKS; PERSONAL LEARNING ENVIRONMENTS; HIGHER ED; ; SNA;
EVIDENCE-BASED; TEACHING AND LEARNING; EDUCATIONAL PRACTICES; MULTIMODAL ; ARCHITECTURE; DATA MODEL; VALUE CHAIN
COURSE DESIGN; ACADEMIC DIFFICULTIES; PERSONALIZED ACADEMIC HELP; LMS; ; DROPOUT; ONLINE HIGHER ED
DATA MINING; ; LEARNING ASSESSMENT; STUDENT MODELING; PREDICTING STUDENT'S PERFORMANCE
; SMALL GROUP LEARNING; ASSESSMENT; COMPLEX SYSTEMS
PROBLEM BASED LEARNING; ; PBL MODEL; COURSE DESIGN; TECHNOLOGY ENHANCED LEARNING
ENGAGEMENT; MOOC; FACTOR ANALYSIS; STRUCTURAL EQUATION MODELING; MEASUREMENT INVARIANCE
; BAYESIAN NETWORKS; COMPUTER SCIENCE STUDIES DROPOUT; STUDENT PROFILE
SYSTEMATIC META-REVIEW; ; DATA MINING; BIG DATA; PREDICTION OF PERFORMANCE; LEARNER MODELLING
; EDUCATIONAL GAME; DASHBOARD; METACOGNITIVE SKILLS
STUDENT ENGAGEMENT; COLLABORATION; SOCIAL INFLUENCE; ; SLACK
MOOC; LEARNING DESIGN; ; PREDICTIVE ANALYTICS; COLLABORATION
; TIC'S APPROPRIATION; MOODLE; KOKORI VIDEOGAME
MULTIMODAL ; INFLUENCE GRAPHS; SNA; COLLABORATION
DISTANCE ED; TEACHER ; ; TUTORING
; DATA MINING; EDUCATIONAL GAMES; SYSTEMATIC LITERATURE REVIEW
TECHNOLOGY ENHANCED LEARNING (TEL VIRTUAL LEARNING ENVIRONMENT (VLE  (LA EXPERIENCE API (XAPI LEARNING RECORD STORE (LRS)
ENGLISH AS A FOREIGN LANGUAGE; VOCABULARY LEARNING; ; E-BOOK READER; RECOMMENDER SYSTEM
USER MODELLING; ENGAGEMENT; READING STYLES; ; E-BOOKS
; COLLECTIVE INTELLIGENCE; ARGUMENTATION; ONLINE DISCUSSION; INFORMATION VISUALISATIONS; ONLINE DELIBERATION; SENSEMAKING; ; DASHBOARD
KNOWLEDGE BASE; ONTOLOGY; AUTONOMIC COMPUTING;
GAME BASED LEARNING; MOBILE LEARNING; SPACED REPETITION; SUPERMEMO;
; LEARNING PERSONALISATION; VIRTUAL LEARNING ENVIRONMENT; LEARNING STYLES; LEARNING PATHS
SCALE FRAMEWORK; SMART LEARNING ENVIRONMENT; PROGRAMMING; E-LEARNING TECHNOLOGIES; NOVICE PROGRAMMING; BIG DATA
; EDUCATIONAL TECHNOLOGY; HIGHER ED; E-LEARNING
; DASHBOARD; SATISFACTION; LEARNING ACHIEVEMENT
FORMATIVE ASSESSMENT; ADAPTIVE ASSESSMENT; ; ACADEMIC FAILURE; SOCIAL INTERACTION; FORMATIVE FEEDBACK; LEARNING AWARENESS; ACADEMIC INTERVENTION
DATA ANALYSIS; ; LMS; OPEN ONLINE COURSES; START@UNITO
; PREDICTIVE ANALYTICS; TECHNOLOGY ADOPTION; TECHNOLOGICAL BARRIERS; TECHNOLOGICAL INCENTIVES; HIGHER ED
; COURSE DESIGN; INSTRUCTIONAL DESIGN; INSTRUCTIONAL DESIGNER; HIGHER ED; TECHNOLOGY ACCEPTANCE MODEL; PHENOMENOLOGY
ALGORITHMS; EXPERIMENTATION; HUMAN FACTORS; STANDARDIZATION; THEORY; VERIFICATION.; EDUCATIONAL TECHNOLOGIES; PRIMARY ; ARITHMETIC'S; ABILITY LEVELS
IN-SERVICE TEACHERS; FEEDBACK; E-PORTFOLIO;
MOOC; ; APACHE SPARK; DROP-OUT PREDICTION; LOGISTIC REGRESSION; GRADIENT BOOSTING; RANDOM FOREST; STACKED ENSEMBLE
; DATA MINING; ENGINEERING DESIGN; PREDICTIVE MODELING; FEATURE SELECTION; ALGORITHMS
; GENERAL DATA PROTECTION REGULATIONS; GDPR; POLICY; DATA PROCESSING; STUDENT CONSENT
ETHICS; ; APPLICATION; ETHICAL TYPOLOGY; RESEARCH PROTECTIONS; REVIEW BOARDS
; DATA MINING; LEARNING PERSONALISATION; VIRTUAL LEARNING ENVIRONMENT; STUDENTS' LEARNING STYLES
DESIGN PATTERNS; MONITORING; LEARNING DESIGN; ; COLLABORATION
COMPLEX PROBLEM SOLVING; ; ASSESSMENT; KNOWLEDGE ACQUISITION; KNOWLEDGE APPLICATION; MENTAL MODELS
; BAYESIAN NETWORKS; ENGINEERING DROPOUT
EDUCATIONAL TECHNOLOGY; ; ORGANIZATIONAL DECISION-MAKING; LMS; EARLY WARNING SYSTEMS; ORGANIZATIONAL TECHNOLOGY ADOPTION; ORGANIZATIONAL SYSTEMS THEORY; PEDAGOGY; TEACHING; ADVISING
; STUDENT'S DATA; EMERGING TECHNOLOGIES; ETHICAL ISSUES; HIGHER ED
; FORMATIVE; FEEDBACK; ONLINE LEARNING; ASSESSMENT; LEARNER PROFILING
; PROGRAMME REVIEW; STUDENT LEARNING OUTCOMES; CURRICULUM EVALUATION; DATA GOVERNANCE
BIG DATA; EXPERIENCE API; ; LEARNING ECOSYSTEMS; TEXT MINING
FLIPPED CLASSROOM (FC  (LA DATA MINING (EDM)
VIRTUAL ENVIRONMENTS; VIRTUAL WORLDS; ; DATA MINING; EDUCATIONAL PLATFORM
; STUDENT DASHBOARDS; ENGLISH LANGUAGE; CRITICAL READING SKILLS
; LATIN AMERICA; HIGHER ED; STAKEHOLDER PERSPECTIVES; INSTITUTIONAL ADOPTION; MIXED METHODS
ADAPTIVE EDUCATIONAL SYSTEM; ; LEARNING STYLES; CONTENT PERSONALISATION
ACTIVITY-BASED LEARNING; ; LEARNING DESIGN; ONLINE LEARNING; PERFORMANCE MODELING; PREDICTIVE ANALYTICS
; EDUCATIONAL TECHNOLOGY; LMS; HIGHER ED; E-LEARNING
OPEN ; MODULARIZATION; MOOC; DASHBOARDS; VISUALIZATION; REPRODUCIBLE RESEARCH
INTERACTIONS; ; PERFORMANCE; TYPOLOGIES
EDUCATIONAL BIG DATA; ; CLASSIFICATION METHODS; LEARNING LOGS; PERFORMANCE
DASHBOARD; TECHNOLOGY ACCEPTANCE; PERCEIVED USEFULNESS; DISTANCE LEARNING
; BLENDED LEARNING; SEQUENTIAL PATTERN MINING; HIERARCHICAL CLUSTERING; NAVIGATIONAL PATTERN; LMS; MOODLE
; E-LEANING; LEARNING PERSONALISATION; LEARNING STYLES; VIRTUAL LEARNING ENVIRONMENT; EXPERT EVALUATION
PREDICTIVE ; TEACHERS; PERFORMANCE; RETENTION; HIGHER ED
3D VIRTUAL CAMPUS; TRACKING SYSTEM; ; PEDAGOGICAL EFFECTIVENESS; OPENSIMULATOR
HIGHER ED; ; POLITICS OF ; QUESTIONNAIRES; MODELS
; NORMALIZED CONCORDANCE INDEX; COGNITIVE HEURISTICS; PERMUTATION TESTING
ACADEMIC TRAJECTORY; DASHBOARD; DATA MINING; ; VISUALIZATION; SECONDARY
; WEB ANALYTICS; LEARNING DASHBOARDS; MOOC; ONLINE LEARNING ENVIRONMENTS
BEHAVIORAL PATTERNS; LEARNER CLUSTER; VIDEO LOG ANALYTICS; ; LEARNER ONLINE BEHAVIOR
ACTIVE LEARNING; FLIPPED CLASSROOM; ; VIRTUAL LEARNING ENVIRONMENT; MOOC
COGNITIVE COMPUTING; BIG DATA TECHNOLOGIES; MICRO-LEARNING VIDEO; MULTI-CLASS CLASSIFICATION; ; VIDEO CLASSIFICATION
; PERFORMANCE PREDICTION; FEATURE IMPORTANCE ANALYSIS; EXPLORATORY DATA ANALYSIS; VIRTUAL REALITY
AUTOMATED ASSESSMENT; COMPUTER SCIENCE; ; PROCESS MINING; PROGRAMMING; SEQUENCE MINING
; INTERNET OF THINGS; SMART LEARNING; LEARNING DESIGN; ORCHESTRATION
CONCEPT MAPPING; ; LEARNING OUTCOMES; NON-HUMAN INTERACTION; STUDENT SUCCESS IN ONLINE LEARNING
LMS (LMS ; LOG ANALYSIS; SENTENCE SIMILARITY; ONTOLOGY
ATTAINMENT GAP; ; DISTANCE LEARNING; BME STUDENTS; ENGAGEMENT
; EDUCATIONAL VIDEOS; COGNITIVE THEORY OF MULTIMEDIA LEARNING; YOUTUBE
; STUDENT RETENTION; COMPLEXITY; BECOMING; DIALOGUE AND PARTNERSHIP
EDUCATIONAL GAMES; ASSESSMENT; ; ASSESSMENT EDITOR; ASSESSMENT ENGINE
PREDICTIVE  (PLA HIGHER ED; DISTANCE LEARNING; SCALABLE IMPLEMENTATION; OU ANALYSE
NETWORKED LEARNING; CRITICAL THINKING; SECONDARY SCHOOL;
MULTIMODAL ; MICROSOFT KINECT; ORAL PRESENTATIONS; SELF-ORGANIZING MAPS
; ASYNCHRONOUS ONLINE DISCUSSION; PROXY VARIABLE; DATA MINING; LEARNER ONLINE BEHAVIOR
EFFECTIVE LEARNING;  DASHBOARD (LAD PRIOR KNOWLEDGE; PROCESS&#8208; ORIENTED FEEDBACK
SELF-LEARNING; SELF-STUDYING; ; ITEM RESPONSE THEORY; ADAPTIVE ONLINE TESTING; TEXTBOOK
EPISTEMIC NETWORK ANALYSIS; HIGHER ED; ; ADOPTION STRATEGY; ADOPTION FACTORS; ADOPTION EXPERIENCE
COMPUTER PROGRAMMING; PROJECT-BASED LEARNING; WEB-BASED LEARNING; TECHNOLOGY-ENABLED LEARNING; ; TEACHING AND
OPEN LEARNER MODELS; LEARNING DASHBOARDS; UNCERTAINTY; EDUCATIONAL REPORTING; ; VISUALIZATION
COLLABORATIVE INQUIRY IN SCIENCE; KNOWLEDGE BUILDING; ; STUDENT DISCOURSE; ELECTRICITY; IDEA IMPROVEMENT
ADAPTIVE LEARNING; DATA MINING; EMPIRICAL EVIDENCE; ; SYSTEMATIC REVIEW
ELECTRONIC LEARNING; HEART RATE; ; PARTICLE MEASUREMENTS; FEATURE EXTRACTION; BIOMEDICAL MONITORING; ATMOSPHERIC MEASUREMENTS; DROWSINESS; ONLINE ; E-LEARNING PLATFORMS; MULTIMODAL ; PHYSICAL
; E-LEARNING; MOODLE; STUDENT ENGAGEMENT; GAMIFICATION
DATA MINING; ; ARCHITECTURE; BUILIDING ENGINNERING; ACADEMIC DROPOUT; IMPROVEMENT OF EDUCATIONAL METHODOLOGY
MOOC; INTERNET PLUS;
THE "EVERYONE CONNECTED" PROJECT; PERSONAL LEARNING SPACE; ; PERSONALIZED LEARNING
; SYSTEMS THINKING; META-DESIGN; SOCIOTECHNICAL SYSTEMS
; COLLABORATION; SMALL GROUPS; INTERACTION ANALYSIS; SNA;
; CUSTOMISED TUTORING; LEARNING ADAPTATION; VIRTUAL CLASSROOM
; BLENDED LEARNING; HIGHER ED; TEACHING; LEARNING; QUANTITATIVE-CUM-QUALITATIVE; KPU
; PREDICTIVE MODELING; VETERINARY ; HIGHER ED; PREDICTION OF PERFORMANCE
PERFORMANCE; BIG DATA ANALYTICS; ICT IN HIGHER ED; MOODLE ENGAGEMENT ANALYTICS; ONLINE UNDERGRADUATE BUSINESS COURSE; STUDENT LEARNING PERFORMANCE
; LEARNING DISPOSITIONS; ASSESSMENT OF FOR AND AS LEARNING
; HIGHER ED; ETHICS; PRIVACY
; PERSONALIZED LEARNING; ADAPTIVE LEARNING; DISTRIBUTED LEARNING; STUDENT DASHBOARD
; DATA MINING; SERIOUS GAMES; PUZZLE GAMES; TECHNOLOGY ENHANCED LEARNING; CLUSTER ANALYSIS; PROCESS MINING
LEARNING DESIGN; ; ENGAGEMENT; SATISFACTION; PERFORMANCE
RANDOMISED CONTROLLED EXPERIMENT;  DASHBOARD; STUDENT BEHAVIOUR; PERFORMANCE; HIGHER ED
SOCIAL ; TEACHING AND LEARNING; ONLINE LEARNING ENVIRONMENTS; NODEXL; COH-METRIX
; NETWORKED LEARNING; INFORMAL LEARNING; PROFESSIONAL DEVELOPMENT; WORKPLACE LEARNING; ORGANIZATIONAL LEARNING; HUMAN RESOURCE MANAGEMENT
FLIPPED LESSON; VIDEO LECTURES; ACTIVE LEARNING; UNDERGRADUATE MATHEMATICS; LMS;
COLLABORATION; ; DASHBOARD; TEACHERS&#8217; DIAGNOSIS; TEACHERS&#8217; INTERVENTION
; MASTER OF PUBLIC ADMINISTRATION; GRADUATE ; ONLINE LEARNING; EARLY ALERTS
USAGE DATA; ; SRL; ACTIVITY PATTERNS
MULTIMODAL; TEAMWORK; CO-DESIGN; HUMAN-CENTRED ANALYTICS; COLLABORATION; ORCHESTRATION
; CRITICAL SUCCESS FACTORS; INFORMATION SYSTEMS; MIXED METHODS; TECHNOLOGY ADOPTION
COLLABORATION; COLLABORATION ANALYTICS; CO-LOCATED COLLABORATION ANALYTICS; GROUP SPEECH ANALYTICS; MULTIMODAL
MENTORING; ; LMS; STUDENTS' MOTIVATION; STUDENTS' SUCCESS RATE
AUGMENTED REALITY; COMPOUND VERBS; ; MOBILE LEARNING; JAPANESE-LANGUAGE ACQUISITION
INTERNET OF THINGS; EDUCATIONAL QUALITY; QUANTIFIED SELF;
ONLINE MESSAGING APPS; ONLINE DISCUSSION FORUMS; GAME ; DATA MINING; HIGHER ED
; STUDENT PERSPECTIVES; ETHICS; STUDENT CONCERNS; DATA PRIVACY
E-LEARNING; ADAPTIVE E-LEARNING SYSTEM; LEARNER MODEL; ; BUSINESS INTELLIGENCE; DATA WAREHOUSE; CONTENT PRESENTATION
INNOVATION; FLIPPED LEARNING; HIGHER ED; TEACHING METHODS; ; ONLINE LEARNING; STUDENT FEEDBACK
CRITICAL DATA STUDIES; SOCIOTECHNICAL SYSTEMS; POLITICS; ETHICS; ABSTRACTION; FORMALIZATION
HIGHER ED; ; STUDENT PRIVACY; AUTONOMY; INFORMED CONSENT
; EVIDENCE-BASED ; TECHNOLOGY-ENHANCED EVIDENCE-BASED  & LEARNING (TEEL LEARNING EVIDENCE ANALYTICS FRAMEWORK (LEAF MIXED EFFECTS MODEL; TEACHING-LEARNING CASE
ADAPTIVE LEARNING; ; SYSTEMATIC LITERATURE REVIEW; TECHNOLOGY ENHANCED LEARNING; EVIDENCE-BASED LEARNING; LEARNER DIVERSITY
; AT-RISK STUDENTS; INTERVENTION; CLASSROOM RESPONSE SYSTEM; CLICKER
SMART CLASSROOMS; EDUCATIONAL TECHNOLOGY; MULTIMODAL ; INTERNET OF THINGS; MULTISENSORIAL NETWORKS
; STUDENT-AT-RISK; PROGRAMMING; PREDICTION; SUPPORT VECTOR MACHINE
; REMOTE EXPERIMENTS; WEBBASED DESIGN TOOLS; LEARNING RECORD STORE
BIG DATA; PLAN CEIBAL;  POLICIES; TECHNOLOGY ENHANCED LEARNING
ONLINE LEARNING SETTINGS; COLLABORATION; DISTANCE LEARNING
; BLENDED LEARNING; ONLINE LEARNING PACKAGE; ENGLISH FOR ACADEMIC PURPOSES; HONG KONG; COURSE DESIGN
WORKPLACE ; ARTIFICIAL INTELLIGENCE; REAL-TIME FEEDBACK; COMPLEX PROBLEM-SOLVING; WORKPLACE LEARNING; GROUP WORK
; EDUCATIONAL TECHNOLOGY; ONLINE ; PERSONALIZED LEARNING; PERSONALIZED MENTORING
DATA ANALYTICS; COLLABORATION; DISTANCE LEARNING
; E-LEARNING; ELECTRONIC LEARNING; DISTANCE ED; SYSTEMS ANALYSIS AND DESIGN; UML; UNIFIED MODELLING LANGUAGE; USE CASE DIAGRAMS; MOODLE
SRL;  DASHBOARD; SENSE-MAKING; STUDENT-FACING ; LEARNER GOALS; HIGHER ED
; WRITING ANALYTICS; ANALYTICS FOR ACTION; PRACTITIONER KNOWLEDGE;  LITERACY; AUTOMATED WRITING EVALUATION
; SEMANTIC WEB; LECTURE RECORDING; ONTOLOGY; INTEROPERABILITY
; MACHINE LEARNING; DATA ANALYSIS; INTERNET OF THINGS; REAL-TIME SYSTEMS; COLLABORATION; BIOMEDICAL MONITORING; ENGAGEMENT; INTERNET OF THINGS (IOTS  (LAS WEARABLES
AUGMENTED REALITY; AR-SANDBOX; TECHNOLOGY ENHANCED LEARNING; ; EMOTIV EPOC; CLUSTERING; DBSCAN; TIME SERIES ANALYSIS; EMOTIONAL METRICS
; DIGITAL EDUCATIONAL GAMES; HIGHER ED; CAREER COMPETENCY ASSESSMENT; STUDENT ENGAGEMENT
; STUDY SATISFACTION; ACADEMIC SELF-EFFICACY; PERFORMANCE; INFORMATION USE; UNDERGRADUATE STUDENTS
HIGHER ED; ANALYTICS; PREDICTIVE MODELING; OUTCOMES ASSESSMENT; LEARNING; DECISION SUPPORT; KNOWLEDGE MANAGEMENT
E-LEARNING; ; RECOMMENDER SYSTEMS; DATA MINING
ALGORITHMIC BIAS; AUTOMATED DECISION-MAKING; DATA ETHICS; DATAFICATION; ; VIRTUAL REALITY
BLENDED LEARNING; ; PERCEPTIONS; RELATEDNESS; TEACHER
; LEARNING SUCCESS; STUDENT RETENTION; INSTRUCTIONAL CONDITIONS; SRL
GAME-BASED LEARNING; SERIOUS GAMES; DASHBOARDS; ; HIGHER ED
DASHBOARD; SRL; EMOTIONS; ASYNCHRONOUS ONLINE COLLABORATION
CLUSTERING METHODS; COMPUTER LANGUAGES; DATA ANALYSIS; ENGINEERING STUDENTS; PERFORMANCE EVALUATION; UNSUPERVISED LEARNING
DEVICE USAGE PATTERN; ; LEARNING DEVICE; ONLINE LEARNING BEHAVIOR; LEARNING PLATFORM; SMARTPHONE
EDUCATIONAL GAMES; SERIOUS GAMES; GAMES-BASED LEARNING; ASSESSMENT; FEEDBACK; FRAMEWORK; ASSESSMENT ENGINE; ; GAME DEVELOPMENT
EDM;  DATA MINING;
; MOOC; LARGE SCALE ANALYTICS; CULTURAL FACTORS; DISTANCE LEARNING; EQUITY
COLLABORATION; ; REAL-TIME FEEDBACK
SCALABLE ; SCORE PREDICTION; PSYCHOMETRICS; GAME-BASED LEARNING; PERSONALIZED LEARNING
INTERACTIONS; EDUCATIONAL DATA; E-LEARNING; ; PERFORMANCE; VIRTUAL LEARNING ENVIRONMENT
COMMUNITIES OF PRACTICE; TECHNOLOGY ACCEPTANCE; ; DISCOURSE ANALYSIS; NATURAL LANGUAGE PROCESSING; SNA;
GROUPS AND ORGANIZATIONS; DATA PROCESSING; TREND
FEEDBACK; ; PRESENCE; REFLECTIVE THINKING SKILLS; THE COMMUNITY OF INQUIRY
; PRIVACY; RE-IDENTIFICATION
PROFESSIONAL TEACHER ; BLENDED LEARNING; ; POWER LAW
LEARNING DASHBOARDS; SENSEMAKING; SOCIAL COMPARISON; EPISTEMIC NETWORK ANALYSIS
; FEEDBACK; METACOGNITIVE SUPPORT; TRANSACTIONAL DISTANCE; MOTIVATION; ONLINE LEARNING ENVIRONMENTS; SMART LEARNING ENVIRONMENTS
; TEMPORALITY; COLLABORATION; TIME; PROCRASTINATION; COLLABORATION; PROBLEM-BASED LEARNING
ANALYTIC TOOLS FOR LEARNERS; AUTOMATIC ESSAY FEEDBACK; SCALABLE ANALYTICS; PERFORMANCE FEEDBACK; NATURAL LANGUAGE PROCESSING
EFFECTIVE LEARNING STRATEGIES; LEARNING DESIGN; ; UNSUPERVISED TECHNOLOGY-ENHANCED PLATFORMS
EDUCATIONAL COLLABORATION PLATFORMS; 3D VIRTUAL LEARNING ENVIRONMENT; ; ONLINE LEARNING SPACES; DEEP LEARNING METHODS; CONSTRUCTIVISM; EFFECTUAL LEARNING EXPERIENCE; AUDIO VIDEO COMMUNICATION; APPLICATION INTEGRATION; DISTANCE LEARNING; INNOVATIVE TEACHING TECHNIQUES; ARTIFICIAL INTELLIGENCE PEDAGOGY TOOLS; LMS; DESCRIPTIVE ANALYSIS; REGRESSION
REAL-TIME ANALYTICS; REAL-TIME SYSTEM; ONLINE LECTURE; LEARNING BEHAVIOR
CLASSIFICATION ALGORITHMS; DATA PREPROCESSING; DATA MINING; DATA TRANSFORMATION; STUDENT PERFORMANCE; VIDEO
FLIPPED CLASSROOM; MOBILE LANGUAGE LEARNING; ENGLISH ORAL PERFORMANCE;
; TEMPORAL ANALYSIS; OUTLIER DETECTION; TIME-ONTASK; MEASUREMENT
LMS; PROGRAMMING; CODING COMPETENCY; BIGDATA; LEARNING TRACES; ; TRAINING
STUDY SKILLS; SPACING EFFECT; ; HIGHER ED; STEM ; UNDERREPRESENTED STUDENTS
; MULTIMODAL SYSTEMS; ARCHITECTURE
; STUDENTS' BEHAVIOURS; EDUCATIONAL ACTIVITIES; TEACHER-STUDENT RELATIONSHIP; PROBABILITY MODELS; MULTIVARIATE ANALYSIS TECHNIQUES
; TRACKING; GAZE TRACKING; LEARNING SYSTEMS; DISTANCE LEARNING; TOOLS; SENSORS; ARTIFICIAL INTELLIGENCE; ATTENTION MEASUREMENT; DATA SCIENCE; HUMAN-COMPUTER INTERACTION; LEARNING; MULTIMODAL
MOOC (MOOC ; CLUSTERING; ENGAGEMENT; UNDERGRADUATES; PATTERNS; ACTIVITY
ANALYTICS; ETHICS; ; SCREENING; DISCRIMINATION; RETENTION; RISK
SMART CAMPUS; ; SUSTAINABLE ; NIGERIAN UNIVERSITY;  DATA MINING; ENGINEERING
STUDENT ENGAGEMENT; ; ENGAGEMENT ANALYTICS; STEM
CROSS-CULTURAL STUDIES; ; EDUCATIONAL BIG DATA; PRIVACY ENGINEERING; INFORMATION PRIVACY
DATA MINING; ASSESSMENT; DATA LOGS;
EU
DASHBOARDS; ACHIEVEMENT GOAL THEORY; MOTIVATION; STATISTICS ANXIETY; ONLINE LEARNING
DATA MINING; DATA COLLECTION AND STORAGE; EDUCATIONAL DATA; MULTI-SOURCE DATA; TEACHER AND LEARNER DASHBOARDS
SERIOUS GAMES; ; XAPI; DASHBOARDS; DATA SCIENCE; VISUALIZATION
REQUIREMENTS ENGINEERING; AGILE DEVELOPMENT; MULTIMODAL ; SNA;
SERIOUS GAMES; LEARNING GAMES; INTELLECTUAL DISABILITIES; VIDEOGAME DESIGN;
EDUCATIONAL GAMES; ; GAME-BASED ASSESSMENT; SEQUENCE MINING; VISUALIZATION DASHBOARD
; SRL; ASYNCHRONOUS ONLINE COURSES;  DATA MINING; INSTRUCTIONAL STRATEGIES
SMALL GROUP COLLABORATION; MULTI-DISPLAY; CLASSROOM ECOLOGIES; ; DASHBOARD; DATA VISUALISATION; LEARNING DESIGN; TABLETOPS
ETHICS;
DATA MINING; ; STUDENT MODELING
; DATA MINING; SOCIAL LEARNING ENVIRONMENTS; TECHNOLOGY-ENHANCED ASSESSMENT; INFORMAL LEARNING; SNA;
ARTIFICIAL INTELLIGENCE IN ; COLLABORATION; DATA MINING; ; REVIEW
GAME ANALYTICS; SERIOUS GAMES; E-LEARNING; DASHBOARD; XAPI
HUMAN-COMPUTER INTERACTION; HUMAN-CENTRED DESIGN; LEARNING DASHBOARDS; DESIGN NARRATIVES; DATA SENSEMAKING; IMPROVEMENT SCIENCE; LEARNING SCIENCES
COMPUTER BASED TESTING; PREDICTION OF PERFORMANCE; PERSONALITY TRAITS; TEMPORAL
USER INTERACTIONS; ; VIDEO LECTURE; OPEN LEARNING SYSTEM
STUDENT ENGAGEMENT; ROLE OF THE INSTRUCTOR; ; ONLINE LEARNING ENVIRONMENT
ACADEMIC ACHIEVEMENT; APPROACHES TO LEARNING; E&#8208; LEARNING; ; VIDEO
DATA VALUE CHAIN; MULTIMODAL ; USEFULNESS; EVALUATION; STAKEHOLDER COMMUNICATION; CONCEPTUAL TOOLS
COOPERATIVE/COLLABORATION; SECONDARY ; TEACHING/LEARNING STRATEGIES
; APRIORI ALGORITHM; E-LEARNING; MOOC
ISAT; SAT DIAGRAM; STATE TRANSITION DIAGRAM; DESIGN BASED RESEARCH METHODOLOGY
E-LEARNING PLATFORM; SOFTWARE DEVELOPMENT FRAMEWORK; WEB TECHNOLOGIES; SOFTWARE ANALYSIS AND DESIGN
AT-RISK STUDENTS; GENETIC ALGORITHM; ; DATA MINING
; VISUALISATION; CORPORATE LEARNING; LMS
COMPETENCE; CODING; TIME SERIES; ANALYTICS
SOCIAL NETWORKING (ONLINE VISUALIZATION;  COURSES; STAKEHOLDERS; BLOGS; VISUALIZATION; DISCUSSION FORUMS; DISTANCE LEARNING; LEARNING LNVIRONMENTS; VISUALIZATION
DATA ANALYTICS; SNA;; TEXT MINING; DATA MINING;
ASSESSMENT; LEARNER ANALYTICS; PAULO FREIRE; STUDENT SUCCESS; STUDENT-CENTRED
; LEARNING DESIGN; HIGHER ED; TEACHERS
MASSIVELY OPEN ONLINE COURSE; ACADEMIC DISHONESTY; SMALL PRIVATE ONLINE COURSES; MOOC; SPOC; ; CHEATING
BLENDED LEARNING; HIGHER ED; QUALITATIVE ASSESSMENT; MOODLE
; MOOC; MOOC; STUDENTS' DATA ANALYSIS; SURVEY; SYSTEMATIC MAPPING; TECHNOLOGY ENHANCED LEARNING; TEL
ENGAGEMENT; INDICATORS; MIND MAP;
DATA WAREHOUSES; BUSINESS DATA PROCESSING; LEARNING SYSTEMS; VEHICLE DRIVING; ENERGY EFFICIENCY
PRECISION ; MACHINE LEARNING; ; IDEA IDENTIFICATION AND ANALYSIS (I2A IDEA PROGRESS REPORTS (IPR)
NETWORKED LEARNING; DATA MINING; ; SOCIAL MEDIA; ENTREPRENEURIAL TRAINING; FACEBOOK; ONLINE TRAINING; FEMINIST PEDAGOGY
; TRACKING; USER INTERACTION; MEASUREMENT; DASHBOARD; DEPOSITORY
; SUPPORT VECTOR MACHINES; K-NEAREST-NEIGHBOR ALGORITHM; BAYESIAN OPTIMIZATION; PERFORMANCE PREDICTION; CLASSIFICATION
; DATA MINING; PREDICTION; COLLABORATION; ACTIVITY THEORY; GENETIC PROGRAMMING
DATA ANALYSIS; DATA INDICATOR; ETHICS IN E-LEARNING; ; PRIVACY ISSUES IN E-LEARNING; TRACKING DATA
EYE-TRACKING; VIDEO BASED EARNING; MOOC; STUDENT ATTENTION
BUSINESS INTELLIGENCE; TEAMING ANALYTICS; DATA-DRIVEN LEARNING; EDUCATIONAL MANAGEMENT
; INTELLIGENT LMS; INTERVENTION ENGINE; INSTRUCTIONAL INTERVENTION; SUPPORTIVE INTERVENTION; MOTIVATIONAL INTERVENTION
PROGRAMMING; ; ASSESSMENT; BLOCKS; PROCESS-ORIENTED
SERIOUS GAMES; INTELLECTUAL DISABILITIES; GAME ; ANALYTICS MATURITY FRAMEWORK; EDUCATIONAL GAMES; DOWN SYNDROME; AUTISM SPECTRUM DISORDERS
; BIG DATA; DATA MINING
; INFORMATION TECHNOLOGY; CLASSROOM TECHNIQUES; SOCIAL LEARNING; SOCIAL INTERACTION
; SRL; UBIQUITOUS LEARNING
; SRL; COMPUTER-ASSISTED LANGUAGE LEARNING
VIDEO ANALYTICS; MOOC; DISCOURSE; NLP; COH-METRIX
MOTION CAPTURE SYSTEM; MULTIMODAL ; COLLABORATION
COGNITION; METACOGNITION; SRL; TRACE DATA
BLENDED LEARNING; FLIPPED LEARNING; ; LEARNING DASHBOARDS; LEARNING PATTERNS; SRL; TRACKING DATA
PERSONALISED LEARNERS' PROFILES; ; CASE-BASED REASONING; BAYESIAN NETWORKS; ARTIFICIAL NEURAL NETWORKS
E-LEARNING PLATFORM; SOFTWARE DEVELOPMENT FRAMEWORK; WEB TECHNOLOGIES; SOFTWARE ANALYSIS AND DESIGN
UNIVERSITIES; LATIN AMERICA; DATA; E-LEARNING; ; EDUCATIONAL ADMINISTRATIVE DATA PROCESSING
GAME MECHANICS; GLEANER; PERSONALIZATION
COLLABORATIVE ; CO-LOCATED TEAM-BASED LEARNING; GAZE FOLLOWING; JOINT VISUAL ATTENTION; DEEP LEARNING; EXPERIMENTAL DESIGN
SRL; CONCEPTUAL THINKING; CONCEPT MAPPING; CURRICULUM; LEARNING DIARY
GERMAN ORTHOGRAPHY; QUALITATIVE ANALYSIS OF MISSPELLINGS; TECHNOLOGY ENHANCED LEARNING; EDUCATIONAL MEDIA
SOCIAL MEDIA; WEB 2.0; ; DATA MINING FOR E-LEARNING; LEARNING DASHBOARDS
; LEARNING ANALYSIS; LEARNING DIAGNOSTIC; ONLINE LEARNING; EDUCATIONAL BIG DATA
LEARNING ANALYTIC; DATA MINING; UNCERTAINTY; FUZZY SET
NATURAL LANGUAGE PROCESSING; ; WORD COUNT; QUALITY; MOOC; REVISION; READABILITY; LISTENABILITY
; USABILITY EVALUATION; LMS; MOODLE
DASHBOARDS; LEARNING PROCESS ANALYTICS; BEHAVIOR ANALYTICS; REGULATION OF LEARNING; PROCESS-ORIENTED FEEDBACK; FEEDBACK AUTOMATION
FLIPPING THE CLASSROOM; ; TEACHING IN HIGHER ED; SCAFFOLDING; ADAPTIVE SUPPORT; ACTIONABLE KNOWLEDGE
MOBILE LEARNING; UBIQUITOUS LEARNING; SEAMLESS LEARNING; ; UBIQUITOUS
FEEDBACK; ; DASHBOARD; VISUALIZATION
LIFELONG LEARNING; SNA;
SNA;; PROBLEM-BASED LEARNING; BLENDED LEARNING; BLENDED PROBLEM-BASED LEARNING;
; COMPLEX SYSTEMS; DIGITAL CULTURE; HIGHER ED; ACADEMIC DATA MANAGEMENT
; REGULATION; EVALUATION
DATA MINING; DATA AND KNOWLEDGE VISUALIZATION; SELF-ASSESSMENT TECHNOLOGIES; HOMEWORK SUPPORT SYSTEMS; ADAPTIVE AND INTELLIGENT EDUCATIONAL SYSTEMS; LITERATURE REVIEW
FEEDBACK; ; SRL; LARGE ENROLMENT COURSES; HIGHER ED
MOOC;  TOOLS; R PACKAGE; BIG DATA IN ; STUDENT PROGRESS
; TEMPORALITY; TIME; PROBLEM-BASED LEARNING; COLLABORATION; SNA;; SRL
NOVICE PROGRAMMERS; ; FUZZY SYSTEMS
VISUALIZATION; LEARNING TECHNOLOGIES
; ONTOLOGY; SEMANTICAL MATCHING; COLLABORATION; COMMUNITY BUILDING
ONLINE; LEARNING; ANALYTICS; EXPLORATORY
VISUALIZATION; ; DECISION MAKING; LMS
COLLABORATION; ; GROUP SIZE; SNA;; COMPLEXITY; INTERACTION ANALYSIS; PROBLEM BASED LEARNING; MEDICAL
BUSINESS INTELLIGENCE; ; ONLINE LEARNING; DATA MINING
MULTIMODAL ; TEACHING ANALYTICS; DATA MINING
ANALYTICAL DASHBOARD; DATA MINING; STUDENT RETENTION; DATA VISUALISATION
; MOBILE APPS; VISUAL PROGRAMMING LANGUAGE; LANGUAGE LEARNING; HUMAN-MACHINE INTERACTION
OER; LINKED DATA; SNA; SNA ANALYSIS; ; VISUALIZATION; ARCHITECTURE
ADAPTATION; ACTIVITIES LOGS; AVERAGED PERCEPTRON; COURSE; LEARNING ANALYTIC; RECOMMENDATION SYSTEM
PLATFORMS; INFRASTRUCTURE STUDIES; APPLICATION PROGRAMMING INTERFACES; HIGHER ED; SOFTWARE STUDIES
COLLABORATIVE WRITING; GROUP AWARENESS; ; ONLINE COLLABORATIVE WRITING TOOLS; STUDENT ENGAGEMENT; VISUALIZATION
ONTOLOGY; MACHINE LEARNING; RECOMMENDER SYSTEM; PATTERN MATCHING
BIGDATA; TEL; ; COMPARATIVE ASSESSMENTS
CHEATING; EVALUATION; ; LMS; LEARNING RECORDS
DATA ANALYSIS; LEARNING; TEACHER COMPETENCE; FORMATIVE EVALUATION; INFORMATION MANAGEMENT; ICT
SUSTAINABLE DEVELOPMENT; GAINFUL EMPLOYABILITY; ; OUTCOME BASED LEARNING
TEACHING ANALYTICS; MULTIMODAL ; ACTIVITY DETECTION; WEARABLE SENSORS; TEACHER REFLECTION
; ONTOLOGY; SEMANTIC MATCHING; COLLABORATION; COMMUNITY BUILDING
MOOC; LEARNING ANALYSIS; SOFTWARE PRODUCT LINES; FRAMEWORK; MACHINE LEARNING
DATA MINING; DATA MINING ON ; DATA-DRIVEN DECISION-MAKING IN ; BIG DATA IN ; EDUCATIONAL DATA SCIENCE
COMPUTER SCIENCE ; ; CLASSROOM ORCHESTRATION; CONSTRUCTIONISM
DISCIPLINARY DIFFERENCES; STUDENT NEEDS; ; KNOWLEDGE; LEGITIMATION CODE THEORY; SOCIOLOGY OF
; QUALITY; HIGHER ED; ACADEMIC PERCEPTIONS; QUALITY INTEGRATION; QUALITY MANAGEMENT; HIGHER ED ADMINISTRATION
; DASHBOARDS; MOODLE; LOGS; VISUALIZATION; INTERACTIONS
MOOC; ; PROBABILISTIC AND STATISTICAL METHODS; INFORMATION THEORY; LEARNING PERFORMANCE FORECASTING
GAME BASED LEARNING; SERIOUS GAMES; ; CLASSROOM EXERCISES; VISUALIZATION
SERIOUS GAMES; ; EVALUATION; ASSESSMENT
DATA SCIENCE APPLICATIONS IN ; EVALUATION METHODOLOGIES; GAMES; TEACHING/LEARNING STRATEGIES
ADVANCED WEB APPLICATIONS; WEB DATA INTEGRATION; WEB-BASED
; DATA-DRIVEN ASSESSMENT; MULTIAGENT SYSTEMS
; CAUSAL EFFECT; DIRECT EFFECT; LOCAL LEARNING; MARKOV BLANKET; PARTIAL CORRELATION
PROCRASTINATION; ; ASSESSMENT; PERFORMANCE
COLLABORATION; LEARNING; ; REGULATION OF LEARNING; MULTIMODALITY
CODING ; SOFTWARE ; INTELLECTUAL TUTORING SYSTEM; COMPUTATIONAL THINKING
; SCHOOL ; TEACHER PROFESSIONAL DEVELOPMENT; TECHNOLOGY ACCEPTANCE
SNA;; REMOTE LABORATORIES; DATA MINING;
WRITING ANALYTICS; ; GENRE THEORY; FEEDBACK; RHETORICAL MOVES
MULTIMODAL ; ORAL PRESENTATIONS; DATA MINING; SEQUENTIAL PATTERN MINING
PORTFOLIO; COMPUTER-BASED; INFORMATION HANDLING; TRENDS
RECORDS OF USES; STUDENTS; LEARNING; GAMIFYING; SKILLS;
PERSONALIZED LEARNING; VOCABULARY ACQUISITION; ; TECHNIQUE FEATURE ANALYSIS; USER MODEL
; DIGITAL FOOTPRINTING; STUDENT ENGAGEMENT; ASSESSMENT FEEDBACK
COLLABORATION; COLLABORATION ANALYTICS; DESIGN PRINCIPLES
COLLABORATION; TASK ANALYSIS; INDEXES; BIBLIOGRAPHIES; MICROPHONES; SYSTEMATICS; PROGRAMMING PROFESSION; CO-LOCATED COLLABORATION (CC CC ANALYTICS; COLLABORATION ANALYTICS; COLLABORATION TOOLS; MULTIMODAL INTERACTIONS; MULTIMODAL  (MMLA)
; DEEP LEARNING; EBAG
UBIQUITOUS LEARNING; CONTEXT-AWARE LEARNING; SPATIO-TEMPORAL DATA MINING; ASSOCIATION ANALYSIS; UBIQUITOUS
E-LEARNING PLATFORM; SOFTWARE DEVELOPMENT FRAMEWORK; WEB TECHNOLOGIES; JAVAEE; SPRING; OSGI
CONFIDENCE; KNOWLEDGE; OIL AND GAS INDUSTRY; EMERGENCY PROCEDURE; TRAINING; TESTING;
MULTIMODAL DATA; INTERNET OF THINGS; ; SENSORS
; METRICS; ACCESSIBILITY; HCI; TECHNOLOGY ENHANCED LEARNING; HIGHER ED
DATA MODELS; TASK ANALYSIS; MEASUREMENT; VIDEOS; STAKEHOLDERS; CONTEXT MODELING; ONTOLOGIES; DATA MODELS; MULTIGRANULAR HETEROGENEOUS DATA SOURCES
SYSTEM LOG ANALYSIS; USER ENGAGEMENT; MOOC; ; EMOTION
BIG DATA; BUSINESS INTELLIGENCE (BI DATA WAREHOUSE; ENTERPRISE RESOURCE PLANNING (ERP VISUALIZATION-BASED DATA DISCOVERY
HIGHER ED; ETHICS; PRIVACY; ; STUDENT PRIVACY; SYLLABI
BUSINESS VALUE; BIG DATA ANALYTICS
MODELING; SIMULATION GAMES; LAG SEQUENTIAL ANALYSIS;
TEAMWORK; COMPETENCE; ONTOLOGY; ISO 10018
INVERTED CLASSROOM; CLASSROOM FLIP;
DESIGN FOR LEARNING; MULTI-MODAL ; COMPLEX LEARNING ENVIRONMENTS; SYSTEMIC FUNCTIONAL LINGUISTICS; CPACS (THE COLLABORATIVE PROCESS ANALYSIS CODING SCHEME)
INTERNET OF THINGS; SMART CITY; MACHINE LEARNING; OPTIMIZATION THEORY
MOOC; VISUALIZATION DASHBOARD;
E-LEARNING; ADAPTIVITY; INTEROPERABILITY; SERIOUS GAMES; IMAGE INTERPRETATION
MOOC; ASSESSMENT;
BLENDED ; HYPOTHESIS-DRIVEN; DATA-DRIVEN; BLOCK-BASED PROGRAMMING ENVIRONMENTS; EVIDENCE-CENTERED DESIGN; COMPUTATIONAL PSYCHOMETRICS; K-12 COMPUTER SCIENCE
EARLY LEARNING; TRANSMEDIA; GAME-BASED-LEARNING; ANALYTICS; MACHINE LEARNING; DATA DASHBOARD
HIGHER ED; ; HISTOLOGY; PRACTICAL LEARNING; CLUSTERS; PERFORMANCE
LANGUAGE MOOC; PERSONALISATION; SOCIAL LEARNING;
SELF REGULATION; LEARNING STRATEGIES; BLENDED-LEARNING; CLICKSTREAM ACTIVITY;
INTERACTIVE MINING; TIME-SERIES; CROSS-SECTION; VISUALIZATION; DATA MINING; ; PIVOT TABLE
MOOC COURSES; DEEP LEARNING (LSTM VIDEO-CLICKSTREAM; PREDICTION
COMPUTER AIDED INSTRUCTION; LMS
OPEN EDUCATIONAL RESOURCES; SCHOOL ; CENTRALIZED ACCESS PORTAL; ; BIG DATA
CONTENT ANALYSIS; ACTIVITY THEORY; CONTENT-LEARNING INTERACTIONS; ONLINE TUTORING; CHAT;
; LEARNING DESIGN; SNA;; LONGITUDINAL; PANEL DATA ANALYSIS
; BAYESIAN MODELLING; PROBABILISTIC PROGRAMMING; ONE-DIGIT MULTIPLICATION
; ANALYTICS USE; DATA-INFORMED DECISION-MAKING; INSTRUCTIONAL IMPROVEMENT; INSTRUCTIONAL DASHBOARDS; PEDAGOGICAL SUPPORT; TEACHING ANALYTICS;  DESIGN;  IMPLEMENTATION
CONSTRUCTIONISM; PROBABILISTIC MODELING; LEARNING; DATA MINING
; PREDICTION; CLASSIFICATION;  DATA MINING
RECOMMENDATION SYSTEM; ; CURRICULUM DEVELOPMENT; CHOICE OF ELECTIVE MODULES; STUDY PROGRESS OPTIMIZATION
DIAGNOSTIC INFORMATION; COGNITIVE LOAD; E-LEARNING SYSTEM; BAYESIAN NETWORK;
; LEARNING FROM VIDEO; SMALL SCALE LEARNING SCENARIOS; ONLINE LEARNING; BLENDED LEARNING
CSCW; TEAMWORK; VISUALIZATION; DATA STORYTELLING
; LMS; BIG DATA; DATA MINING; TEXT MINING; MODELING
LEARNING; READING COMPREHENSION; COMPLEXITY; PROBLEM-SOLVING; ARITHMETIC WORD PROBLEMS; FRACTION OPERATOR; TECHNOLOGICAL ENVIRONMENT
; BIG DATA; TECHNOLOGICAL E-LEARNING TOOLS; LMS; DATA MINING.
E-LEARNING; EMOTION AWARE; SEMANTIC; TASK AUTOMATION; EMOTION DETECTION; EMOTION REGULATION
; LEARNING STRATEGIES; LEARNING TACTICS; DATA MINING; SRL; FEEDBACK
; XAPI; LEARNING RECORD STORE; DATA STANDARDIZATION; DATA SILOS
PERSONALITY; LEARNER MODELING; ; SMART LEARNING; ASSESSMENT; MOODLE
; COMPETENCE DEVELOPMENT; OPEN LEARNER MODEL; VISUALIZATION
DASHBOARDS; DATAFICATION; PEER INSTRUCTION; ACADEMIC PLANNING
; MOTIVATION; SEQUENTIAL ANALYSIS; ONLINE LEARNING; BEHAVIORAL PATTERN
; CURRICULUM ANALYTICS; HIGHER ED
VIDEOCONFERENCING; ONLINE LEARNING; ; STUDENTS' DATA; SYNCHRONOUS
MOODLE; WORKSHOP; PEER ASSESSMENT; DATA PREPARATION;
RESEARCH; HIGHER ED; LEARNING METHODS; ELECTRONIC MEDIA; ONLINE APPLICATIONS; USER STUDIES
FINANCIAL MATHEMATICS; ASSESSMENT; ; HIGHER ED; DATA MINING
; ; PUPIL-TEACHER RATIO; SMART CAMPUS; STATISTICS; TEACHER; NIGERIA
STUDENT ENGAGEMENT; ; ENABLING ; LEARNING TECHNOLOGIES; SCIENCE
; BIOSENSORS; WEARABLE ENHANCED LEARNING; MULTIMODAL DATA; MACHINE LEARNING
VISUAL ; OPEN LEARNER MODELS;  FOR LEARNERS; PERSUADING THE LEARNER MODEL
INTERACTIVE EDUCATIONAL VIDEOS; VIDEO ; OPEN EDUCATIONAL RESOURCES
STUDENT HETEROGENEITY; DIAGNOSTIC SUPPORT; SITUATIONAL ASSESSMENT; ; EDUCATIONAL TECHNOLOGY
MICROPHONES; CAMERAS; PROTOTYPES; FEATURE EXTRACTION; VISUALIZATION; TOOLS; SENSOR SYSTEMS; AUTOMATED FEEDBACK; MULTIMODAL; ORAL PRESENTATION SKILLS
; STUDENT INTERVENTION; MACHINE LEARNING
COMPUTER-BASED ASSESSMENT; ; FORMATIVE ASSESSMENT; ASSESSMENT FOR LEARNING; LANGUAGE TEACHING
; PERSONALIZATION; FEEDBACK; RECURSIVE PARTITIONING
PERFORMANCE PREDICTION; EARLY-WARNING SYSTEMS; AT-RISK STUDENTS; ONLINE LEARNING; DATA MINING;
PISA; ; BIG DATA; KNOWLEDGE DISCOVERY; HIERARCHICAL CLUSTERING
SNA;; ; COMPUTER SCIENCE ; COMPUTER SUPPORTED COLLABORATION
HIGHER ED; ADVISING; ; DATA MINING; PROFESSIONAL VALUES
GAMES; ; PROGRAMMING PROFESSION; DATA MINING; PROBLEM-SOLVING; LICENSES; TOOLS; COMPUTATIONAL THINKING; EARLY AGES; GAME ; INTERESTS; INTRINSIC MOTIVATION; LEARN TO PROGRAM; PERSISTENCE; REWARDS; SKILLS; VIDEO GAMES
DECISION MAKING; DATA MINING; ENGINEERING ED; ; SYSTEMATIC MAPPING
;  MODELS; ASSESSMENT ANALYTICS; ONTOLOGY
DATA MINING; ; SOFT COMPUTING;  RESEARCH; E-LEARNING SYSTEMS; INTERACTIVE LEARNING ENVIRONMENTS; LMS; SYSTEMATIC LITERATURE REVIEW
HYPER-VIDEO IN ACADEMIA; SHARED COMMENTS AND REPLIES; PRIVATE NOTES; ACTIVE PARTICIPATION AND LURKING; ; CONTENT ANALYSIS; COMMUNITY OF INQUIRY FRAMEWORK
DATA SCIENCE APPLICATIONS IN ; HUMAN-COMPUTER INTERFACE; PEDAGOGICAL ISSUES
LARGE LECTURES; LIVE FEEDBACK; ; MOBILE APPLICATION; QUANTIFIED SELF
; MOTIVATION; SEQUENTIAL ANALYSIS; ONLINE LEARNING; BEHAVIORAL PATTERN
; STUDENT DASHBOARD; POSITIONING TEST; FEEDBACK; HIGHER ED; CASE STUDY
ASYNCHRONOUS ONLINE DISCUSSION; GROUP SIZE; GROUP COMPOSITION; TEAMING ANALYTICS; SNA;
DIFFUSION; COLLABORATION; SNA;; ; STUDY SUCCESS; STUDENTS' ROLES; CENTRALITY MEASURES
GOAL SETTING; ; LEARNING RECORD STORE
; ONLINE TECHNICAL COURSE; CREDIT AND NON-CREDIT COURSES
UNIZIN; ; STUDENT; INTERVENTION; SENTIMENT ANALYSIS; DISCUSSION; NATURAL LANGUAGE PROCESSING; TEXT MINING; REAL TIME; REAL-TIME
WEB SCIENCE; E-LEARNING; SOCIAL SENSING; COGNITIVE COMPUTING; SITUATED-LEARNING; LEARNING MACHINES
SOCIAL INFORMATICS; TECHNOLOGY USE;
OER; OPEN EDUCATIONAL RESOURCES; COURSE EVALUATION; ; CONTINUOUS IMPROVEMENT; THE RISE FRAMEWORK
ONLINE LEARNING; BLENDED LEARNING; INPUT SELECTION; PREDICTION MODEL;
BIG DATA ARCHITECTURE; ; EXPERIENCE API
TEACHERS SELF-EVALUATION; VISUALIZATION; ARTTIFICIAL INTELLIGENCE&#8211; BASED VISUAL INTERFACE; LEARNER CONTINUOUS MONITORING; COURSE EVALUATION; USABILITY
COMPUTERS AND ; ; LEARNING DASHBOARDS; LEARNING TECHNOLOGIES; OPEN STUDENT MODEL
LEARNING TACTICS; SRL; LEARNING DESIGN; MOOC; CLUSTER ANALYSIS; PROCESS MINING; EPISTEMIC NETWORK ANALYSIS
; DATA MINING; MACHINE LEARNING; DISTANCE LEARNING
COMPUTER SCIENCE ; ; PREDICTIVE MODELLING; MACHINE LEARNING; PEER LEARNING; DATA MINING
AI CHATBOT; MIND-MAP STRATEGY; ENGLISH SPEAKING FLIPPED LEARNING;
; LEARNING DESIGN; VIRTUAL LEARNING ENVIRONMENT; HIGHER ED; TEMPORAL; ENGAGEMENT
PEDAGOGICAL DASHBOARD; ; VISUALIZATION; ONLINE ASYNCHRONOUS PBL
; PERSONALISED FEEDBACK; ONLINE COLLABORATION
COGNITIVE ENGAGEMENT; DESIGN-BASED RESEARCH; ONLINE COLLABORATIVE WRITING; SOCIAL ENGAGEMENT; SOCIAL  TOOL
COLLABORATION; MULTIMODAL ; SNA;; COLLOCATED COLLABORATION ANALYTICS
GAMES; MEASUREMENT; ; TOOLS; THREE-DIMENSIONAL DISPLAYS; RIGIDITY; LEARNING SYSTEMS; EDUCATIONAL GAMES; ; GAME-BASED ASSESSMENT; VISUALIZATION DASHBOARD; TECHNOLOGY ENHANCED LEARNING
SERIOUS GAMES; ; STEALTH ASSESSMENT; TECHNOLOGY ENHANCED LEARNING; GAME-BASED LEARNING; E-LEARNING
; COLLABORATION; ONLINE SOCIAL LEARNING; ASSESSMENT; INTERACTION NETWORKS; DIGITAL TRACES; ONLINE DISCUSSIONS; ASSESSMENT OF SOCIAL LEARNING; NETWORK ANALYSIS; ASSESSMENT OF LEARNING COMMUNITIES
LEARNING STRATEGIES; APPROACHES TO LEARNING; PERSONALITY TRAITS;
; DATA STANDARDISATION; XAPI
; DATA MINING; VISUALIZATION; DASHBOARDS; SYSTEMATIC REVIEW
LIFELONG LEARNING; PROFESSIONAL LEARNING; ; DATA MINING; MACHINE LEARNING; MOOC
; ALGORITHMS-BASED LEARNING; ARTIFICIAL INTELLIGENCE; FURTHER ; HIGHER ED; BUSINESS MODELS; EDUCATIONAL TECHNOLOGY
SMART CAMPUS; ; SUSTAINABLE ; NIGERIAN UNIVERSITY;  DATA MINING; ENGINEERING
TEMPORALITY; TIME; TEMPORAL ; IMPACT
; HIGHER ED; STUDENT ENGAGEMENT; STUDENT RETENTION; LMS (LMS)
HIGHER ED; INNOVATION; ASSESSMENT; MANAGEMENT; STUDENT
; TRACE DATA; LEARNER BEHAVIOUR; LEARNING TACTICS AND STRATEGIES; EXPLANATORY MODELS
; SIGNAL PROCESSING; CONSTRUCTIONISM
; ACADEMIC ANALYTICS; BIG DATA; STUDENT ACADEMIC ACHIEVEMENT; PREDICTION
PERFORMANCE PREDICTION; STUDENT LEARNING OUTCOMES; SYSTEMATIC LITERATURE REVIEW; PERFORMANCE; STUDENT SUCCESS; ; MACHINE LEARNING; DATA MINING
INTERVENTION; ONLINE STATISTICS; ONLINE QUIZZES; HIGHER ED; QUIZ SUBMISSION
; BIOSENSORS; ELECTRODERMAL ACTIVITY; COLLABORATION; PHYSIOLOGICAL COUPLING INDICES
ASSIGNMENT; GRADING; LMS; RUBRIC
MOTIVATION; VISUALIZATION; ; ACHIEVEMENT GOAL THEORY; COLLEGE STUDENTS; EDUCATIONAL TECHNOLOGIES
MOOC; ; OPENEDX
BIG DATA; MACHINE LEARNING; HADOOP; APACHE SPARK
MACHINE LEARNING; FOOD SYSTEMS; TEXT MINING; DEVELOPMENT AGENCIES; IFAD; BIG DATA
ARTIFICIAL INTELLIGENCE; EDUCATIONAL INNOVATION; ; HIGHER ED
; NEUROSCIENCE; EDUCATIONAL CHALLENGES
DIGITAL RECORDS; DIGITAL GAP; COVID-19;
BLOOM'S TAXONOMY; COGNITIVE STYLE; CONCEPT OF ENGAGEMENT; FLIPPED CLASSROOM;
SOCIAL MEDIA; IMPROVING CLASSROOM TEACHING; LEARNING COMMUNITIES; DATA SCIENCE APPLICATIONS IN ; WEAKLY SUPERVISED MACHINE LEARNING; TRANSFER LEARNING
BRAIN TUMOR; RESTING STATE FUNCTIONAL CONNECTIVITY; BIOMARKER; OVERALL SURVIVAL; SHORT AND LONG-TERM SURVIVAL; CLASSIFICATION; SUPPORT VECTOR MACHINE
; DATA ANALYTICS; SNA;; SOCIAL NETWORKING; PROBLEM-BASED LEARNING; ONLINE LEARNING; SMALL GROUPS
BLENDED LEARNING; DISPOSITIONAL ; MULTI-MODAL DATA; TUTORED PROBLEM-SOLVING; UNTUTORED PROBLEM-SOLVING; WORKED EXAMPLES
; LEARNING DESIGN; TIME MANAGEMENT; TEMPORAL ANALYSIS; ENGAGEMENT
STUDENT-FACING DASHBOARD; SEQUENTIAL PATTERN MINING; SRL; ACADEMIC ACHIEVEMENT
SEMANTIC INDEXING; AUTOMATIC INDEXING; VISUALIZATION; INTERACTIVE VISUALIZATION; ; PROGRAMMING LEARNING
ENGINEERING ED; LEARNING ENVIRONMENT; SOCIAL MEDIA; EPORTFOLIO; PERSONAL LEARNING
; SRL; MICRO-LEVEL PROCESSES; EPISTEMIC NETWORK ANALYSIS; PROCESS MINING
BLENDED-LEARNING; COMPUTER-ASSISTED TESTING; CURRICULUM-BASED ASSESSMENT; FORMATIVE ASSESSMENT; INDIVIDUALIZED INSTRUCTION
BLENDED LEARNING; ; LEARNING STRATEGIES; TIME MANAGEMENT STRATEGIES; SRL
COLLABORATION AS A PROCESS (CLAP ASSESSMENT OF COLLABORATION IN LEARNING; COGNITIVE LOAD THEORY (CLT COLLABORATIVE COGNITIVE LOAD THEORY (CCLT COLLECTIVE LEARNING; SNA;
ACTIONABLE INTELLIGENCE; IMPLEMENTATION; INTELLIGENCE AMPLIFICATION; ; PERSONALIZATION; STUDENT ENGAGEMENT
E-LEARNING; ADAPTIVE VLE; DSL; CLASSIFICATION ALGORITHMS; WEKA LIBRARY
; SMART CLASSROOM; AMBIENT INTELLIGENCE; DATA MINING
COLLABORATION; PROBLEM-SOLVING;
; INFORMATION MODELING; CONTROLLED VOCABULARIES; LEARNING ACTIVITY PROFILES; IMS CALIPER
; MOOC; NETWORK ANALYSIS; SMALL GROUP; SOCIAL SENSORS; VIRTUAL LEARNING ENVIRONMENT
LEARNING SCIENCES; INTERACTION ANALYSIS; MODELING
ALCOHOL; BIOSENSOR; MACHINE LEARNING; TIME&#8211; SERIES ANALYSIS; TRANSDERMAL SENSORS
; REAL-TIME SYSTEMS; INSTRUCTOR-CENTERED DESIGN
MUSIC ANALYTICS; TEACHING APPROACH; E-LEARNING; E-TEACHING; AUDIO SOFTWARE; HUMAN-COMPUTER INTERACTION
WRITING; ANALYTICS; ; ASSESSMENT
HUMAN-CENTERED COMPUTING; VISUALIZATION; VISUALIZATION APPLICATION DOMAINS; VISUALIZATION
IMPROVING CLASSROOM TEACHING; ONLINE KNOWLEDGE BUILDING COMMUNITIES; MEDIA IN ; PEDAGOGICAL ISSUES; POST-SECONDARY
COGNITIVE STYLES; ENGLISH LEARNING; HINTS; LAG SEQUENTIAL ANALYSIS
MOODLE; WORKSHOP; PEER ASSESSMENT; DATA EXTRACTION; DATA PROCESSING; DATA PREPARATION; VISUALIZATION;
HIGHER ED; MACHINE LEARNING; STUDENT SUCCESS; ; DATA MINING; METHODOLOGY REVIEW; PREDICTIVE MODELS
BLOCK-BASED PROGRAMMING; ; PROGRAMMING PATTERNS
VALIDITY; MOOC; TOPIC MODELLING; NON-NEGATIVE MATRIX FACTORISATION; MEASUREMENT THEORY; ; RASCH ANALYSIS; CROWD-SOURCED LEARNING; COLLABORATION; LEARNING PROGRESSION; LEARNER PERFORMANCE
LECTURE SUPPORT; FILLING IN BLANKS; REAL-TIME ; LEARNING BEHAVIOR LOG; LEARNING ATTITUDE; DEGREE OF UNDERSTANDING
; COMPETENCY-ASSESSMENT; LEARNING METRICS; DASHBOARD
IOT SECURITY; E-LEARNING; ; LINKED DATA; 3D E-LEARNING MATERIALS; 360-DEGREE IMAGES AND VIDEOS
; COLLAVORATIVE LEARNING; COLLAVORATIVE INTERACTIONS; E-LEARNING PLATFORM; ANALYSIS SNA
; MOOC; EDX LOG; LOG DATA ANALYSIS
SOFTWARE ENGINEERING ED; ; SOCIAL ; LEARNING STYLE; COLLABORATION
BLENDED LEARNING; GRADE PREDICTION; LOGISTIC REGRESSION; RANDOM FOREST CLASSIFICATION; MACHINE LEARNING; E-LEARNING; ; FEATURE EXTRACTION
; DIGITAL TEXTBOOK; REAL-TIME ANALYSIS
CROSS-CURRICULAR COMPETENCIES; SOFT SKILLS; ; COMMITMENT; TEAMWORK; ONLINE INTERACTIONS
SCIENTIFIC THINKING; MULTICHANNEL DATA; GAME-BASED LEARNING; GAME-BASED ANALYTICS; INDIVIDUALIZED GAME-BASED LEARNING ENVIRONMENTS
MEASUREMENT; PERFORMANCE; HUMAN FACTORS; THEORY; ; SRL; HIGHER ED; SEM
EDUCATIONAL TECHNOLOGY; HIGHER ED; ; LEARNING AND TEACHING; METACOGNITION; ONLINE LEARNING; PEDAGOGY; STUDENT-FACING ; ZONE OF PROXIMAL DEVELOPMENT
AI; MACHINE LEARNING; ; NEW MATERIALISMS; BLACK STUDY
; BIG DATA ANALYTICS; DATA MINING; ACADEMIC ANALYTICS; TOPIC MODELING
XAPI; ONLINE LABORATORIES;
LEARNING DESIGN; ; INQUIRY-BASED LEARNING; ORCHESTRATION; TECHNOLOGY ENHANCED LEARNING
; LMS; DATA
TEACHER PROFESSIONAL DEVELOPMENT; DATA SCIENCE APPLICATIONS IN ; IMPROVING CLASSROOM TEACHING; PEDAGOGICAL ISSUES
BUSINESS INTELLIGENCE TOOLS; ; VIDEO LECTURES
; WRITING; ADULT LEARNERS; MIGRANTS; DASHBOARDS
LEARNING DESIGN; ; MIXED-METHOD
ACTIVE LEARNING; REFLECTION
ASSESSMENT; COMPUTATIONAL PSYCHOMETRICS; 21ST CENTURY LEARNING SKILLS; PEOPLE ANALYTICS; SUSTAINABLE COMPUTER-BASED EVALUATION SYSTEM ONLINE
VIRTUAL LEARNING ENVIRONMENT; PERSONAL LEARNING ENVIRONMENT; PERSONAL NETWORKS; ; CLUSTERED GRAPHS; TWO-MODE NETWORKS
ASSESSMENT ANALYTICS; ; ONTOLOGY; SEMANTIC WEB TECHNOLOGIES
; EDUCATIONAL TECHNOLOGY; FEEDBACK; LEARNING STRATEGIES; LEARNER AUTONOMY
CYBERSECURITY ; ; VISUALIZATION
MULTIMODAL ; KINECT; ORAL PRESENTATIONS; DASHBOARD
SENTIMENT EVOLUTION; INTERACTION LEVELS; LEARNING ANALYSIS; EPISTEMIC NETWORK ANALYSIS
JETS; QCD PHENOMENOLOGY
DATA SCIENCE APPLICATIONS IN ; DISTANCE ED AND ONLINE LEARNING; HUMAN-COMPUTER INTERFACE; PEDAGOGICAL ISSUES; POST-SECONDARY
SMART LEARNING ENVIRONMENT; ; CLUSTERING; COMPETENCE; META-COMPETENCE; CONFIDENCE
VISUALIZATION; INTERNET OF THINGS; COMMUNITY OF PRACTICE
SOCIAL ; CONTEXT STUDENT MODELLING; SENTIMENT ANALYSIS
MULTIMODAL ; CLUSTERING; DATA MINING; STUDENTS POSTURES
ECOLLABORATION; COLLABORATION; E-LEARNING; ASSESSMENT;
MOBILE LEARNING (M-LEARNING ; BIG DATA ANALYTICS; CLOUD COMPUTING; MAP REDUCE TECHNIQUE; TECHNOLOGY ACCEPTANCE MODEL (TAM)
SMART LEARNING ENVIRONMENT; BIG DATA; ; SMART COMPETENCE  PLATFORM; SOFTWARE-DEFINED NETWORKING; OPENFLOW; COMPUTATION TIME; COMPUTATION COST
; SNA;; TEACHERS TRAINING; EDUCATIONAL PLATFORMS
; CLASSIFICATION ALGORITHM; FINAL GRADE
LECTURE CONTENTS; ; MEASUREMENT OF LEARNING ACHIEVEMENT
MOBILE LEARNING; TRACE ANALYSIS; MULTI-DEVICE USE; BLENDED LEARNING; ONLINE DISCUSSIONS;
SOCIAL COMMUNITY; ENGAGEMENT; ; COMPUTER PROGRAMMING
; OPEN EDUCATIONAL RESOURCES; WEB ACCESSIBILITY; QUALITY; TEACHERS; COMPETENCES
XAPI; ; ASSESSMENT ANALYTICS; ONTOLOGY; SWRL
ETHICS; EVIDENCE; EVIDENCE HUB; LEARNING; ; TEACHING
DESIGN; ACCOUNTING; BLENDED LEARNING; ; DISCIPLINARY DIFFERENCES; ENGLISH FOR ACADEMIC PURPOSES
ADAPTIVE LEARNING TECHNOLOGIES; ; DASHBOARDS; TECHNOLOGY ENHANCED LEARNING
MICRO-LEARNING; ARCHITECTURE; GAMIFICATION;
; RFID; SENSORS; SOCIOMATERIAL; TWITTER
STUDENT PRIVACY; RESEARCH ETHICS;
MOBILE LEARNING; LEARNING SYSTEMS; ADOPTION; FUZZY-SET QUALITATIVE COMPARATIVE ANALYSIS (FSQCA CONFIGURATION
ACADEMIC LIBRARIES; DATA; LIBRARY USE; ; HIGHER ED; UNIVERSITY; METRICS; PERCEPTIONS; CAMPUS INFORMATION SYSTEMS; ORGANIZATIONAL CULTURE; PROFESSIONAL DEVELOPMENT; PROSPECTS; RECOMMENDATIONS; SOLUTIONS; GREECE
DATA SCIENCE APPLICATIONS IN ; DISTANCE ED AND ONLINE LEARNING
SENTIMENT ANALYSIS; ; USER EXPERIENCE
; INSTITUTIONAL RESEARCH; BAYESIAN NETWORK; LMS
BLOCKCHAIN; PRIVACY; ;
PEDAGOGIC LURKING;
ASSESSMENT OF LEARNING INFRASTRUCTURE; AUTOMATED ANALYSIS; RANDOMIZED CONTROLLED EXPERIMENTS AT SCALE; THE ASSISTMENTS TESTBED; UNIVERSAL DATA REPORTING; TOOLS FOR
HUMAN-CENTERED DESIGN; STORYTELLING; EYE TRACKING
WHATSAPP; ; LEARNING COMMUNITIES; MOBILE LEARNING; LMS
; INTELLIGENT DATA ANALYSIS; DECISION MAKING; SELF-EVALUATION REPORT; HIGHER ED
E-LEARNING; DROPOUT; MOOC; MOOC; BEHAVIOURAL PATTERNS; INTELLIGENT TUTORING SYSTEM; ; PROTOTYPE
LOCAL COMPUTING; DISTRIBUTED ARCHITECTURE; ; LEARNING INDICATORS; USABILITY HEURISTICS; WEB TECHNOLOGIES; OPEN SOURCE; MOODLE
HEART FAILURE; MACHINE LEARNING; PREDICTION MODEL; LASSO LOGISTIC REGRESSION; SUPPORT VECTOR MACHINE; RANDOM FOREST; XGBOOST
; ADOPTION FRAMEWORK; SCALABILITY AND SUSTAINABILITY OF  INSTITUTIONAL ADOPTION; ANALYTIC AUTOETHNOGRAPHY
AFEL; ; EVERYDAY LEARNING; H2020
; FEEDBACK; PERSONALIZATION; OPEN SOURCE; STUDENT SUPPOER
; REMOTE LABORATORIES; AUTOMATIC ASSESSMENT MODEL
VIRTUAL ENVIRONMENTS; ONLINE TUTORING; SUPPORTS; E-LEARNING; ONLINE COMMUNITIES; COLLABORATION; INTERACTION; PEER SUPPORTS; CONTENT ANALYSIS; PEDAGOGY; INFORMATION AND COMMUNICATION TECHNOLOGY
EDUCATIONAL DATA ANALYTICS; TEACHING AND ; TEACHING ANALYTICS; ; GUIDANCE; INQUIRY-BASED TEACHING; STEM
AUTOMATIC ASSESSMENT; COMPETENCIES; ; REMOTE LABORATORIES
; SRL; TEMPORAL ANALYTICS; MATHEMATICS; BLENDED LEARNING; LEARNING DISPOSITIONS
MULTIMODAL ; SENSOR-BASED LEARNING; SYSTEM DESIGN
DASHBOARD; ;  DASHBOARDS; VISUALIZATION; INTELLIGENT LMS
MOOC; ASSESSMENT; ; COGNITIVE BEHAVIORISM; CONNECTIVISM
MULTIMODAL ; MATH DATA CORPUS
E-LEARNING; ; SMARTHPHONES; WEARABLES
LANGUAGE LEARNING; LEARNING DESIGN;
TECHNOLOGY ENHANCED LEARNING; EDUCATIONAL SOFTWARE; ; SELF-DIRECTED LEARNING; FORMATIVE FEEDBACK; EDUCATIONAL COACHING; SPACED RETRIEVAL; SPACED LEARNING
; LEARNING DESIGN; PARTICIPATORY APPROACH; PRE-SERVICE TEACHERS; DATA LITERACY
; RENE DESCARTES; JEAN-LUC MARION; PHILOSOPHY OF INFORMATION
; BIG DATA; EDUCATIONAL ASSESSMENT; BIOMEDICAL INFORMATICS; DATA MINING; MEDICAL
ONLINE LEARNING; EDUCATIONAL DATA;
; FORMATIVE ASSESSMENT; AUTOMATIC FEEDBACK
IMPLEMENTATION; LMS; STUDENT ENGAGEMENT
DEEP LEARNING; ; SMART WATCHES; WEARABLE DEVICES
OPEN BADGES; LIFELONG LEARNING; E-PORTFOLIO; PERSONAL LEARNING ENVIRONMENT; GAMIFICATION
DASHBOARD; DATA MINING; ; STRUCTURE OF INTELLECT MODEL
; WEB ANALYTICS; GOOGLE ANALYTICS; WEB COURSES; HEATMAPS
COMMENCING STUDENTS; ; PERSONALISED FEEDBACK; ONLINE ENGAGEMENT
ASSESSMENT; VISUAL ; FEEDBACK
OPEN; FLEXIBLE; AND DISTANCE LEARNING (OFDL DATA MINING; PERSONALITY TRAITS; SIGNIFICANT PREDICTORS; ACHIEVEMENT PREDICTION
; ANALYTICS FRAMEWORK; LEARNING DESIGN; INTERVENTIONS; EVIDENCE; IMPACT
STEM; ; VISUAL PROGRAMMING; DESIGN METHODS; PROTOTYPING;
; VISUALIZATION; DASHBOARDS; HCI
REFLECTION;
; STUDENT ENGAGEMENT; VISULA PROGRESS BARS
; LANGUAGE LEARNING; SOCIAL LEARNING; BIG DATA; TRACKING
INNOVATION; ;
; POST GRADUATE; GRADUATE ATTRIBUTES; LEARNING POWER; METADISCOURSE
; FLIPPED LEARNING; PROBLEM-BASED LEARNING; ILL-STRUCTURED TOOL-DESIGN CAPABILITY
; STUDENTS' LEARNING PERFORMANCE; NATIONAL OPERATIVE PROGRAM; DISCRETE CHOICES MODEL;
; DATA; ETHICS; MOOC
; TECHNOLOGY-ORGANISATION-ENVIRONMENT FRAMEWORK; ABSORPTIVE CAPACITY; HIGHER ED INSTITUTIONS (HEIS STUDENT EXPERIENCE MANAGEMENT
EMERGENT TECHNOLOGY; MOBILE DEVICES; ARTIFICIAL INTELLIGENCE; ROBOTICS; ; LEARNING; TEACHING
SOCIAL NETWORKING (ONLINE TOOLS; DISCUSSION FORUMS; MEASUREMENT; VISUALIZATION; BLOGS; MONITORING; ELECTRONIC LEARNING; LMS; SOCIAL NETWORK SERVICES
SELF REGULATED LEARNING; ; BLENDED LEARNING; SELF-REPORTED QUESTIONNAIRES; MONITORING
REINFORCEMENT LEARNING; ; SYMBIOTIC LEARNING; SMART LEARNING ENVIRONMENT; PRECISION
; VIRTUAL LEARNING ENVIRONMENT; ASSESSMENT; LEARNING DASHBOARD
; STUDENT ENGAGEMENT; HIGHER ED; ATTAINMENT
PERFORMANCE MEASUREMENT; WORKPLACE ; SOCIAL LEARNING; PROFESSIONAL IDENTITY TRANSFORMATION; PUBLIC EMPLOYMENT SERVICES
PRECISION ; ARTIFICIAL INTELLIGENCE; ; HUMAN-CENTERED AI
ACADEMIC WRITING; WRITING ANALYTICS; ; LEARNING DESIGN; PEDAGOGY
LMS; ; ONLINE LEARNING; ACADEMIC ACHIEVEMENT
BIG DATA; ADAPTIVE TEACHING SYSTEM; ; DATA MINING
; EMOTION PERCEPTION; PHYSICAL LEARNING SPACES; SELF-ADAPTIVE LEARNING; WEARABLE DEVICES
; PROCESS MINING; LEARNING PATH DISCOVERY
; XAPI; LEARNING OBJECTS; METADATA; PARADATA
BEHAVIORAL INDICATOR; ; LEARNING PROFILING RULES; LEANER MODEL
EDUCATIONAL DATA; DATA MINING; ; PRIMARY ; SECONDARY
PREDICTIVE ANALYTICS; ; AWARENESS SYSTEM; E-LEARNING; MACHINE LEARNING
; SOCIAL LEARNING; UBIQUITY; INTERACTIVITY; MOTIVATION; STUDENTS' SUCCESS
BLENDED LEARNING; ; MOOC; MOOC IMPROVEMENT; PREDICTIVE MODELING; PROCESS MINING
; SNA; MACHINE LEARNING; MOODLE
; LMS
; FEEDBACK; SELF-REGULATED LEARNERS; PROPENSITY SCORE MATCHING; MOTIVATION
LA-REFLECT; BOOKROLL; ; LEARNING DESIGN; DRAWING TASK; MULTIMODAL ANALYTICS
SOCIAL NETWORKING; COMPLEX NETWORKS; BIG DATA; WEB APPLICATION; E-LEARNING;
VIDEO; ; VISUALIZATION
BIG-DATA; ; HORIZON REPORT; PREDICTIVE ANALYTICS
LEARNER; STUDENT-RETENTION; ; DATA-MINING; VLE
LEARNING BEHAVIOR; OUT-OF-SCHOOL; ; COMPUTER USE; LEARNING EXPERIENCE; PERFORMANCE
ANDRAGOGY; ONLINE LEARNING; ; BUSINESS SCHOOL; SRL; E-BOOKS PLATFORM
; ONLINE ; DESIGN SCIENCE RESEARCH; DESIGN; SMALL DATA
COMPETENCE ASSESSMENT; KNOWLEDGE AND LEARNING TECHNOLOGIES; ; MOBILE LEARNING
; DIGITAL LEARNING; COMPUTER SCIENCE
; UNSUPERVISED LEARNING; SUPERVISED LEARNING; HIGHER ED
; SRL; LEARNING BEHAVIOR; UBIQUITOUS LEARNING
MULTI-TOUCH; TANGIBLES; COLLABORATION; LEARNING GAMES;
; DATA MINING; TIME MANAGEMENT STRATEGY; ADULT
ONLINE LEARNING; GUIDANCE; TEACHER PRESENCE;
MOOC; ; MOTIVATION
; DATA MINING; DATA PRE-PROCESSING; LMS (LMS MOODLE; HIGHER ED
TEST-BASED EXERCISES; VISUAL ; QUALITY EVALUATION OF TEST-BASED EXERCISES
COMPONENT; MINING SOFTWARE REPOSITORIES; SOFTWARE ANALYTICS; E-LEARNING; PLAGIARISM; AUTOMATIC ASSESSMENT
SIGNIFICANT LEARNING; ; PHYSICS TEACHING; D-LEARNING
; DESIGN FICTION; AUDIENCE EFFECTS
ANALYTICS; E-ASSESSMENT; ITEM RESPONSE THEORY; CLASSICAL TEST THEORY; LEARNING AND TECHNOLOGY; MULTIPLE-CHOICE QUESTIONS
; INSTRUCTION DESIGN; VISUALIZATION
LEARNER PERFORMANCE; ; AWARENESS TOOLS; REMOTE LABORATORY; COMPUTER
; DASHBOARDS; PERFORMANCE FEEDBACK; HIGHER ED; SOCIAL COMPARISON; MOTIVATION
; CURRICULAR ANALYTICS; PROCESS MINING; CURRICULAR TRAJECTORIES; HIGHER ED
COMPLETION; ENGAGEMENT; ; MOOC; MOTIVATION; PERSISTENCE
DIGITAL INTELLIGENCE; MIND R2D2; EMOTIONAL FILTERING
; CALIPER; COMPETENCY ASSESSMENT; DATA INTEROPERABILITY; LEARNING EVENTS
SCHOOL ; STEM ; INQUIRY-BASED LEARNING; PROBLEM SOLVING COMPETENCE; PISA 2012 PROBLEM SOLVING FRAMEWORK; AUTHORING TOOL; DELIVERY TOOL; REFLECTIVE LESSON PLANNING; INQUIRY
COOPERATIVE/COLLABORATION; DATA SCIENCE APPLICATIONS IN ; DISTANCE ED AND ONLINE LEARNING; INFORMAL LEARNING
BIG DATA; ; DATA MINING; CO-WORD ANALYSIS; SNA;
LMS; MOODLE; ELECTRONIC JOURNAL FILE; MOODLE PLUGIN; STUDENT SUCCESS; STUDENT BEHAVIOR
EDUCATIONAL ROBOTICS; ; COMPUTATIONAL THINKING; PATH PLANNING
DESIGN ; ITERATIVE DESIGN; DESIGN IDEATION; CREATIVITY; DESIGN ASSESSMENT;  DASHBOARD
ON-LINE; TUTORIAL; WEB ANALYTICS;
; ANALYTICAL MECHANISMS; FEEDBACK MODEL
; BIG DATA; BIBLIOGRAPHIES; DATA MINING; DATA ANALYSIS; COMPUTER ARCHITECTURE; SOCIAL NETWORK SERVICES; BIG DATA; LEARNING TECHNOLOGIES; EDUCATIONAL DATA;
; LEARNING PROCESS; DATA MINING
LEARNING METRICS; DATA STORAGE AND SHARING; DATA-INFORMED LEARNING THEORIES; MODELING; DATA-INFORMED EFFORTS; SCALABILITY
; GRADE PREDICTION; GRAPH MINING
EXPERIENCE API; ONTOLOGIES; ; CONFORMANCE TESTING
PROBLEM-BASED LEARNING; SOFTWARE ENGINEERING TEACHING; AGILE METHODS; JIRA;
; WRITING; ADULT LEARNERS; IMMIGRANT
EDUCATIONAL MAPPING; CURRICULUM MAPPING; ; CONCEPT MAPPING; CURRICULUM DESIGN
; EDUCATIONAL GAMES; LEARNER'S PERSONALITY; LEARNER MODEL
EMERGING TECHNOLOGIES; LITERATURE REVIEW; DEEP LEARNING; COLLABORATION; ADAPTATIVE LEARNING; ; E-LEARNING
CLUSTERING; DATA MINING;
INDIVIDUAL DIFFERENCES; REGULATION STRATEGIES; BLENDED LEARNING; CLUSTER ANALYSIS; LEARNING DISPOSITIONS
DIGITISATION; EDUCATIONAL MEDIA; CLOUD; DATA SUBJECT;
BUSINESS INTELLIGENCE; ; MONITORING IN VIRTUAL ENVIRONMENTS; DISTANCE ED MANAGEMENT
; DIGITAL TEXTBOOK
CLASSROOM SITUATIONS; ; CONVOLUTIONAL NEURAL NETWORKS
COLLABORATIVE WORK; TRANSFORMATIVE DISCOURSE; SEQUENTIAL ANALYSIS; ; DATA MINING
LEARNING PREFERENCES; ; E-LEARNING; LEARNING ENVIRONMENTS
DATAFICATION; ; DATA; PLATFORMS
COGNITIVE SKILLS; DATA MINING; HIGHER ED; GENERALIZATION; ; PERFORMANCE CLASSIFICATION
PATTERN LANGUAGE; LEARNING DESIGN; ; LEARNING DESIGN TOOLS; DESIGN COMMUNITY
WEB-BASED LEARNING; PEDAGOGICAL FRAMEWORKS; ; LANGUAGE ANALYSIS; MOOC; DISCUSSION FORUMS
; SCALABLE; HIGHER ED; LEARNING SKILLS
EYE-TRACKING; ; DASHBOARD; SMART LEARNING
MACHINE LEARNING; ; STUDENT RETENTION
DATA SYNCHRONIZATION; EPUB; ; OFFLINE ACCESS; ONLINE ACCESS; TEXTBOOK ANALYTICS; WEB-BASED EPUB READER
SMART SCHOOL; MOBILE LEARNING; ; ARTIFICIAL INTELLIGENCE
COMPUTERS IN ; COLLABORATION; GAMIFICATION; INTELLIGENT TUTORS;
FUTURE-ORIENTED LEARNING; ; PROFESSIONAL LEARNING; TEACHING EXCELLENCE FRAMEWORK (TEF)
DATA MINING; INTELLIGENT TUTORING SYSTEMS; STUDENT MODELING; K-12; EQUATION SOLVING; KNOWLEDGE COMPONENTS
AWARENESS; COMPLIANCE; CYBER; DATA ANALYTICS; ; LMS; RISK
; ACTIVITY THEORY; LEARNING ACTIVITY; DATA MODEL; STREAM DATA
ANNOTATION SOFTWARE; COLLABORATION; CONTENT ANALYSIS; ; RECOMMENDER SYSTEMS; SNA;
BEHAVIORAL PATTERN; CLOUD CLASSROOM; ; MOOC; SEQUENTIAL ANALYSIS
MOOC; ; MOTIVATION
DATA MINING; ; RULES; CLUSTERING; AT-RISK STUDENTS
MULTIMODAL ; SKIN CONDUCTANCE; TEAM COLLABORATION; IDEA CREATION
TEACHING AS DESIGN; ANALYTICS; DESIGN COGNITION; TEACHER IDENTITY; ETHICS; INSTITUTIONAL CULTURE; PROFESSIONAL LEARNING; TEAM TEACHING
DATA ANALYSIS; DATA INTEGRATION SYSTEM; E-ANALYTICS; E-LEARNING; ; STUDENTS' PROGRESS
POCKET DATA ANALYTICS; ONLINE LEARNING; ; PRACTICAL APPLICATION; STUDENT ENGAGEMENT; PERFORMANCE
STUDENT SUCCESS; SYNCHRONOUS;
; VISUALIZATION; SENSEMAKING; PARTICIPATORY
; VIRTUAL WORLDS; SECOND LIFE; FRAMEWORK FOR ANALYTICS AND LEARNING SUPPORT; LEARNING EVIDENCES; MONITORING
E-ASSESSMENT SYSTEMS; AUTHENTICATION; AUTHORSHIP; DECISION-MAKING; ; KEY PERFORMANCE INDICATOR; DASHBOARDS; AUDIT DATA
DATA MINING; ; E-LEARNING; TIME SERIES; PREDICTION; FAILURE DETECTION
CURRICULUM DEVELOPMENT; DESIGN FOR ALL; ; MOBILE LEARNING; SRL; TIME MANAGEMENT
LITERATURE REVIEW; DATA MINING; TIME MANAGEMENT; ; LMS
; LEARNING DESIGN; MOOC
STUDENT DROPOUT RISK; ; MOODLE
VOCATIONAL  AND TRAINING; LMS; APPRENTICESHIP
; LEARNING BEHAVIOR PATTERN; LEARNING ANALYSIS FRAMEWORK; RESULT CONFIRMATION
PROGRAM CONSTRUCTION; ; PROGRAMMING PATTERNS; PROGRAMMING SKILLS
; CHANGE DETECTION; CLICKSTREAM; ONLINE PROCESSING
LEARNING STRATEGY; ; DATA ANALYTICS
SENSOR SUPPORTED EDUCTION; SENSOR PEN; EYE TRACKER
; BIG DATA; CURRICULUM DEVELOPMENT; ACADEMICS; UNIVERSITIES; BUSINESS ANALYTICS; SKILLS; CAREER
LEARNING ANALYTIC TOOLS; VISUALIZATION; COI; COLLABORATION; PERSONALIZATION; COGNITIVE SKILLS
SMART ANALYTICS; IN-SITU ANALYTICS; SMART LEARNING AND ASSESSMENT ENVIRONMENTS; CLOSED FEEDBACK; FORMATIVE ASSESSMENT; EDUCATIONAL VISUALIZATION
FAILURE; PUBLICATION BIAS; POSITIVE RESULTS; NEGATIVE RESULTS
; INFORMAL LEARNING; ENGAGEMENT; LOG ANALYSIS
MULTIMODAL ; POSTURE; GAZE; FILLED-PAUSES
; STUDENT ENGAGEMENT; ONLINE LEARNING
; ARTIFICIAL NEURAL NETWORKS; MULTIPLE REGRESSION ANALYSIS; STUDENT PERFORMANCES; PRIOR AND PREREQUISITE COURSES; CURRICULUM DEVELOPMENT
; MACHINE LEARNING; DATA MINING; DATA ANALYSIS; EDUCATIONAL BIG DATA
DIGITAL FOOTPRINTS; DIGITAL FOOTPRINTS MANAGEMENT; ; SNA; DATA MINING; EDUCATIONAL BIG DATA
ONLINE ; STUDENT SUPPORT; UNBUNDLING; PUBLIC-PRIVATE PARTNERSHIPS; ; STUDENT RETENTION
FAULT TOLERANCE; DISTRIBUTED DATA PROCESSING; ITERATIVE COMPUTATION; GRAPH PROCESSING; MACHINE
WEBWORK; ONLINE HOMEWORK;
DEEP LEARNING; MACHINE LEARNING; PERFORMANCE PREDICTION; EDUCATIONAL MINING DATASET
EDUCATIONAL GOALS; EDUCATIONAL PROBLEMS; EDUCATIONAL BIG DATA; DATA MINING;  META-ANALYSIS
SERIOUS GAMES; EXPERIMENTS; VALIDATION; ; GAME-BASED LEARNING
INFORMATION RETRIEVAL; ANALYTICS; ; NATURAL LANGUAGE PROCESSING; E-LEARNING; LEARNING OUTCOMES DISCOVERY
COGNITIVE LOAD; ELEMENT INTERACTIVITY; COGNITIVE LOAD EFFECTS; E-
SNA;; ERGM; MOOC; ACADEMIC ACHIEVEMENT
LMS; SRL; SELF-REPORTS; TRACE DATA
; CLASSIFICATION AND REGRESSION ALGORITHMS; BLENDED LEARNING MODELS
DATA MINING; ; LMS; E-LEARNING; PREDICTION
ADULT LEARNERS; BLENDED LEARNING; ; DATA MINING
; LEARNING RECORD STORE; PERSONAL LEARNING ENVIRONMENTS
; BIG DATA ANALYSIS; ITEM RESPONSE THEORY; ITEM POOL; ADAPTIVE LEARNING; EVALUATION
SOCIAL ; CONSTRUCTIVISM; ; LEARNING BEHAVIOR; DATA MINING; PROCESS MINING
LONGITUDINAL ENGAGEMENT; TRAJECTORIES OF ENGAGEMENT; ; SEQUENCE MINING; SURVIVAL ANALYSIS
BIG DATA; ; DELEUZE; LEARNING; PERSONALISATION
ACTIVE LEARNING; HIGHER ED;
PERSONALIZATION; ADAPTATION; LEARNER MODELING; INTEREST MINING;
GEPHI; SOCIAL ; NETWORK VISUALIZATION; ALGORITHM; LAYOUT; CLUSTERING
; CLASSIFICATION; DATA INTEGRATION
COLLABORATION; MULTIMODAL ; PHYSICAL SPACES
MULTIMODAL ; INTERPRETABILITY; COLLABORATION; CSCW
MACHINE LEARNING; DEEP LEARNING; DATA MINING; ; CLASSIFICATION; PREDICTIVE ANALYTICS
LEARNING INTERACTION; VIRTUAL LEARNING ENVIRONMENT; ; PEN-ANDPAPER INTERFACE; LECTURE RECORDING
LEARNING TECHNOLOGIES; VISUALIZATION; INSIGHTS;  DASHBOARDS
BIG DATA; EFFICIENCY ANALYSIS; ; PERFORMANCE ANALYSIS; PUBLIC SECTOR PERFORMANCE
; MULTIMODAL ; INSTRUCTOR ANALYTICS; INSTRUCTOR MONITORING; CRITICALLY REFLECTIVE TEACHING
ACADEMIC ANALYTICS; BIG DATA; CASE STUDY; EDUCATIONAL ANALYTICS; EDUCATIONAL INSTITUTION; KNOWLEDGE ANALYTICS; KNOWLEDGE MANAGEMENT;
SERIOUS GAMES; E-LEARNING STANDARDS; ; LMS
; MOBILE LEARNING; SEMANTIC WEB; LINKED OPEN DATA; EDUCATIONAL DECISION MAKING
(LA ASSESSMENT AND EVALUATION STRATEGIES; VIRTUAL/REMOTE LABORATORIES; COLLABORATIVE FORUMS; DISTANCE ED
HIGHER ED; ; LMS
; COLLABORATION (COLLABORATION LMS (LMS STUDENT ROLES; STUDENT ASSESSMENT; ETHICS
MOOC; SERIOUS GAMES; E-LEARNING;
MOBILE EYE-TRACKING; ; CLASSROOM SUPERVISION; TEACHER INFORMATION TAKING; CLASSROOM OBSERVATION SYSTEM; VISUALIZATION TECHNIQUES
STEM; ; ENGINEERING ED; EXPERIMENTAL LEARNING
AFFECT DYNAMICS; AFFECT;
ALTERNATING OPTIMIZATION; CANDECOMP/PARAFAC (CP) DECOMPOSITION; COLLABORATIVE FILTERING; COUPLED MATRIX FACTORIZATION; MATRIX/TENSOR RANK; PREDICTING PERFORMANCE; SINGULAR VALUE DECOMPOSITION (SVD TENSOR FACTORIZATION
TECHNICAL COMMUNICATION SKILLS; INSTRUCTIONAL DESIGN; GAME-BASED LEARNING; INFOGRAPHICS;
TEAMWORK; COMPETENCES; ; WHITE-BOX TESTING
DATA INTEGRATION; CONCEPT MAPPING; RETENTION; STEM
; VISUALIZATION; STUDENT PROGRESSION; LEARNING GAIN
COOPERATIVE/COLLABORATION; EVALUATION OF CAL SYSTEMS; INTERACTIVE LEARNING ENVIRONMENTS; SECONDARY ; TEACHING/LEARNING STRATEGIES
; MULTIVARIATE MODELLING; ENGAGEMENT; PARTIAL LEAST SQUARES PATH MODELLING
; STATISTICAL ANALYSIS; QUIZ; STATISTIC REPORT; MOODIE; E-ASSESSMENT
FLOW; ; PHYSIOLOGICAL COMPUTING; REMOTE LEARNING
MM ARCHITECTURE; DATA MODEL; MULTIMODAL;
GERMAN SPELLING ACQUISITION; TECHNOLOGY ENHANCED LEARNING; ; EDUCATIONAL MEDIA
; XAPI; DATA STANDARDIZATION; LEARNING RECORD STORE; DATA SILOS
DISTANCE ED; EDUCATIONAL TRIAGE; ; OPEN DISTANCE LEARNING
SERIOUS GAME DEVELOPMENT; AUTHORING TOOL; NARRATIVE GAMES; ; LOCATION-BASED GAMES
EFFORT; TEMPORAL ; PERFORMANCE; COMPUTER-BASED TESTING
EDUCATIONAL ASSESSMENT; ETHICS; FAIRNESS; LOG FILE; ; PRIVACY; PROCESS DATA; SYSTEMATIC REVIEW; VALIDITY
BIG DATA; DATA MINING; HIGHER ED; ; PRIVACY
GOOGLE ANALYTICS; ; ONLINE LEARNING; VISUALIZATION; EDUCATIONAL TECHNOLOGY
; ANALYTICS; EVIDENCE; LEARNING FROM FAILURE
COLLABORATION; ASSIGNED LEADERSHIP; PARTICIPATION; LEARNING EXPERIENCE;
COLLABORATION; PROBLEM SOLVING; PRACTICE-BASED LEARNING; ANALYSIS FRAMEWORK
TUTORING; ; PERFORMANCE; VIRTUAL LEARNING ENVIRONMENT
; COUNTERFACTUAL EXPLANATIONS; INTELLIGENT RECOMMENDATIONS; SRL; ARTIFICIAL INTELLIGENCE
ENGLISH ; DICTIONARY; E-BOOK;
; ANALYTICS; EVIDENCE; LEARNING FROM FAILURE
SUCCESS/FAILURE PREDICTION; ITEM RESPONSE THEORY; NEAREST NEIGHBOR; SIMILARITY; ONLINE TESTING;
DYSLEXIA; UNIVERSITY STUDENTS; READING DIFFICULTIES; OPEN LEARNER MODELING;  SOLUTIONS
FEEDBACK; ; CONTENT ANALYSIS; ONLINE LEARNING
E-ASSESSMENT; GRADUATE PROFILES; ; ALTERNATIVE ASSESSMENT
VISUALIZATION; DISTANCE LEARNING; ; VISUALIZATION
; ACADEMIC ANALYTICS; ALGOCRACY; HIGHER ED
SNA;; SOCIAL ; COMMUNITY OF PRACTICE
INNOVATION-BASED LEARNING; ; ENGINEERING; PERSONALIZED LEARNING
CONFUSION; CONFUSION RESOLUTION; METACOGNITIVE STRATEGY;
BIG DATA; LEARNING ASSESSMENT; ; DESIGN FRAMEWORK; DATA CUBE
; GOOGLE ANALYTICS; TEACHING INNOVATION; FLIPPED CLASSROOM
DESIGN; DASHBOARDS; ; STUDENT AGENCY
FEEDBACK; EDUCATIONAL TECHNOLOGY; ; DATA MINING
UNIVERSITY TEACHING; LEARNING; INNOVATION; COLLABORATION; SOCIAL NETWORKING; E-PORTFOLIO; PERSONAL LEARNING ENVIRONMENTS;
EDUCATIONAL MEDIA; GERMAN SPELLING ACQUISITION; ; TECHNOLOGY ENHANCED LANGUAGE LEARNING
SERIOUS GAME; AUTHORING SYSTEM; NARRATIVE GAMES;
SKILL RELATIONSHIP; NEURAL NETWORK; ; ARTIFICIAL INTELLIGENCE
ACADEMIC WRITING; SRL; ; SNA;; TEMPORAL NETWORKS; PROCESS MINING; SEQUENCE MINING; EPISTEMIC NETWORK ANALYSIS
DATA MINING; ; SYSTEMATIC REVIEW; PREDICTION OF PERFORMANCE; DECISION SUPPORT; ARTIFICIAL INTELLIGENCE
CLUSTERING; ; DATA MINING; FEATURE SELECTION; DIMENSIONALITY REDUCTION
; BIG DATA; DATA WRANGLERS; QUALITATIVE RESEARCH
; DATA ANALYTICS; INSTRUCTIONAL DESIGN; ; ONLINE LEARNING
; DATA VISUALISATION; SERIOUS GAMES
; COMPUTER SCIENCE; DATA ANALYSIS; CONNECTIVISM; PERSONAL LEARNING ENVIRONMENTS; LEARNING COMMUNITIES; ADAPTIVE LEARNING OBJECTS
BIG DATA; ; EDUCATIONAL POLICYMAKING; EDUCATIONAL POLICY IMPLEMENTATION; ETHICS; ; PRIVACY
STUDENT BEHAVIOR ANALYSIS; TOPIC MODELING; AUDIO ANALYSIS; SEQUENTIAL MINING
HEALTHCARE; IOT; AI; DEEP LEARNING
; HIGHER ED; RETENTION; COMPUTING; INFORMATION TECHNOLOGY; LMS
ASSESSMENT; BADGES; ; LEARNING BY DOING; MOOC; REAL-WORLD PROJECTS
OPEN LEARNER MODELS; ; LEARNING VISUALISATIONS; JIM GREER'S INFLUENCE
FORMATIVE ASSESSMENT; COMPUTER ASSISTED ASSESSMENT; DISPOSITIONAL ; BLENDED LEARNING; E-TUTORIALS; STUDENT PROFILES
COURSE RECOMMENDATION; ; LEARNING OUTCOMES; COMPETENCY MATRIX
MOBILE LEARNING; CONTEXTUAL LEARNING; SRL; ASSISTANCE SYSTEMS;
MULTIMODAL ; DOMAIN EXPERTISE; PREDICTION; MATH DATA CORPUS; DIGITAL PEN & WRITING; COLLABORATIVE PROBLEM SOLVING
MULTIMODAL ; REVIEWING BEHAVIOUR; PROGRAMMING LEARNING; FORMAL ASSESSMENT
MOODIE; OPEN EDX; OUTCOME-BASED LEARNING; DASHBOARD
E-ASSESSMENT; ; HIGHER ED; STEM
KNOWLEDGE MODELLING; CONTEXT METADATA; KNOWLEDGE MANAGEMENT;
CAUSAL INFERENCE; ; AVERAGE TREATMENT EFFECT; MATCHING
COMPUTER-BASED ASSESSMENT; FORMATIVE FEEDBACK; ; EDUCATIONAL RECOMMENDER SYSTEM
PROBLEM BASED LEARNING; ; DATA-DRIVEN ; TRANSVERSAL COGNITIVE SKILLS
; ENGAGEMENT; ; MOBILE DEVELOPMENT; DEVELOPING COUNTRIES
; MOOC; MOTIVATION; PARTICIPATION; PERFORMANCE; PERSISTENCE
; LEARNING OUTCOMES PREDICTION; FEATURE ENGINEERING; LEARNING PATTERN
BADGES; ; KHAN ACADEMY; MODELLING BEHAVIOR
OPEN EDUCATIONAL RESOURCES; ONLINE EXPERIMENTATION; INTERACTIVE LEARNING RESOURCES; NETWORK ENGINEERING;
; LEARNING DASHBOARDS; COLLABORATION; REFLECTION; AWARENESS; VISUALIZATION; OPEN BADGES
SCIENCE EPISTEMOLOGY; AUTHENTIC SCIENCE INQUIRY; SCIENCE CLASSROOM INQUIRY SIMULATIONS; TAALES; SCIENCE PRACTICES; LEXICAL SOPHISTICATION; ASSESSMENT
; YOUTUBE VIDEOS; VIDEO-BASED INSTRUCTION; VIEWING PATTERNS; VIDEOS
REMOTE LABORATORIES; STUDENT FEEDBACK; STUDENT COLLABORATION; ; INTELLIGENT TUTORING SYSTEMS
; STUDENT INTERACTIONS; HIDDEN RELATIONSHIPS IDENTIFICATION; CLUSTER ANALYSIS
INSTRUCTIONAL SYSTEMS DESIGN; ONLINE SUPPORT SYSTEM; MICRO LEARNING; VIRTUAL REALITY; SIMULATION;
ASSESSING HIGHER ORDER SKILLS; ; REMOTE EXPERIMENTS; WEB-BASED DESIGN TOOLS
PERSONAL LEARNING ENVIRONMENT; ; PRE-COMMERCIAL PROCUREMENT; STEM ; INNOVATION
COMMUNITIES OF INQUIRY; PERSONALIZATION; ; METACOGNITION; CRITICAL THINKING; MONITORING OF COGNITION
LEARNING STRATEGY; ; PERSONAL LEARNING ENVIRONMENT; SRL; EDUCATIONAL TECHNOLOGY
ONLINE; COURSE; FRENCH; VISUALIZATION; STATISTICS; ; VIDEO
; GPA; GENDER DISPARITY; WOMEN IN COMPUTING
COMPUTATIONAL THINKING; DATA MINING;
PERSISTENCE; ; STUDENTS' BEHAVIORS; PREDICTION
ASYNCHRONOUS ONLINE DISCUSSION; SNA;; LMS;
SMALL PRIVATE ONLINE COURSES; SPOC; E-LEARNING; ; PROFESSIONAL DEVELOPMENT; BLENDED LEARNING
; PEDAGOGY; AUTHENTIC LEARNING; ABSTRACTION-ORIENTED PEDAGOGY; REALITY-BASED PEDAGOGY
ASSESSING HIGHER ORDER SKILLS; ; REMOTE EXPERIMENTS; WEB-BASED DESIGN TOOLS
DEPTH SENSORS; KINECT; MULTIMODAL
; FEEDBACK; PREDICTIVE ANALYTICS; INSTRUCTIONAL DESIGN; STUDENT SUPPORT
WEB-BASED LEARNING ENVIRONMENT; ; STUDENT ENGAGEMENT; VISUALIZATION; INDICATORS; QUALITATIVE CLUES
BUSINESS ANALYTICS; FOCUSED IMMERSION; CONTEXT AUTHENTICITY; SATISFACTION; BEHAVIOR
; VISUALIZATION; SERIOUS GAMES; PROBLEM SOLVING; MIDDLE SCHOOL SCIENCE; FANTASY; GAME ENGAGEMENT
INSTANT MESSAGING; ; STUDENTS INTERACTION; TELEGRAM; TEAMWORK
; PRIMARY AND SECONDARY ; ROBOTIC SENSORS; EDUCATIONAL ROBOTICS; SYSTEMATIC REVIEW; STE(A)M; PRISMA METHODOLOGY
AT RISK STUDENT; ACADEMIC FAILURE; TEXT ANALYTICS; HIGHER ED INSTITUTION; UNSTRUCTURED DATA; USER-GENERATED CONTENT
GOAL SYSTEM; ; SELL-DIRECTION SKILLS; EVIDENCE-BASED PRACTICE
PRUNUS DULCIS; YIELD GAP; ARTIFICIAL INTELLIGENCE; BIG DATA; LIGHT INTERCEPTIOON; NUTRIENT MANAGEMENT
COGNITIVE AWARENESS; REFLECTION SUPPORT; ; INQUIRY-BASED LEARNING; ONLINE EXPERIMENTATION
MUSIC FOR LEARNING; MULTIMODAL DATA ANALYSIS; MENTAL WORKLOAD; EMOTION; NEURAL RESPONSES; EYE-TRACKING; PERIPHERAL PHYSIOLOGICAL SIGNALS
LEARNING STRATEGY; RECOMMENDATION; STUDENT RETENTION; ; RELEVANCE; EFFORT
MULTIMODAL ; EMBODIED COGNITION; MATHEMATICAL LEARNING; DYNAMIC MODELS
CMC; COLLABORATION; CONTENT ANALYSIS; ; MOOC; PEDAGOGICAL FRAMEWORKS
INTRODUCTORY PROGRAMMING; ; MACHINE LEARNING; DASHBOARDS; PEER TUTORS
NATURAL CONVERSATIONAL INTERACTION; MIXED-REALITY; MULTI-MODAL DIALOGUE SYSTEMS; IMMERSIVE; DEBATE SKILLS; ; REFLECTION
STUDENT-FACING ; ; TECHNOLOGY ACCEPTANCE MODEL; TECHNOLOGY READINESS; OPTIMISM; INNOVATIVENESS; INSECURITY; DISCOMFORT; PERCEIVED USEFULNESS; PERCEIVED EASE OF USE; STUDENTS; BEHAVIORAL INTENTIONS
PERFORMANCE; ITEM ANALYSIS; GRADE PREDICTION; ; KNOWLEDGE DISCOVERY
E-BOOK LOGS; ; ACADEMIC; PERFORMANCE; PREDICTION
MOOC; ; DISCUSSION FORUMS; CLASSIFICATION OF POSTS
DATA FEATURES; ONLINE ENGAGEMENT; RFM MODEL;
DATA INTENSIVE RESEARCH; RESEARCHER-PRACTITIONER PARTNERSHIP;
SPATIAL DATA; HIGHER ED; ; STUDENT CHARACTERIZATION
CO-LOCATED COLLABORATION; MULTIMODAL ; DIMENSIONALITY REDUCTION METHOD; COLLABORATION
; MOOC; SOCIAL ENGAGEMENT; LEARNER BEHAVIOURS; SNA;
CALIPER; E-LEARNING INTEROPERABILITY STANDARDS; E-LEARNING PLATFORM; INTEROPERABILITY; ; LEARNER MOTIVATION; LTI
AWARENESS; BLENDED LEARNING; DATA MINING; ; MONITORING; REFLECTION
SMALL DATA; ; TEACHER EVALUATION; LMS; LEARNING TOOLS
STUDENT BODY GESTURE RECOGNITION; FISHER BROAD LEARNING SYSTEM;
EPISTEMIC NETWORK ANALYSIS; PEDAGOGICAL ; FORMATIVE AND SUMMATIVE ASSESSMENT; STUDENT ASSIGNMENT
SERIOUS GAME; ; SERIOUS GAME ANALYTICS; LEARNER MODEL
MOBILE LEARNING; UBIQUITOUS LEARNING; LEARNING DESIGN; ; SYSTEMATIC LITERATURE REVIEW
GAMES; SCIENCE LEARNING; GAMEPLAY PATTERNS; GAME
PRIMARY ; ; ADAPTIVE LEARNING TECHNOLOGIES; SRL
BEACON; COLLABORATION; GEOLOCATION DEVICE; MULTIMODAL
HUMAN LEARNING AND INTELLIGENCE; ARTIFICIAL INTELLIGENCE; ; MEASUREMENTS; NEUROSCIENCE; SMART
; GAMIFICATION; ONLINE INTERACTIVE PATTERN; SOCIAL NETWORK; PEER-FEEDBACK PERFORMANCE
; CLICKSTREAM; COURSE MATERIAL; QUIZ SCORE; HEAT MAP
INTERACTIVE LEARNING; ONLINE LEARNING; ASSOCIATION RULES; FREQUENT ITEM SET; DECISION RECOMMENDATION;
KNOWLEDGE CREATION; LEARNING COMMUNITIES; ; ENGINEERING ED
DIALOGIC FEEDBACK; PEER FEEDBACK; PEER LEARNING;
ASSESSMENT ANALYTICS; ONTOLOGY; RULES; SEMANTIC WEB TECHNOLOGIES
VISUALIZATION; VISUALIZATION; ; GRAPH PLOTTING; SNA ANALYSIS; SOCIAL LEARNING ENVIRONMENTS
CLICKSTREAM DATA ANALYSIS; ; MOOC; PERFORMANCE PREDICTION
DISTANCE ED; ; MULTI-AGENT SYSTEM; TUTORING; VIRTUAL LEARNING ENVIRONMENT
SUPERVISED LEARNING; LMS; MOODLE; ; DATA MINING; MACHINE LEARNING; NEURAL NETWORKS
FEEDBACK; LEARNING STRATEGIES; ONLINE LEARNING; SRL; SOCIAL
STUDENT RETENTION; PREDICTIVE ANALYTICS; SELF-LEARNING; IMBALANCED DATA;
SNA;; COLLABORATION; ; SNA; MEDICAL ; COLLABORATION
GAME-BASED LEARNING ENVIRONMENT; ; NATIONAL STANDARDIZED TESTS; MATHEMATICS ; ELEMENTARY SCHOOL
; LSTM; ASSESSMENT READINESS PREDICTION; SEQUENTIAL PATTERN MINING; MOOC
FEEDBACK; ; HIGHER ED; FEEDBACK GAP; DATA-DRIVEN APPROACHES
ENHANCE STUDENT ENGAGEMENT; IMPROVE STUDENT EXPERIENCE; RETENTION AND ATTRITION
HIGHER ED; ENGAGEMENT; CONCEPTUAL FRAMEWORK; ONLINE LEARNING; COURSE
MOBILE; SERIOUS GAMES; ; DATA MINING; KNOWLEDGE INFERENCE
ADAPTIVE ASSESSMENT; EFFORT CLASSIFICATION; MULTIMODAL ; HIDDEN MARKOV MODELS
BOTTLENECK COURSE; STUDENT SUCCESS; COGNITIVE FACTORS; ; PERSONALITY TRAITS; PREDICTION
HACKATHON; VISUALIZATION; INTEROPERABILITY; ACTIONABLE INSIGHTS; CONTEXTUAL APPROPRIACY; OPEN
REFLECTIVE WRITING ANALYTICS; FORMATIVE FEEDBACK; REFLECTIVE WRITING THEORY;
IOT SECURITY; SECURITY ANALYTICS; SECURITY DATA MODELLING; AI; DEEP LEARNING; SMART OBJECTS
E-LEARNING; LEARNING TOOLS; PERSONALIZED LEARNING; ; PERSONALITY TRAITS; BIG FIVE FACTOR MODEL
; OPERATIONAL DATA; MACHINE LEARNING; BIG DATA ANALYSIS; KNOWLEDGE MANAGEMENT
PERFORMANCE; ACCOUNTANTS; EXPLORATORY DATA ANALYSIS; UNIVERSITY; NIGERIA
E-LEARNING; MOOC; EVALUATION MODEL; ANALYTICAL TOOLS; ; TRACES; EVALUATION; EDUCATIONAL DATA; EVALUATION PROCESS; TRACES PROCESSING
; DISCOURSE ANALYSIS; TEMPORALITY; SNA;; IDEA MEASUREMENT
PREECLAMPSIA; COLLABORATION; ; ONTOLOGY
; DATA MINING; VISUALIZATION; DASHBOARDS; SYSTEMATIC REVIEW
ACM PROCEEDINGS; VIRTUAL COLLABORATION; ; TEACHER PRACTICES; TEACHER INTERVENTION; IMMERSIVE LEARNING ENVIRONMENTS
BLENDED LEARNING; ; SRL; INSTRUCTIONAL DESIGN; ADULT
PROGRAMMING; TEACHING; LEARNING; VIRTUAL ENVIRONMENT; AUTOMATED ASSESSMENT; GAMIFICATION; PLAGIARISM DETECTION;
ACADEMIC EVALUATION; DECISION SUPPORT SYSTEMS; KEY PERFORMANCE INDICATOR; NEURAL NETWORKS
BIG DATA; EDUCATIONAL BIG DATA; ; COMPARATIVE CASE STUDY; CHINESE ; NORWEGIAN
INTERACTION SOCIAL; SOCIAL  (SLA FACEBOOK; GROUP; DEGREE CENTRALITY; LEARNING COMMUNITIES; SAFE; AT-RISK
MOTIVATION; DROP-OUT; ; PROGRAMMING COURSE
FAIRNESS; MACHINE LEARNING; MOOC
BIG DATA; INDIVIDUAL ; ; OPPORTUNITIES AND CHALLENGES; COPING STRATEGIES
INTERACTIONS; ONLINE LEARNING; ; LEARNING OUTCOME
BIG DATA; BLENDED LEARNING; ; ; SMART
TEACHING; ; PEDAGOGY; HEALTH INFORMATICS
EYE-TRACKING; LEARNER-CENTRED ANALYSIS; MIRRORING TOOLS; BEHAVIOUR REGULATION; DEBUGGING
COMPUTATIONAL THINKING; GAME-BASED LEARNING; ; PERSISTENCE; STATE-OR-TRAIT
EXPRESSED EMOTION; LEARNER PARTICIPATION; ASYNCHRONOUS ONLINE DISCUSSION; LONGITUDINAL ANALYSIS;
; TEMPORALITY; COLLABORATION; ANALYTICS FOR ACTION; PRACTITIONER KNOWLEDGE
CONTAINER-BASED VIRTUAL LABORATORY (CVL  LA CYBERSECURITY; LEARNING ENVIRONMENTS; EVALUATION MODELS
SOCIAL MEDIA; WEB 2.0; ; DATA MINING FOR E-LEARNING
SENSORS; ; SMART SCHOOLHOUSE; SMART THINGS; INTERNET OF THINGS; STEM
DATA MINING; ; DATA ANALYSIS; VIRTUAL LEARNING ENVIRONMENT
SOCIAL ; SITUATED LEARNING; COLLABORATION; AUTHENTIC ASSESSMENT
OPEN LEARNER MODELS; TRACE DATA; SRL;
ACTION RESEARCH; MIXED METHODS RESEARCH; BUSINESS AND MANAGEMENT ; ; TRIANGULATION
GAMES FOR LEARNING; COLLABORATIVE TASK SOLVING; ; K12
SRL; PERSON-CENTERED ANALYSIS; MOOC; ; CULTURE
DATABASE ALIGNMENT; ; DIAGNOSTIC MODELS; LEARNING PATHWAYS; DATA STANDARDS
MOOC; VIDEO; INFORMATION COMPLEXITY; DWELLING TIME; ; STUDENT BEHAVIOR
; 2-MODE MULTILAYERED GRAPH; CO-AUTHORSHIP; CO-CITATION; SEMANTIC SIMILARITY
E-LEARNING; EPEDAGOGY; GOVERNMENT TRAINING; ; ONLINE TRAINING SYSTEMS; ADAPTIVE ONLINE TUTORING
; PREDICTIVE MODELING; STUDENT ENGAGEMENT; SRL; HIGHER ED
; LEARNING DESIGN; ASSESSMENT; SCALED COURSES; FEEDBACK; LEARNING AT SCALE
; STUDENT DASHBOARDS; FIRST-YEAR EXPERIENCE; FEEDBACK; LEARNING AND STUDY SKILLS
MOOC; AUTOMATED TEXT ANALYSIS; ; DISCUSSION FORUMS; LIWC; COGNITIVE PRESENCE
;  EDM; SEQUENCE MINING; STUDY PATTERN; TEMPORAL ANALYSIS; MOOC; MARKOV MODEL; CLUSTERING
PROGRAM ANALYTICS; MATRIX MODEL; PROGRAM PATHWAYS; LEARNING JOURNEY
EDUCATIONAL SYSTEMS; ; DATA STREAMING; PUBLISH SUBSCRIBE INFRASTRUCTURE; SERVICE-ORIENTED; REAL-TIME
; ANALYSIS PROCESSES OF LEARNING TRACES; ONTOLOGY; CONTEXT; REPRODUCIBILITY; REUSE; ADAPTABILITY; OPENNESS; CAPITALIZATION
PROCESS MINING; LEARNER BEHAVIOUR; ; SOFTWARE CONCEPTUAL DESIGN; FBS FRAMEWORK
CAD TEACHING; BLENDED LEARNING; ; PREDICTIVE MODEL; STUDENT MONITORING
DATA MINING; FEEDBACK; E-LEARNING; ; INFERRING SOCIAL NETWORK; VISUALIZATION; VISUALIZATION
VISUALIZATION; PROGRAMMING; AUTO GRADING; SEMANTIC ANALYTICS; INTELLIGENT AUTHORING; DASHBOARD; ORCHESTRATION TECHNOLOGY
DATA MINING; ; GRADING ANALYTICS; PREDICTIVE MODELING; DEEP NEURAL NETWORKS
MOOC; NAVIGATION; LEARNING STYLES;
QUALITY ASSURANCE; STUDENTS' INVOLVEMENT IN HIGHER ED; INFORMATION SYSTEM; KNOWLEDGE MANAGEMENT; ; HIGHER ED; LABOR MARKET
FLIPPED TEACHING; ; PEER LEARNING; JUST-IN-TIME TEACHING
COMPETENCY ASSESSMENT; ; DATA WORKFLOW; TEACHER DASHBOARD; KNOWLEDGE DISCOVERY
BLENDED LEARNING; FLIPPED CLASSROOM; JUST IN TIME TEACHING; FLIPPED LEARNING FORTE; FLIP IN COLOURS; GAMIFICATION
DATA MINING; FEEDBACK; E-LEARNING; ; INFERRING SOCIAL NETWORK; VISUALIZATION; VISUALIZATION
4.0; SMART BLENDED LEARNING; EMBEDDED SENSORS; WEARABLES; ; ARTIFICIAL INTELLIGENCE; COMMUNITIES OF PRACTICE
LEARNING ANALYTIC; CLASSIFIERS; INDIAN BUSINESS MANAGEMENT STUDENTS; FELDER-SILVERMAN'S LEARNING STYLE
EDUCATIONAL TECHNOLOGY; ; SRL; STANDARDIZATION
BIG DATA; E-LEARNING; SMART LEARNING; SMART SYSTEMS; SMART CITIES; ; INTERNET OF THINGS
LMS; LEARNING TOOL INTEROPERABILITY; EXPERIENCE API;
SOCIAL ; NATURAL LANGUAGE PROCESSING; ONLINE KNOWLEDGE BUILDING COMMUNITIES; SNA;; COHESION NETWORK ANALYSIS
ACADEMIC LIBRARY; PERSONALLY IDENTIFIABLE INFORMATION (PII INFORMED DECISION-MAKING; LIBRARY ASSESSMENT; PATRON PRIVACY; NON-PERSONALLY IDENTIFIABLE INFORMATION; STUDENT RETENTION; ; SWIPE-CARD DATA; BEST PRACTICES; DATA ANALYSIS; DATA HANDLING; DATA COLLECTION; INFORMED-DECISION MAKING; GATE COUNT
; STUDENT ENGAGEMENT; SELF-REPORTED STUDENT DATA; VIRTUAL LEARNING ENVIRONMENT; PROGRAMMING
EDUCATIONAL TECHNOLOGY; MULTI-MODAL INTERFACES; EMBODIED INTERACTION
TEACHING PRESENCE; ; BLENDED LEARNING; INTERACTION; COMMUNITY OF INQUIRY
ACADEMIC INTEGRITY; AUGMENTED REALITY; ETHICS; ; LEARNING TRAIL; MOBILE LEARNING
MULTIMORBIDITY; MACHINE LEARNING PREDICTION; PROGNOSTICATION; PATIENT COMPLEXITY; OLDER ADULTS; DELAYED DISCHARGE
SRL; STEM LEARNING; ; ENERGY3D; ENGINEERING DESIGN
INDIVIDUALIZED LEARNING; LEARNING PATH RECOMMENDATIONS; KNOWLEDGE BASE OF LEARNING UNITS; LEARNER CHARACTERISTICS; ; ARTIFICIAL INTELLIGENCE
; MOOC; FEEDBACK; SOCIAL COMPARISON; FRAMING; CULTURAL DIFFERENCES
COLLABORATION PROBLEM SOLVING; ; LEARNING MOTIVATION; LEARNING BEHAVIORS; SCIENCE
DISTANCE ED; DIGITAL LEARNING; QUALITY AND EFFECTIVENESS; DISRUPTIVE ; ; ADAPTIVE LEARNING; MOBILE LEARNING
INNOVATION; LEARNING DESIGN; ; MOOC; OPENNESS
LMS; LEARNER NEEDS; ; INTELLIGENT LMS
LEARNING STRATEGIES; STUDY TACTICS; SRL; ; FLIPPED CLASSROOM
PROCESS MINING; ; PREDICTIVE MODELING; DATA MINING; EDUCATIONAL PROCESS VISUALIZATION
SCAFFOLD; FADING; PROBLEM-BASED LEARNING; ILL-STRUCTURED PROBLEM SOLVING; ARGUMENTATION;
UNIVERSITIES; ACADEMIC LIBRARIES; EDUCATIONAL INNOVATIONS; INTERVIEWS; INFORMATION SYSTEMS; SERVICE EVALUATION; GREECE; SPAIN
MOOC; DATA ANALYSIS; EVALUATION; DISTANCE LEARNING; FLIPPING THE CLASSROOM; ; SPOCS
; CAREER READINESS; COMMUNITY OF PRACTICE; BIG DATA
; CLUSTERING ALGORITHMS; BIG DATA; LMS
STUDY APPROACHES; SEQUENCE ANALYSIS; READING LOGS; CLUSTERING; ASSOCIATION RULE MINING;
MODEL EVALUATION; MODEL SELECTION; FEATURE SELECTION; BAYESIAN; MOOC
HUMAN-COMPUTER INTERFACE; INTELLIGENT TUTORING SYSTEMS; ; SELF-REFLECTION; SCORE ESTIMATION; AWARENESS
; LEARNING DASHBOARDS; WEB-BASED INTERACTION; VISUALIZATION; READING INDICATORS; CONTENT REVISION
COLLABORATION; ; COLLABORATIVE PROGRAMMING; CLICKSTREAM DATA; BIG-DATA ANALYSIS
TEACHING ANALYTICS; ; TEACHING AND ; TOM; TEACHING OUTCOME MODEL
FEEDBACK; REFLECTION; PROGRAMMING LEARNING; COMPUTING ; CROSS LAK; ORCHESTRATION TECHNOLOGY; BLENDED INSTRUCTION CLASSES
; REAL-LIFE SCHOOL STUDY; INFORMATION BEHAVIOUR; POLARISATION; CONFIRMATORY SEARCH
; LEARNING BEHAVIORS; LEARNING PROCESSES; MASSIVE ONLINE OPEN COURSES (MOOC VIDEO-BASED LEARNING
DESIGN-BASED RESEARCH; EPISTEMIC NETWORK ANALYSIS; ONLINE DISCUSSION; SOCIAL ; SNA;
; ONLINE VIDEO; MULTIMEDIA LEARNING; SELF EXPLANATIONS; MIXED METHODOLOGIES; TECHNOLOGY ENHANCED LEARNING
; OPEN SOURCE; DATA MINING; VISUALIZATION; INSTRUCTIONAL ASSESSMENT; BENCHMARKING; INTERVENTION
STRUCTURAL EQUATION MODELING; CONFIRMATORY FACTOR ANALYSIS; ; MOTIVATION; FRAMEWORK; MOOC
VIDEO-BASED LEARNING; ; SMART ENVIRONMENTS; VISUALIZATION; INTERACTION DESIGN
EDUCATIONAL TECHNOLOGY; TECHNOLOGY ADOPTION; EARLY WARNING SYSTEMS; UNDERGRADUATE
EARLY WARNING SYSTEM; DISCIPLINARY FIELDS; TIME BASED ; UNDERGRADUATE
; ADAPTIVE AND INTELLIGENT TUTOR SYSTEM; COGNITIVE DIAGNOSIS MODEL; INTERLEAVING - SPACING EFFECT; EXPERIENCE API
; ; WRITING ANALYTICS; REFLECTION; NATURAL LANGUAGE PROCESSING; METADISCOURSE; RHETORIC
HUMAN-CENTRED DESIGN; EVIDENCE-BASED DECISION-MAKING
TOOLS; ; TASK ANALYSIS; ONLINE SERVICES; LEARNING SYSTEMS; LEARNING (ARTIFICIAL INTELLIGENCE MANUALS;  (LA LMS (LMS LEARNING TOOLS INTEROPERABILITY (LTI VISUALIZATION; WEB HARVESTING
EDUCATIONAL DATA MODELING; ; COMPUTATIONAL ANALYSIS; 'BIG' DATA; HUMAN-MACHINE PATTERNING
UNSUPERVISED LEARNING; CLUSTER ANALYSIS; K-PROTOTYPES ALGORITHM; OPEN  DATASETS; DISTANCE LEARNING
COGNITIVE LEARNING; ; DATA MINING; COGNITIVE SYSTEMS; COGNITIVE COMPUTING; PERSONALIZED LEARNING; DATA SCIENCE
ASSESSMENT; ASSESSMENT ENGINE; ; SERIOUS GAMES; GAMES-BASED LEARNING; FEEDBACK; ADAPTIVITY
GAME-BASED LEARNING; ; VIRTUAL REALITY; AGILE DEVELOPMENT; MIXED METHODS RESEARCH; UNIVERSAL DESIGN FOR LEARNING
ONLINE EXPERIMENTATION; NETWORK ENGINEERING; INTERACTIVE LEARNING RESOURCES; MOBILE LEARNING; OPEN EDUCATIONAL RESOURCES;
READING COMPETENCE; HEALTH LITERACY; DIFFERENTIATION; DIVERSITY; ADAPTIVE E-LEARNING SYSTEM; CLUSTERING;
LEARNER MODELING; ; VISUALIZATION; PEDAGOGICAL DASHBOARD; MEDICAL PROBLEM SOLVING
EDUCATIONAL RESOURCES; LEARNING OBJECTS; REPOSITORY; EDUCATIONAL QUALITY; ; INTERACTION.
DATA MINING; ; CLASSIFICATION; CLUSTERING; PREDICTION PERFORMANCE; DECISION TREE; DATA MINING
PENCIL DRAWING LEARNING SYSTEM; GAN; ART ; PENCIL DRAWING BIG DATA; LEARNING ANALYTIC
WRITTEN MULTIPLICATION; FEEDBACK; ; DEGREE OF COMPETENCE; ALGORITHM; SCHOOL CHILDREN
; PROCESS MINING; FIRST ORDER MARKOV MODELS; TEMPORAL DYNAMICS; SRL
; INITIAL HABITUATION IMPORTANCE; ONLINE TESTING; LEARNING CHECK TESTING; CORRECT ANSWER RATE
DATA MINING; CLASSIFICATION TREE; ; OPEN AND DISTANCE LEARNING; DROPOUT PREDICTOR
FLIPPED LEARNING; ENGINEERING ED; ; LEARNING DESIGN; CHALLENGES
MOBILE LEARNING; KNOWLEDGE MANAGEMENT; SOCIAL LEARNING; ; USABILITY
OPEN DATA; DATA MANAGEMENT; DATA SHARING; PRIVACY; ; ; OPEN RESEARCH
DASHBOARD; ONLINE STUDENTS;  VISUALIZATION
GAME-BASED LEARNING; EDUCATIONAL GAME; SCIENCE INQUIRY; LEARNING BEHAVIORS
ONLINE LEARNING; LEARNING PROCESS; ; SCHEMA; BLOOM'S TAXONOMY; FORMATIVE ASSESSMENT; FEEDBACK
CREATIVITY; COMPUTATIONAL THINKING; COMPUTER-AIDED INSTRUCTION; GAME-BASED LEARNING; ; LOG ANALYSIS; MIDDLE SCHOOL
EMBEDDED SENSORS; WEARABLES ENHANCED LEARNING;  4.0; SMARTWATCH; IOT; ADVANCED ELECTRONIC TECHNOLOGY; HEART RATE;
AUTISM SPECTRUM DISORDER; FACIAL EXPRESSIONS; MACHINE LEARNING; EARLY DETECTION; ECOLOGICAL
E-LEARNING; ; CLUSTERING; PARALLEL PARTICLE SWARM OPTIMIZATION (PPSO PARALLEL PROCESSING; HADOOP DISTRIBUTED FILE SYSTEM (HDFS)
DATA SCIENCE; BIG DATA; ; SYLLABI; PALMER ET AL; RUBRIC
; QUANTIFIED SELF; SELF-DIRECTION SKILLS; WEARABLE AND MOBILE; TECHNOLOGY; GOAL SYSTEM; DAPER MODEL
MATCHING; PROPENSITY SCORE MATCHING; RANDOMIZED EXPERIMENT; INTERACTIVE ANALYSIS; OBSERVATIONAL STUDY; ; DATA IMBALANCE; CAUSALITY
OPEN LEARNER MODEL; 21ST-CENTURY TECHNOLOGIES; LANGUAGE LEARNING COMPETENCES; VISUAL
HIGHER ED; RETENTION; ; FIRST-YEAR STUDENTS
ONLINE LEARNING; CALIBRATION; LEARNING ANALYTIC; LEARNING DIARY; LMS
ALGORITHMS; BRAIN; COGNITIVE COMPUTING; IBM; ; NEUROCOMPUTATION; NEUROSCIENCE; SMART CITIES
SERIOUS GAMES; DATA MINING; SURVIVAL ANALYSIS; COMPLEX PROBLEM SOLVING;
DISTRIBUTED LEARNING ENVIRONMENTS; HUMAN-COMPUTER INTERFACE; INTERACTIVE LEARNING ENVIRONMENTS; ONLINE LEARNING SYSTEMS; ; DASHBOARDS
GAMIFICATION; MOOC (MOOC ; MOTIVATION; RETENTION; DROPOUT
INFORMATION RETRIEVAL; ANALYTICS; ; NATURAL LANGUAGE PROCESSING; E-LEARNING
VISUAL REPRESENTATIONS; PEN-BASED COMPUTING; ; ELEMENTARY ; MATHEMATICS; FORMATIVE ASSESSMENT
; DATA MASHUP; DATA PRIVACY; PRIVACY-PRESERVING DATA PUBLISHING; K-ANONYMITY
; LEARNING DASHBOARDS; ONLINE INTERACTION BEHAVIOUR; DATA VISUALISATION; DATA MINING
ONLINE LEARNING; TEACHER ; LOG USER DATA; ACCESS PATTERNS; ; USER BEHAVIOUR
; INACTIVE STUDENTS; AT-RISK STUDENT DETECTION; IN-CLASS DATA MINING; BEHAVIOR PATTERN ANALYSIS
WEB-BASED LEARNING; MOBILE LEARNING; ; PEER LEARNING; TEACHER TRAINING; ICT SKILLS; PERSONAL LEARNING ENVIRONMENT (PLE)
DATA MINING; ; PREDICTIVE MODELING
; BIG DATA; LEARNER ENGAGEMENT; ONLINE LEARNING ANALYSIS; ACTIVITY DATA; PARADATA
; ONTOLOGIES; EXPERIENCE API; LINKED DATA; LMS; LEARNING; RECORD STORE; CONTEXT-AWARE
MOOC; VIRTUAL LEARNING ENVIRONMENT; ; BEHAVIOURAL ANALYTICS; MACHINE LEARNING; PREDICTION; BART
SOCIAL COMPARISON; PEER FEEDBACK; MOOC
VIRTUAL REALITY; CHEMICAL INDUSTRY; OPERATOR TRAINING; ; GAME-BASED LEARNING; ASSESSMENT
MOOC (MOOC COURSE COMMENTS; EMOTION RECOGNITION; TOPIC MINING;
ETHICS; HIGHER ED; HUMAN&#8208; CENTRED ANALYTICS; MULTIMODAL ; PERVASIVE SURVEILLANCE; PRIVACY; THEMATIC ANALYSIS
COMPUTATIONAL THINKING; DATA MINING (EDM  (LA CT-BLOCKS; K-12 ; BLOCK BASED PROGRAMMING; 21ST CENTURY LEARNING SKILLS
ONLINE LEARNING; AT-RISK STUDENTS; LOG DATA; DATA ANALYTICS TECHNIQUE;
VIRTUAL COMMUNITY OF PRACTICE (COP SNA; ; CAREER PREDICTION; FUZZY SEMI-SUPERVISED CLUSTERING
MARKETING; SOCIAL INFLUENCE; WORD-OF-MOUTH; ; ONLINE TECHNICAL COURSES
DECISION MAKING; EPARTICIPATION; EDEMOCRACY; SUBSIDIARITY; ; EUROPEAN HIGHER ED AREA
ONLINE KNOWLEDGE BUILDING COMMUNITIES; NEWCOMER INTEGRATION; SOCIAL ; DIALOG ANALYSIS; ACADEMIC HELP SEEKING
CRITICAL THINKING; ARGUMENT DIAGRAMS; ; MODELING LEARNING PROCESSES; CONCEPT MAPS
SMART LEARNING ENVIRONMENT; TECHNOLOGY ENHANCED LEARNING; E-LEARNING; SMART CITY GOVERNANCE; OPEN PARTICIPATORY PLANNING; ; BIG DATA
; STUDENT BEHAVIOR MODELING; PREDICTIVE MODELING; MACHINE LEARNING; KNOWLEDGE ENGINEERING; GAMING THE SYSTEM
COLLABORATION; TEAMWORK; COLLABORATION; CSCW; MULTIMODAL ; GROUP WORK; LEARNING DESIGN
FLIPPED CLASSROOM; LEARNING EXPERIENCE; ; ENGAGEMENT
DATA ANALYTICS; ; DATA MINING; DISTANCE LEARNING; ONLINE DISCUSSION
; ONLINE  PLATFORM; E-LEARNING; ASSESSMENT VISUALISATION; ASTER PLOT
WRITING ANALYTICS; SOCIAL WORK; SOCIAL JUSTICE; NATURAL LANGUAGE PROCESSING
RHETORICAL STRUCTURE; NEURAL SEQUENCE MODEL; AUTOMATIC ESSAY EVALUATION; WRITING FEEDBACK; NEURAL NETWORK INTERPRETATION; HIERARCHICAL; BIDIRECTIONAL LSTM; CONDITIONAL RANDOM FIELD
TRACE DATA; SELF-REPORTS; SELF-EFFICACY; COGNITIVE LOAD; PERCEIVED DIFFICULTY;
DATA STRUCTURES; HEURISTIC ALGORITHMS; DEEP LEARNING; ELECTRONIC MAIL; DATA MODELS; TASK ANALYSIS; ANALYTICAL MODELS; DEEP LEARNING; TEXT MINING; ; TEACHING OF ALGORITHMS; CHALLENGING TOPICS
ARTIFICIAL INTELLIGENCE; DECISION TREES; PREDICTIVE ALGORITHMS; EDUCATIONAL INNOVATION; ; ADAPTIVE LEARNING
MULTIMODAL ; REAL-TIME FEEDBACK; COLLOCATED COLLABORATION ANALYTICS; SNA;
INTELLIGENT TUTORING SYSTEMS; STAKEHOLDER REPORTS; PREDICTIVE ANALYTICS; GUIDANCE COUNSELORS; COLLEGE ATTENDANCE; STUDENT ENGAGEMENT
LATENT KNOWLEDGE EXTRACTION; ITEM RESPONSE THEORY; Q-MATRIX; COGNITIVE DIAGNOSIS MODELS; ADAPTIVE TESTING; KNOWLEDGE SPACE THEORY
TEXT MINING; TOPIC MODELING; LDA; REFLECTION; JOURNAL WRITING; AUTOMATED GRADING; ;
; LEARNING DESIGN; SCALED COURSES; FEEDBACK; CROWD-SOURCED LEARNING; LEARNING AT SCALE
; COMPUTER SCIENCE TEACHING; E-LEARNING 2.0
ACTIVE LEARNING; SITUATED LEARNING; BLENDED LEARNING; IOT; INSTRUCTIONAL METHOD; ; ADAPTIVE LEARNING; MOBILE LEARNING; GAMIFICATION
; SNA;; TEMPORAL NETWORKS; TEMPORARILY; COLLABORATION; PROBLEM-BASED LEARNING; MEDICAL
DISCUSSION; ; LDA TOPIC MODELING; REGRESSION ANALYSIS; CODING MANUAL; PROPENSITY SCORE MATCHING
FORMATIVE; SUMMATIVE; E-ASSESSMENT; COLLABORATION; ; ETHICS; INCLUSION; DIGITAL LITERACIES
BLENDED LEARNING; COMMUNICATION; COLLABORATION (COLLABORATION DIGITALIZATION; DISTANCE COURSE; DISTANCE LEARNING; ; MENTORING
; DATA MINING; MACHINE LEARNING; DROPOUT PREDICTION
LEARNING STRATEGIES; LEARNING TACTICS; DATA MINING; SRL; MODALITY; COURSE DESIGN
LEADERSHIP; COLLABORATION; TEXT MINING; SNA;; ; ONLINE LEARNING
FLIPPED COURSE; COMPUTER SCIENCE INSTRUCTION; LEARNING; MOODLE; VISUALIZATION; MOBILE APPLICATION DEVELOPMENT ; ; LEARNING WITH VIDEO; PROCRASTINATION
DASHBOARD; ; LEARNING RECORD DATA; E-PORTFOLIO-BASED LEARNING; E-PORTFOLIO SYSTEM; E-LEARNING SYSTEM
MEASUREMENT; EXPERIMENTATION; RELIABILITY; PARTIAL CREDIT; GROUP DIFFERENTIATION; RESAMPLING; RANDOMIZED CONTROLLED TRIAL; DATA MINING
; DATA MINING; PERSONALIZATION; ADAPTATION; LEARNER MODELLING; INTEREST MINING; TOPIC MODELLING; TWITTER
STEM LEARNING DESIGN; PRE-SERVICE TEACHERS; ONLINE STEM PST TRAINING ENVIRONMENT; DESIGN TOOL;
OPTICAL HEAD-MOUNTED DISPLAYS; GOOGLE GLASS; INTELLIGENT TECHNOLOGY SUPPORT FOR ; GLOBAL SOFTWARE DEVELOPMENT; DASHBOARDS;
SYSTEM DYNAMICS; LEARNING ENVIRONMENT; SYSTEMS THINKING; ADAPTIVE LEARNING; ; PERSONALIZED LEARNING
COMPUTER-ASSISTED ASSESSMENT; ITEM RESPONSE THEORY; MOOC (MOOC ; MISCONCEPTION; ALTERNATIVE CONCEPTION; ITEM ANALYSIS
SOCIAL LEARNING ECOSYSTEM; SOCIAL ; TECHNOLOGY ENABLED SOCIAL LEARNING; INFORMAL LEARNING
IMMERSIVE VIRTUAL WORLD; TIME-SERIES ANALYSIS; ; LOG FILE ANALYSIS; SCIENTIFIC INQUIRY
COLLABORATIVE PROBLEM SOLVING; DOMAIN EXPERTISE; MATH DATA CORPUS; SIMULTANEOUS SPEECH; INTERRUPTION; DYNAMIC GROUP PROCESSES; MULTIMODAL
; WRITING ANALYTICS; TEMPORAL ANALYSIS; SEQUENCE MINING; PROCESS MINING; TEXT MINING; RHETORICAL MOVES; ACADEMIC WRITING
KEY PERFORMANCE INDICATORS (KPIS ATTITUDES; TRAINING PROGRAMS; SAUDI COMMISSION FOR HEALTH SPECIALTIES; FRAMEWORK; BEST PRACTICES; HEALTHCARE; MEDICAL TRAINING; RESIDENTS; POSTGRADUATE MEDICAL TRAINING; ; ARTIFICIAL INTELLIGENCE (AI)
EDUCATIONAL RECOMMENDER SYSTEMS; OPEN LEARNER MODELS; USER MODELS
; PREDICTING SUCCESS; EDUCATIONAL DATA; MACHINE LEARNING; DEEP LEARNING; VIRTUAL LEARNING ENVIRONMENT (VLE)
QUALITY ASSESSMENT; HIGHER ENGINEERING ED
; PERFORMANCE PREDICTION; LARGE MARGIN NEAREST NEIGHBOR REGRESSION; SOCIAL LEARNING ENVIRONMENT; SOCIAL MEDIA
; DATA MINING; ACADEMIC ANALYTICS; NEURAL NETWORKS; DECISION TREES;  2.0
; NATURAL LANGUAGE PROCESSING; KNOWLEDGE TRACING; ITEM RESPONSE THEORY; LATENT TRAITS ESTIMATION; DATA MINING
LEARNING CONTEXT; LEARNING ACTIVITY DATA SPECIFICATION; XAPI; SCALABILITY; INTEROPERABILITY; DATA INTEGRATION;
COLLABORATIVE ANALYTICS; TEACHER SUPPORT; TEACHING AUGMENTATION; MONITORING STUDENTS; ACTIONABILITY; DESIGN-BASED RESEARCH;
DATA MINING; ; PROCESS MINING; QUIZ-TAKING BEHAVIOR; STUDENT INTERACTION ANALYSIS; LMS
DATA ANALYTIC; LEARNING STYLE; TVET; INDUSTRIAL REVOLUTION 4.0 (IR4.0) ; MACHINE LEARNING
VIDEO-BASED LEARNING; ; LEARNER DASHBOARDS; TEACHER DASHBOARDS; COLLABORATION; DIALOGIC LEARNING; ASSESSMENT FOR LEARNING
; COGNITIVE COMPUTING; ADAPTIVE E-LEARNING; PRIMARY ; LEARNING EFFECTIVENESS; BLOOM'S TAXONOMY
DATA MINING; ; DATA PRIVACY; BLOCKCHAIN; DISTRIBUTED DATA MANAGEMENT SYSTEMS
BIG DATA; CLUSTERING; COLLABORATION; ; LEARNING SATISFACTION; SENTIMENT ANALYSIS
STUDENT'S PRIVACY; ; TECHNOLOGIES IN ; LMS; ETHICAL ISSUES
BIG DATA ANALYSIS; HIGHER ED; ; ACADEMIC ANALYTICS
CAUSAL INFERENCE; BIG DATA; PARALLEL COMPUTING; PYTHON; QUASI-EXPERIMENT DESIGN; APACHE SPARK
; E&#8208; LEARNING; ; LMS; ONLINE LEARNING; VIDEO
LEARNER-MANAGED DASHBOARD; SOCIAL CONCEPT MAPPING; DEEP LEARNING; REFLECTIVE SENSEMAKING
ASSESSMENT FEEDBACK; USABILITY TESTING; FORMATIVE AND SUMMATIVE ASSESSMENT; ; EPAS
E-LEARNING; COLLABORATION; SNA; INSTRUCTOR-LED TRAINING; WEB-BASED TRAINING; ; DATA MINING; MOOC
PERSONALIZED LEARNING; PEER COACHING; LEARNING PARTICIPATION; LEARNING DESIGN SKILL; ; TEACHING ABILITY
; TECHNICAL INFRASTRUCTURE; DESIGN STRATEGY; DATA PROTECTION; PRIVACY; GDPR; QUALITATIVE INTERVIEW STUDY
MOOC (MOOC ALGORITHM; LEARNING; STUDENT DATA;
MASTERY LEIRNING; STUDENT CHOICE; PLACEMENTS; ASSISTMENTS; REMEDIATION ASSIGNMENTS
COMPUTER-BASED ASSESSMENT; COMPUTER-AIDED DESIGN; TIME SERIES ANALYSIS; ENGINEERING DESIGN; ENGINEERING ED; DATA MINING;
MULTIMODAL ; MM FACE-TO-FACE COLLABORATION; MACHINE LEARNING; GENERALIZABILITY; EVALUATION FRAMEWORK; REPORTING
KEY PERFORMANCE INDICATORS; E-LEARNING; VIRTUAL LEARNING ENVIRONMENT; ; MAPREDUCE; EDUCATIONAL BIG DATA
ACADEMIC LITERACY; EMBEDDED COURSE DESIGN; VIRTUAL LEARNING ENVIRONMENT (VLE ENGAGEMENT;
ACADEMIC INTEGRITY; DECISION SUPPORT SYSTEMS; ; TECHNOLOGY-ENHANCED ASSESSMENT; SMART LEARNING ENVIRONMENTS
ASSESSMENT; LMS; MOODLE; ; DATA MINING; MACHINE LEARNING; NEURAL NETWORKS
TEACHING ANALYTICS; MULTIMODAL ANALYSIS; ; TEACHING PRACTICE
EXPERIMENTAL DESIGN; SEQUENTIAL RANDOMIZATION; MOOC
LOCATION-BASED MOBILE LEARNING; MOBILE LEARNING; CONFIGURABLE LOCATION-BASED MOBILE LEARNING APPLICATION; SCAFFOLDING; FORMATIVE FEEDBACK; ; MODEL ADAPTATION; REUSE; CONCEPTUAL FRAMEWORK; MULTIDISCIPLINARY DESIGN
BIG DATA; MASSIVE PROCESSING; ; MINING; PERFORMANCE; VIRTUAL CAMPUS; LOG FILES; MAPREDUCE; HADOOP; CLOUD COMPUTING
DISCOVERY WITH MODELS; ; DATA MINING; CARELESSNESS; SCIENCE INQUIRY; GOAL ORIENTATION
CYBERSECURITY ; CYBERSECURITY EXERCISE; LINUX SHELL; METASPLOIT; COMMAND-LINE HISTORY; HOST-BASED DATA COLLECTION; DATA MINING;
EDUCATIONAL ECOSYSTEMS; TECHNOLOGICAL LEARNING ECOSYSTEMS; LEARNING SERVICES; ; KNOWLEDGE MANAGEMENT; GAMIFICATION; INFORMAL LEARNING; SEMANTIC PORTFOLIOS; CLOUD COMPUTING; INTEROPERABILITY
SELF-DIRECTED LEARNING; CONCEPT FORMATION; WORKING MEMORY CAPACITY; COGNITIVE-COMPUTATIONAL MODELING
LA -; LMS; LMS; EDM; DATA MINING; E-LEARNING; B-LEARNING; SLM -SELF LEARNING METHOD
ONLINE LEARNING; INNOVATION; TECHNOLOGY IN TEACHING AND LEARNING; MATHEMATICS;
; ARTIFICIAL INTELLIGENCE; MISSION STRATEGY; SOFT SKILLS; AUTHENTIC ASSESSMENT
; BIG DATA; KNOWLEDGE BUILDING; META-KNOWLEDGE
MULTIMODAL ; DOMAIN EXPERTISE; MATH DATA CORPUS; DATA RESOURCES & GROUND-TRUTH CODING; SPEECH; DIGITAL PEN; IMAGES; COLLABORATIVE PROBLEM SOLVING
IOT; BIG DATA; RASPBERRY PI; LMS; SMART CLASSROOM;
PERSONALIZED LEARNING; FORMATIVE ASSESSMENT; ACTIVE LEARNING; ; PRESCRIPTIVE ANALYTICS
PEER ASSESSMENT; DATA MINING; ; MACHINE LEARNING; STUDENT MODELING; SNA;
DATA MINING; ; REGRESSION; GRADES PREDICTION
EQUITY; FAIRNESS; KNOWLEDGE TRACING; MODEL MISSPECIFICATION
MACHINE LEARNING; ASSESSMENT; PREDICTIVE ; CONCEPT INVENTORIES; COURSE- VS. INSTITUTION-SPECIFIC DATA SOURCES; INTRODUCTORY BIOLOGY
USE OF DATA; DATA-DRIVEN DECISION; E-LEARNING; EASE OF USE PERCEPTIONS AND BEHAVIOURAL INTENTIONS
FACE-TO-FACE CLASSROOM ANALYSIS; CO-LOCATED LEARNING; PHYSICAL ; DATA MINING; EDUCATIONAL TECHNOLOGIES
INDUCTIVE REASONING; STUDENT MODELING; ADAPTIVE LEARNING ENVIRONMENT; PROCESS MINING
ENGINEERING DESIGN; EXPERIMENTATION; ; THINK-ALOUD DATA
USER2CODE2VEC; CODE2VEC; CODE EMBEDDINGS; DISTRIBUTED REPRESENTATIONS; REPRESENTATION LEARNING FOR SOURCE CODE; MACHINE LEARNING; COMPUTER SCIENCE
EARLY-WARNING SYSTEMS; AT-RISK STUDENTS; DATA MINING; ; PERFORMANCE PREDICTION
; COMPUTER ASSISTED LANGUAGE LEARNING; VOCABULARY ACQUISITION
COMPUTERIZED ADAPTIVE TESTING; FORMATIVE ASSESSMENT; LMS; ARTIFICIAL INTELLIGENCE (AI) IN ; E-LEARNING TECHNOLOGIES;
ARTIFICIAL INTELLIGENCE IN HIGHER ED; INTERNET OF THINGS; WEARABLES; HUMAN COMPUTER INTERACTION; REAL-TIME DATA; RASPBERRY PI; BIOFEEDBACK; MULTIMODAL ; SMART SENSORS
REAL-TIME ANALYTICS; CO-DESIGN; ORCHESTRATION; PROTOTYPING; K-12; CLASSROOMS; AI; AUTOMATION; AUGMENTATION
; QUANTIFIED-SELF STUDENT; SRL; REFLECTIVE LEARNING PRACTICES; HIGHER ED; REAL-TIME FEEDBACK; RECOMMENDATION ENGINE; MOBILE APPLICATION
COLLABORATION ANALYTICS; ANALYTICS FRAMEWORK; COMPREHENSIVE PERSPECTIVE
SMART LEARNING ENVIRONMENTS; INTELLIGENT TUTORING SYSTEMS; CONTEXT AWARENESS; ADAPTIVE LEARNING; PERSONALISED LEARNING;
PERSONALIZED LEARNING; ADAPTIVE LEARNING; INTELLIGENT TUTORING SYSTEMS (ITSS TECHNOLOGY ENHANCED LEARNING (TEL SMART LEARNING ENVIRONMENTS (SLES
TECHNOLOGY ENHANCED LEARNING; INFORMATION AND COMMUNICATION TECHNOLOGIES (ICTS DISRUPTIVE INNOVATION; MOOC (MOOC BRING YOUR OWN DEVICE (BYOD ; I23; I21; O33
FACEBOOK GROUPS; MEASURING ENGAGEMENT; STUDENT PARTICIPATION
; EARLY WARNING SYSTEMS; UNDERGRADUATE ; PREDICTION MODELLING
DATA MINING; E-LEARNING; ; LMS; NEURODIDACTICS; COLLABORATION; SOCIAL LEARNING; SNA
COMPUTATIONAL THINKING; PROGRAMMING; EARLY CHILDHOOD; EDUCATIONAL TECHNOLOGY; ANALYTICS
; LMS; BLENDED LEARNING; SUPPLEMENTAL BLEND; REPLACEMENT BLEND; SUCCESSFUL LEARNING; SRL; LEARNING OUTCOMES
COMPUTATIONAL AND ARTIFICIAL INTELLIGENCE; DATA PREPROCESSING; EDUCATIONAL TECHNOLOGY; LEARNING; LEARNING SYSTEMS; SEQUENTIAL ANALYSIS; WEB MINING
NULL MODELS; ONLINE FORUMS; ONLINE LEARNING; SNA
MOOC; MOOC; SMALL PRIVATE ONLINE COURSES; SPOC; ; E-LEARNING; LEARNER DECISION JOURNEY; SENTIMENT ANALYSIS; CURRICULUM DESIGN
RECOMMENDATION SYSTEMS; FLIPPED CLASSROOMS; PRECLASS PREPARATION; ; LEARNING OUTCOMES
; VISUALIZATION; GROUP AWARENESS; CORRELATION ANALYSIS; REGRESSION ANALYSIS
PREDICTION; GENERALIZABILITY; SPOCS; LEARNERS' SUCCESS; ; INDICATORS
DATA ANALYTICS; TEACHER (TEACHING) ANALYTICS; LEARNER (LEARNING) ANALYTICS; ACADEMIC ANALYTICS; STUDENT SUCCESS
; HIERARCHICAL LINEAR MODELING; COGNITIVE AND NON-COGNITIVE FACTORS; ONLINE ENGAGEMENT; COMMUNITY COLLEGE DEVELOPMENTAL MATHEMATICS; NETWORKED IMPROVEMENT COMMUNITY
RELATIONAL EVENT MODELS; SOCIAL ; MOOC
TECHNOLOGY-MEDIATED COMMUNICATION; VIDEOCONFERENCING; VIRTUAL LEARNING SITES; SOCIAL ; CRITICAL MOMENTS; DIALOGUE; (IM)MOBILITIES; ETHNOGRAPHY; MULTIVOCAL APPROACH
BIG DATA; PERSONALIZED LEARNING; COMPETENCY-BASED ; SMART TUTORS; ; MOOC
DIGITAL TRANSFORMATION; LEARNING TECHNOLOGIES; E-LEARNING; ; ACADEMIC ANALYTICS; HIGHER ED; DIGITAL AND ETHICAL READINESS; IT GOVERNMENT; IT RISKS; E-LEARNING REFERENCE MODEL
SERIOUS GAMES; LEARNING ANALYTIC; IMMEDIATE FEEDBACK; FACILIATION
LEARNER NETWORKS; POSITIONING; CENTRALITY; COLLECTIVE LEARNING
VISUALIZATION; ; HUMAN COGNITION; ENVIRONMENTAL VISUALIZATION
FEATURE LEARNING; LEARNING BEHAVIOR; UNSUPERVISED LEARNING; DIMENSIONALITY REDUCTION; AUTOENCODER; LONG SHORT-TERM MEMORY
DATA MINING; MATHEMATICS; ; ALGEBRA; STUDENT ABILITY
ATTENDANCE; ONLINE ENGAGEMENT; ONLINE BEHAVIOUR METRICS;
PREDICTIVE ANALYTICS; EARLY WARNING SYSTEMS; ; LEARNING TECHNOLOGIES
DISTANCE ED; ONLINE ; ; EDUCATIONAL TECHNOLOGY; THREADED DISCUSSION
MEASURING MOTIVATION; ; PRINCIPAL COMPONENT ANALYSIS; VIRTUAL LEARNING ENVIRONMENT; TRAINING FOR DATA INTENSIVE COMPUTING; HPC PROFESSIONAL TRAINING STRATEGIES
IDEA IMPROVEMENT; MULTIMODAL ; SPEECH EMOTION ANALYSIS; KNOWLEDGE BUILDING; DISCOURSE ANALYSIS; LEARNING COMMUNITY; ONLINE AND OFFLINE DISCOURSE
; ENGINEERING DESIGN; NGSS; OPTIMIZATION; MIDDLE SCHOOL; VIRTUAL INTERNSHIPS
EDUCATIONAL RESEARCH; MOOC; MINI-MOOC; ONLINE INSTRUCTION; ONLINE ASSESSMENT; E-LEARNING; STUDENT LEARNING ACHIEVEMENT; TEACHING AND LEARNING QUALITY; TEMPORAL MAPS; ANALYSIS OF PATTERNS IN TIME; PLAGIARISM;
INSTRUCTOR INTERFACES; SYSTEMS SPECIFICATION METHODOLOGY; SYSTEM ARCHITECTURES; INTEGRATION AND MODELING; SOCIAL LEARNING TECHNIQUES; PERSONALIZED E-LEARNING; EQF; 360-DEGREE FEEDBACK;
; MULTIMODAL DATA ANALYTICS; CHILD ROBOT INTERACTION; ENGAGEMENT; COLLABORATIVE PROBLEM SOLVING; AUTOMATIC SPEECH RECOGNITION; MUTUAL INFORMATION; INFORMATION THEORY; SOCIAL ROBOTICS; HUMAN COMPUTER INTERACTION
STEM ; DESIGN THINKING; 21ST CENTURY SKILLS; ASSESSMENT;
FLIPPED CLASSROOM; ICT SKILLS AND DIGITAL LITERACY; ; MOBILE AND TABLET TECHNOLOGIES; CLOUD BASED TECHNOLOGIES
; STUDENT EXPERIENCE; EXAMINATIONS; REVISION; ASSESSMENT ANALYTICS; LEARNING DESIGN; STUDENT SURVEY; HIGHER ED; DISTANCE LEARNING
ROBOTICS; PEDAGOGY; ; CLASSROOM; INTEGRATION
SERIOUS GAMES; APPLIED GAMES; GAME TECHNOLOGY; GAME DEVELOPMENT; SOFTWARE COMPONENTS; RAGE; PERFORMANCE; EMOTION; NATURAL LANGUAGE PROCESSING;
CLOUD LEARNING ENVIRONMENTS; GAMIFICATION;  (LA DATA PRIVACY MANAGEMENT; STANDARDS; GAME-BASED ; CYBERSECURITY
; RECOMMENDATIONS; STUDENT BEHAVIOUR; SIMILARITIES; EFFECTIVE TUTORING; LMS
DATA MINING; ; PYTHON; SPARK; PREDICTIVE ANALYTICS; MACHINE LEARNING; EXPLORATORY DATA ANALYSIS; BIG DATA; DATA MINING; VISUALIZATION; SIMULATION; PARALLEL COMPUTING
PREDICTIVE MODELS; DATA MODELS; MODELING; NUMERICAL MODELS; TESTING; BAYES METHODS; TRAINING;  (LA MACHINE LEARNING; MODEL TRANSFERABILITY; ONLINE LEARNING; PERFORMANCE PREDICTION
RECOMMENDER SYSTEMS; ; STUDENT'S BEHAVIOUR; BACKGROUND SIMILARITIES; LMS
EXPLAINABLE ARTIFICIAL INTELLIGENCE; SHAP; AUTOMATED ESSAY SCORING; DEEP LEARNING; TRUST; ; FEEDBACK; RUBRIC
EDUCATIONAL BIG DATA; ; DIGITAL GAMES; MIDDLE SCHOOL SCIENCE; BEHAVIORAL PATTERNS
; ENSEMBLE BASED STUDENT CLASSIFICATION MODEL (ESCM SUPPORT VECTOR MACHINE (SVM NAIVE BAYESIAN (NB J48 CLASSIFIER; BAGGING; STACKING; STUDENT BEHAVIOUR
DIFFICULTY; SIMILARITY; RESPONSE TIME; TEMPORAL PATTERNS; BIASES; CHEATING
FEEDBACK; ; PARTICIPATORY CONSULTATION; WRITING PROCESS; WRITING TOOLS
DATA MINING; ; FUZZY CLASSIFICATION; AUTOMATED MACHINE LEARNING; MODEL SELECTION; HYPERPARAMETER OPTIMIZATION; PERFORMANCE PREDICTION; POOL-BASED ACTIVE LEARNING
ACADEMIC LITERACY; ACADEMIC INTEGRITY; PLAGIARISM
KNOWLEDGE TRACING; DEEP LEARNING; ; DATA MINING; MOOC; INTELLIGENT TUTORING SYSTEMS; LEARNER MODELING; KNOWLEDGE MODELING; DOMAIN MODELING
MOTIVATION; NON-COGNITIVE FACTORS; INSTRUMENT VALIDATION; VISUALIZATION; HIGHER ED
DATA SCIENCE APPLICATIONS IN ; EVALUATION METHODOLOGIES; GAMES; TEACHING/LEARNING STRATEGIES
STUDENT APPROACHES TO LEARNING RESEARCH;  RESEARCH; SELF-REPORTED MEASURES; OBSERVATIONAL MEASURES; PERFORMANCE; BLENDED COURSE DESIGNS
TEACHER DASHBOARDS; ADAPTIVE LEARNING TECHNOLOGY; FEEDBACK; K-12; ABILITY LEVELS;
MS KINECT; MULTIMODAL ; ORAL PRESENTATIONS; K-MEANS; DATA MINING
TEXT-BASED PROGRAMMING; MAINSTREAM PROGRAMMING LANGUAGES; PROBLEM-SOLVING; CURRICULAR SUBJECTS; OPEN FORMATS; SIMPLIFIED CODING ENVIRONMENTS; ; BIG DATA
COLLABORATION; PARTICIPATORY AND SOCIAL DIMENSIONS; SNA;; ; CENTRALITY MEASURES; NETWORK CONFIGURATIONS; VALIDITY
MULTIMODAL ; PHYSICAL LEARNING ENVIRONMENT; LEARNING CONTEXT; MOBILE SENSING; SELF-DIRECTED LEARNING; DISTANCE LEARNING; SMART WEARABLES; SOFTWARE INFRASTRUCTURE; EDUTEX
; ACADEMIC ANALYTICS; LEARNER ANALYTICS; EDUCATIONAL ANALYTICS; DATA MINING
VIDEO;
LMS; MOODLE; LOG FILES; STUDENT SUCCESS; STUDENT BEHAVIOR
KNOWLEDGE BUILDING; ; KNOWLEDGE CREATION; DISCOURSE ANALYSIS; INTERDISCIPLINARY STUDIES
DATA MINING; ; MACHINE LEARNING; DISTANCE LEARNING; SENTIMENT ANALYSIS
ADAPTIVE ASSESSMENT; MULTI-MODAL ; MM GARCH; USER MODELLING
; MOOC
; INTERVENTION EFFECTIVENESS; STATISTICAL MATCHING; AUTOMATED PERSONALIZED FEEDBACK; HIGHER ED
ANALYTICAL MODELS; EDUCATIONAL TECHNOLOGY; LMS (LMS PREDICTIVE METHODS; PREDICTIVE MODELS
COLLABORATION; E-LEARNING; SNA;; COLLABORATION; BLENDED LEARNING; CLINICAL; CASE DISCUSSIONS;
BAYESIAN NETWORK; ENGINEERING DESIGN; ASSESSMENT; ; DATA MINING
BIG DATA ETHICS; PREDICTIVE MODELING; DATA CREEP; UNIVERSITIES; JUSTICE;
COMPUTERS AND ; SEMANTIC WEB; TECHNOLOGY ENHANCED LEARNING; PERSONALIZATION AND PROFILING; KNOWLEDGE ACQUISITION; ARTIFICIAL INTELLIGENCE; CONTENT ANALYSIS AND INDEXING
TECHNOLOGICAL ENVIRONMENTS; PROBLEM SOLVING; EARLY SCHOOL YEARS; LEARNING METRICS
COVID-19; DIGITALIZATION; ANALYTICS; LEARNING; DECISION-MAKING
ACADEMIC ACHIEVEMENT; ; EDUCATIONAL TECHNOLOGY; EDUCATIONAL COMPUTING; EDUCATIONAL EVALUATION; HIGHER ED; LEARNING; LITERATURE REVIEWS
SOLVE-THEN-DEBUG; NEAR-PEER MENTORING; PEER LED TEAM LEARNING; STUDY GROUP FORMATION; ONLINE IDES; DATA MINING; HIERARCHICAL CLUSTERING; CLASSROOM ORCHESTRATION; MARKOV MODELS; MACHINE LEARNING;
ATTENTION; SMARTPHONE; APP; STUDENT SUCCES; DESIGN BASED RESEARCH; FOCUS;  FOR STUDENTS
HIGHER ED; SERVICE DESIGN; LEARNING SERVICES; SERVICE HUB;
INTERRATER RELIABILITY; CODING; RELIABILITY; VALIDITY; STATISTICAL ANALYSIS
SOCIAL MEDIA; LEARNING; CONNECTIVISM; SNA; MOOC
GAMIFICATION; ; MOTIVATION
WRITING ; VISUAL DASHBOARDS; ; MARKING INTERFACE; UNDERGRADUATE WRITING
; BLENDED LEARNING
GAMIFICATION; ; COLLABORATION
; COLLABORATION; ADAPTIVE SYSTEMS; DATA MODELLING; PRIVACY AND ETHICS; THEORY
DATA MINING; ; ACADEMIC WRITING; CHANGE OF BEHAVIOURS; EARLY ALERT SYSTEMS; UNIVERSITY TEACHING
DATA MINING; TOPIC DETECTION; SERENDIPITOUS LEARNING; ; CHANCE DISCOVERY; KEYGRAPH; BIG DATA
COMPUTATIONAL THINKING; CREATIVITY; GAME-BASED LEARNING; ; LOG ANALYSIS
SEQUENCE DATA MODEL; DATA MINING; ; PREDICTIVE MODELLING; KNOWLEDGE DISCOVERY
; EDUCATIONAL SOFTWARE; SOFTWARE SYSTEMS; TECHNOLOGIES
TEACHER; CLASSROOM; K-12; AUGMENTED INTELLIGENCE; AMBIENT INTELLIGENCE; ORCHESTRATION; DASHBOARDS
CLUSTERING METHODS; CLUSTERING ALGORITHMS; TASK ANALYSIS; DECISION MAKING; ; SIZE MEASUREMENT; EDUCATIONAL CONTEXT; CLUSTERING METHODS; MULTIPLE CRITERIA DECISION-MAKING; DATA MINING;
ONLINE INTERACTION INDICATORS; E-LEARNING; ; VISUAL ; PERFORMANCE; VISUALIZATION
E-LEARNING; HIGHER ED; BIG DATA; ; LEARNING PROCESS; ALGORITHM
DATA MINING; VIRTUAL LEARNING ENVIRONMENT; DATA STREAM CLASSIFICATION; FUZZY CLUSTERING
EYE-TRACKING; LEARNER-CENTRED ANALYTICS; MIRRORING TOOLS; BEHAVIOUR REGULATION; DEBUGGING; MULTIMODAL ANALYTICS
DIGITAL CULTURE; UNIVERSITY; E-LEARNING; DIGITAL FOOTPRINT; PERSONALIZED CONTROL; TOOLS OF ACTIVITY IN THE NETWORK; MENTAL MAP
HIGHER ENGINEERING ED; QUALITY ASSURANCE
; DATA MINING; COLLABORATION; MOOC; ARTIFICIAL INTELLIGENCE
DIGITAL TEXTBOOK; SEAMLESS LEARNING; XAPI
INTELLIGENT FEEDBACK; ENGAGEMENT; COGNITIVE LOAD; ONLINE LEARNING
LEARNING PROFILES; LEARNING OUTCOMES; ENGLISH MOOC; LEARNING ANALYSIS; LEARNING BEHAVIORS ANALYSIS
SEAMLESS LEARNING; UBIQUITOUS LEARNING; E-BOOK; VISUALIZATION; ; UBIQUITOUS
ETHICS; EDUCATIONAL TECHNOLOGY; EXTENDED COGNITION; ALGORITHMIC DEVICES
; MOOC; MACHINE LEARNING
XAPI; XVGM; GAMEPLAY METRICS; VIDEO GAMES; STANDARDISATION; OPEN DATA
LMS; EARLY WARNING SYSTEMS; ; PREDICTION MODELING; STEM LEARNING
;  EDM; SEQUENCE MINING; STUDY PATTERN; TEMPORAL ANALYSIS; MOOC; MARKOV MODEL; CLUSTERING
; CURRICU ACADEMIC TRAJECTORIES
DATA ANALYTICS; INFORMATICS
COLLABORATIVE SYSTEMS; COORDINATION;
VISUALIZATION; ; EVALUATION
COLLABORATION; AWARENESS; EYETRACKING;
; COLLABORATION; AUDIO PROCESSING
CREATIVITY; LINGUISTICS; COLLABORATION;
LEARNING DESIGN; ; MOOC
; PREDICTION; CS1; BEHAVIOR
; LEARNING DATA; MOOC
; LEARNING PERFORMANCE INDICATORS
; SERIOUS GAMES; ANALYTICS
MOOC; DIGITAL ;
CONVERSATIONAL AGENTS; MOOC;
CONSTRUCTIVE ALIGNMENT; ; ONTOLOGY
; STUDENT ENGAGEMENT; MEASUREMENT
INTELLIGENT TUTORING SYSTEMS;
LEARNING DESIGN; PEDAGOGY;
; TEACHING ANALYTICS; LEARNING
AUSTRALIA; FREQUENCY MEASUREMENT; TASK ANALYSIS; DATA MINING; ATMOSPHERIC MEASUREMENTS; PARTICLE MEASUREMENTS; TRANSFORMS; FIRST-ORDER MARKOV MODELS (FOMMS  (LA MICROLEVEL PROCESS ANALYSIS; PROCESS MINING (PM SRL (SRL)
COMPUTATIONAL AND ARTIFICIAL INTELLIGENCE; LMS; PREDICTIVE MODELS; WEB MINING
ALZHEIMER'S DISEASE PATHOLOGY; BETA-AMYLOID; BRAIN AGING; BRAIN SIGNATURES; COGNITIVE TESTING; DEMENTIA; HARMONIZED NEUROIMAGING COHORTS; MACHINE LEARNING; MRI; NEUROIMAGING; PET; PRECLINICAL ALZHEIMER'S DISEASE; SMALL VESSEL ISCHEMIC DISEASE; TAU
DATA MINING; ANALYTICS; ; PREDICTION; PERFORMANCE; LITERATURE REVIEW; MAPPING STUDY
NEW PROJECTS AND INNOVATIONS; APP FOR ; IDENTITY MANAGEMENT; ; OPEN EDUCATIONAL RESOURCES; LOR; DIGITAL ; COLLABORATION
CLOUD COMPUTING; MODULARITY; EDUCATIONAL DATA ANALYTICS; ; ACADEMIC ANALYTICS; DATA PRIVACY AND SECURITY; DIGITAL IDENTITY; API; DATA STORAGE; OPEN DATA
INDICATORS; BEHAVIOR; LEARNING; ANALYTICAL; ENVIRONMENTS; VIRTUAL
PAIR PROGRAMMING; COLLABORATION; MIXED METHODS; SECONDARY ; MINECRAFT
; PREDICTIVE ANALYTICS; LMS; LONG SHORT-TERM MEMORY NETWORK; LSTM; MACHINE LEARNING
ADAPTIVE LEARNING; EDUCATIONAL GAMES; EXPLORING QUALITY OF FIT; ADAPTIVE ITEM SELECTION; EVALUATION OF CAL SYSTEMS
BIG DATA; ARTIFICIAL INTELLIGENCE; MACHINE LEARNING; COGNITIVE SCIENCE
WRITING ANALYTICS; CORPUS ANALYSIS; RHETORICAL MOVES; OPEN DATA
LEARNING TRAJECTORIES; LEARNING CURVES; INTELLIGENT TUTORING SYSTEMS; SCIENCE LEARNING; MULTIMODAL DATA; MIXED METHODS
CAUSAL INFERENCE; EXPERIMENTS; RESEARCH DESIGN; ETHICS; A/B TESTING
CONCEPT CLUSTERING; EVOLUTIONARY OPTIMIZERS; HILL CLIMBING; LEARNING PATH OPTIMIZATION
REFLECTIVE WRITING; AUTOMATED FEEDBACK;
; INFERENCE; PREDICTIVE MODELLING; TRANSDISCIPLINARITY
MOOC; ; CLUSTER; SURVEY; METRICS
; MULTIVARIATE MODELLING; LEARNING; ENGAGEMENT
COLLABORATION; MACHINE LEARNING;
; ROLE CLUSTERING; NEURAL NETWORKS
ACCESSIBLE; ASSISTIVE TECHNOLOGIES; DISABILITY; MOOC; SMART SOCIETY; SOCIAL JUSTICE; SUSTAINABILITY
NEURAL NETWORKS; PREDICTIVE MODELS; PREDICTIVE MODELS' PORTABILITY; LMS
BIG DATA; ; STUDENT SUCCESS
LEARNING TRAJECTORIES; SEQUENCE ANALYSIS;
CSCW; COLLABORATION; ; PERVASIVE COMPUTING
; PROGRAMMING ONLINE JUDGES; DROPOUT
; PLANNING; DATA MODELS; LICENSES; COUPLINGS; COVID-19; DECISION MAKING; EXPLAINABLE ARTIFICIAL INTELLIGENCE; DECISION MAKING; HIGHER ED; STUDENT AGENCY
QUESTION PRODUCTIVITY; CRITICAL THINKING;
DATA MINING; PREDICTION;
ARTIFICIAL INTELLIGENCE; ; EDUCATIONAL ROBOTICS; INTELLIGENT TUTORING SYSTEMS
COLLABORATION; MACHINE LEARNING;
COMPUTER SCIENCE ; ; PREDICTION
; INSTITUTIONAL RESEARCH; CURRICULUM DESIGN
; PERFORMANCE; SOCIAL TIES
MOOC; ACTIONABLE ; COLLABORATION
; LEARNING EXPERIENCE; COGNITIVE LOAD
PHYSIOLOGICAL COMPUTING; ATTENTION; EEG;
; SLEEP PATTERN; WEARABLES; SMARTPHONES
MOOC; DATA MINING;
; CLUSTERING; ADAPTIVE LEARNER PROFILING
DATA ANALYTICS; BIG DATA; TERTIARY ; ETHICS; PERSPECTIVES
; PROGRAMMING; ROBOTICS; STEM;
ONLINE LEARNING; ; LEARNING PATTERN
; DATA MINING; LARGE LECTURES
ADAPTIVE LEARNING; EFFICIENT DRIVING;
E-LEARNING; MOODIE; VIRTUAL TEACHER;
MOOC;
ANALYSIS OF DATA; HADOOP;
FORMATIVE FEEDBACK; HIGHER ED;
PROGRAMMING LEARNING; PROGRESS MONITORING;
DIGITAL TEXTBOOK; VISUALIZATION;
; FLIPPED CLASSROOM; BLENDED LEARNING
STUDY STRATEGIES; ACTIVE LEARNING;
EXPERIENTIAL LEARNING; INSTRUCTIONAL DESIGN; TEAM BASED PROJECTS; INDUSTRY ENGAGEMENT; HIGHER ED
MOODLE; VISUALIZATION; LEARNING PROCESS;
DIGITAL TEXTBOOK; DATA COLLECTION;
E-LEARNING; WORKPLACE ;
COLLABORATION; COLLABORATION; EVALUATION; CLASSIFICATION;
METACOGNITION; ; NATURAL LANGUAGE PROCESSING
READING LITERACY; ; LEARNING; IPAD
ACADEMIC ADVISING; ; ROBUST CLUSTERING
BIG DATA; HIGHER ED;
; MOOC; ENGAGEMENT; FLIPPED CLASSROOM
MOOC; SPOC; FLIPPED CLASSRROM;
AIED; ETHICS; ; RECOMMENDER SYSTEMS
EFFICIENCY; CONSTANCY; ; STUDENTS' BEHAVIORS
UNIVERSITIES; ACADEMIC LIBRARIES; EDUCATIONAL INNOVATIONS; INTERVIEWS; INFORMATION SYSTEMS; SERVICE EVALUATION; GREECE; SPAIN
ARTIFICIAL INTELLIGENCE; LUMBAR SPONDYLOLISTHESIS; LUMBAR LAMINECTOMY; LUMBAR SPINAL FUSION; PREDICTIVE ANALYTICS
COLLABORATION; LITERACY; MULTIMODAL; ANALYTICS
CLASSIFICATION; DEEP LEARNING; LONG SHORT-TERM MEMORY (LSTM STUDENTS-AT-RISK; SMART DATA; VIRTUAL LEARNING ENVIRONMENT (VLE)
MACHINE LEARNING; EARLY PREDICTION; STUDENTS;
CLUSTERING; WEIGHTED VARIABLES; ; DIGITAL TEXTBOOK
; LEARNING DIAGNOSTIC; MOODLE; BIG DATA
MOOC; GAMIFICATION; DISCUSSION FORUMS; ; EVALUATION
; FEEDBACK; DATA MINING; PROCRASTINATION
LEARNING DISPOSITION; ; DATA ANALYSIS; PORTAL
E-LEARNING; ; 3D GRAPHICS; ANIMATION
CONTRIBUTIONS; ; MOOC; PERFORMANCE; SOCIAL TOOLS
CLASSIFICATION; EDUCATIONAL STRATEGIES; HIGHER ED;
FEEDBACK; ; TEXT MINING; ONLINE LEARNING
MOOC; DROPOUT; PREDICTION; ALGORITHM; STACKING;
VERSION CONTROL SYSTEM; MACHINE LEARNING;
ORCHESTRATION; ADAPTIVE GUIDANCE; ; GEOMETRY LEARNING
; LEARNING PROCESS DATA; LEARNING INTERVENTIONS
; EDUCATIONAL MANAGEMENT; DATA MINING
COOPERATIVE/COLLABORATION; STUDENT GROUPING;
; USER MODELING; KNOWLEDGE INDICATING EVENTS
CROWDSOURCING; MICROTASKS; LEARNING; RETENTION; CROWD WORKERS; INFORMATION FINDING; ACHIEVEMENT PRIMING
VERSION CONTROL SYSTEM; MACHINE LEARNING;
; CLUSTER ANALYSIS; AUDIENCE PARTICIPATION TOOLS
; DISTANCE ED; KNOWLEDGE REPRESENTATION; MINING
FORMATIVE ASSESSMENT; ; EVALUATION PROCESS DESIGN
; ONLINE COURSE; GERMAN; LEARNING TRAJECTORIES
; MISCONCEPTION DETECTION; NATURAL LANGUAGE PROCESSING
SERIOUS GAMES; UNITY 3D; ; GEOLOCALIZATION
CONTRIBUTING STUDENT PEDAGOGY; INSTRUMENT DEVELOPMENT;
; PERSONALIZED SUMMARY RECOMMENDATION; TEXT SUMMARIZATION
SNA;; DATA SCIENCE;
QUALITY ASSURANCE EVALUATION; COLLABORATIVE TOOL;
CONNECTIVISM; ; RECOMMENDATION ; RHYTHM NETWORK
PEER ASSESSMENT; WEB SURVEY; PARADATA;
PROGRAMMING EXERCISES; TEACHER ASSISTANTS TEACHING;
ONLINE LEARNING; MANAGEMENT ; BUSINESS LEARNING; INSTRUCTIONAL DESIGN; STUDENT SURVEYS; SOCIAL CONSTRUCTIVISM; INTERNATIONAL COHORTS; ; EDUCATIONAL INCLUSION
; MULTIPLICATION; MATH; ; ERROR TYPES
LEARNING DESIGN; ; HIGHER ED; AFRICA
MOOC; ; ATTRITION; RETENTION; DROPOUT PREDICTION
BAYESIAN NETWORKS; PROBABILISTIC GRAPHICAL MODELS;
; DATA MINING; HIGHER ED; RETENTION
TECHNOLOGY ENHANCED LEARNING; ; STUDENT ENGAGEMENT
MUSIC ; ASSESSMENT; MACHINE LEARNING;
SCIENCE ; DATA MINING;
; PREDICTION; CLASSIFICATION;  DATA MINING
LMS; E-LEARNING;
; MOOC; ONLINE LEARNING; PROFESSIONAL LEARNING
DISCUSSION FORUMS; MOOC; ; SYSTEMATIC REVIEW
LEARNING PORTFOLIOS; DATA MINING;
STUDENT ENGAGEMENT; ; STUDENT OUTCOMES; LECTURETOOLS
KNOWLEDGE BUILDING; ; REFLECTIVE ASSESSMENT; METACOGNITION
; DIGITAL TEXTBOOKS; REPEATED LEARNING; QUIZZES
TEAMWORK; DIALOGUE; CHAT; TEXT MINING;
COLLABORATION; TEACHER SUPPORT; ; DASHBOARD
; ; STUDENT DATA; BIG DATA
SRL; COMPETENCY; ; DASHBOARD
COMPETENCY-BASED LEARNING; VISUAL ; FEEDBACK
SKILL MAPS; ADAPTIVE LEARNING; ; MOOC
PHYSICS; SIMULATION; INQUIRY; EYE-TRACKING;
DATA MINING; ; DECISION TREE
LEARNING; ; LEARNING RECORD; LITERACY
ASSESSMENT; AUTHENTIC LEARNING; ; SCALABILITY; WIKI
; PROGRAMMING; DIGITAL COMPETENCES; EMPIRICAL STUDY
MOOC; PREDICTIVE MODELING; MODEL EVALUATION;
IMMEDIATE FEEDBACK; ; EDX; BLENDED LEARNING
SNA;; ; PAJEK; ELEARNER
LECTURES; E-LEARNING; COMMUNICATION TECHNOLOGIES;
; MOOC; MIND-WANDERING; EYE TRACKING
MAKER MOVEMENT; ; DATA MINING
; PREDICTIVE LEARNING; LMS
LEARNING COMMUNITIES; LIFELONG LEARNING; TEACHING/LEARNING STRATEGIES; DISTRIBUTED LEARNING ENVIRONMENTS; IMPROVING CLASSROOM TEACHING
MOOC; SOCIAL MEDIA; SOCIAL SEARCH;
OPTIONAL ACTIVITIES; KHAN ACADEMY; ; MOOC
DISTANCE ED AND ONLINE LEARNING; SNA;; FORUM PARTICIPATION
BIG DATA; DATA MINING; SNA; COGNITIVE BIOMETRICS TECHNOLOGIES
GATEWAY COURSES; RETENTION; STUDENT SUCCESS;
DATA MINING; ; DISTANCE ED
OPEN LEARNER MODEL; ; TEACHING ANALYTICS
MUSIC ; ASSESSMENT; ; MACHINE LEARNING
DIGITAL BOOK SYSTEM; LEARNING ANAYTICS; FEEDBACK; LEARNING SUPPORT
COMPUTING  AT SCALE; CONSTRUCTIONISM; INFORMAL LEARNING; WEB DEVELOPMENT
SMART UNIVERSITY; HUMAN WORK INTERACTION DESIGN; COGNITIVE WORK ANALYSIS; USER INTERFACE DESIGN
STEM STUDENT RETENTION; GRADUATION PATHWAYS; DATA MINING; GRAPH DATA MINING
3D PRINTING; THE SCHOOL ; THE HORIZON REPORT
VIDEO PROCESSING; VIDEO INDEX; BIG DATA;
HIGHER ED; MATHEMATICS ; LEARNING STRATEGIES;
; COLLAVORATIVE LEARNING; COLLAVORATIVE INTERACTIONS; E-LEARNING PLATFORM
ACADEMIC DISHONESTY; DATA MINING; ; MOOC
; SOCIAL ; SNA;; SOCIAL LEARNING; NETWORKED LEARNING; INFORMAL LEARNING; HEALTH PROFESSIONAL ; DATA VISUALISATION
ACADEMIC INTEGRITY; E-ASSESSMENT; ; MACHINE LEARNING
E-LEARNING; COMPUTER PROGRAMMING; PROGRAMMING ;
; MOOC; SPOCS; PRECISE EFFECTIVE STRATEGY; METRICS
EARLY PREDICTION; LONG-SHORT-TERM-MEMORY;
ADAPTIVE LEARNING; PERSONALIZED LEARNING; ; VISUALIZATION
DATA ANALYSIS; ; CLUSTER ANALYSIS; COMMUNITY ELICITATION
COMPUTATIONAL THINKING; GAME-BASED LEARNING; ABSTRACTIONS;
ASSESSMENT; ; FEEDBACK; LEARNING COMMUNITY; PARTICIPATION MARKS
FORMATIVE FEEDBACK; BLENDED LEARNING; ENGAGED LEARNING;
COMPUTATIONAL THINKING; ; ASSESSMENT; BIOLOGY; SCIENCE LEARNING
; MACHINE LEARNING; FINAL TEST RESULT PREDICTION
QUANTIFIED SELF; MULTI-MODAL ANALYSIS; PRESENTATIONS;
MOOC; PREDICTION; LEARNERS' GRADES; INDICATORS; ; EDX
TECHNOLOGY ENHANCED LEARNING; FUTURE; FORMATIVE ASSESSMENT;
COLOUR CODES; CLASSROOM MANAGEMENT; ; LEARNING EVALUATION
UNSUPERVISED LEARNING; CLUSTERING; K-MEANS ALGORITHM;
; STUDENTS' BEHAVIOR; TOPIC CHARACTERIZATION; VIRTUAL COMMUNITIES
LEARNING TYPES; HIGHER ED; ; COMPUTER LITERACY
PEER ASSESSMENT; STUDENT EVALUATION; ; ENGINEERING ED
ANNOTATIONS; SELF-REPORT; E-LEARNING; PREDICTION;
BIG DATA; DISTANCE LEARNING; EDUCATIONAL TECHNOLOGY;
VISUALIZATION; SNA; SOCIAL NETWORK SERVICES; LEARNING;
LEARNING GAINS; ; HIGHER ED; STEM; GRADES
SCALE; COMPETENCE; PROFICIENCY; CONFIDENCE; ; ONTOLOGICAL DESIGN
COGNITIVE COMPUTING; ; PANAMA PAPERS; ONTOLOGY; GRAPHDB
E-MAIL; ; DATA; SURVEY; HIGHER ED
CONCEPT MAP; KIT-BUILD; CLASSROOM ORCHESTRATION;
DIGITAL LITERACY; ELDERLY STUDENTS; ICT SKILLS;
TECHNOLOGY ENHANCED LEARNING; NGSS; ENGINEERING DESIGN;
MOOC; DATA MINING; ; MACHINE LEARNING
SRL; APLICATION PROFILE; MONITORING;
ASSESSMENT; GAMES BASED LEARNING; ; MATHEMATICS LEARNING
PERSONALISATION; RECOMMENDATION; ADAPTIVE MENTORING; ; INFORMATION RETRIEVAL
GAMIFICATION; WEB PROGRAMMING COURSE; LMS MOODLE;
CREATIVITY; PROGRAMMING LEARNING; LOG-BASED MEASUREMENT;
VIDEO-BASED LEARNING; ; NETWORK-TEXT ANALYSIS
MODELLING; METAMODELLING; LEARNING ENVIRONMENTS; DATA MARSHALLING; ASSESSMENT METHOD DESIGN
AFFECTIVE COMPUTING; NEURAL NETWORKS; MACHINE LEARNING;
DASHBOARD; ; DECISION SUPPORT; PEDAGOGICAL PLATFORM; CLUSTERING
BIG DATA;  CLOUD; DIGITAL LEARNING;
LECTURE VIDEOS; EDUCATIONAL DATAMINING; ; MACHINE LEARNING
; DATA MINING; STATISTICAL ANALYSIS; CORRELATION ANALYSIS
E-ASSESSMENT; MULTIPLE CHOICE QUESTIONS; ; ADAPTIVITY
; PARTICIPATION; SOCIAL NETWORK SERVICES; SNA; VISUALIZATION
ASSESSMENT TRIANGLET; ; CLUSTERING; HABITS OF MIND
BIG DATA; INNOVATION; TEACHERS; ; EDUCATIONAL TECHNOLOGY
ENGAGEMENT; ; XMOOC; SRL; COMPLETION
; SURVIVAL ANALYSIS; PREDICTIVE MODEL; DATA MINING
; VISUALIZATION; ADAPTIVE E-LEARNING SYSTEM
AUGMENTED REALITY; EXPERIENCE API; POSITIVE BEHAVIOUR;
CRITICAL THINKING; ENACT FRAMEWORK; EMBODIED COGNITION;
MOOC; DISCUSSION FORUM; SOCIAL ; AUTOMATIC GRADING
DATA MINING; ; MINING STUDENT BEHAVIOR
ASSESSMENT; MEASUREMENT; ; AUTOMATED SCORING; ; TECHNOLOGY
DISFLUENCY; CONTINUITY; FLUENCY; HESITATION PHENOMENA; PAUSES;
; SIMPLE ELECTROENCEPHALOGRAPH; BRAIN WAVE; E-LEARNING
SERIOUS GAMES; GAME ENGINES; EXPERIENCE API;
TECHNOLOGY ENHANCED LEARNING; CURRICULUM DEVELOPMENT; ; HIGHER ED; ONLINE LEARNING
PEDAGOGY; NOVICE PROGRAMMERS; ; RESEARCH-TO-PRACTICE
MOOC; SPOCS; OPEN; AUTHORING; SNA;
OPEN EDUCATIONAL RESOURCE; COMPUTATIONAL THINKING; PERSONALIZATION;
STUDENT FEEDBACK; DIGITAL TOOL; DIFFERENTIATION; TEACHING;
STUDENT DROPOUT PREDICTION; ; DATA MINING
; RANDOM COEFFICIENT; REGRESSION; CORRELATION; ITEM ANALYSIS
MULTIMODAL RECORDING; ; RECORDING QUALITY; DATA PRIVACY
QUANTITATIVE ETHNOGRAPHY;  METHODS; QUANTITATIVE; QUALITATIVE; TUTORIALS
; ONLINE LEARNING; VIDEO LECTURES;
EADTU; MOOC; ; BLOCKCHAIN; VIRTUAL CLASSROOMS
; COVID-19; DISTANCE LEARNING; STUDENT BEHAVIOR
RANDOMISED CONTROL TRIALS; DISTANCE ED; EVALUATION;
; INQUIRY-BASED LEARNING; DATA-DRIVEN
MOOC; PROGRAMMING; LEARNERS' ENGAGEMENT; CODEBOARD; ; EDX
PERSONALIZATION; ADAPTIVE LEARNING; FLOW; ; USER FEEDBACK
COMPARE DRAFTS; STUDENTS' CHANGES; PEER REVIEW;
OPEN SERVICES; INTEGRATION; EDUCATIONAL ENVIRONMENTS; MOOC;
COMPUTER BASED LEARNING; EDUTAINMENT; PERSONALITY MODELS; LEARNER'S PERSONALITY; INTELLIGENT TUTORING SYSTEMS; ADAPTIVE LEARNING
LEARNING ACTIVITY; TECHNOLOGY ENHANCED LEARNING; TERMINOLOGY; ONLINE LEARNING; LEARNING DESIGN
; DATA MINING; LEARNING DESIGN; MOOC
ACADEMIC DISHONESTY; DATA MINING; ; MOOC
DECISION-MAKING; PANIC; PROCRASTINATION; AFFECTIVE COMPUTING;
PERSONAL LEARNING SYSTEM; BIG DATA; LEARNING RECOMMENDATION SYSTEMS; LEARNING MODELS; E-LEARNING
; VISUALISATION; MOOC; BEHAVIOURAL PATTERN; MACHINE LEARNING
DASHBOARD; ; SKILLS' EVALUATION; DESIGN-BASED RESEARCH
CLASSIFICATION; IMBALANCED DATA; ; DATA MINING
EARLY PREDICTION; ; SENTIMENT ANALYSIS; UNSTRUCTURED DATA
MOOC; ; DROPOUT; CLIFF-HANGER; LEARNING SEQUENCE
DATA MINING; SVM; DECISION TREE; KNN;
SERIOUS GAMES; EVALUATION; GAME-BASED LEARNING;
IT ; SURVEY; COLLEGE LEVEL ;
VISUALIZATION; ; FREQUENT SEQUENCES MINING; ICT
; CROSS-CULTURAL COLLABORATION; ONLINE VIRTUAL ENVIRONMENTS
VISUAL ANALYSIS; ; LITERATURE
ENGAGEMENT ANALYTICS; DATA-DRIVEN MODELING; QUALITY TEACHING AND LEARNING
STUDENT DROPOUT RISK; PLUGIN; MOODLE
SNA;; DATA MINING; PREDICTION; INFORMATION SYSTEM
COLLABORATION; COLLABORATIVE COMPLEX LEARNING RESOURCES; COGNITIVE AND SOCIAL E-ASSESSMENT; NETWORKING INTERACTION; SNA;
LEARNING OBJECTS; VIRTUAL CAMPUS; REMOTE LABORATORIES; INFORMATION RETRIEVAL
ICT IN HIGHER ED; MOODLE ENGAGEMENT ANALYTICS; BIG DATA ANALYTICS; ONLINE UNDERGRADUATE BUSINESS COURSE; STUDENT LEARNING PERFORMANCE; GRADES
SENSOR-BASED LEARNING SUPPORT; MULTIMODAL ; PUBLIC SPEAKING
ACADEMIC WRITING; WRITING CENTER; TUTORING; E-PORTFOLIO;
; PRE-COURSE; MATHEMATICS; FORMATIVE E-ASSESSMENT; STEM
DASHBOARD; LANGUAGE LEARNING; ; MEMORY; REFLECTION; UBIQUITOUS LEARNING
COLLABORATION; PEER LEARNING; PAIR PROGRAMMING; FLIP TEACHING;
BUSINESS INTELLIGENCE SYSTEMS; DATA WAREHOUSES; ; ONLINE TUTORING
BLOCKCHAIN; LEARNING ECONOMY; ONLINE LEARNING; LIFELONG LEARNING;
EARLY ALERT SYSTEMS; STUDENT RETENTION; ; SURVIVAL ANALYSIS
PERSONAL LEARNING ENVIRONMENT; METACOGNITIVE LEARNING ORGANIZER; MONITORING;
CREATIVITY; COMPUTATIONAL THINKING; COMPUTATIONAL CREATIVITY; ; LOG ANALYSIS
COMPUTER PROGRAMMING; VERSION CONTROL SYSTEM; MACHINE LEARNING;
E-LEARNING RESOURCES; STUDENT ENGAGEMENT; ; RF ENGINEERING
COLLABORATIVE-INQUIRY LEARNING; COLLABORATION; STEM; ; DISCOURSE ANALYSIS
; BLENDED LEARNING; FIRST YEAR BIOLOGY; COURSE DESIGN
SOCIAL COMPARISON; AUTOMATIC FEEDBACK; ; SRL
ATTENTION ESTIMATION; HUMAN BEHAVIOR ANALYSIS; ; KINECT SENSOR
; METACOGNITIVE LEARNING ORGANIZER; MONITORING; PERSONAL LEARNING ENVIRONMENT
FEEDBACK EFFICIENCY; 3D VIRTUAL WORLD; ; SEARCH ALGORITHMS
E-LEARNING; ; LMS; SELF-EFFICACY
CONCEPTUAL CHANGE; NETWORK TEXT ANALYSIS; ; STEM LEARNING
SEQUENCE MINING; ; DIGITAL TEXTBOOK; BOOKROLL; MATHEMATICS
; UPLIFT MODELING; STUDENT DROPOUT; DATA MINING
AND LEARNING; RECOMMENDER SYSTEM; COLLABORATIVE FILTERING;
BIG DATA; ; DATA MINING; ; E-LEARNING
; LEARNING; TEACHER SUPPORT; DATA PROCESSING; LEARNING MODALITIES
THINKING LEVELS; MATHEMATICAL APPLETS; COMPUTER-BASED LEARNING;
; MACHINE LEARNING; PREDICTIVE MODEL; LMS
ARCHITECTURE; CONSTRUCTIONIST DATA ANALYTICS; ANALYTICS FOR DESIGNERS
REMOTE LABS; USER INTERFACE DESIGN; VISUALIZATION;
ECOLOGICAL MODELING; MODELING BEHAVIORS; PARAMETERIZATION; COGNITIVE SCAFFOLDS;
; DATA MINING; PROGRAMMING ; CLASSIFICATION ALGORITHMS
; VIDEO-BASED LEARNING; LEARNER ENGAGEMENT; ADAPTIVE NUDGING
EVALUATING RESEARCH; DATA MINING; EDUCATIONAL ANALYTICS;
RECORDS OF USES; STUDENTS; LEARNING; STATISTICS; SKILLS;
GOOGLE EARTH; GEOVISUALIZATION; ; VIRTUAL FIELD TRIP; TRACKING
LEARNING OUTCOMES; ONLINE LEARNING ACTIVITIES; ; BLENDED LEARNING
; ONLINE SOCIAL LEARNING PLATFORMS; SUCCESS/FAILURE PREDICTION
PREDICTION MODEL; ARTIFICIAL NEURAL NETWORK; ASSOCIATION RULES;
FLIPPED LEARNING; ; SRL; TIME MANAGEMENT
LEARNING AT SCALE; MOOC; ; INTELLIGENT TUTORING SYSTEMS
MOOC; E-LEARNING; LIFELONG LEARNING; DIGITAL LEARNING;
KNOWLEDGE COMMUNITIES; NEWCOMER INTEGRATION; DIALOG ANALYSIS; SOCIAL
MULTI-SCREEN; LMS; ; MOBILE LEARNING
PERSONALIZED LEARNING; ; DATA MINING; NAVIGATION GESTURES
ASSESSMENT; DATA MINING; ; LINGUISTICS; LIWC; MAKERSPACE; REFLECTION
TECHNOLOGY ENHANCED LEARNING; MULTIMODAL ; KINECT; DANCING; SALSA
MOOC; ONLINE ACADEMIC HARDINESS; ONLINE LEARNING ENGAGEMENT;
EMOTIONAL ENGAGEMENT; ; BEHAVIORAL INDICATORS; OBSERVATIONS AND QUESTIONNAIRE
MOOC; AFFECTIVE COMPUTING; EMOTION DETECTION; USER MODELLING;
COLLABORATION; FEEDBACK; COLLABORATION; INTERVENTION; MULTIMODAL INDICATORS; MULTIMODAL
COLLABORATION; CHAT; UTTERANCES; PAUSES;
LEARNING BEHAVIOR; COGNITIVE STYLE; SRL;
DATA MODEL; TEACHERS' PROFESSIONAL DEVELOPMENT; ; ONLINE BEHAVIOR
; COLLABORATION; COLLABORATIVE INTERACTIONS; ANALYSIS SNA
MOBILE LEARNING; CONTEXT-AWARENESS; PERSONALIZATION; USER PROFILE;
GAMIFICATION; ; ; ONTOLOGY-BASED ADAPTATIVE LEARNING ENVIRONMENT
BIG DATA; HIGHER ED; ENHANCE LEARNING; ; OMAN
; STUDENT DATA; STUDENT PRIVACY POLICY; FERPA; GDPR
; DATA OF TRADITIONAL CLASSROOM; CLUSTERING; BACKTRACK READING
CONTINUOUS ASSESSMENT; ; STUDENT ENGAGEMENT; VIRTUAL LEARNING ENVIRONMENT
UNIVERSAL DESIGN FOR LEARNING; GAME BASED LEARNING;
DIGITAL PEN TEACHING SYSTEM; MATHEMATICS; SYSTEM LOGS;
DATA MINING; ; PREDICTION; MACHINE LEARNING; MOOC
; FREE-STYLE COMMENTS; TOPIC MODELS; MAJORITY VOTE
EARLY ALERT; AT-RISK STUDENT; PREDICTIVE MODEL;
COLLABORATION PROBLEM SOLVING; ; LEARNING EFFECTIVENESS; SCIENCE
MOOC; PREDICTIVE MODEL; USER PROFILE; COMPLETION RATE;
; AFFECTIVE COMPUTING; STUDENT ENGAGEMENT; REAL-TIME; DASHBOARDS
MOOC; MOOC; ; EXPLORATORY STUDY
CLASSROOM RESPONSE SYSTEM; CLICKER; ; MULTI-AGENT SYSTEM
; AUTOMATED WRITING EVALUATION; TEXT ANALYSIS; ASSIGNMENT FEEDBACK
ONLINE; MATHEMATICS; ENGINEERING; HIGHER ED; CURRICULUM DESIGN;
COURSE MANAGEMENT SYSTEM; FAILURE OF LEARNING DETECTION;
; ONLINE LEARNING; LMS; ACADEMIC WRITING
; INTELLIGENT SYSTEMS EMOTION AWARENESS; AFFECTIVE LEARNING; VISUALIZATION
COGNITIVE LOAD; MACHINE LEARNING; WEARABLE SENSOR; STUDYING;
CONCEPTUAL MODELING; DOMAIN MODELING; PROCESS MINING; ;
SENTIMENT ANALYSIS; MOOC; LEARNERS' BEHAVIOR; ; MACHINE LEARNING
; EARLY DROPOUT PREDICTION; MACHINE LEARNING; BEHAVIOURAL PATTERN
BLOCK-BASED PROGRAMMING; PROGRAMMING SKILLS; PROGRAMMING PATTERNS;
MOOC; ; BIG DATA; BIGQUERY; DATA MINING
; INTEREST TOPICS; DISTANCE ED; ASYNCHRONOUS DISCUSSION FORUMS
ALGORITHMIC-DECISION MAKING; HIGHER ED; ; STUDENT DATA
COMPUTER USES IN ; ; LEARNING TECHNOLOGIES;
VOCABULARY ACQUISITION; ESL; STUDENT PROFILES ; PERSONALIZED LEARNING
MOBILE LEARNING; FLIPPED CLASSROOM; CASE-BASED LEARNING;
PROCRASTINATION; HIGHER ED; E-LEARNING; ; COMPUTER LITERACY
CLASSIFICATION ALGORITHMS; MACHINE LEARNING; ; VISUALIZATION; SMALL DATASET
; INTELLIGENT TUTORING SYSTEMS; QUESTION BANK; CLUSTERING; CLASSIFICATION
LIBRARY; LIBRARY RESOURCES; ELECTRONIC RESOURCES; PERFORMANCE;
; ASSESSMENT FOR LEARNING; INFORMATION LITERACY; SELF-ASSESSMENT
E-TUTOR; MOOC; DIGITAL ; DISTANCE LEARNING;
LEARNING COMMUNITIES; NEWCOMER INTEGRATION; DIALOG ANALYSIS; SOCIAL
TEXT SUMMARIZATION; MARKER GRADING; SRL; PRECISION ; TEXT MARKING
; HIGHER SECONDARY;  DATA MINING; PERFORMANCE
COLLABORATION; MACHINE LEARNING; DATA MINING;
LEARNER COMPUTER INTERACTION; LEARNING TECHNOLOGIES; ; INTERACTION DESIGN
; FEEDBACK; PREDICTIVE ANALYTICS; INSTRUCTIONAL DESIGN; STUDENT SUPPORT
; DATA SCIENCE; DATA ANALYTICS CHALLENGES; LEARNING PLATFORMS
; DATA MINING; TASK-BASED; E-LEARNING
; FEATURE SELECTION; BEHAVIOR SELECTION; MULTI-VIEW CLUSTERING
DOMAIN ENGINEERING; META-MODELING; INFORMATION DASHBOARDS; HIGH-LEVEL REQUIREMENTS
OPEN DATA; CONTEXTUALIZATION; COMPUTER ASSISTED LANGUAGE LEARNING (CALL)
MOBILE INTERFACES; AFFECTIVE COMPUTING; MOOC; MOOC; HEART RATE; INTELLIGENT TUTORING SYSTEMS; PHYSIOLOGICAL SIGNALS
EVOLUTIONARY COMPUTING; GENETIC ALGORITHMS;
EVALUATION METHODS; INTELLIGENT TUTORING SYSTEMS; ADAPTIVE LEARNING ENVIRONMENTS
COMPETENCY-BASED ; COURSE ASSESSMENT; COURSE MONITORING; LEARNING OUTCOME
FLEXIBLE GAMES; GAME-BASED LEARNING; ADMINISTRATION PLATFORM
LEARNING SPACE DESIGN; VIDEO GAMES; ADVANCED CLASSROOM APPLICATIONS & TECHNOLOGIES; GAME-BASED LEARNING; SERIOUS GAMES; ; MIX-TEACHING; BLENDED LEARNING; TRADITIONAL TEACHING; FLIPPED TEACHING; OPEN EDUCATIONAL RESOURCES; NEW ICT TOOLS; MOTIVATION; PEDAGOGICAL & DIDACTICAL INNOVATIONS; COMPETENCE-BASED
COMPUTER-ASSISTED ASSESSMENT; ONLINE ASSESSMENT; WRITTEN ASSESSMENT; PREDICTION; GENDER DIFFERENCES; SUMMATIVE ASSESSMENTS; UNDERGRADUATE ; PHARMACOLOGY
DEVELOPMENTAL ; INTELLIGENT TUTORING SYSTEMS; SUPPLEMENTAL INSTRUCTION; EDUCATIONAL EQUITY; PROPENSITY SCORE MATCHING
ACADEMIC LIBRARIES; DIVERSITY; TECHNOLOGICAL INNOVATION; LEARNING PROCESS; MOBILE COMMUNICATION SYSTEMS; SOFTWARE USE
COLLABORATION; COLLABORATION; COLLABORATION; COLLABORATION THEORY; COLLABORATION METHODOLOGY; ADAPTIVE SUPPORT; COLLABORATION SCRIPTS; CONCEPTUAL FRAMEWORKS; DESIGN PRINCIPLES; DATA MINING; EDUCATIONAL IMPACT; FORMAL SCHOOLING; INFORMAL LEARNING ENVIRONMENTS; LARGE SCALE LEARNING; LEARNER AGENCY; ; MASS COLLABORATION; ONLINE COMMUNITIES; QUALITATIVE RESEARCH APPROACHES; QUANTITATIVE RESEARCH APPROACHES; SCALABILITY; SNA; SUSTAINABILITY; TOOL DESIGN
; SMART CLASSROOM; AUTONOMIC COMPUTING; LEARNING ENVIRONMENTS; KNOWLEDGE DISCOVERY
; DATA MINING; ANALYTIC HIERARCHY PROCESS; PROGRAMMING COMPETENCY
; CROSS-MEDIA RETRIEVAL; DATA MINING; DEEP LEARNING
TEXT STRUCTURE; EXPOSITORY TEXT; READING COMPREHENSION; ; GRAPHIC ORGANIZER
; COURSE FORUM; TOPIC PROBABILISTIC MODEL; EMOTION PRIOR KNOWLEDGE
INSTRUCTIONAL NORMS; LEARNING TECHNOLOGY; VIDEO ANNOTATION; ; HIGHER ED
LECTURE RECORDING; LECTURE CAPTURE; PODCASTING; MEDIA IN ;
DECISION-MAKING PROCESS; ; EDUCATIONAL DATA SCIENTIST; SCHOOL ACCOUNTABILITY
BLENDED LEARNING; FAILURE PREDICTION; FLIP CLASSROOM; ; STUDENT MODELING
PSYCHOMETRICS; ITEM RESPONSE THEORY; MOOC;
CLUSTER ANALYSIS; LECTURE RECORDINGS; LECTURE ATTENDANCE; ; STUDENT ENGAGEMENT
SOCIAL Q&A; ONLINE LEARNING; ; FORMATIVE FEEDBACK; INTERVENTION
; FLIPPED CLASSROOM; ONLINE LEARNING; BEHAVIOUR TRENDS; PERFORMANCE
LEARNING DESIGN; LEARNING DESIGN TOOLS; LEARNING DESIGN PRACTICE;
MULTI-CLASS CLASSIFICATION; MACHINE LEARNING; E-LEARNING; ; MOODLE
; BIG DATA; MACHINE LEARNING; DEEP LEARNING; FEATURE EXTRACTION
GENDER; ONLINE LEARNING; BEHAVIORS; DIFFERENCE; LAG SEQUENTIAL ANALYSIS;
E-SCHOOLBAG; BLENDED LEARNING; ACTIVE LEARNING; ENGAGED LEARNING;
SELF-DIRECTED LEARNING; BLENDED LEARNING; GAMIFICATION; ; WEB PROGRAMMING
BIG DATA; ARTIFICIAL INTELLIGENCE; NEURAL NETWORKS; ; DATA ETHICS
CONTINUING MEDICAL ; MOOC; ; INTERNATIONAL PROGRAMS; LATIN AMERICA
MOODLE; E-; LOG DATA ANALYSIS; STUDENTS' ONLINE BEHAVIOUR
ALGORITHM VISUALIZATION; INTERACTION DESIGN; STUDENTS' ENGAGEMENT; ; ONLINE LEARNING
KHAN ACADEMY; ; MOOC; OPTIONAL ACTIVITIES; SRL
LEARNER PROFILING; HIERARCHICAL CLUSTERING; DIMENSION REDUCTION; ; MARKOV CHAIN
DATA MINING; ; HADOOP; BIG DATA; STUDENT MODELING
; MOODLE; BEHAVIOUR; TIME; TEMPORAL DIMENSION; ACCESS; ASSESSMENT; EVALUATION
HIGHER ED; ONLINE LEARNING; FLEXIBLE LEARNING FIRMS; STRATEGIC PLANNING; PROFESSIONAL STAFF DEVELOPMENT
FEEDBACK USAGE PATTERNS; ; METACOGNITIVE FEEDBACK; PERFORMANCE; VISUALIZATION
UP2U; ; TECHNOLOGY; OPEN ; ; DIGITAL SKILLS; OER
; PHYSIOLOGY; SCIENCE ; SUPPORT OF RESEARCH; SURVEY DEVELOPMENT
DATA ANALYTICS; ; LARGE CLASSES; REFLECTIVE TEACHING; ENGINEERING ED
DATA MINING; ; DROPOUT PREDICTION; MACHINE LEARNING; MOOC
PEDAGOGY; E-TEXTBOOKS; INNOVATION; TEACHING; E-BOOKS; ; TEXTBOOKS
ALGORITHMS; DATA; DIGITALITY; SOCIAL PRACTICES; SUBJECTIVIZATION
MOOC; ; DEMOGRAPHIC DATA; ACTIVITY DATA; AGGREGATION OF DATA
; ELEMENTARY ; TEXT-BASED LANGUAGES; BLOCK-BASED LANGUAGES
MOOC; SPOCS; PRICE ELASTICITY; DISTANCE LEARNING; FREE COUPONS;
BIG DATA; ASSESSMENT; MACHINE LEARNING; ; DATA MINING
PATTERN RECOGNITION; CLUSTERING; COMPUTATION; RESEARCH METHODS; EDUCATIONAL RESEARCH; VISUALIZATION
EDM; PREDICTION; CLUSTERING; RELATIONSHIP MINING; LMS
; MACHINE LEARNING; TEXT MINING; EDUCATIONAL SUPPORT; REFLECTION SHEET
PROGRAMMING ; ENGINEERING ED; ATTITUDES; ENGAGEMENT; AUTONOMOUS LEARNING;
; PROGRAMMING LEARNING; DISTRIBUTED PRACTICE; MASSED PRACTICE; KNOWLEDGE RETRIEVAL
EVALUATION OF DISCUSSION SKILLS; DISCUSSION MINING; MACHINE LEARNING;
FINGERPRINT RECOGNITION; BIOMETRICS; ATTENDANCE SYSTEM;  PORTAL SYSTEM;
DATA MINING; ; NETWORK TRAFFIC ANALYSIS; FOG COMPUTING
;  TECHNOLOGY; READING LISTS; MOOC; OER; LINKED DATA
TEAMWORK; PRE-PROCESSING; SUPERVISED MACHINE LEARNING; TEXT MINING;
COMPETENCE; CONFIDENCE; ; PERFORMANCE; ENGLISH WRITING; NATURAL LANGUAGE PROCESSING
PERSONALISATION; MOOC; LITERATURE SURVEY; ADAPTIVE MOOC; ; MOOC PERSONALISATION
ALGORITHMS; BIG DATA; DATABASES; DIGITAL GOVERNANCE; ; NETWORKS; SOFTWARE
DESIGN FOR LEARNING; ; LEARNING ENVIRONMENTS; ONLINE LEARNING; COLLABORATION
TEACHING AND LEARNING PLATFORM; BLENDED TEACHING; CLUSTERING ANALYSIS;
; DATA MINING; PREDICTIVE EVALUATION; CONTINUOUS ASSESSMENT;
COMPUTER SCIENCE ; ; ENGAGEMENT; PREDICTIVE MODEL; PERSONALIZED NOTIFICATION
E-LEARNING; WEB-BASED TRAINING (WBT AUTHORING SYSTEM; ; LERNBAR
GENETIC PROGRAMMING; ; INTELLIGENT TUTORING SYSTEMS; PEDAGOGICAL AGENTS;
LEARNING DESIGN; MULTIMODAL ; CLASSROOM OBSERVATIONS; EVIDENCE-BASED PRACTICE
WEB 2.0 TOOL; STUDENT ENGAGEMENT; SOCIAL LEARNING;
EDUCATIONAL DATA SCIENCE; ; DATA MINING; EDUCATIONAL PROCESSES
COGNITIVE ENGAGEMENT; FORUM DISCUSSION; E-LEARNING; CONTENT ANALYSIS;
MOTION FEATURES; GUESSING BEHAVIOR; EDUCATIONAL GAME; ; TOUCH LOG
INTERACTIVE TEXTBOOK; STUDENT ENGAGEMENT; VISUALIZATION; ; DATA STRUCTURES; ALGORITHMS
LEARNING TECHNOLOGY ADOPTION; INSTRUCTIONAL SCAFFOLDING; SRL;
PROGRAMMING STATE MODEL; PREDICTIVE MEASURES; ; DATA MINING
E-LEARNING; E-LECTURE; COLLABORATION; ; DIDACTICS; MOOC
PRECISION ; ARTIFICIAL INTELLIGENCE; AI; MULTIMODAL TECHNOLOGIES; TECHNOLOGY ENHANCED LEARNING; PERSONALIZED LEARNING; SMART LEARNING ENVIRONMENTS; IMMERSIVE TECHNOLOGY; ; K-12
SPATIAL MODELLING; INDOOR LOCALISATION; LEARNING SPACES; TEACHING; MULTIMODAL
DESIGN COURSE; GOOGLE ANALYTICS; INFORMATION LITERACY; ; ONLINE COURSE
; LEARNER-GENERATED CONTENT; VIDEO MAKING; NETWORK-TEXT ANALYSIS
; DATA MINING; ONTOLOGIES; SWRL RULES; STUDENT ADAPTATION
GRAPH LEARNING; ; CURRICULUM MAPPING; LEARNING TECHNOLOGIES; BIG DATA
DATA MINING; ; INTELLIGENT TUTORING SYSTEM; EDUCATIONAL GAME
DATA MINING; NOVEL TEACHING; ; NAIVE BAYES; PERFORMANCE
SERIOUS GAMES; IMPROVING CLASSROOM TEACHING; SECUNDARY ; ; BULLYING
COMPUTER ASSISTED PRONUNCIATION TEACHING; IPA TRANSCRIPTION; LEARNER AUTONOMY;
LEARNING STRATEGIES; LEARNING OUTCOME; STUDENT ENGAGEMENT; ; SEQUENCE CLUSTERING
PREDICTION MODEL; STUDENTS ACADEMIC ACHIEVEMENT; DATA MINING;
MACHINE LEARNING; BAGGING TREE; PERFORMANCE; ; DECISION TREE
; TECHNOLOGY FOR LEARNING; MECHANICAL ENGINEERING ED; AUDIT TRAILS
COMPONENT; E-BOOK; ASSOCIATION ANALYSIS; SNA;;
; NUDGING; HIGHER ED TRANSITION; STUDENT SUPPORT; STUDENT ENGAGEMENT
LEARNING INTERVENTION; INDIVIDUALIZED INTERVENTION; BLENDED LEARNING; LEARNING BEHAVIOR;
; HIGH IMPACT PRACTICE; PROGRAM ASSESSMENT; PROPENSITY SCORE MATCHING
; DATA MINING; E-BOOK LOGS; LEARNING ACTIVITY
MOOC; DISCUSSION FORUMS; TOPIC MODELING; LDA; NAIVE BAYES;
SERIOUS GAMES; TOTAL COST OF OWNERSHIP; APPLIED GAMES;
ENGINEERING LEARNING; DESIGN ITERATION; EVALUATION; REFORMULATION; TEMPORAL RELATIONSHIP;
DATA MINING; ; PREDICTON; CLASSIFICATION; REGRESSION; DECISION TREE
FEEDBACK AUTOMATION; PROCESS ; CONCEPTUAL MODELLING; SMART LEARNING ENVIRONMENTS
; LEVEL OF ATTENDANCE; MONITORING TOOLS; TECHNOLOGY ENHANCED LEARNING
COLLABORATION SCRIPTS; ORCHESTRATION; DASHBOARDS; ; COLLABORATION; EPISTEMIC NETWORK ANALYSIS
WEB 2.0 TOOL; STUDENT ENGAGEMENT; SOCIAL LEARNING;
PROBLEM-POSING ACTIVITY; INTERMEDIATE PRODUCTS; ARITHMETIC WORD PROBLEMS;
SRL; LEARNING STRATEGY; MONITORING; APPLICATION PROFILE;
ASYNCHRONOUS ONLINE DISCUSSION; PEER MODERATION; SNA;;
SNA;; SOCIAL ; GRAPH MINING; SOCIAL LEARNING
ACTIVITY RECORDS; ASSESSMENT; GENERIC SKILLS; ; LMS
PROGRAMMING EXERCISES; TEACHING ASSISTANTS; ; DEEP LEARNING; GRADING ESTIMATE
HUMAN-COMPUTER INTERACTION; USABILITY; USER INTERFACE; SELF-REFLECTION;
SOCIAL ; SNA;; ONLINE COMMUNITIES; COLLECTIVE LEARNING
BLENDED LEARNING; ; SRL; TIME MANAGEMENT STRATEGIES
ACTIVITY DETECTION; EYE-TRACKING; MULTIMODAL ; SENSORS; TEACHING ANALYTICS
MOOC; STEM; ; EMPIRICAL STUDY; GENDER DIVERSITY; LIFELONG LEARNING
PRINCIPAL COMPONENT ANALYSIS; COURSE DESIGN; LEARNING ACTIVITIES; EVALUATION;
ASSOCIATION RULE MINING; ; MECHANISTIC REASONING; SCIENCE ; ASSESSMENT
TAM MODEL; ; PERFORMANCE; HIGHER ED; COVID-19
EPUB FORMAT; XAPI; ; LEARNING EXPERIENCE; DATA MINING
EMPLOYEE BEHAVIOUR; EMPLOYEE DEVELOPMENT; WORKPLACE LEARNING; PEOPLE ANALYTICS;
MOOC; BLENDED LEARNING; FLIPPED CLASSROOM; ; ANIMATIONS; ONLINE ASSESSMENT
DECISION SUPPORT SYSTEM; DATA MINING; ; PREDICTIVE MODELLING
; GAMIFICATION; TPACK; BUSINESSIFICATION; LEARNING MEDIA; FLIPPED CLASSROOM; CLICKSTREAM
ACADEMIC ANALYTICS; EDUCATIONAL BIG DATA; PERFORMANCE PREDICTION; EDUCATIONAL DATA SCIENCE; DATA-DRIVEN DECISIONS
P STUDENT DROPOUT; REDUCTION DIMENSION; CATPCA
EMERGING TECHNOLOGIES; EMERGING LEARNING ENVIRONMENTS; SYSTEMATIC REVIEWS; META-ANALYSIS; RESEARCH SYNTHESIS
STUDENT MENTAL HEALTH; EMOTIONAL ANALYTICS; VLES
DESIGN CHALLENGE; LEARNING ENVIRONMENTS; HUMAN COMPUTER INTERACTION
COLLABORATION; PROGRAMMING LEARNING; INTRODUCTORY PROGRAMMING
INTELLIGENT TUTORING SYSTEM; VOLUNTARY PRACTICE; LEARNING IMPACT
INTELLIGENT TUTORING SYSTEMS; KNOWLEDGE MODELING; PERCEPTUAL-GESTURAL KNOWLEDGE; DATA MINING; HETEROGENEOUS TRACES
DIGITAL PLATFORM; PERSONALIZED LEARNING; COMPETENCY-BASED ; LEARNING ABILITY; REGULATORY UNIVERSAL LEARNING SKILLS; EVALUATION OF META-SUBJECT OUTCOMES; DIGITAL FOOTPRINT
PROCESS MINING; INTELLIGENT TUTORING SYSTEMS; COMPUTER-BASED LEARNING ENVIRONMENTS; DATA MINING
LAG SEQUENCE ANALYSIS; BEHAVIORAL PATTERNS; SMART LEARNING ENVIRONMENT
MEASUREMENT; ASSESSMENT; DESIGN TEMPLATE
ASSESSMENT; SERIOUS GAME; VISUAL EDITOR; ASSESSMENT ENGINE; AUTHORING TOOL
AFFECT DYNAMICS; STUDENT EMOTION; D'MELLO'S L; ENGAGEMENT; VIRTUAL LEARNING
COMPUTER SCIENCE; VISUALIZATION; VISUALIZATION; ; MOOC; CASE STUDY
ONLINE LEARNING DATA; ACTIVITY DESIGN; GROUP HETEROGENEITY; ; FLIPPED CLASSROOM
UNOBTRUSIVE OBSERVATION; CONTINUOUS ASSESSMENT; DIGITAL LEARNING; HIGHER ORDER THINKING;
SPATIAL VISUALIZATION SKILLS; ; STEM; PERSONALIZED HINTS; INDIVIDUALIZED LEARNING;
BIG DATA; ANALYTIC; ; IS ADOPTION; ACADEMIC ANALYTICS; PREDICTIVE ANALYTICS
LEARNING ECOSYSTEM; ;  TECHNOLOGY; LEARNING ENVIRONMENT; LMS
PROBLEM-POSING PROCESS; ARITHMETIC WORD PROBLEMS; PROBLEM STATES SPACE;
COMPUTATIONAL THINKING; ROBOTICS; PROGRAMMING; EVERYDAY REASONING; PROBLEM-SOLVING PATTERNS
LEARNER PROFILE; INTEROPERABILITY; XAPI; LMS
EVALUATION OF DISCUSSION SKILLS; MACHINE LEARNING; HEART RATE VARIABILITY;
STUDENT FEEDBACK ANALYSIS; FRAMEWORK; ; TOPICS; SENTIMENTS; TEXT ANALYTICS; CLUSTERING
VIDEO-BASED LEARNING; ; ENGAGEMENT; LEARNING CONTEXT; ONLINE/BLENDED COURSES
COLLABORATIVE ARGUMENTATION; COLLABORATION; ; ASSESSMENT FOR LEARNING
DROPOUT; EARLY DROPOUT; HIGHER ED; ONLINE UNIVERSITY; DISTANCE ED;
VIDEO ANALYTICS; DATA MINING; LEARNING APPROACH; VIDEO LEARNING
; LEARNING DESIGN; LEARNER SATISFACTION; LOGISTICAL REGRESSION MODELLING; ONLINE LEARNING
; DATA MINING; VIRTUAL LEARNING ENVIRONMENT; STUDENT BEHAVIOR; EARLY INTERVENTION
TOPIC CLASSIFICATION; ONE-MINUTE PAPERS; REFLECTIVE WRITINGS; BLENDED LEARNING;
CLUSTERING; VIRTUAL LEARNING ENVIRONMENT; PERFORMANCE; PREDICTIVE MODELING
MOOC; ; CROSS-INSTITUTIONAL COLLABORATION; LARGE-SCALE ANALYTICS; CULTURAL FACTORS
PERSONALITY; COURSE ATTRIBUTES; MOOC; DATA MINING; ; GRADE PREDICTION
; AT-RISK STUDENTS; LMS; DATA MINING
VIRTUAL LEARNING ENVIRONMENT; ; PERFORMANCE; STUDENT ACTIVITY; HIGHER ED
; FLIPPED CLASSROOM; VIDEO-BASED INSTRUCTION; VIEWING PATTERNS; INTENTIONAL CONTENT
E-LEARNING; VISUALIZATION; ; SOCIAL LEARNING ENVIRONMENT; VISUALIZATION TOOLS
SNA;; EPISTEMIC NETWORK ANALYSIS; COLLABORATIVE PROBLEM SOLVING;
BIOSENSORS; CLASSROOM; ELECTRODERMAL ACTIVITY; LEARNING ACTIVATIONS; MULTIMODAL ; SYMPATHETIC AROUSAL
; DATA MINING; INTEGRATION FRAMEWORK; ACADEMIC INTEGRITY; LEARNING TECHNOLOGY
MASTER ERASMUS; ON-LINE RESOURCES; ENVIRONMENTAL MANAGEMENT; NATURAL RISK;
SRL; STEM ; TEMPORAL DYNAMICS; NETWORK APPROACH;
COMPUTER SCIENCE; MACHINE LEARNING; ARTIFICIAL NEURAL NETWORKS; ; PREDICTIVE MODELING
LEARNING BEHAVIOR ANALYSIS; PEER TUTORING; LEARNING LOGS; ; MATHEMATICS COURSES
SRL; STEM ; LONGITUDINAL CLUSTERING; ; ENGINEERING DESIGN
SERIOUS GAME; COMPUTER SCIENCE ; AUTHORING TOOL; ; ATTRIBUTE GRAMMAR
PROGRAMMING LEARNING; PROGRAMMING TEACHING; AUTOMATED ASSESSMENT; MICROLEARNING; GAMIFICATION; COMMUNITY LEARNING; PERSONALIZATION
COLLABORATIVE PROBLEM SOLVING; AUGMENTED REALITY; MULTIMODAL ; HIDDEN MARKOV MODEL
COLLABORATION; DISTRIBUTED EDUCATIONAL INFLUENCE; EDUCATIONAL INFLUENCE; ; ONLINE FORUMS
LMS DATA; SRL; COURSE ACHIEVEMENT; ; ONLINE LEARNING
E-PORTFOLIO; ACADEMIC SNA; TEACHER ; ASSESSMENT WITH RUBRIC
; GAME-BASED LEARNING; LEARNING PATH; INFORMAL LEARNING; PRECISION
EDUCATIONAL RECOMMENDER SYSTEMS;  DASHBOARDS; STUDENT PROGRESS TRACKING; CURRICULUM MAPPING
NATIONAL DIGITAL LIBRARY; USER EXPERIENCE TRACKING; ; XAPI; TIN CAN
STRATEGIC DECISION-MAKING; HIGHER ED; IMPACT EVALUATION; STRATEGIC PLANNING;
GROUP LEADERSHIP; BLENDED LEARNING; ; COLLABORATION; ONLINE BEHAVIORAL PATTERNS
BIG DATA; EDUCATIONAL INSTITUTES; ; TEACHING AND LEARNING; WEB SERVICES
COLLABORATION; ; ONLINE SOCIAL LEARNING NETWORKS; SNA ANALYSIS
TEMPORALITY; ; LAG-SEQUENTIAL ANALYSIS; FREQUENT SEQUENCE MINING; KNOWLEDGE BUILDING
PRIVACY; ; DISTANCE LEARNING; DATA PUBLISHING; ANONYMIZATION; STATISTICAL DISCLOSURE CONTROL
CONVERSATIONAL AGENT; ; AGILE SCRUM TRAINING; HIGHER ED; EDUCATIONAL DESIGN
LEARNING SYSTEMS PLATFORMS AND ARCHITECTURE; ONLINE VIDEOS; ; SOCIAL MEDIA
LMS; PREDICTING COURSE DROPOUT; WEB-SUPPORTED LEARNING;
SERIOUS GAMES; ; GAME DESIGN; LEARNING OUTCOMES ANALYSIS; EDUCATIONAL GAMES
COLLABORATION; ; COLLABORATION QUALITY; TEACHER SUPPORT; MONITORING
STUDENT-GENERATED QUESTIONS; LEARNING BEHAVIOR PATTERN; LMS;
; DASHBOARD; COURSE DESIGN; LECTURER; STUDENT LEARNING PROCESS; SRL
PROGAMMING ; INTERNET OF THINGS; FLIPPED CLASSROOM; CLASSWORK DESIGN;
DIGITAL ; ONLINE LABS; INSTRUCTIONAL DESIGN PROCESS; ; INQUIRY LEARNING
USER BEHAVIOUR STUDIES; ; MARKOV DECISION PROCESS; INVERSE REINFORCEMENT LEARNING
DATA MINING; ; WEKA; J48; LOGISTIC REGRESSION; STUDENT SUCCESS
; ACADEMIC AT-RISK FACTORS; ACADEMIC SUCCESS FACTORS; ENSEMBLE MODEL
PROBLEM-POSING ACTIVITY; ARITHMETIC WORD PROBLEMS; ELEMENTARY SCHOOL STUDENTS;
E-LEARNING; ; LEARNING OBJECT REPOSITORIES; E-LEARNING USAGE STATISTICS
BAYESIAN NONPARAMETRICS; CLUSTER ANALYSIS; MULTINOMIAL PROBIT MODEL; FACTOR ANALYSIS;
KNOWLEDGE MANAGEMENT; E-; MODELING AND SIMULATIONS; LEARNING STYLE; DOCUMENTATION
4C/ID; INSTRUCTIONAL DESIGN; ; LEARNING DESIGN; TECHNOLOGY ENHANCED LEARNING
ONLINE ; DATA ANALYSIS; SCIENCE OF LEARNING; EDX; PYTHON;
BLENDED CLASSROOM; ITEM RESPONSE THEORY; ; MOOC; ONLINE LEARNING; RETENTION
FLIPPED CLASSROOM; ; LEARNING OUTCOME; LEARNING BEHAVIORS; MULTIPLE LINEAR REGRESSION
OPEN ASSESSMENT; ; MOOC; MOOC; NETWORK LEARNING
; AFFECTIVE COMPUTING; EMPATHY IN COMPUTER SCIENCE; COMPUTER SCIENCE
INFORMATION GATHERING; DATA MINING; ; USER PROFILING; ADAPTIVE WEB CONTENT
3D VIRTUAL ENVIRONMENT; ; PERFORMANCE; GUIDED LEARNING; COMPREHENSIVE CLASS
; EDUCATIONAL BIG DATA; MOOC; ARTIFICIAL INTELLIGENCE
DATA MINING; BIG DATA; MACHINE LEARNING; DISTANCE LEARNING;
CBA; PBA; TESTING MODE; DIGITAL TESTS; STEM; SECONDARY ;
PROGRAMMING EXRCISE; COMPILE ERROR; LOGIC ERROR; CASE BASE INFERENCE;
SERVICE ENGINEERING; VALUE CO-CREATION; ; FORMATIVE EVALUATION; XAPI; LRS
DISTANCE LEARNING; ; COVID-19; TECHNOLOGY ENHANCED LEARNING; SECONDARY
DATA MINING; ; MACHINE LEARNING; BIG DATA; PREDICTION GRADES
BEHAVIORAL ENGAGEMENT DETECTION; STUDENT ENGAGEMENT; INTELLIGENT TUTORING SYSTEMS (ITS
COMPUTER SCIENCE ; ; DATA MINING; COMPUTER ENGINEERING ED
EXPECTATION MAXIMIZATION; KALMAN FILTER; ; PERSONALIZED LEARNING; SPARSE FACTOR ANALYSIS
DATA MINING; BIG DATA; MACHINE LEARNING; DISTANCE LEARNING;
MOBILE LEARNING; AFRICA; MINDSET; SELF-EFFICACY; EXPECTANCY-VALUE THEORY;
MULTIMODAL ; CO-LOCATED COLLABORATION; REAL-TIME FEEDBACK; MULTIMODAL INTERACTIONS
ASSESSMENT ANALYTICS; ; FORMATIVE ASSESSMENT; LARGE-SCALE ASSESSMENT; DATA ANALYTICS
; MOOC; DISCUSSION FORUM; TEACHING ASSISTANT INTERVENTION
AT-RISK STUDENT; CLUSTERING; VISUALISATION; SRL; MOODLE;
EDUCATIONAL RECOMMENDER SYSTEMS;  DASHBOARDS; STUDENT PROGRESS TRACKING; CURRICULUM MAPPING
SRL; TIME MANAGEMENT; LEARNING STRATEGY; APPLICATION PROFILE;
DATA MINING; HEALTHCARE DATA ANALYSIS; MACHINE LEARNING; ; NEURAL NETWORKS
AMBIENT LEARNING; EMERGENT LEARNING; ; PERSONAL LEARNING NETWORKS; WIRELESS GRIDS
DATA MINING; ; VIRTUAL APPLIANCES; EDUCATIONAL SYSTEMS; PREDICTIVE SYSTEMS
PERSONALISED INTERVENTIONS; FEEDBACK; STUDENT BEHAVIOUR; ; STUDENT ENGAGEMENT; LEARNING FRAMEWORK
BLENDED LEARNING; LEARNING TECHNOLOGIES; ; EDUCATIONAL VIDEO; MASSIVE ONLINE COURSES
LEARNING DESIGN; ; ACADEMIC RETENTION; LEARNER SATISFACTION; VIRTUAL LEARNING ENVIRONMENT
; DASHBOARD; COURSE DESIGN; TEACHER; STUDENT LEARNING PROCESS; SRL
; INSTRUCTIONAL DESIGN; DOCUMENTATION INFORMATION SYSTEMS; TEACHERS; ANNUAL PLANNING; CURRICULUM
MOOC; DISCUSSION FORUM; LEARNING OUTCOMES; SNA;
PROGRAMMING PROFESSION; FEATURE EXTRACTION; DATA MINING; ELECTRONIC LEARNING; SOFTWARE ALGORITHMS; INFORMATION AND COMMUNICATION TECHNOLOGY; CORRELATION; PRACTICAL SKILLS; PROGRAMMING ; FEATURE EXTRACTION; DATA MINING; ; E-LEARNING; ONLINE JUDGE; CLUSTERING; ASSOCIATION RULE MINING
VISUALIZATION; GRAPH ALGORITHMS; STUDENT ASSESSMENT
COLLABORATION; GROUP RECOMMENDATION; NON-COOPERATIVE GAMES; SATISFACTION
CLASS ATTENDANCE
SYSTEMATIC REVIEW; VIDEO-BASED LEARNING
MOOC; ONLINE ; RETRIEVAL PRACTICE; VIDEOS; LEARNING; EXPERIMENT; SUMMARY; WRITING
OPEN AND DISTANCE ED; ONLINE COURSE; LIFELONG LEARNING; SPECIALIZATION COURSE
FUZZY SET QUALITATIVE COMPARATIVE ANALYSIS; CONFIGURATIONS; RESPONSE-TIME; SRL; SATISFACTION FROM CONTENT
ASSURANCE OF LEARNING; AACSB; ANALYTICS; OPEN FRAMEWORK; R; SHINY
INSTRUCTIONAL MEDIA; PATHS ANALYTICS FRAMEWORK; TRANSACTIONAL DISTANCE; NARRATED POWERPOINT; SHAKY HAND VIDEO; YOUTUBE VIDEO; STUDENT OUTCOMES; ASSESSMENTS; MEDIA RICHNESS; COURSE DESIGN; LMS; COURSE REPORTS
DATA MINING; LMS; LEARNER; SCORM
DASHBOARDS; DATA STORYTELLING; VISUALISATIONS; VISUAL DESIGN
LEARNING TOOL DISENGAGEMENT; HIGHER ED; ECONOMIC ; LOGISTIC REGRESSION; STUDENT SUCCESS; APACHE SPARK
CLUSTERING; QUESTION TAXONOMY; STUDENT'S BEHAVIOR; BLENDED LEARNING
RETRIEVAL PRACTICE; TESTING EFFECT; EXPERIMENT; KNOWLEDGE RETENTION
HIGH-STAKES TESTS; AFFECTION DETECTION; PREDICTION; INTELLIGENT TUTORING SYSTEM
MACHINE LEARNING; INTELLIGENT SYSTEMS; STATISTICAL LEARNING; PREDICTIVE METHODS; COMPUTER AIDED INSTRUCTION; LEARNING MODELS INTRODUCTION (HEADING 1)
DATA MINING; PERFORMANCE PREDICTION; LARGE MARGIN NEAREST NEIGHBOR REGRESSION; SOCIAL LEARNING ENVIRONMENT; SOCIAL MEDIA
INTELLIGENT SYSTEMS; MACHINE LEARNING; STATISTICAL LEARNING; COMPUTER AIDED INSTRUCTION; LEARNING MODELS
STUDENT RETENTION; CLASSIFICATION; REGRESSION; SURVIVAL ANALYSIS
COMPUTER SCIENCE ; PROGRAMMING ; DATA-DRIVEN; ASSESSMENT
RECIPROCAL RECOMMENDER; PEER LEARNING; PEER SUPPORT; RECSYSTEL
EDUCATIONAL TECHNOLOGY; CURRICULUM ANALYTICS; SURVIVAL ANALYSIS; EARLY WARNING SYSTEMS; UNDERGRADUATE
INTERACTION; LECTURER; STUDENT; BEHAVIOR; MODELING
COMPETENCY BASED ; COGNITIVE DIAGNOSTIC MODEL; DIAGNOSTIC TOOL; COMPETENCY FRAMEWORK RELIABILITY
MOOC; MORF; MOOC REPLICATION FRAMEWORK; COMPLETION; MULTI-MOOC ANALYSIS; REPLICATION; META-ANALYSIS
COLLEGE SUCCESS; COLLEGE APPLICATIONS; NONCOGNITIVE FACTORS; NATIONAL STUDENT CLEARINGHOUSE; COMMON APP
WRITING; FLEXIBILITY; NATURAL LANGUAGE PROCESSING; FEEDBACK; REVISION
REAL-TIME ANALYTICS; PERSONALIZED CLASSROOMS; CO-DESIGN; ORCHESTRATION; AWARENESS; PROTOTYPING; K-12; MIXED-REALITY
READING; TEXT COMPREHENSION; DYNAMICAL SYSTEMS THEORY; RECURRENCE QUANTIFICATION ANALYSIS; SELF-EXPLANATION
LOCUS OF CONTROL; RETENTION; PRESCHOOLER; ONLINE MATH GAME
INTELLIGENT TUTORING SYSTEMS; FORMATIVE ASSESSMENT; MATHEMATICS ; ACCOUNTABILITY; ASSESSMENT; PREDICTIVE MODELING
INSTRUCTIONAL DESIGN; ADAPTIVE LEARNING; ONLINE LEARNING
MOOC; TRENDS; FORUM USE; SOCIAL LEARNING
AUTOMATIC ASSESSMENT TOOLS; LEARNING ENVIRONMENTS; ONLINE MATHEMATICS
MOOC; BIG DATA; DROPOUT PREDICTION; SUPERVISED LEARNING
COMMUNITY DETECTION; ; RANDOM MATRIX THEORY; MACHINE LEARNING; DATA MINING
ENGAGEMENT; HUMAN&#8211; ROBOT INTERACTION; LEARNING; EDUCATIONAL ROBOTS; MULTI-MODAL
HYBRID LEARNING; BLENDED LEARNING; DATA SCIENCE; NON-STEM STUDENTS; SOCIAL
E-LEARNING; VISUALIZATION; ; PERSONAL INFORMATICS SYSTEMS; SRL
PROBLEM POSING; ARITHMETICAL WORD PROBLEMS; SENTENCE INTEGRATION; REVERSE THINKING PROBLEM;
; YOU TUBE VIDEOS; VIDEO-BASED INSTRUCTION; VIEWING PATTERNS; FLIPPED-CLASSROOM
MOOC (MOOC BIG DATA; PERSONALIZED ADAPTIVE LEARNING;
STEM ; STEM LEARNING STRATEGY; COLLABORATIVE PROBLEM SOLVING; LEARNING BEHAVIOR;
; LMS; PROCESS MINING; SPAGHETTI PROCESSES; PATTERN DETECTION; GAMIFICATION
LEARNING LOGS; ; BLOCKCHAIN; PRIVACY; HIGHER ED; K-12; LIFELONG LEARNING
LITHOTRIPSY; MACHINE LEARNING; ARTIFICIAL INTELLIGENCE
DATA MINING; ; DROPOUT PREDICTION; LASSO; AND RIDGE LOGISTIC REGRESSION
DATA ANALYTICS; ; DATA SIMILARITY; PROGRAM EDUCATIONAL OBJECTIVES; OUTCOME-BASED
ACADEMIC LANGUAGE AND LEARNING; ACADEMIC SUPPORT; STUDENT SUCCESS; STUDENT RETENTION;
E-LEARNING; LMS; ; STUDENT'S SUCCESS; USER MONITORING
ACADEMIC FAILURE; ; MADM; FUZZY EDAS; STUDENTS' FAILURE PREDICTION; STUDENTS' RANKING
EARLY CHILDHOOD; COMPUTER SCIENCE; PROGRAMMING APP; EDUCATIONAL SETTINGS; QUANTITATIVE ANALYSIS;
MOOC; CLUSTERING; ; STUDENT BEHAVIOR; SRL; EDUCATIONAL TECHNOLOGY USE
EDUCATIONAL GAMIFICATION; INSTRUCTOR SUPPORT; COURSE GAMIFICATION PLATFORM
INTERACTIVE LEARNING ENVIRONMENT; SPARSE LEARNING; FEATURE SELECTION; ;  BIG DATA
EDUCATIONAL MOBILE APPS; AUTHORING TOOLS; ; MATHEMATICS LEARNING; VECTOR ANALYSIS LEARNING
E-LEARNING; ; ; LMS; PREDICTION; SUPPORT VECTOR MACHINE
META-LEARNING; DEEP NEURAL NETWORKS; DATA MINING; ; PERFORMANCE
MOOC; MOOC; SUBTRACTION CLUSTERING; K-MEANS CLUSTERING;
E-LEARNING; BUSINESS INTELLIGENCE; BI IN E-LEARNING; ; DATA VISUALISATION
; RECURRENT NEURAL NETWORK; LEARNING LOG; PREDICTION OF STUDENT'S PERFORMANCE
PERFORMANCE; PREDICTION; E-LEARNING; COURSE ASSESSMENT;  DATA MINING (EDM
; PREDICTIVE MODELING; STUDENTS SUCCESS; FIRST-YEAR ENGINEERING; STANDARDS-BASED GRADING
; ASSESSMENT; CONSTRAINT-BASED MODELING; INTELLIGENT TUTORING SYSTEMS; ITEM RESPONSE THEORY
; CURRICULAR ANALYTICS; PROCESS MINING; EDUCATIONAL TRAJECTORIES; DROPOUT; HIGHER ED; STOPOUT
MOOC; KNOWLEDGE INQUIRY AND CONSTRUCTION; MIXED METHODS; DISCUSSION PATTERNS;  TOOLS
PEER ; SRL COMPETENCY; VISUALIZATION; SCRUM; GUIDANCE; SCAFFOLDING; BLENDED LEARNING
SOCIAL LEARNING; LEARNING COMMUNITIES; SNA; MOOC; ;  3.O
E-COURSE; ONLINE ASSESSMENT; STUDENTS' BEHAVIOUR PATTERNS; DATA MINING;
STUDENT'S BEHAVIOR; VISUAL ATTENTION; FACE DETECTION; FACIAL RECOGNITION; GAZE ESTIMATION; CLASSIFICATION
SERIOUS GAMES; EADVENTURE; E-LEARNING STANDARDS; SCORM; LMS; MOODLE
EDUCATIONAL GAME; LEARNING OUTCOMES; MOTIVATION; ENGAGEMENT; SATISFACTION
INTERACTIVE RESPONSE SYSTEM; BEHAVIORAL ANALYSIS; FLIPPED LEARNING
MACHINE LEARNING; ONLINE LEARNING; MOODLE; STUDENT SUCCESS; LMS;
COURSE ENROLMENT PREDICTION; DECISION SCIENCE; HIGHER ED; ; STUDENT INFORMATION SYSTEMS
; XAPI; EDUCATIONAL CONTENT MODELLING; EDUCATIONAL AUTHORING; EPUB; E-LEARNING ENVIRONMENT
; MOOC; NETWORK ANALYSIS; SMALL GROUP; SOCIAL SENSORS; VIRTUAL LEARNING ENVIRONMENT
CONFIRMATORY FACTOR ANALYSIS; UNIVERSITY ACCESS; HIGHER ED MANAGEMENT; ; ANALYTIC ANALYSIS
HIGHER ED; MOODIE PLATFORM; E-LEARNING; PERFORMANCES; OCCUPATIONAL HEALTH;
BEHAVIORAL AND SENTIMENTAL ANALYTICS; TOPIC MODELING; ; BEHAVIOR-SENTIMENT TOPIC MIXTURE
DATA MINING IN ; EDUCATIONAL RECOMMENDATION SYSTEM;  MODEL; STUDENT MODEL
; DATA MINING; E-LEARNING; ASYNCHRONOUS ONLINE LEARNING; COVID-19 PANDEMIC
COMPUTER ENGINEERING ED; PROGRAMMING ; COMPILE ERROR CORRECTION; SELF-ASSESSMENT;
OPEN-ENDED LEARNING ENVIRONMENTS; ; PERFORMANCE ANALYSIS; METACOGNITIVE PROCESSES AND STRATEGIES
; CAPITALIZATION; ANALYSIS PROCESS; INTERACTION TRACES; OPERATOR; ANALYSIS TOOL; E-LEARNING
CLUSTERING; CSS LAYOUT; EDUCATIONAL GAME; ; LEARNING CURVE ANALYSIS; WEB DEVELOPMENT
COLLABORATIVE PROBLEM SOLVING; COMPUTER SIMULATIONS; DISCOURSE ANALYSIS; LAG SEQUENTIAL ANALYSIS;
K-MEANS CLUSTERING; FEATURE SELECTION; PERFORMANCE PREDICTION; UNSUPERVISED LEARNING;
MOBILE LEARNING; LECTURE CAPTURING; GENERAL ; COMPUTER AND INFORMATION LITERACY;
SMART LEARNING; PERSONALIZED LEARNING; ADAPTIVE LEARNING
BIG DATA; CIVIC ; INDIVIDUALITY; LIBERALISM
PEER-REVIEWS; PERFORMANCE; RECURSIVE FEEDBACK; E-LEARNING
OUTCOME-BASED LEARNING; EXTRACURRICULAR ACTIVITY; ACHIEVEMENT; PERSONAL DEVELOPMENT
PREDICTIVE ANALYTICS; ADMISSIONS; DECISION TREE
ASSESSMENT REPOSITORY; LEARNING RESOURCE REPOSITORY; ATTENTION METADATA; DATA MINING;
DATA MINING; LASSO; ; PERSISTENCE; RANDOM FOREST; TRADITIONAL LECTURE CLASSROOM
DATA MINING; E-LEARNING; INFORMATION RETRIEVAL; VISUALIZATION; ; VISUALIZATION TOOLS
IMS LD; PROCESS MINING; ADAPTIVE RULES MINING; ; LEARNING FLOWS REENGINEERING
E-LEARNING; DATA MINING; FEEDBACK; ; INFERRING SNA; PREDICTIVE SYSTEMS
SERIOUS GAMES; ; SERIOUS GAMES VALIDATION; AUTHORING TOOLS; GAME-BASED LEARNING
CO-LOCATED COLLABORATION; REAL-TIME FEEDBACK; COLLABORATION; COLLABORATION INDICATORS; MULTIMODAL
ACADEMIC SUCCESS; DATA MINING; ; LOG FILE ANALYSIS; STUDENTS' PERFORMANCE
DATA MINING; ; E-LEARNING; ENGINEERING ED; MULTIPLE LINEAR REGRESSION
; ONE DIGIT MULTIPLICATION; KNOWLEDGE DISCOVERY; MATH; MARKOV CHAIN; PRIMARY SCHOOL
ONLINE LEARNING STRATEGIES; COVID-19 IMPACT; DATA MINING;  MODELING
ACADEMIC ACHIEVEMENT MODEL; COVID-19; DATA MINING; EDUCATIONAL ENGINEERING;
MOOC (MOOC ONLINE LEARNING; LEARNER MOTIVATION; ; GRIT
CLICKSTREAM DATA; DATA MINING; PERFORMANCE PREDICTION; MOOC; ; SOCIAL LEARNING NETWORKS
RECOMMENDER SYSTEMS; WEB MINING; LEARNING WEB PORTALS; TECHNOLOGY ENHANCED LEARNING;
MOOC; QUALITY ; LEARNING ACTIVITIES; LEARNING PROCESSES; FRAMEWORK; INTERACTIONS; FEEDBACK;
MENTORING SUPPORT; ; CLOUD COMPUTING; DISTRIBUTED ARCHITECTURES; INFRASTRUCTURING; INTELLIGENT MENTORING BOTS
LEARNING PROGRAMMING; DATA MINING; UNSUPERVISED ANALYSIS METHODS; LEARNERS' BEHAVIOR;
SMART LEARNING ENVIRONMENTS; EDUCATIONAL TECHNOLOGY; ; AMBIENT DESIGN; PEDAGOGY; BOOK REVIEW
BLENDED LEARNING; BUSINESS MODELS; DISRUPTION; INNOVATION; ; MOOC; STUDENT MARKETS; UNBUNDLING
EDM; DATA MINING; RETENTION; STUDENT SUCCESS; ; PREDICTIVE MODELS; PREDICTION
PERSONALIZED LEARNING; FORMATIVE ASSESSMENT; ACTIVE LEARNING; ; PRESCRIPTIVE ANALYTICS
SRL; ; PRIMARY ; DIGITAL MATERIAL; ARTIFICIAL INTELLIGENCE
STEM; BROADENING PARTICIPATION; INTEREST; ; OUT-OF-SCHOOL PROGRAMS; INFORMAL LEARNING
EPUB; XAPI; E-LEARNING ENVIRONMENT; EDUCATIONAL CONTENT MODELLING; EDUCATIONAL AUTHORING;
ASSOCIATION RULE; COGNITIVE STYLE; DIGITAL TEXTBOOKS READING LOG; ; LEARNING STYLE
; LEARNING ACTIVITY INDEX; ONLINE LEARNING; ACTIVITY INDEX; MATHEMATICS; ADAPTIVE LEARNING
; RESEARCH VALIDITY; RESEARCH METHODOLOGY; BIG DATA; BEHAVIORAL TRACES; ONLINE LEARNING
MULTIMODAL ; PREDICTION OF DOMAIN EXPERTISE; MACHINE LEARNING; EMPIRICAL AND STATISTICAL SCIENCES; HYBRID TECHNIQUES; DYNAMIC HANDWRITING; PEN SIGNAL FEATURES; TOTAL ENERGY EXPENDITURE
CONCEPTUAL CHANGE; CASE STUDY; TECHNOLOGY ENHANCED LEARNING; SOCIAL MEDIA; SYSTEMATIC ERROR IDENTIFICATION
DATA MINING; ; LEARNING NETWORKS; SOCIAL MEDIA; TEACHER PROFESSIONAL DEVELOPMENT
BAYESIAN MODELING; FACTOR ANALYSIS; INTELLIGENT TEXTBOOKS; ; READING COMPREHENSION; STUDENT MODELING
; SUPERVISED MACHINE LEARNING; MOOC; MODELING DROP-OUT
ONLINE LEARNING BEHAVIORAL ENGAGEMENT; LEARNING PERFORMANCE; LEARNING MOTIVATION; NON-DEGREE
DIGITAL STORYTELLING; MATHEMATICS ; SNA;; COLLABORATION SCRIPT; MOODIE
CLASSIFICATION; DATA-MINING; DATA WAREHOUSING; FEATURE SELECTION; LEARNING ANALYTIC; MOOC; PROBABILISTIC NEURAL NETWORK
MOOC; ASSESSMENT; FEEDBACK; E-LEARNING
CLOUD-BASED BIG DATA ANALYTICS; BIG DATA; MACHINE LEARNING; SCABLE FRAMEWORK; MEDICAL
INNOVATION IN EDUCATIONAL TECHNOLOGY; DISTANCE ED; EDUCATIONAL AND TECHNOLOGICAL MEDIATION; CITIZENSHIP AND SOCIAL CONTROL
SOFTWARE; MODELING; DATA MANAGEMENT; TEXT MINING; DATA ANALYSIS; BIG DATA; DATA CLEANING
; CHILDREN; PHYSICAL COMPUTING; VISUAL PROGRAMMING
MOOC; MOOC; STUDENT ENGAGEMENT; DROP-OUT; PEDAGOGY; OPEN RESOURCES
PERSONALIZED LEARNING; ADAPTIVE LEARNING; RESPONSIBLE IMPLEMENTATION
UBIQUITOUS MULTIMEDIA INFORMATION SYSTEMS; INFORMAL LEARNING; WORKPLACE LEARNING; SEMANTIC VIDEO ANNOTATION
PROGRAMMING AND PROGRAMMING LANGUAGES; FACEBOOK GROUP; COMPUTER-MEDIATED COMMUNICATION; HUMAN-COMPUTER INTERFACE
GAMIFICATION; LEARNING SCORECARD; MDA FRAMEWORK
MICRO LEARNING; DIGITAL LEARNING ENVIRONMENTS; DATA MINING; ASSESSMENT
LDA; LDAVIS; VISUALIZATION; TOPIC DETECTION;  DATA MINING
CAUSALITY; EYE-TRACKING; E-LEARNING; MOOC; MOOC; MULTIMODAL
NEURAL NETWORK; PREDICTIVE MODELING; STUDENT SUCCESS; ACADEMIC LEVELING COURSE; ; PERFORMANCE
; LEARNING DESIGN; MOBILITY TRACKING; MOTION SENSORS; PHYSICAL LEARNING SPACES; POSITIONING SENSORS
TECHNOLOGY ENHANCED LEARNING; HUMAN COMPUTER INTERACTION; OPEN EDUCATIONAL RESOURCES; LEARNING DESIGN;
DESIGN; EXPERIMENTATION; HUMAN FACTORS; USER EXPERIENCE; MIXED METHOD RESEARCH; TEACHING INNOVATION;
; LEARNING DESIGN; LEARNING SPACES; PANDEMIC; IT ; COVID-19; IS
EDUCATIONAL ROBOTICS; DATA MINING; ; STEM ACTIVITIES ASSESSMENT; LEARNING PROCESS IDENTIFICATION
PARTICIPATORY DESIGN; DESIGN; DATA-DRIVEN DASHBOARDS;  DASHBOARDS; SOCIO-TECHNICAL SYSTEMS; METHOD
INTEREST-DRIVEN CREATOR (IDC) THEORY; LEARNING THEORY; VOCATIONAL ; ; CLASSROOM ORCHESTRATION
DATA MINING; ; LMS; LEARNING SYSTEMS; SRL
; DIGITAL TEXTBOOKS; NON-NEGATIVE MATRIX FACTORIZATION; DATA MINING; VISUALIZATION
AFFECTIVE COMPUTING; DATA MINING; KEYSTROKES DYNAMICS; LEARNER MODELING; ; MOKEETO; MOUSE MOVEMENTS
VIRTUAL WORLDS; COMPUTER-SUPPORTED FOREIGN LANGUAGE LEARNING; ; DOMAIN SPECIFIC LANGUAGE; ASSESSMENT
TEACHING ANALYTICS; INQUIRY-BASED STEM ; GUIDANCE; SCAFFOLDS
MOSCOW ELECTRONIC SCHOOL; ARTIFICIAL INTELLIGENCE; REPOSITORY; TEXT MINING; DATA MINING;
; INTERACTION LOGS; EBOOK; LMS; BOOKROLL SYSTEM; DATA MINING
DATA MINING; ; ITEM RESPONSE THEORY; CAREER ANCHORS; BIG-FIVE PERSONALITY
SOCIAL WEB; COMMUNITY OF PRACTICE; BIG DATA; ; COMPUTATIONAL SCIENCE; FUZZY LOGIC
LEARNING OBJECTIVES; MOOC; GOAL-ORIENTED LEARNING; SRL; ; E-LEARNING
VISUALIZATION ANALYTICS; ; LEARNING STRATEGIES; VIRTUAL WORLDS; SECOND LANGUAGE LEARNING; VOCABULARY ACQUISITION
GRAPH CONVOLUTIONAL NETWORK; ; CHINESE-FOREIGN COOPERATIVELY RUN SCHOOLS; ACADEMIC EARLY ALERT
; CULTURAL IMPACT; ETHNICITY; UNDERGRADUATES;  DATA MINING; SMART CAMPUS; NIGERIAN UNIVERSITY
DATA SCIENCE; NETWORK ANALYSIS; NATURAL LANGUAGE PROCESSING; MACHINE LEARNING; ; DATA MINING
SELF-DIRECTION SKILLS; GOAL SYSTEM; DAPER MODEL; ; ISAT; EVIDENCE-BASED PRACTICE
CURRICULUM DATA MANAGEMENT;  GRAPH; ; LEARNING ENVIRONMENTS; LINKED DATA; SEMANTIC WEB
KNOWLEDGE TRACING; GRAPH NEURAL NETWORK; ; INTELLIGENT TUTORING SYSTEMS; NETWORK REPRESENTATION LEARNING
STUDENTS' MONITORING; ; SEMI-AUTOMATED ASSISTANT; SUPERVISED LEARNING; ADAPTIVE MULTI-AGENT SYSTEM
USER INTERACTIONS; ; VIDEO LECTURE; OPEN LEARNING SYSTEM; ANALYTICS TRIANGULATION; CONTROLLED EXPERIMENT
; GAMIFICATION ANALYTICS; VISUALIZATION; TEACHERS; PEDAGOGICAL DECISION-MAKING; ADAPTIVE LEARNING SYSTEMS
SNA;; PERFORMANCE; COMMUNITY BUILDING; INTERACTIONS; STATISTICAL NETWORK MODELING;
; MINING SOFTWARE REPOSITORIES; SOFTWARE DEVELOPMENT; PROCESS MINING; DATA MINING; GIT
COMMUNITY DETECTION; GRAPH ANALYSIS; SIMILARITY MEASURES; SNA; MODULARITY; GRAPH MODELLING;
REAL-WORLD LEARNING; ; SRL; MULTI-MODAL BEHAVIOR SENSING; KNOWLEDGE REPRESENTATION
SRL; SRL; MOOC; MOOC; TOOL; ; DASHBOARD
INTELLIGENT TUTORING SYSTEMS; DASHBOARD; DATA-DRIVEN INSTRUCTION; TEACHERS' USE OF DATA;
INTELLIGENT TUTORING SYSTEMS; DASHBOARD; DATA-DRIVEN INSTRUCTION; TEACHERS' USE OF DATA;
BIBLIOMETRIC ANALYSIS; CITATION ANALYSIS; COLLABORATION; ENGINEERING ED RESEARCH; ; SNA;
SEMANTIC RECOMMENDATION; LMS; BIG DATA; DATA ANALYSIS; RESOURCE ANNOTATION; ; GAMING ANALYTICS
BLENDED LEARNING; DISPOSITIONAL ; E-TUTORIALS; LEARNING DISPOSITIONS; LEARNING REGULATION; LEARNING TIMING
SPATIAL VISUALIZATION SKILLS; ; VIDEO GAMES; GAME FEATURES; STEM; PLAYER BEHAVIOR;
MOOC; M OOC; ENGINEERING MECHANICS;  LEARNING DESIGN;
AUGMENTED REALITY; GAME ENGINES; HISTORICAL ADVENTURE GAMES; ; LOCATION-BASED EDUCATIONAL GAMES
GAMIFICATION; COMMUNITIES OF INQUIRY; MOODLE; FORUM
BLENDED LEARNING; GROUP LEARNING; KNOWLEDGE SPILLOVERS; STRUCTURAL HOLES; SNA ANALYSIS; HIGHER ED
COVID-19; E-LEARNING; LOCKDOWN; ; FLIPPED CLASSROOM; MOODLE; ARCHITECTURE STUDIES; STRUCTURES
PERSONALIZED FEEDBACK; PERSONALIZED LEARNING; PERSONALIZED GUIDANCE; PROGRAMMING LEARNING; FORMAL ASSESSMENT; MULTIMODAL
EDUCATIONAL TECHNOLOGY; EXPERIENTIAL LEARNING; PROTOTYPE FEEDBACK
ONLINE LEARNING; ONLINE TEST; ONLINE LEARNING ACTIVITY INDEX; OLAI; ; SELF-HANDICAPPING
ONLINE LEARNING; LEARNER ENGAGEMENT; ; DATA MINING; REGULARITY STATUS; ONLINE PRESENCE
; WRITING ANALYTICS; ARGUMENTATION; NATURAL LANGUAGE PROCESSING; RHETORIC; CIVIL LAW; PARTICIPATORY DESIGN
GAMIFICATION; RETRIEVAL-BASED LEARNING; MULTIPLE-CHOICE TESTS; ONLINE; LMS;
LEARNING DESIGN; ; ORCHESTRATION TOOL; SOCIAL EMOTIONAL LEARNING; SRL; MINDFULNESS
; BEHAVIOUR PREDICTION; USER MODELLING AND ADAPTATION IN TEL; EVIDENCE-BASED STUDIES
CLICKSTREAM DATA; DATA MINING; PREDICTIVE ; LEARNING OUTCOME PREDICTION; SOCIAL LEARNING NETWORKS
ARTIFICIAL INTELLIGENCE; AI; ROBOTS; SOCIAL ROBOTS; ; BIG DATA; AIED; DESIGN FICTION
STUDENT SKILLS; ONLINE COLLABORATION; PREDICTIVE MODELING; CLASSIFICATION; MACHINE LEARNING
DISTANCE LEARNING; ; SNA;; PRINCIPAL COMPONENTS ANALYSIS; CLUSTERING; DISCUSSION FORUM
LMS; MAPREDUCE; APRIORI ALGORITHM; E-; STUDENT BEHAVIOR; BIG DATA
INTELLIGENT LEARNING SYSTEMS; INTERACTIVE LEARNING ENVIRONMENT; TEAM-BASED MOBILE LEARNING; PEDAGOGY FOR STEM STUDENTS; TEACHING INNOVATION; IMMERSIVE LEARNING ENVIRONMENT; SUBJECT CLASSIFICATION CODES; INTERACTIVE LEARNING; STEM STUDENTS; LEARNING ENVIRONMENTS
CODE-DEBUGGING TASK; COGNITIVE-AFFECTIVE STATES; HIGHER ED; MULTIMODAL DATA; MULTIMODAL
ASSESSMENT; COMPUTER-SUPPORTED FOREIGN LANGUAGE LEARNING; DOMAIN SPECIFIC LANGUAGE; ; VIRTUAL WORLDS
MOOC; NETWORK DYNAMICS; SIMULATION INVESTIGATION FOR EMPIRICAL NETWORK ANALYSIS (SIENA SOCIAL
STUDENTS ACTIVITY MODEL; COMPUTER SUPPORTED COLLABORATION; DATA MINING; ; P2P
EPISTEMIC COGNITION; INFORMATION SEEKING; COLLABORATIVE INFORMATION SEEKING; ; INFORMATION PROCESSING; TRACE DATA
PROGRAMMING ; BLOCK-BASED LANGUAGE; ; WORKING TIME ANALYSIS; COMPILE ERROR ANALYSIS
ENGINEERING ED; VIRTUAL LABS; 3D VIRTUAL WORLDS; ; COCKPIT; INSTRUCTIONAL DESIGN MODELS
QUALITY ; TEACHER INTERVENTIONS; COMMENT DATA; ATTRIBUTE-BASE METHOD; TOPIC-BASED METHOD
; AT-RISK STUDENT; HIGHER ED; EARLY WARNING SYSTEMS; EARLY DETECTION SYSTEMS
ACADEMIC ANALYTICS; ; DATA VISUALISATION; EXTERNAL EXAMINERS; FEEDBACK; HIGHER ED; STUDENT PERSPECTIVES
INFORMAL LEARNING; IMAGE RECOMMENDATION; IMAGE-BASED VOCABULARY LEARNING; IMAGE ANALYTICS; UBIQUITOUS
CONTEXT INFORMATION; CONTEXT NETWORK; SMALL WORLD; RESEARCH DOCUMENTING; RESEARCH ACTIVITY SUPPORT;
; EARLY WARNING SYSTEMS; STUDENT DROPOUT; MACHINE LEARNING MULTILEVEL MODELS; HE STUDENTS
VERISIM; LEARNER INTERACTION; SOFTWARE DESIGN DIAGRAM; LOG DATA; ; LEARNER INTERACTION STRATEGIES
REFLECTION; ; NATURAL LANGUAGE PROCESSING; PROFESSIONAL ; DENTAL ; HEALTH PROFESSIONS
DISCOURSE BEHAVIORS; ENGAGEMENT PATTERNS; ; SENTIMENT DENSITY; SMALL PRIVATE ONLINE COURSE (SPOC)
ONLINE LEARNING; ; INDIVIDUAL DIFFERENCES; SRL; MOOC
INTELLIGENT TUTORING SYSTEMS; ITS; AI IN ; DIALOG-BASED TUTORING; ASSESSMENTS
LMOOC RETENTION; ; CONTENT-SPECIFIC FACTORS; REASON FOR NON-COMPLETION; ICELANDIC ONLINE
BUSINESS INTELLIGENCE (BI DATA MINING (EDM LMS (LMS
COGNITIVE SHIFTING; DATA MINING; ; PROGRAMMING PROCESS; MOVEMENT IN SOURCE CODE
GAME BASED LEARNING; SERIOUS GAMES; VIRTUAL REALITY; ; UNIVERSAL DESIGN FOR LEARNING
SYNCHRONICITY; TIME SERIES; VOCAL PERFORMANCE; NOTE RECOGNITION; SPEECH TECHNOLOGIES; FUNDAMENTAL FREQUENCY;
COMPUTING DEVICES; PRIMARY AND SECONDARY ; STUDENTS' PERFORMANCE; LMS;
AUTHOR TOPIC MINING;  BIG DATA; LEARNER ANALYTICS; MOOC (MOOC)
PERMANENT ; LIFELONG AND LIFEWIDE ; EDUCATING CITY; CAPABILITY APPROACH; SOCIO-TECHNICAL CONTEXT; OPEN COURSES; AL; BASIC
INTERACTION ANALYSIS; MOOC; ENGAGEMENT; ADAPTIVE LEARNING
CHANGE DATA CAPTURE; DATA WAREHOUSE; DISTRIBUTED SYSTEM; BIG DATA; EXTRACT TRANSFORM LOAD
ACHIEVEMENT; HIGHER ED; INSTRUCTIONAL TECHNOLOGIES; ONLINE COURSE; STUDENT LEARNING BEHAVIOUR
AFFECTIVE STATE LABELING; CIRCUMPLEX MODEL OF EMOTION; INTER-RATER AGREEMENT; INTELLIGENT TUTORING SYSTEMS; AFFECTIVE COMPUTING
ENTERTAINMENT INDUSTRY; GAMES; DIGITAL SYSTEMS
DISTANCE LEARNING SYSTEMS; COMPLEXITY; COMPLEX SYSTEMS; THEORY; ASSESSING HIGHER ORDER LEARNING
MULTIMODAL DATA; NEURAL NETWORKS; PSYCHOMOTOR LEARNING; TABLE TENNIS; ACTIVITY RECOGNITION; SENSORS;
E-BOOK; SEQUENTIAL BEHAVIOR ANALYSIS; MARKOV CHAINS; CLUSTERING; ; DATA MINING
SMART CLASSROOM; BIG DATA IN ; DATA MINING; LEARNING ANALYSIS ANALYTICS; TEACHER-STUDENT INTERACTION INDEX
DIGITAL IDENTITY; IDENTITY MANAGEMENT; FEDERATED IDENTITY; VIRTUAL WORLDS;
LINKED DATA; QUIZ; SERIOUS GAME; E-LEARNING
DESIGN AND TECHNOLOGY ; CURRICULUM; ONLINE LEARNING; LEARNER SUPPORT; PRE-SERVICE TEACHER
LOG VARIABLES; TIME MANAGEMENT; ONLINE LEARNING; STRUCTURAL EQUATION MODEL
REMOTE EXPERIMENTATION; CLOUD COMPUTING; BIOLOGY; AUTOMATION; ; CLOUD EXPERIMENTATION; CLOUD LAB
SNA;; SENTIMENT DENSITY; LEARNING OUTCOMES
TRENDS; BIBLIOMETRICS; WEB SCRAPING; BIG DATA; RESEARCH-PRACTICE DIVIDES; EDUCATIONAL TECHNOLOGY
COLLABORATION; MULTIPARTY MULTIMODAL INTERACTION; SYSTEM DEVELOPMENT PLATFORM; VERBAL AND NON-VERBAL INFORMATION
EXPERIENTIAL LEARNING; SOFT SKILLS; EMPLOYABILITY; CONSTRUCTIVE ALIGNMENT
STEAM; STEM; PHYSICAL COMPUTING; MAKER MOVEMENT; RASPBERRY PI; ARDUINO; CRAFTS; 3D DESIGN; 3D PRINTING; VISUAL PROGRAMMING
4.0; ARTIFICIAL INTELLIGENCE; STUDENTS PERFORMANCE ANALYSIS
LABORATORY; ONLINE; DISTANCE; VIRTUAL; REMOTE; HOME STUDY; REVIEW; CHEMISTRY
DISTANCE ED; DIGITAL EDUCATIONAL SOLUTIONS; ACADEMIC ANALYTICS
E-LANGUAGE LEARNING ENVIRONMENT; E-LANGUAGE LEARNING ACTIVITIES; CONSTRUCTIVISM; ASYNCHRONOUS COMMUNICATION; SYNCHRONOUS COMMUNICATION; SECOND LANGUAGE LEARNING
PEER GRADING; ASSESSMENT; MOOC; E-LEARNING; GRAPH MINING
INTERACTIVE LEARNING ENVIRONMENTS; HUMAN-COMPUTER INTERFACE; LEARNING COMMUNITIES; POST-SECONDARY
COLLEGE; UNIVERSITY; AGE; GRADE LEVEL; INSTRUCTIONAL DESIGN; INSTRUCTIONAL; POLICY PERSPECTIVES; PRE-SERVICE TEACHERS; PROFESSIONAL; DEVELOPMENT; ONLINE; WEB-BASED INSTRUCTION; TECHNOLOGY PERSPECTIVES; UNIVERSAL DESIGN FOR LEARNING; EDUCATIONAL PERSPECITVES
EMBODIED LEARNING; EMBODIED COGNITION (EC MOTION-BASED TECHNOLOGIES; MOVEMENT; CLASSROOM
COLLABORATION; PROBLEM-SOLVING; INDEXES OF PHYSICAL INTERACTION; BEHAVIOUR PATTERNS
AUTOMATIC PROGRAMMING; GENETIC PROGRAMMING; OPEN ISSUE
INFORMATION PROBLEM SOLVING; TRACE DATA; BIG DATA; ONLINE LEARNING
SOCIAL LEARNING; OPEN LEARNING PROCESS; PERSONAL ANALYSIS; SOCIAL ANALYSIS; INDIVIDUALIZED LEARNING SUPPORT
OPEN AND DISTANCE LEARNING; SELF-DIRECTED LEARNING; ADULT ; E-LEARNING; INTERFACE DESIGN
COLLABORATION; PROBLEM-SOLVING; BEHAVIOUR PATTERN DIFFERENCES; PRACTICE-BASED LEARNING; INDEXES OF PHYSICAL INTERACTIVITY
DIGITAL CULTURE; HIGHER ED; EVALUATION; DIGITAL TRANSFORMATION
UBIQUITOUS AND MOBILE LEARNING; UBIQUITOUS LEARNING LOG OBJECT; LIFE LOG
SNA;; DISCUSSION FORUM; TIE EXTRACTION; CONSTRUCT VALIDITY; ERGM; MOOC; ACADEMIC ACHIEVEMENT
HIGHER ED; STUDENT AGENCY; STUDENT LEARNING; OUTCOMES; REVIEW
TECHNOLOGY; PRE-EMPTION; CONFIGURATION; AUTOMATION; GOVERNANCE
CONTAINERS; KUBERNETES; HETEROGENEOUS ARCHITECTURES; MICROSERVICES; BATCH PROCESSING
PERSONALISED LEARNING; DIFFERENTIATED LEARNING; TECHNOLOGY-ASSISTED LEARNING; STUDENT-CENTRED
ADAPTIVE LEARNING; FLEXIBLE LEARNING; ASSESSMENT; ALLIED HEALTH ; ANATOMY
MOOC; COMPLETION RATE; LEARNING PROFILE; PREDICTIVE ANALYTICS; CLASSIFICATION; SOCIAL NETWORK ANALYTICS
LEARNING DATA; RECOMMENDATION SYSTEM; PERSONALIZED LEARNING; COLLABORATION; VIDEO LEARNING RESOURCES AND ANNOTATION SYSTEM
ADAPTIVE LEARNING; SMART SPARROW; ALLIED HEALTH; ANATOMY; ASSESSMENT
INTERACTION; ANALYTICS; AWARENESS; MOOC; E-LEARNING; ENGAGEMENT
E-LEARNING; LEARNING OBJECTS; DEVELOPMENT TOOLS; E-BOOK; LEARNING ACTIVITIES; LEARNING DATA
COLLEGE STUDENT ACHIEVEMENT; COLLEGE STUDENT SUCCESS; COLLEGE PERSISTENCE; AT-RISK COLLEGE STUDENTS; INTERVENTION STUDY
INFORMATION AND COMMUNICATIONS TECHNOLOGY; ICT; COMPUTER-BASED ASSESSMENT; CBA; PERSONALISATION OF INSTRUCTION; TIME ON TASK; MEDIA COMPARISON STUDIES
WEB-BASED PEER ASSESSMENT; PEER FEEDBACK; ONLINE ASSESSMENT; SCIENCE ; SCIENCE LEARNING
E-LEARNING; LEARNER MONITORING; LEARNING DESIGN EVALUATION; VISUAL INTERFACES; USABILITY
HUMAN KNOWLEDGE PROCESSING; TECHNOLOGY ENHANCED LEARNING; COMPUTER SUPPORTED COLLABORATION; HUMAN COMPUTER INTERACTIONS; ENGINEERING ED
BIG DATA; SYNTHETIC DATA SETS; DATA GENERATION; BENCHMARKING; TESTING; PROBABILISTIC MODELS
MOOC; VISIR; REMOTE LABORATORY; LABORATORY PRACTICE; DISTRIBUTED LEARNING; LIFELONG LEARNING; PRACTICE-ORIENTED LEARNING
RESIDENTIAL BUILDING; ENERGY EFFICIENCY; MACHINE LEARNING; SUSTAINABILITY
INDIVIDUALIZED LEARNING DESIGN; ONLINE LEARNING; STUDENT MOTIVATION; PERFORMANCE; ATTITUDES TOWARDS INCLUSIVE ; TEACHER STUDENTS
CLASSROOM DATA COLLECTION; CLASSROOM OBSERVATION TOOLS; TEACHING ANALYTICS; TEACHER PROFESSIONAL DEVELOPMENT; TECHNOLOGY DESIGN PRINCIPLES
GOOGLE CLASSROOM; LMS; BLENDED LEARNING; MOBILE LEARNING; E-LEARNING; MALAYSIAN HIGHER ED; USABILITY; UTILIZATION
DIGITAL LEARNING; AUDIT; EVALUATION; LEARNING RESOURCES; ANALYTICS; BLENDED LEARNING
EDUCATIONAL TECHNOLOGIES; AMBIENT ASSISTED LIVING (AAL AUGMENTED REALITY; SIGNAL PROCESSING; COMPUTING DEVICES
; MULTI COMPLEX LEARNING ENVIRONMENTS; ENGINEERING ED; INTEGRATION; RESEARCH TO PRACTICES (KEY WORDS)
PHYSIOLOGICAL SENSORS; LEARNING INDICATORS; ELECTRODERMAL ACTIVITY; EMOTIONAL INTELLIGENCE
DISCUSSION FORUM; ; TEMPORAL EMOTION-ASPECT MODEL (TEAM EMOTION-ASPECT EVOLUTION; EMOTIONAL DIFFERENCE
(LA COMPUTER PROGRAMING ; E-LEARNING; MOODLE; FILL-IN-THE-BLANK QUESTION
PREDICTION MODELING; PREDICTIVE ANALYTICS; ONLINE LEARNING; STUDENT ACHIEVEMENT; ; HIGHER ED; DISTANCE ED
ADAPTIVE LEARNING; MICRO OPEN LEARNING; DATA MINING AND ; COLD START PROBLEM
4.0; ; MACHINE LEARNING; NEURAL NETWORKS; K-MEANS CLUSTERING; KERNEL METHODS
BEHAVIOUR ANALYTICS; BIG DATA; INTERNET OF THINGS; KNOWLEDGE DISCOVERY; MACHINE ; PATIENT MONITORING
E-GOVERNANCE; E-LEARNING; COLLABORATION; CO-CREATION; CROWDSOURCING; AGENCY; ; GRAPHVIZ, R, NETLOGO
BLENDED E-LEARNING; 1:1 EDUCATIONAL SETTINGS; TECHNOLOGICAL AFFORDANCE; ; PERCEIVED SELF-EFFICACY
PREDICTIVE ANALYTICS; ; ; DATA VISUALISATION; DATAFICATION; STORYTELLING; DASHBOARDS; MACHINE LEARNING; ARTIFICIAL INTELLIGENCE
ONLINE LEARNING; COMPETENCE ASSESSMENT; TECHNOLOGICAL SUPPORT IN ONLINE ; DOMAIN-SPECIFIC LANGUAGES;
SOCIAL SKILL TRAINING; HIGH-FUNCTIONING AUTISM; TREATMENT INTEGRITY; JACCARD INDEX; VIRTUAL REALITY;
E-LEARNING; CROSS-CULTURAL CONTEXT; MATHEMATICAL MODELING; WEB-DEVELOPMENT; INDIVIDUAL LEARNING TRAJECTORY;
CLUSTERING; HIGHER-ORDER CO-OCCURRENCES; USAGE DATA; RECOMMENDER SYSTEMS; DATA MINING;
INTELLIGENT TUTORING SYSTEMS; EDUCATIONAL DIALOGUE ANALYSIS; TUTORING STRATEGIES; DIALOGUE ACTS; PERFORMANCE;
COMPUTER SUPPORTED COLLABORATION; ; MOOC; SUPERVISED LEARNING; TEXT MINING
(LA COMPUTER PROGRAMING ; E-LEARNING; MOODLE; FILL-IN-THE-BLANK QUESTION
COMPUTER-BASED ASSESSMENT; LEARNING DESIGN; ; ACADEMIC RETENTION; LEARNER SATISFACTION; VIRTUAL LEARNING ENVIRONMENT
PRE-UNIVERSITY ; ; ONLINE TEST; READING COMPREHENSION; IMAGE SUPPORT; UNIVERSITY ADMISSION TEST
ENGINEERING MECHANICS; ENGINEERING ED; BLENDED LEARNING; FLIPPED CLASSROOM; UNDERGRADUATE; MOODIE; MASTERY TEST;
COMPUTER-BASED ASSESSMENT; IMPLICIT SCIENCE LEARNING; GAME-BASED LEARNING; DATA MINING;
; STEM; VIDEO-BASED LEARNING; ATKINSON INDEX; GINI COEFFICIENT; RICCI-SCHUTZ COEFFICIENT; ENTROPY
ARTIFICIAL INTELLIGENCE; AUTOMATED ESSAY SCORING; BIG DATA; COMPUTERIZED ADAPTIVE TESTS; ; MACHINE LEARNING
LEARNING DASHBOARDS; HUMAN-COMPUTER INTERFACE; INTERACTIVE LEARNING ENVIRONMENTS; ; EMOTION VISUALIZATION; VISUALIZATION EVALUATION
ENHANCED SCIENCE AND ENGINEERING ED; EXPERIENTIAL LEARNING; GEOGRAPHIC INFORMATION SYSTEMS; INNOVATIVE TECHNOLOGIES;
; IDENTIFYING AT-RISK STUDENTS; DATA MINING; PREDICTIVE LEARNING MODEL; INTERPRETABLE MODEL
COLD-START; TEST-SIZE REDUCTION; ; DETERMINANTAL POINT PROCESSES; MULTISTAGE TESTING; COGNITIVE DIAGNOSIS
VIRTUAL TEACHING/LEARNING ENVIRONMENT; PREFERENCES; LEARNING ACTIVITY; ONTOLOGY; DATA MINING; ; SEMANTIC WEB
ASSESSMENT AND EVALUATION STRATEGIES; EDUCATIONAL ADAPTIVE SYSTEMS (EAS DISTANCE ED; ; DATA MINING
; GDPR; CONFIDENTIALITY; DATA PRIVACY; DIGITAL IDENTITY; DATA SECURITY MANAGEMENT; LMS
(LA COMPUTER PROGRAMING ; E-LEARNING; MOODLE; FILL-IN-THE-BLANK QUESTION
ONLINE LEARNING; COMPETENCE ASSESSMENT; TECHNOLOGICAL SUPPORT IN ONLINE ; DOMAIN-SPECIFIC LANGUAGES;
INQUIRY-BASED LEARNING; MOOC; MOOC; ; MULTI-LEVEL ANALYSIS; COLLABORATION
SRL; MICRO-LEVEL PROCESSES; LEARNING SCAFFOLDING; TRACE DATA; ; WORKPLACE LEARNING
FOREIGN LANGUAGE LEARNING; GAME-BASED LEARNING; VIRTUAL WORLDS; DATA MINING; ; CLUSTERING
ADAPTATION; GAME LOGS; GENERATED SCENARIOS; ; SERIOUS GAME; SERIOUS GAME ARCHITECTURE; SIMULATION GAME
SRL; MICRO-LEVEL PROCESSES; LEARNING SCAFFOLDING; ; WORKPLACE LEARNING; LEARNING TECHNOLOGY
HUMAN LEARNING; MULTIMODAL ; USER-GENERATED DATA; SKILL ACQUISITION; MULTIMODAL DATA; MACHINE LEARNING
ONLINE ; PERFORMANCE; DATA MINING; ; PROJECT-BASED LEARNING; WORK HABITS
MOOC; DISCUSSION FORUMS; TOPIC MODELING
EFFECT SIZE; PROCRASTINATION; CONTENT ADOPTION DELAY; PERFORMANCE
MOOC; A/B TESTING; CONTROLLED EXPERIMENTS; ANALYSIS PLATFORM; USER STUDY; TECHNOLOGY ACCEPTANCE MODEL; COURSERA
EEG; INTELLIGENT TUTORING SYSTEMS; ENGAGEMENT; COGNITIVE LOAD
AUTOMATIC SPEECH RECOGNITION; NATURAL LANGUAGE PROCESSING; CLASSROOM ANALYTICS; QUESTION DETECTION
AUTOMATED REPORTING; R; RMARKDOWN; RODBCEXT; LIKERT; XTABLE; SURVEY; STUDENT FEEDBACK; COURSE DESIGN; COURSE QUALITY
EMOTIONS; INTERACTIVE VISUALIZATION; LEARNER MONITORING; TUTOR DASHBOARD; LANGUAGE TRAINING; MULTIMODAL DATA
PERSONALIZED DASHBOARDS; EXCEL; POWER QUERY; GRADE GOALS; BUSINESS INTELLIGENCE; POWER BI
TECHNOLOGY ADOPTION; EVENT SEGMENTATION; FEATURE FINDING; PREDICTIVE ANALYTICS
FORMATIVE ASSESSMENT; ONLINE ENGINEERING MATHEMATICS; LEARNING; WIRIS-QUIZZES
DISABILITY; SPECIAL ; REMOTE ; COVID-19
ON-LINE TUTORING SYSTEMS; DATA MINING; NATURAL LANGUAGE PROCESSING; SENTIMENT ANALYSIS; PREDICTIVE ANALYTICS
OPEN RESPONSES; AUTOMATIC GRADING; NATURAL LANGUAGE PROCESSING
PERFORMANCE PREDICTION; QUESTION POOL; MOUSE MOVEMENT TRAJECTORY; HETEROGENEOUS INFORMATION NETWORK
CURRICULUM INTEGRATED MATH GAMES; GAME ANALYTICS; INTEGRATION
GLOBAL HEALTH; CLINICAL TRAINING; SMARTPHONES; NEONATAL CARE; EMERGENCY CARE; DEEP KNOWLEDGE TRACING; FORGETTING CURVES
IDEAS; EPIDEMIOLOGY; ENGAGEMENT PATTERNS; NETWORKED LEARNING; KNOWLEDGE CREATION; CONNECTIVISM
FACULTY; LEARNING ACTIVITY TYPES; EPISTEMIC NETWORK ANALYSIS
CURRICULUM ANALYTICS; LIFELONG LEARNING; RECOGNITION OF PRIOR LEARNING; SEMANTIC SPACES; SKILLS ONTOLOGIES
KNOWLEDGE COMPONENTS; KNOWLEDGE TRACING; DATA MINING
SEMANTIC STABILIZATION; PERSONALIZED TAG RECOMMENDATIONS; COGNITIVE USER MODELS; BASE-LEVEL LEARNING EQUATION; MINERVA; REAL-WORLD TESTING; INQUIRY-BASED LEARNING; TECHNOLOGY ENHANCED LEARNING
PERSONALIZATION; INDIVIDUALIZATION; CONTEXT MODELLING; BAYES
SERIOUS GAME ANALYTICS; CURRICULAR SEQUENCING; RETRIES; EDUCATIONAL GAMES
REFLECTION; REFLECTION ASSESSMENT; HEALTH PROFESSIONS ; CLASSIFICATION; NATURAL LANGUAGE PROCESSING; CONTENT ANALYSIS
COLLABORATIVE PROBLEM SOLVING; EPISTEMIC NETWORK ANALYSIS; SNA;
LEARNING LOG; PREDICATION OF STUDENT'S PERFORMANCE; RECURRENT NEURAL NETWORK
ACADEMIC SOCIAL NETWORK; E-PORTFOLIO; UNIVERSITY TEACHING; SRL; SOCIAL-REGULATED LEARNING; DIGITAL LEARNING ENVIRONMENT
INTELLIGENT TUTORING SYSTEMS; PEDAGOGICAL DECISION-MAKING; REAL-TIME ANALYTICS; BLENDED LEARNING; TEACHERS; CLASSROOMS; ADOPTION
LEARNING CURVES; STUDENT MODELS; CLUSTERING
HELP SEEKING; CONTENT ANALYSIS; MACHINE LEARNING; OPEN DATA
MOOC; SNA;; DISCUSSION FORUM; NETWORK PARTITIONING; TIE EXTRACTION
LATENT SEMANTICS ANALYSIS; AUTOMATED ASSESSMENT
COMMUNITY OF INQUIRY MODEL; MOOC; STUDENT CLUSTERING
STUDENT CLICKSTREAM DATA; CHANGE DETECTION; REGRESSION; POISSON MODELS
ACADEMIC SUCCESS; COMPUTER ; EDM
MOOC; LENGTH; COURSE DESIGN; DURATION; ENGAGEMENT; RETENTION
SRL; ADAPTIVE LEARNING TECHNOLOGIES; LEARNER-FACED DASHBOARDS; HYBRID HUMAN-SYSTEM INTELLIGENCE
EXPERIENCE API; ONTOLOGIES; ONTOLOGY VALIDATION; CONFORMANCE TESTING
CONFIDENCE; METACOGNITION; ACHIEVEMENT; PERFORMANCE; DISCIPLINE DIFFERENCE; LEARNIGN ANALYTICS; BIG DATA
MOOC; ENGAGEMENT; SUPERVISED MACHINE LEARNING
LEARNING OBJECTIVES; FEATURE SELECTION; VISUALIZATION; ENGINEERING ED; FIRST-YEAR ENGINEERING
VIDEO ANNOTATION TOOL; JOB INTERVIEW; VISUALIZATION
STUDENT MODELING; LEARNING CURVES; KNOWLEDGE COMPONENTS; INTRODUCTORY PROGRAMMING
E-LEARNING; ITEM RESPONSE THEORY; MACHINE LEARNING; NEURAL NETWORKS; RANDOM FORESTS; EXPLAINABLE AI
VIDEO RETENTION; DATA-INFORMED REVISION; EXPLORATORY ANALYSIS
COLLABORATIVE PROBLEM SOLVING; PERFORMANCE ASSESSMENT; COMPUTER AGENT; TEAMWORK
EMOTION; AFFECT; FACIAL EXPRESSION RECOGNITION; LEARNER TRAITS; GAME-BASED LEARNING; COMPLEX LEARNING; SCIENTIFIC REASONING; EDUCATIONAL VIDEO GAMES
; PREDICTIVE MODELS; DEEP LEARNING; LICENSES; EMPLOYEE WELFARE; BIG DATA; STRESS; STUDENT RETENTION; DATA ANALYTICS; BIDIRECTIONAL LONG SHORT TERM; CONDITION RANDOM FIELD; DEEP LEARNING
BIG DATA ARCHITECTURE; HADOOP; CYBER SECURITY; MACHINE LEARNING; PREDICTIVE ANALYTICS
PERSONALIZED LANGUAGE LEARNING; TOPIC MODELING; KNOWLEDGE MAPPING; BIBLIOMETRICS; PRECISION
VIDEO-BASED LEARNING; SOFT SKILL LEARNING; THEMATIC ANALYSIS; INTERACTIVE SYSTEMS; INTELLIGENT SUPPORT
ACADEMIC ANALYTICS; PERFORMANCE PREDICTION; STUDENTS ACHIEVEMENT; DATA MINING; NEURAL NETWORK; DECISION TREE
EVALUATIVE JUDGEMENT; CROWD-SOURCING; STUDENT-AUTHORED MATERIALS; EDUCATIONAL TECHNOLOGIES
WORKFLOW AUTOMATION; DASK; DEEP LEARNING; WHOLE SLIDE IMAGES; SEGMENTATION
EMOTIONS; EMOTION REGULATION; ADVANCED LEARNING TECHNOLOGIES
EYE TRACKING; MULTI-TOUCH GAMES; COLLABORATION; INTERACTION; LEARNING; SERIOUS GAMES; LARGE SCALE DISPLAYS
COMPUTER-ENHANCED LEARNING; WEB APPLICATIONS; COGNITIVE GAMES; PEOPLE WITH SPECIAL NEEDS
ABILITY GROUPING; CLASSMATES; INEQUALITY; SOCIOECONOMIC STATUS; INTERNATIONAL ASSESSMENT
INTELLIGENT TUTORING SYSTEMS; VISUALIZATION; CAUSAL MODELING; BLENDED LEARNING; CLASSROOM; TEACHERS
PERSONALIZED EMOTIONAL ENGAGEMENT; PERSONALIZED LEARNING; SELF-REPORT; AFFECTIVE COMPUTING; INTELLIGENT TUTORING SYSTEMS (ITS)
ONLINE DISCUSSION FORUM; CONFUSION DETECTION; EMOJIS; HASHTAGS; SELF-REPORTED AFFECT; TEXT CLASSIFICATION
MACHINE LEARNING; STUDENT SUCCESS; FEATURE FINDING; MODELING; SCALABILITY
SRL; INFORMATION-PROCESSING THEORY; METACOGNITION; METAMEMORY; LATENT TRANSITION ANALYSIS
E-BOOK; EDUCATIONAL BIG DATA; REPRODUCIBILITY
LMS; LEARNING AND TEACHING FORMATS COLLABORATION; CONCEPTUAL FRAMEWORK
MOOC; TEACHER PROFESSIONAL DEVELOPMENT; CLUSTERING
WRITING-TO-LEARN; CONCEPT MAPPING; AUTOMATED FORMATIVE FEEDBACK; NATURAL LANGUAGE PROCESSING
MOOC; RANDOMIZED CONTROLLED TRIALS; CLICKSTREAMS; VIDEO ANALYTICS; PLAYBACK SPEED
RELATIONAL EVENT MODELLING; TEMPORALITY; DIGITAL PEER NETWORKS
PREDICTION MODELS; DATA SENSITIVITY; DATA PRIVACY; STUDENT MODELS; DATA COLLECTION PARSIMONY; ETHICS; EMPIRICAL BAYES
ONLINE LEARNING; LEARNING TECHNOLOGIES; FLIPPED CLASSROOM
DATA MINING; PERSONALIZED LEARNING; MACHINE LEARNING; REGULARIZED REGRESSION; SUPPLEMENTAL INSTRUCTION
MOOC; GAMIFICATION; E-LEARNING; MOOC
HIGHER ED; STUDENT BEHAVIOUR; SOCIAL SCIENCES; COMPARATIVE ANALYSIS; DATA PROCESSING
LEARNING PLATFORM; USER EXPERIENCE; EVALUATION; HPI SCHUL-CLOUD; USER RESEARCH FRAMEWORK; USER-CENTERED DESIGN
SNA; E-LEARNING; ONLINE LEARNING; NETWORKED LEARNING; SOCIAL LEARNING; UBIQUITOUS LEARNING; LEARNING NETWORKS
PERFORMANCE PREDICTION; KALMAN FILTER; MATRIX FACTORIZATION; STUDENT SIMULATOR; SEQUENCING; PROGRESS MODELING
VIRTUAL REALITY; EEG; NEUROFEEDBACK; HUMAN-COMPUTER INTERACTION
MOOC; MOOC; DISCUSSION FORUM; SOCIAL NETWORK; TEMPORAL ANALYSIS; CONTENT ANALYSIS
CLASSROOM; GROUPWORK; MULTIMODAL; AWARENESS; FACE-TO-FACE
INTERLEAVING; BLOCKING; MASSED PRACTICE; ITS; K-12 ; MATHEMATICS
PROBABILISTIC STUDENT MODELS; LEARNING; STRATEGIES; PREDICTION; SIMULATIONS
TABLET; MUSEUM; ENGINEERING; TINKERING; SCAFFOLDING; MARKOV MODELS; REAL-TIME ANALYSIS
WIKI; VISUALIZATION; REVISION NETWORK; THINKING ORDERS
DATA MINING; CLUSTERING; CLASSIFICATION; ASSOCIATION; MOODLE
CLASSROOM DISCOURSE; DIALOGIC INSTRUCTION; SPEECH RECOGNITION; AUTOMATIC FEEDBACK; DATA MINING
HIGHER ED; COURSE GUIDANCE; FILTER BUBBLE; NEURAL NETWORKS
VIDEO LECTURES; THERMAL IMAGING; COGNITIVE LOAD; INSTRUCTIONAL DESIGN
MOOC; VIDEO ANALYTICS; DISCOURSE; LINGUISTIC; COH-METRIX
TOPIC MODELING; CORRELATIONAL TOPIC MODELING; NATURAL LANGUAGE PROCESSING; MATHEMATICS ; INTELLIGENT TUTORING SYSTEMS
MOOC; FORUM; FACILITATION; INDICATORS OF SOCIAL ACTIVITY; ERGM
DEEP LEARNING; SKILL RELATIONSHIP; DATA ANALYTICS; EMBEDDING
MOOC; MOOC; HIGHER ED; STUDENT SATISFACTION; UNIVERSITY LEARNING
PERSONALIZED LEARNING; ADAPTIVE LEARNING; LEARNING BARRIERS; SOCIAL RESPONSIBILITY
DESIGN ANALYTICS; BLENDED LEARNING; CONCEPT-LEVEL VISUALIZATION; AUTHORING TOOL; LEARNING DESIGN; SMART LEARNING CONTENT
DATA WAREHOUSING; BUSINESS INTELLIGENCE; MATURITY MODELLING; MOBILE ANALYTICS
ONLINE MUSIC COMMUNITIES; ONLINE CONFERENCE DESIGN; TEACHING MUSIC ONLINE; ADAPTIVE PEDAGOGY; CONFERENCE REPORT; COVID-19 RESPONSE; ONLINE PRACTICES; HIGHER ED RESEARCH
EDM; VLE; LOGS; MAPPING; INTERVIEWS; E-LEARNING; STUDENT; TEACHER; INSTRUCTOR; BEHAVIOR; INTERACTION
4.0; ARTIFICIAL INTELLIGENCE; EARLY RECOGNITION SYSTEM; MACHINE LEARNING; SRL; WEARABLE DEVICES; EDUCATIONAL DATAMINING
DATA ANALYTICS; BUSINESS ANALYTICS; SAS; HANDS-ON TRAINING; TEACHING; BUSINESS
ASSOCIATION RULE MINING; STUDENTS PERFORMANCE ANALYSIS; DATA MINING; APRIORI ALGORITHM; BLOOMS TAXONOMY; DATA MINING MODEL; CORRELATION OF STUDENTS KNOWLEDGE; STUDENTS KNOWLEDGE LEVEL ANALYSIS
HARMONIC ANALYSIS; FEATURE EXTRACTION; IMPEDANCE; PROTECTIVE RELAYING; WAVELET TRANSFORMS; ELECTRICAL SAFETY; CONVOLUTIONAL NEURAL NETWORK (CNN ELECTRICAL SAFETY; EVENT DETECTION; FEATURE EXTRACTION; HIGH IMPEDANCE FAULT (HIF WAVELET TRANSFORM (WT)
TIME SERIES ANALYSIS; COMPUTER SUPPORTED COLLABORATION; CROSS-REFERENCE PATTERNS; CLUSTERING
EUREKOS; INSPIRED LEARNING; LEARNING SPACE; MENTORIX MOVING MINDS; NEXT GENERATION DIGITAL LEARNING ENVIRONMENT; NGDLE
CHILDREN'S READING; FLUENCY; ORAL READING FLUENCY; READING APP; BOOK READING; READING ANALYTICS
BACKGROUND MUSIC; LEARNING ENGAGEMENT; LEARNING PERFORMANCE; NATURALISTIC SETTING; MUSIC INFORMATION RETRIEVAL
COMMUNITY OF INQUIRY MODEL; CONTENT ANALYTICS; ONLINE DISCUSSION; TEXT CLASSIFICATION; EPISTEMIC NETWORK ANALYSIS
TEACHER'S PERCEPTION; QUESTION ORGANIZATION; STUDENT'S NEED; STU- DENT'S QUESTION; STUDENT'S PROFILE; PEDAGOGICAL INTEREST
COMMUNITY OF INQUIRY MODEL; CROSS-LANGUAGE CLASSIFICATION; CONTENT ANALYTICS; ONLINE DISCUSSION; OPTIMIZATION
WORK HABITS; TIME MANAGEMENT; TIME-SERIES ANALYSIS; LEARNER PERFORMANCE AND CONSISTENCY; REGULARITY; STUDENT PERSISTENCE
COOPERATIVE/COLLABORATION; ELEMENTARY ; HUMAN-COMPUTER INTERFACE; IMPROVING CLASSROOM TEACHING; TEACHING/LEARNING STRATEGIES
SNA;; ; ONLINE LEARNING; COMMUNITIES OF PRACTICE; COMMUNITY OF INQUIRY; METHODOLOGICAL FRAMEWORK
HIGHER ED; INNOVATION; ; MOOC (MOOC LINKS BETWEEN  AND RESEARCH
HIGHER ED; LMS; PREDICTIVE MODELS; ; STUDENT ACTIVITY DATA; STUDENT COURSE SUCCESS
SELF-EXPLANATION; PROMPTS; ENGAGEMENT; ONLINE HOMEWORK; RANDOMIZED EXPERIMENT
TEXT ANALYSIS; DISCUSSION FORUM; PARTICIPATION; ENGAGEMENT; COGNITIVE PRESENCE; COMMUNITY OF INQUIRY; ICAP
COGNITIVE PRESENCE; TEXT CLASSIFICATION; MOOC; ONLINE DISCUSSIONS
PREREQUISITE INFERENCE; ADAPTIVE TESTING; KNOWLEDGE MODELS; ASSESSMENT DESIGN
EXAM STRATEGIES; MODELLING; MARKOV CHAINS
CLUSTERING; PROBLEM SOLVING; GENETICS; METACOGNITION
ACADEMIC SOCIAL NETWORK; E-PORTFOLIO; UNIVERSITY TEACHING; SRL; SOCIAL-REGULATED LEARNING; DIGITAL LEARNING ENVIRONMENT
AUTHORING TOOLS; ; LEARNING DESIGN; LOCATION-BASED LEARNING; MOBILE LEARNING; MULTI-STAKEHOLDERS; SITUATED LEARNING
DISTANCE ED AND ONLINE LEARNING; EVALUATION METHODOLOGIES; TEACHING; LEARNING STRATEGIES; POST-SECONDARY
GAMIFICATION; GAMIFYING HOMEWORK; FEEDBACK; SATISFACTION; USER EXPERIENCE; COMPLETION RATE
IOT; STANDARD; INTEROPERABILITY; INCLUSIVE ; E-LEARNING; CLASSROOM OF THE FUTURE
ADAPTABLE RUBRICS; RUBRICS PLATFORM; FORMATIVE ASSESSMENT; LMS
FREE-STYLE COMMENT; TOPIC MODELS; LEARNING ACTIVITY; STUDENT GRADE PREDICTION
HEART RATE; FACIAL EXPRESSION; MULTIMODAL INTERFACE; MOOC; INTELLIGENT TUTORING SYSTEM; AFFECTIVE COMPUTING; MOBILE DEVICE
STATISTICS LEARNING PLATFORM; STATISTICS ; DIGITAL RESOURCES; TECHNOLOGICAL ACCEPTANCE MODEL; BLENDED LEARNING APPROACH
AUTOMATIC ASSESSMENT TOOLS; FORMATIVE ASSESSMENT; INSTRUCTOR INTERFACES; INTELLIGENT TUTORING SYSTEMS; STUDENT ASSESSMENT; LEARNER-CONTENT INTERACTION; CONCEPT TREE; CONCEPT GRAPH
STUDY GROUPS; UNDERGRADUATE DENTAL STUDENTS; PEER-ASSISTED LEARNING; SNA;; PERFORMANCE;
INTELLIGENT TUTORING SYSTEMS; NATURAL LANGUAGE PROCESSING; STEALTH ASSESSMENT; CORPUS LINGUISTICS; DYNAMICS; READING
NETWORKED IMPROVEMENT COMMUNITY; IMPROVEMENT SCIENCE; BEHAVIOR MODELING; STATISTICAL ANALYSIS; SNA;; RECOMMENDER ENGINE; MACHINE LEARNING
REFLECTIVE WRITING; NATURAL LANGUAGE PROCESSING; REFLECTIVE WRITING ANALYTICS; AUTOMATED DETECTION OF REFLECTION
REFLECTION ON LEARNING; LEARNING RECORD DATA; ; TEXT CLASSIFICATION; MACHINE LEARNING; E-LEARNING SYSTEMS
ONE-TO-ONE TUTORING; STUDENT-CENTERED; ; ONLINE LEARNING; QUALITATIVE ANALYSIS; TUTORING TRANSCRIPT CODING
INTERNET OF THINGS (IOT WEB OF THINGS (WOT COMPUTER SCIENCE ; CLOUD COMPUTING;
MATHEMATICS RELATED AFFECT; BEHAVIORAL ENGAGEMENT; EMOTIONAL ENGAGEMENT; PROCESS DATA; ; DIGITAL CURRICULUM RESOURCES; MOTIVATION
MACHINE LEARNING; FACEBOOK; ; ARTIFICIAL INTELLIGENCE IN ; PERSONAL LEARNING ENVIRONMENT; DATA MINING
MOOC (MOOC OPEN UNIVERSITY  DATASET (OULAD RECEIVER OPERATING CHARACTERISTIC(ROC)
COMPUTER SUPPORTED COLLABORATION; DIALOGISM; COHESION-BASED DISCOURSE ANALYSIS; COLLABORATION ASSESSMENT; ; AUTOMATED FEEDBACK
TEAMWORK; PRE-PROCESSING; SUPERVISED MACHINE LEARNING; TEXT MINING; ; FEATURE ENGINEERING; FORMATIVE ASSESSMENT; CHATLOG
LEARNER BEHAVIOUR; SRL (SRL MASSIVE OPEN; ONLINE COURSE (MOOC ; TEMPORAL ANALYSIS
SELF-PACED LEARNING; LEARNING TYPES; HIGHER ED; ; ENGLISH AS A FOREIGN LANGUAGE (EFL)
; LEARNING BEHAVIOURAL SEQUENCE; LEARNING PERFORMANCE; LEARNING TIME ALLOCATION; LEARNING TIME INVESTMENT PATTERN; MOOC
SOCIAL STUDENT RELATIONSHIP MANAGEMENT; EDUCATIONAL COMMUNICATION; LMS; FACEBOOK GROUPS; MOODLE; ; SNA;
CONSENT; SENSITIVE DATA; MOOC (MOOC ; PRIVACY POLICY; TERMS AND CONDITIONS
MACHINE LEARNING; ; STUDENT FIELD FORECASTING; IMBALANCED DATASETS; EXPLAINABLE MACHINE LEARNING; INTELLIGENT TUTORING SYSTEM
COLLABORATION; SOCIAL ; SNA;; RELATIONAL TIES; MULTI-MODE NETWORKS
DEFECTIVE PORTION IN PRESENTATION SLIDES; SLIDE CONSTITUTIVE FEATURE; AUDIENCE GAZE; SLIDE ELABORATION SUPPORT;
INTELLIGENT TUTORING SYSTEMS; MEDICAL ; DATA MINING; ; HIDDEN MARKOV MODELS; OVERLAY MODELS
FEEDBACK FRAMEWORK; STUDENT ASSISTANCE; ANSWER CATEGORIZATION; FEEDBACK SEQUENCING; ERROR CATEGORIZATION; FEEDBACK EFFECTIVENESS EVALUATION;
BADGES; GAMIFICATION; ENGINEERING ED; DISTANCE LEARNING; ; KHAN ACADEMY; DATA MINING; MODELLING BEHAVIOR
FOLLOW LINKS; ; LEARNING ENGAGEMENT; ONLINE LEARNING; RESOURCE PLATFORM; SRL; SOCIAL NETWORKING
FORMATIVE ASSESSMENT; ; IMMEDIATE FEEDBACK; AUTOMATIC ASSESSMENT; SRL; LEARNING STRATEGIES; E-LEARNING
PERSONALIZED LEARNING; ADAPTIVE LEARNING; LEARNING; INTELLIGENT TUTORING SYSTEMS; ; PERSONALIZED ADAPTIVE LEARNING; SYSTEMATIC REVIEW
PERSISTENCE; COMPUTER-AIDED INSTRUCTION; GAME-BASED LEARNING; COMPUTATIONAL THINKING; ; LOG ANALYSIS; ELEMENTARY SCHOOL
LIBRARY MOBILE APPLICATION; ACADEMIC LIBRARIES; PROTOTYPING; ; LIBRARY AND INFORMATION SCIENCE; INSTITUTIONAL SHARED ANALYTICS
CHAT CONVERSATIONS; DIALOGISM; POLYPHONY; INTER-ANIMATION; ; NATURAL LANGUAGE PROCESSING; AUTOMATIC FEEDBACK; COLLABORATION ASSESSMENT
MOOC; MOOC; ONLINE LEARNING; PRICE ELASTICITY; DISTANCE LEARNING; FREE COUPONS;
; EDUCATIONAL DATAMINING; MULTIPLES INTELLIGENCES; SRL SKILLS; LEARNING STYLES; EXPLORATORY AND PREDICTIVE MODELS
LIBRARY INSTRUCTION; ONLINE LEARNING; INSTRUCTIONAL TECHNOLOGY; DIGITAL LEARNING OBJECTS; STUDENT DATA; LEARNING DATA;
BLENDED LEARNING; BLENDED MODE; PROFESSIONAL DEVELOPMENT; TRAINING MODE; TERTIARY TEACHER
; LMS; BUSINESS INTELLIGENCE; DIMENSIONS; SQL SERVER ANALYSIS SERVICES; MOODLE; STUDENT LEARNABILITY
ACTIVITY-BASED LEARNER MODELS; MOODLE; LEARNERS TRACKING; ; COMPETENCE ASSESSMENT; INDICATORS; TEL RECOMMENDER SYSTEMS
PERSONALIZED LEARNING; DIGITAL BADGES; ADAPTIVE LEARNING; COMPETENCY-BASED LEARNING; ; HIGHER ED; TECHNOLOGY MODELS
ENGAGEMENT ANALYTICS; STUDENT LEARNING PERFORMANCE
DEEP NEURAL NETWORKS; COMPRESSIVE SENSING; COMPRESSIVE SPECTROSCOPY; HYPERSPECTRAL IMAGING
MIMO; FH; DUAL-FUNCTION; RADAR-COMMUICATIONS; CPM; DPSK; PSK
SIGNAL-TO-INTERFERENCE PLUS NOISE RATIO (SINR SPARSE ARRAYS; WIDEBAND SIGNAL MODELS
BIG DATA; COLOR VIDEO; EDGE-TO-FOG COMPUTING; INTERNET-OF-THINGS; L-1-NORM MAXIMIZATION; OBJECT DETECTION; SUBSPACE LEARNING; VIDEO SURVEILLANCE
DEEP LEARNING (LSTM MOOC COURSES; PREDICTION; VIDEO-CLICKSTREAM; VISUALIZATION
ORGANIZATIONAL LEARNING; E-LEARNING; LITERATURE REVIEW; LEARNING ENVIRONMENTS
STUDENT ENGAGEMENT; INITIAL ITEM POOL FRAMEWORK; BLENDED LEARNING
ATTENTIONAL ANCHOR; COORDINATION; EYE-TRACKING; GENETIC EPISTEMOLOGY; NATURAL USER INTERFACE; PIAGET; PROPORTION
BUG LOCALIZATION; MACHINE LEARNING; MINING SOFTWARE REPOSITORIES; SOFTWARE QUALITY
RADAR; INDOOR MONITORING; SMART HOMES; MOTION CLASSIFICATION
DATA FUSION; MULTIMODAL DATASETS; DECONVOLUTION; MULTIRATE; INVERSE PROBLEMS
RESPONSIVE OPEN LEARNING ENVIRONMENTS; PERSONAL LEARNING ENVIRONMENT; WIDGET BUNDLES; CLOUD-BASED TOOLS; CLOUD LEARNING ACTIVITIES; CLOUD  ENVIRONMENTS
EDUCATIONAL MAPPING; NETWORK MODELING; EDUCATIONAL ANALYTICS; ADAPTIVE LEARNING; INTELLIGENT TUTOR; INTELLIGENT TEACHING ASSISTANT
RECURRENT NEURAL NETWORK (RNN PERFORMANCE PREDICTION; VIRTUAL LEARNING ENVIRONMENT (VLE BINARY CLASSIFICATION; GATED RECURRENT UNIT (GRU LONG SHORT-TERM MEMORY (LSTM)
ACCURACY; CLASSIFICATION; DECISION TREE; DROPOUT RATE; E-LEARNING; LEARNING TECHNOLOGY; PREDICTION; SOFTWARE AGENTS
NETWORK TRAFFIC; ; CLUSTERING; USAGE PROFILES
; DISRUPTION; IOT; BIG DATA; HIGHER ED INSTITUTIONS
DIGITAL PERSONAL ASSISTANTS; WEARABLE TECHNOLOGIES; ; LEARNING
BIG DATA; DEEP LEARNING; MEDICAL IMAGING; IMAGE PROCESSING; OPTIMIZATION
DATA MINING; PREDICTIVE MODELLING; PERFORMANCE; TRANSFER LEARNING; MODEL PORTABILITY; ONTOLOGY
ARTIFICIAL INTELLIGENCE; CLINICAL CARE; CLINICAL DIAGNOSTICS; DEEP LEARNING; MASS SPECTROMETRY
BIG DATA; RASPBERRY PI; SMART CITIES; SMART GRID; INTERNET OF THINGS
L-1-NORM; DATA CONFORMITY; CONFORMITY EVALUATION; TENSORS; TENSOR DECOMPOSITION; ANOMALY DETECTION; PRINCIPAL-COMPONENT ANALYSIS
OFFSHORE WIND POWER; METEOROLOGICAL FORECAST; OCEANIC FORECAST; DEEP LEARNING; BIG DATA
MACHINE LEARNING; EDUCATIONAL TECHNOLOGY; LITERATURE REVIEW
DISTANCE ED; OPEN ; OPEN LEARNING; E-LEARNING; BLEARNING
SRL; COGNITIVE ENGAGEMENT; SIMILARITY AND DIFFERENCE; SRL ENGAGEMENT; INTEGRATIVE MODEL
FOOD SYSTEMS; DEVELOPMENT AGENCIES; MACHINE LEARNING; TEXT MINING; BIG DATA; IFAD
SOFTWARE ENGINEERING; RULE MODELING; ADAPTIVE HYPERMEDIA; E-LEARNING; INFORMATION SYSTEMS; SEMANTIC WEB
HYDRAULIC FRACTURING; MACHINE LEARNING; NEURAL NETWORKS
COMPRESSIVE SENSING HYPERSPECTRAL CLASSIFICATION; SUPPORT VECTOR MACHINES
COMPRESSIVE SENSING; ACTIVE IMAGING SYSTEM; SPARSE CLASSIFICATION; UNOBTRUSIVE HUMAN ACTIVITY MONITORING
FAKE NEWS; NEURAL NETWORKS; MACHINE LEARNING; PART-OF-SPEECH; N-GRAM; NATURAL LANGUAGE PROCESSING; SOCIAL MEDIA RELIABILITY
TENSORS; TUCKER DECOMPOSITION; OVERCOMPLETE DICTIONARIES; SPARSE REPRESENTATIONS; COMPOSITE TENSORS
INTELLIGENT PREDICTIVE ANALYTICS; STUDENTS AT RISK; LEARNING DESIGN; MOODLE
; PROACTIVE STUDENT MANAGEMENT; SUBSCRIPTION-BASED ONLINE LEARNING; STUDENT DROPOUT; LOGIT LEAF MODEL; MACHINE LEARNING
UNCERTAIN GATES; COMPILING POSSIBILISTIC NETWORKS; POSSIBILITY THEORY; ; DECISION MAKING
ENGAGEMENT; MOTIVATION; ENCOURAGEMENT; COLLABORATION
COGNITIVE RADAR; SPARSE RECOVERY; HYPOTHESIS TESTING; DISTANCE/SIMILARITY MEASURE
ONLINE LEARNING COMMUNITIES; K-12; COGNITIVE DIMENSION; SOCIAL DIMENSION; TECHNOLOGICAL DIMENSION
BIG DATA; DATABASE; GOVERNANCE; INFRASTRUCTURE; POLICY INSTRUMENTS; PREDICTIVE ANALYTICS; VISUALIZATION
SMART ; DYSLEXIA/DYSCALCULIA; PERSONALIZED LEARNING; INDIVIDUALIZED TEACHING; INTERNET OF THINGS; BIG DATA ANALYTICS; (VIRTUAL) LEARNING; SOCIAL AND ECONOMIC IMPACTS; SMART CITY TECHNOLOGY
EDUCATIONAL DATAMINING; LMS; PREDICTION; STUDENT PERFORMANCE; STUDENT INFORMATION SYSTEM
SOURCE LOCALIZATION; NEAR-FIELD; WIDEBAND; CO-PRIME ARRAYS
CYBER MEDICAL SYSTEMS; CYBER MEDICINE; SECURING AUTOMATED MEDICINE; ARTIFICIAL INTELLIGENCE (AI) IN OR; MACHINE LEARNING (ML) ROBOTS; INVIVO AUTOMATION; INTERNET OF MEDICAL THINGS (IOMT)
SUSTAINABILITY; MODEL; E-LEARNING; E-LEARNING; EMBEDDED; LITERACIES; LIBRARY
COMPRESSIVE SENSING (CS AUTOMATIC TARGET GENERATION PROCESS (ATGP COMPRESSIVELY SENSED BAND DOMAIN (CSBD ORIGINAL DATA SPACE (ODS ORTHOGONAL SUB-SPACE PROJECTION (OSP RESTRICTED ORTHOGONAL SUB-SPACE PROJECTION PROPERTY (ROSPP)
CLASSIFICATION; L1-NORM TUCKER; MULTI-MODAL DATA; TENSOR PROCESSING; TUCKER DECOMPOSITION
SOURCE LOCALIZATION; ROBUST ADAPTIVE BEAMFORMING; COMPRESSIVE SENSING; UAV NETWORK; DATA FUSION
GAME-BASED LEARNING; COLLABORATIVE GAME IN 3D VIRTUAL ENVIRONMENT; SOCIAL INTERACTION; ASSOCIATION RULE MINING; AUTISM SPECTRUM DISORDER
DIGITAL LEARNING ECOSYSTEM; MOOC; CLOUD-BASED TOOLS; DATA MINING; LEARNING ACTIVITIES; LEARNING STRATEGIES
BLENDED LEARNING; DIGITAL LEARNING ENVIRONMENT; ENTREPRENEURIAL ; ENGAGEMENT
SNA;; LEARNING DESIGN; ONLINE LEARNING; COMMUNITY OF INQUIRY; METHODOLOGICAL FRAMEWORK
STUDENT JOURNEY; STUDENT VOICE; FEEDBACK; PARTICIPATORY DESIGN; ACCESSIBILITY; INCLUSION; MENTAL HEALTH; WELLBEING; WIDENING PARTICIPATION;
VIDEO ANALYTICS; IN-VIDEO VIEWING BEHAVIOR; FORMATIVE METRICS
MOOC (MOOC DATA MINING (EDM MACHINE LEARNING; PREDICTIVE ANALYTICS
COMPUTING MAJORS; CAPSTONE; PROJECT-BASED LEARNING; EMPIRICAL SOFTWARE ENGINEERING; ; CLOUD-BASED MOBILE SYSTEM; DATA SCIENCE; PROCESS MINING
EYE-TRACKING; MOTIVATION; LEARNING; MOOC; VIDEO BASED LEARNING; MULTIMODAL ANALYTICS; MOOC
DIGITAL ANALYTICS; PROFESSIONAL PRACTICE; LEARNING; ALGORITHMS; BIG DATA; SOFTWARE
BEHAVIOR; ISSUE 155; EDUCATIONAL RESEARCH; COLLABORATION; MOBILE EYE-TRACKING; JOINT VISUAL ATTENTION; MULTIMODAL
COGNITION; DESIGN; EMBODIMENT; GESTURE; MATHEMATICS; MULTIMODALITY; TEACHING; TECHNOLOGY
EDUCATIONAL TECHNOLOGY; SMART LEARNING ENVIRONMENT; SMART ; SMART TECHNOLOGY; ERGONOMICS; BASIC RESEARCH
MACHINE LEARNING; ONLINE LEARNING; STUDENT SUCCESS; MOODLE
DISTRIBUTED PRACTICES; PROGRAMMING; SELF-ASSESSMENT; PROBLEM SOLVING; DATA MINING; BEHAVIORAL ANALYTICS
ONLINE LEARNING; EEG; EYE-TRACKING; BIO-SIGNAL AND BEHAVIORAL DATA; LEARNING SCIENCE
PROBLEM SOLVING; USER MODELING; PREDICTION MODEL; DATA MINING (EDM LOG FILE ANALYSIS;  (LA)
INNOVATIVE ONLINE LEARNING SYSTEMS; EDUCATIONAL GAMES; ; DATA MINING; COMPUTER PROGRAMMING; ONLINE PROGRAMMING JUDGES
STUDENTS' MONITORING; LMS; ; SOCIAL PROPERTY; MULTI-AGENT SYSTEM; ASSISTANT FOR LEARNING ACTIVITIES
E-LEARNING; DROPOUT; BEHAVIOURAL PATTERNS; AT-RISK STUDENTS; INTELLIGENT ALERTING SYSTEM; PROTOTYPE; ; DROPOUT DETECTIVE
VISUALIZATION; ; LEARNING ANALYTICAL DASHBOARD; SRL; HIGHER ED; E-LEARNING; LEARNERS' SUCCESS
SERIOUS GAMES; STATISTICS; COMPARATIVE BEHAVIOR ANALYSIS; CLASSROOM ORCHESTRATION; TEACHER EMPOWERMENT; ; COMPETENCY MANAGEMENT; DEEP LEARNING
MOOC; COLLABORATION; RECOMMENDATION SYSTEMS; LEARNING; ANALYTICS
SRL (SRL MOOC (MOOC CLICKSTREAM DATA; SEQUENTIAL PATTERN MINING;
EVALUATIVE JUDGEMENT; RUBRICS; PEER MODERATION; EDUCATIONAL TECHNOLOGIES; HIGHER ED
LEARNING DESIGN; LEARNING ACTIVITIES; MACHINE LEARNING
ADAPTIVE COURSEWARE; ADAPTIVE LEARNING; COURSE DESIGN; HIGHER ED; INSTRUCTIONAL DESIGN; ; MASTERY LEARNING; PERSONALIZED LEARNING
QUESTION CLASSIFICATION; TEACHING AND SUPPORTING LEARNING; BLOOM'S TAXONOMY; ; NATURAL LANGUAGE PROCESSING; COSINE SIMILARITY
ADMINISTRATIVE DATA; APPLICATION GENERATED DATA; READING SPEED; READING SPEED PROGRESS; MACHINE LEARNING; READING TEST;
MOOC; PERCEIVED LEARNING OUTCOMES; STRUCTURAL EQUATION MODELING; STUDENT SATISFACTION; INTENTION-FULFILMENT; ; DATA MINING
EFFORTFUL BEHAVIOUR; ; LONGITUDINAL STUDY; METACOGNITIVE HELP; SELF&#8208; ASSESSMENT; TASK&#8208; RELATED VISUALIZATION
DYNAMIC ASSESSMENT; REAL-TIME ASSESSMENT; BLOGGING; ADAPTIVE LEARNING; ; GAMIFICATION; ACTIVE LEARNING; PEDAGOGICAL METHOD; ZPD
ON-LINE LEARNING; TRENDS; ESTRUCTURING; ADAPTIVE LEARNING ENVIRONMENTS; ON-DEMAND LEARNING; VISUALIZATION;
GESTURES; ICONIC GESTURES; QUALITY OF MOVEMENTS; PREDICTION OF COGNITIVE STATE; DOMAIN EXPERTISE; MATHEMATICS; MULTIMODAL
SRL; TOOLS; SYSTEM; ONLINE; MOOC; LITERATURE REVIEW; MOOC; DASHBOARD;
COLLABORATIVE AND PROBLEM-BASED LEARNING; KNOWLEDGE CONSTRUCTION; COMPUTER SCIENCE; ENGINEERING; LEARNER-CENTERED DESIGN; TECHNOLOGY ENHANCED LEARNING; STEM; LEARNING INDICATORS; INTERNET OF THINGS
TEMPORAL ; ASSESSMENT-DATA; EMBEDDED ACADEMIC SUPPORT; DROP-IN CENTRE; TIMELY SUPPORT; CONTEXTUALISED ACADEMIC WORKSHOPS
REFERENCE MODEL; ARCHITECTURE PATTERN; NREN E-LEARNING; STANDARD; REFERENCE ARCHITECTURE; MDE; ATAM; ; E-GOVERNANCE
POST-SECONDARY OUTCOMES; MIDDLE SCHOOL LEARNING; ACADEMIC EMOTION; ENGAGEMENT; EDUCATIONAL TECHNOLOGY; DATA MINING;
EVALUATION; ANALYSING; PERFORMANCE; FAILURE RATES; SUCCESS OF A PROJECT; ; MEASUREMENT; TEACHING QUALITY PACT
21ST CENTURY ; DATA MINING; ; FORMATIVE ASSESSMENT; ACTIVITY TRACKING; INFORMATION AND COMMUNICATION TECHNOLOGY
POOR PERFORMANCE; FORMATIVE ASSESSMENT; ONLINE LEARNING BEHAVIOR; OLAI (ONLINE LEARNING ACTIVITY INDEX ; MATHEMATICS
WIKIPEDIA; VIRTUAL LEARNING ENVIRONMENT; SECOND LIFE; MOOC; ; BRING YOUR OWN DEVICE
DESIGNING CAUSAL EXPLANATIONS; DATA MINING; ; SCIENTIFIC INQUIRY SKILL; VIRTUAL ENVIRONMENT; VIRTUAL PERFORMANCE ASSESSMENT
ICT4D; DATA ENVELOPMENT ANALYSIS; ICT INFRASTRUCTURE; EDUCATIONAL ATTAINMENT/ADULT LITERACY RATES; HUMAN DEVELOPMENT INDEX;
INTEGRATED MULTI-TROPHIC AQUACULTURE; MACHINE LEARNING; BIOMASS SENSOR; MACROALGAE; OPTICAL APPROACH
KNOWLEDGE TRACING; PERFORMANCE FACTOR ANALYSIS; DYNAMIC KEY-VALUE MEMORY NETWORK; DEEP LEARNING; STUDENT MODELING;
; ENROLLMENT MANAGEMENT; INSTITUTIONAL RESEARCH; DETECTION OF AT-RISK STUDENTS; MACHINE LEARNING; LMS LOG DATA
QUESTION CLASSIFICATION; TEACHING AND SUPPORTING LEARNING; BLOOM'S TAXONOMY; ; NATURAL LANGUAGE PROCESSING; COSINE SIMILARITY
BLENDED LEARNING; BLENDED TEACHING; ; RECORDED LECTURES; FORMATIVE ASSESSMENT; INDIVIDUAL DIFFERENCES; CLUSTER ANALYSIS; LEARNING DISPOSITIONS
; PREDICTIVE MODELS OF PERFORMANCE AND ACHIEVEMENT; DATA MINING; ACTIVITY STREAMS; SOCIAL NETWORKING
GAMIFICATION; MOTIVATION; FORMAL LEARNING ENVIRONMENTS; HIGHER ED; ASSESSMENT
HAUCS AUP; COVERAGE PATH PLANNING; ANTIPODAL POINTS; SHAMOS ALGORITHM
INTERNET OF THINGS; AMAZON WEB SERVICES; NOTIFICATION SYSTEM
NEURAL NETWORKS; SINGLE NEURON LAYERS; DEEP LEARNING; MNIST; CIFAR
ANALYSING INTERACTION DATA; ENGAGEMENT AND PERFORMANCE; PREDICTING PERFORMANCE
AERIAL IMAGERY; FUSION; MULTI-MODAL SENSING; VEHICLE DETECTION; YOLOV3
CONVOLUTIONAL NEURAL NETWORK (CNN SUPPORT VECTOR MACHINE (SVM SHAPE CLASSIFICATION; FEATURE EXTRACTION
SWALLOWING ACCELEROMETRY; CERVICAL AUSCULTATIONS; DYSPHAGIA; UPPER ESOPHAGEAL SPHINCTER; SIGNAL PROCESSING; DEEP LEARNING; RECURRENT NEURAL NETWORKS
BLENDED TEACHING APPROACH; COLLEGE ENGLISH TEACHING; DEEP INTEGRATION; COMMUNICATION IN INTERACTION
DISCUSSION FORUMS; MOOC; BLOCKMODELING; SOCIO-SEMANTIC ANALYSIS
; WRITING; NATURAL LANGUAGE PROCESSING
ECG; PRINCIPAL COMPONENT ANALYSIS; CONVOLUTIONAL NEURAL NETWORK
SYNTHETIC APERTURE RADAR; FLICM-MRF; ROAD NETWORK DETECTION
UNDERWATER INFLATABLE STRUCTURE; PASSIVE CO-PRIME SONAR ARRAY; UNDERWATER DATA LOGGER; LOW SWAP-C SENSOR; MAKER
INSTRUCTIONAL POLICIES; STUDENT MODELING; NOISY DATA; WHEELSPINNING; INDIVIDUALIZATION
IMAGE DENOISING; PRINCIPAL COMPONENT ANALYSIS; LINEAR PROGRAMMING; L1 NORM
TENSOR DECOMPOSITIONS; MULTILINEAR ALGEBRA; CANDECOMP/PARAFAC; TUCKER; CP; IMAGE COMPLETION
UNCERTAINTY QUANTIFICATION; SENSITIVITY ANALYSIS; SUBSPACE ANALYSIS; NEUTRONICS
ARTIFICIAL INTELLIGENCE; CONVOLUTIONAL NEURAL NETWORK; COMPUTER VISION; DEEP LEARNING; MOTION ESTIMATION; MULTI-SCALE STRUCTURAL SIMILARITY; VIDEO CODING; VIDEO COMPRESSION
COMPUTER VISION; GRAPHICAL OVERLAYS; SPORTS ANALYTICS; EDGE DETECTION; PROBABILISTIC LEARNING
GROUP DECISION MAKING; TECHNOLOGY ENHANCED LEARNING; ASSESSMENT
FACTOR ANALYSIS; SPARSE PROBIT REGRESSION; SPARSE LOGISTIC REGRESSION; BAYESIAN LATENT FACTOR ANALYSIS; PERSONALIZED LEARNING
WIKI; VISUALIZATION; STATISTICS; TIMELINE; COLLABORATIVE WRITING
IMAGE SIMULATION MODEL; MACHINE LEARNING; TRAINING DATA GENERATION; IMAGE ENHANCEMENT; DEGRADED VISUAL ENVIRONMENT
GRAPH CLUSTERING; UNSUPERVISED MACHINE LEARNING; SPECTRAL CLUSTERING; NONNEGATIVE MATRIX FACTORIZATION; PAC; CONSENSUS CLUSTERING
MACHINE LEARNING; DEGRADED VISUAL ENVIRONMENT; MULTI-FRAME IMAGE ENHANCEMENT
COMPRESSIVE SENSING; POOLED TESTING; GROUP TESTING
IMAGE FUSION; PRINCIPAL COMPONENT ANALYSIS; AUTOENCODER
BAYESIAN KNOWLEDGE TRACING; PERFORMANCE FACTORS ANALYSIS; PREDICTION; KNOWLEDGE INFERENCE; FORECASTING
COMMUNITY OF INQUIRY (COI) MODEL; CONTENT ANALYSIS; CONTENT ANALYTICS; ONLINE DISCUSSIONS; TEXT CLASSIFICATION
MOOC; FORUMS; INTERPERSONAL INTERACTIONS; NETWORKED LEARNING
EXPERIENCE SAMPLING METHODOLOGY (ESM COMMUNICATION; AFFECT; INFORMAL LEARNING; FORMAL LEARNING; LANGUAGE LEARNING; ANALYTICS
WIKI; AUTOMATED ASSESSMENT; METADISCOURSE
BIG DATA; DATAFICATION; DATA COLLECTION; SURVEILLANCE; DATAVEILLANCE
ASSESSMENT; CONSENSUAL ASSESSMENT TECHNIQUE; CREATIVITY; INFORMATION SCIENCE; INNOVATION; LEARNING; LIBRARIES; METHODOLOGY; TECHNOLOGY-RICH LEARNING ENVIRONMENTS; VALUE
RULE-BASED; TREE; SEQUENCE MODELING; EVOLUTION
MOOC; CLICK-STREAM DATA; DATA MINING; NATURAL LANGUAGE PROCESSING; SENTIMENT ANALYSIS; EDUCATIONAL SUCCESS; PREDICTIVE ANALYTICS
DATA-DRIVEN; TUTORING SYSTEM; STUDENT CLASSIFICATION; CLUSTERING
GRASSROOTS METHOD; DATA-DRIVEN APPROACH; GAMIFICATION
MACHINE LEARNING; STEM ; STUDENT PERFORMANCE; PREDICTIVE ANALYTICS; ACCURACY
TEACHING ANALYTICS; PERSONALIZATION; IN-ACTION DATA-COLLECTION; TEACHER PROFESSIONAL DEVELOPMENT; DESIGN-BASED RESEARCH
FACULTY DEVELOPMENT; DENTAL ; EMERGENT PEDAGOGIES; INSTRUCTIONAL INNOVATION; EMERGING TECHNOLOGIES
ACADEMIC SNA; E-LEARNING; STATISTICAL DESCRIPTIVE ANALYSIS
ARTIFICIAL INTELLIGENCE; CONVOLUTION NEURAL NETWORK; COMPUTER VISION; DEEP LEARNING; MOTION PREDICTION; STRUCTURAL SIMILARITY INDEX; VIDEO CODING; VIDEO COMPRESSION
ONLINE FORUMS; NATURAL LANGUAGE PROCESSING; ANALYTICS TECHNIQUES; KPIS; DATA MINING
MOOC; A/B TESTING; MICROSERVICE; E-LEARNING; CONTROLLED ONLINE TESTS
COOPERATIVE; COLLABORATION; EVALUATION OF CAL SYSTEMS; HUMAN-COMPUTER INTERFACE; LEARNING COMMUNITIES; POST-SECONDARY
EYE TRACKING; HUMAN-COMPUTER INTERACTION; INSTRUCTIONAL DESIGN; COGNITIVE ACTIVITY; ONLINE LEARNING
MISCONCEPTIONS; KNOWLEDGE COMPONENT MODEL; ADDITIVE FACTORS MODEL; Q-MATRIX; FRACTION ARITHMETIC
PREREQUISITE STRUCTURES; LEARNING MAPS; SKILL RELATIONSHIPS; REFINEMENTS; PLACEMENTS
MOOC (MOOC SELF-DIRECTED LEARNING; SELF-SELECTION BIAS; BAYESIAN KNOWLEDGE TRACING; EFFICACY ATTRIBUTION; PRIOR KNOWLEDGE; INDIVIDUALIZATION;
ML; USER-CENTRIC; EDUCATIONAL SYSTEM; CYBER SECURITY
DIFFERENTIATED LEARNING; E-LEARNING; ONLINE PORTAL; E-LEARNING AFFORDANCES
MOOC; NETWORK ANALYSIS; FORUM PARTICIPATION; EXPONENTIAL RANDOM GRAPH MODEL; ERGM; LEARNING
MACHINE LEARNING; IMAGE RESTORATION; DEGRADED VISUAL ENVIRONMENT; CORRENTROPY
THREE-DIMENSIONAL RADAR IMAGING; POLAR REFORMATTING; SPARSE OPTIMIZATION; HIGH-RESOLUTION
FISHEYE IMAGE; LEVEL SET; LOCAL ENTROPY; THRESHOLD
COLLABORATION; COLLABORATIVE PROBLEM SOLVING; PAIR PROGRAMMING; KINECT; MULTIMODAL ANALYTICS; K-12 COMPUTER SCIENCE
BKT; BKT-BF; RMSE MODELING; DIFFICULTY INDEX; DATA MINING
INFORMATION DASHBOARDS; METAMODELING; VISUALIZATION GOALS; VISUALIZATION TASKS; VISUALIZATION; DASHBOARD ECOSYSTEM; CODE GENERATION
PRIVACY AND SECURITY FOR PERSONAL AND EDUCATIONAL DATA;  TECHNOLOGY; CONFIDENTIALITY; DATA PROTECTION LAWS
OPEN TEXTBOOKS; OPEN EDUCATIONAL PRACTICE (OEP HIGHER ED; AGENCY; CULTURAL HISTORICAL ACTIVITY THEORY (CHAT)
CAUSAL REASONING; PRIOR KNOWLEDGE; REASONING PROCESSES; CAUSAL MAPS
NEAR DATA PROCESSING; DISTRIBUTED BIG DATA PROCESSING; IN-STORAGE COMPUTATION; OBJECT-BASED STORAGE; DATA-CENTRIC COMPUTING; NETWORK-ATTACHED STORAGE
MACHINE LEARNING; NOISY TIME SERIES PREDICTION; LSTM; PHASED LSTM; TRANSFER LEARNING; CORRENTROPY LOSS
MACHINE LEARNING; CLASSIFICATION; PERSON FUSION; MONEY TRANSACTIONS; LAW ENFORCEMENT AGENCIES
FISHER INFORMATION; DISPARATE DATA; BIG DATA
SUSTAINABLE SOCIETY; SMART CAMPUSES; SUSTAINABLE DEVELOPMENT ; ARTIFICIAL INTELLIGENCE; LEARNING BEHAVIOUR ANALYSIS
MACHINE LEARNING; HUMAN LEARNING; RADEMACHER COMPLEXITY; ALGORITHMIC STABILITY; EXPLORATORY EXPERIMENTS ON STUDENTS
Q&A COMMUNITY ANALYSIS; EXPERT BEHAVIOR; LIKELY TO BE CLOSED DISCUSSIONS; INTERACTION ANALYSIS; GRAPH ANALYSIS; TOPICAL EXPERTS
ATTITION; BIAS; DATA SETS; EVALUATION; PARAMETER FITTING; STUDENT MODELING
QUANTIFIED SELF; DASHBOARDS; ACTIVITY MONITORS (FITBIT HEALTH; SOCIOCULTURAL THEORY
ASSOCIATION RULE MINING; CLUSTERING; E-QUIZ BANK; READING
STUDENT GUIDANCE; PERSONALIZED LEARNING; MACHINE LEARNING; MOODLE; PLUGIN
FINANCIAL; EVALUATION; STUDENT RETENTION; EARLY ALERT SYSTEMS
SELF-REFLECTION; QUANTIFIED-SELF; STUDENTS' EMOTIONS; FACE TO FACE INTERACTIONS; VISUAL DASHBOARDS; VISUALIZATION
INTELLIGENT TUTORING SYSTEMS; NATURAL LANGUAGE PROCESSING; STEALTH ASSESSMENT; CORPUS LINGUISTICS; WRITING
TEACHER ASSISTANCE TOOLS; EXPLORATORY LEARNING
ATTRITION BIAS; COMPUTERIZED ADAPTIVE PRACTICE; ENGAGEMENT; EVALUATION; LEARNING CURVE; SURVIVAL ANALYSIS
SNA; (SNA EPISTEMIC NETWORK ANALYSIS (ENA MOOC DISCUSSION FORUM; LEARNING ACHIEVEMENTS; COGNITIVE LEARNING; SC-LIWC
WITH-VIDEO ASSIGNMENTS; OPEN EDUCATIONAL RESOURCE; STUDENTS' ADOPTION; VIDEO-BASED LEARNING
MOOC; SOCIAL INTERACTION; DISCUSSION FORUM; NATURAL LANGUAGE PROCESSING; MACHINE LEARNING
LEARN BY DOING; PREDICTION; COURSE EFFECTIVENESS; DOER EFFECT; LEARNING ENGINEERING
LEARNER BEHAVIORAL MODELING; ASSESSMENT ANALYTICS; COMPUTER-BASED TESTING; SUPERVISED LEARNING CLASSIFICATION
PHYSICAL ACTIVITY PATTERNS; MANUAL MOVEMENTS; GESTURES; OPENPOSE; PREDICTION OF COGNITIVE STATE; DOMAIN EXPERTISE; MATHEMATICS; MULTIMODAL
BLENDED UNIVERSITY COURSE DESIGN; ; LEARNING ORIENTATIONS; OBSERVED DATA; SELF-REPORT DATA; STUDENT APPROACHES TO LEARNING
SELF-CONTROL; SRL; INTELLIGENT TUTORING SYSTEMS; MEASUREMENT; NONCOGNITIVE FACTORS; ; DILIGENCE; MOTIVATION; ONLINE BEHAVIORS
; ENGINEERING AND AVIATION ; STEM ; PROJECT-BASED LEARNING; DESIGN ; COMMUNITY IMPACT; DATA ANALYSIS
INTERACTIVE VIDEO; POP-UP QUESTIONS; FLIPPED CLASSROOM; TESTING EFFECT; MOLECULAR BIOLOGY; UNDERGRADUATE
FEATURE SELECTION; FEATURE ENGINEERING; DATA MINING; BEHAVIOR MODELING; GAME-BASED LEARNING; SERIOUS GAMES
MOOC FORUMS; INTERPERSONAL INTERACTIONS; RECIPROCITY; EXPONENTIAL RANDOM GRAPH MODELS
PERSONALIZED TECHNOLOGY ENHANCED LEARNING; RECOMMENDATION SYSTEMS; AUTOMATIC PERSONALIZATION
DETECTION OF CHANGE; L-1-NORM; PRINCIPAL-COMPONENT ANALYSIS; STREAMING DATA; TIME SERIES
SMART LEARNING; TOPIC MODELING; RESEARCH HOTSPOTS; TOPIC EVOLUTION
ONLINE LEARNING; DECISION TREE; RECURSIVE FEATURE ELIMINATION; INFLUENCING FACTORS
GAME-BASED LEARNING; GAME DESIGN; EDUCATIONAL GAME; DESIGN MINDSET
OPEN-SOURCE SOFTWARE; LEARNING TECHNOLOGIES; VIRTUAL AND REMOTE LABORATORIES; INTERNET-BASED TEACHING; EASY JAVASCRIPT SIMULATIONS
GENE EXPRESSION; MICROARRAY; L1-NORM PCA; SVM; SVD
RESPONSIBLE DATA SCIENCE; MODEL INTERPRETABILITY; CONSTRUCTIVISM; DATA SCIENCE PEDAGOGY
PREDICTIVE MODELS; ELECTRONIC LEARNING; INTEROPERABILITY; TOOLS; LEARNING SYSTEMS; BIOLOGICAL SYSTEM MODELING; ANALYTICAL MODELS; ARCHITECTURE FOR EDUCATIONAL SYSTEMS; CROSS-PLATFORM ANALYTICS; DISTANCE ED; DISTRIBUTED LEARNING SETTINGS
EDUCATIONAL TECHNOLOGY; EDUCATIONAL RESEARCH; DATA LITERACY
3D VISUALIZATION; PARALLEL COORDINATES; TIME-TUNNEL; NETWORK TRAFFIC DATA; LEARNING ACTIVITY DATA
BASIC SCIENCE; DATA SCIENCE; LONG-TAIL DATA; PRECISION MEDICINE; TRANSLATION
XAPI; ONLINE LABORATORY ARCHITECTURE; META-DATA; EDUCATIONAL LABORATORY ROLES; DIGITAL DESIGN; E-BOOKS
UBIQUITOUS MOBILE EDUCATIONAL DATABASE; TEACHERS, STUDENTS, AND PARENTS; GENDER DIFFERENCES IN MOBILE PARENTAL INVOLVEMENT; DISTRIBUTED LEADERSHIP AND ACCOUNTABILITY; SCHOOL COMMUNITY OF INNOVATION MODEL; TECHNOLOGICAL DETERMINISM
WHOLE SLIDE IMAGING; SCALABLE STORAGE; FAST RETRIEVAL; DRAM; IMAGE ANALYTICS
RADAR MICRO-DOPPLER; SYNTHETIC DATA GENERATION; GENERATIVE ADVERSARIAL NETWORKS; DEEP LEARNING
GAME-BASED LEARNING; PROJECT-BASED LEARNING; AGILE METHODOLOGIES TEACHING; INTERNATIONAL STUDENT TEAMS; TEACHING CASE
LIFELONG LEARNING; SRL; NATURAL INTERACTION; NFC; PERSONAL LEARNING ECOLOGIES
TEACHING/LEARNING CONCEPTUAL MODELING; PROCESS-ORIENTED FEEDBACK; CONCEPTUAL MODELING PATTERN; INFORMATION SYSTEMS ; PROCESS MINING; LEARNING DATA ANALYTICS
ONLINE LEARNING; LEARNING DESIGN; ; COMMUNITIES OF PRACTICE; COMMUNITY OF INQUIRY; SNA;; ONLINE FACILITATION
MULTIMODAL ; SOCIAL SIGNAL PROCESSING; FEATURE EXTRACTION; MULTIMEDIA SIGNAL PROCESSING; VIDEO ANALYSIS AND SUMMARIZATION; MACHINE LEARNING
COUNT SKETCH; HEAVY HITTER; SCALABLE; UMAP; TSNE; GEO-DISTRIBUTED
CONTENT ANALYSIS; DISCUSSION FORUMS; SOCIAL PRESENCE; TEACHING PRESENCE
LEARNING ENVIRONMENT; EDUCATIONAL REPOSITORY; INQUIRY LEARNING; STEM ; ONLINE LABS; OPEN EDUCATIONAL RESOURCES; ; CREATIVE COMMONS
PERSONALISED LEARNING; DIFFERENTIATED LEARNING; TECHNOLOGY-ASSISTED LEARNING; STUDENT-CENTRED LEARNING
AWARD-WINNING FACULTY; ONLINE TEACHING; COURSE DESIGN; ONLINE ASSESSMENT; EVALUATION FACILITATION STRATEGIES; QUALITATIVE RESEARCH
MOOC; DROPOUT PREDICTION; DEEP LEARNING; INTERVENTION; PERSONALIZATION; MACHINE LEARNING
BUSINESS INTELLIGENCE; HIGHER ED; BIG DATA ANALYTICS; PRISMA
SELF-DIRECTED REFLECTIVE ASSESSMENT; EMPOWERMENT; PRE-SERVICE TEACHERS; METACOGNITION
STANDARDISED; PERSONALISED; ELECTRONIC FEEDBACK; STUDENT FEEDBACK LITERACY; PLAGIARISM; ACADEMIC INTEGRITY; REFERENCING; LIBRARY-FACULTY COLLABORATION
SMART CAMPUS; ENERGY CONSUMPTION; ENERGY EFFICIENCY; LOAD FORECASTING; ENERGY MANAGEMENT; ; NIGERIAN UNIVERSITY;  DATA MINING
AI-ASSISTED SYSTEM; APPLIED AI; CONTEXTUAL ANALYSIS; CONTEXTUAL FACTORS; IMAGE ANALYTICS; IMAGE UNDERSTANDING; LANGUAGE LEARNING; LEARNING CONTEXT; VISUAL CONTENTS ANALYSIS; SCENE ANALYSIS; VOCABULARY LEARNING USING AUTHENTIC CONTEXT
MENTORSHIP; SELF-REFLECTION; TEAM SUPERVISION; EXPERIENTIAL LEARNING; OLDER COUPLES
ARCHITECTURES FOR EDUCATIONAL TECHNOLOGY SYSTEM; IMPROVING CLASSROOM TEACHING; TEACHING; LEARNING STRATEGIES
AFFECT; DATA COLLECTION; TECHNOLOGY AND LEARNING
AFFECT; FEEDBACK; EXPLORATORY LEARNING ENVIRONMENTS
INTERVENTION MECHANISMS; LMS; PREDICTIVE ANALYTICS; LEARNING INTELLIGENT SYSTEM; ; E-ASSESSMENT; FEEDBACK; E-LEARNING
; STEM STUDENTS; STEM; STEM ; GENDER ROLES; UNDERGRADUATES;  DATA MINING; SMART CAMPUS; NIGERIAN UNIVERSITY
REPRESENTATION TYPES; LEARNING DESIGN; MAKING TEACHING AND EARNING VISIBLE; DIAGRAMS
PROBLEM SOLVING; ; LARGE-SCALE ASSESSMENT; EVIDENCE-CENTERED DESIGN; COGNITIVE DIAGNOSIS; CLUSTER ANALYSIS; SEQUENTIAL DATA MINING
QUESTION CLASSIFICATION; ASSESSMENT IN ENGINEERING; TEACHING AND SUPPORTING LEARNING; BLOOM'S TAXONOMY; ; NATURAL LANGUAGE PROCESSING
SEMI-SUPERVISED LEARNING; DEEP LEARNING; SELF-TRAINING; MOOC; DROPOUT PREDICTION
ONLINE COMPETITION; LANGUAGE EXPERIENCE; ENGLISH TEXT COMPREHENSION; MOODLE LMS; LMS; LEARNING STATISTICS; PILSEN REGION; M-LEARNING; MALL
LITERACY; TEACHER TRAINING; READING INSTRUCTION; GRAPHOGAME; RURAL AREAS; ZAMBIA
ECOLOGICAL PERSPECTIVE; PERSONALISED LEARNING NETWORK; INTERRELATEDNESS; COGNITIVE DIMENSION; SOCIAL DIMENSION; MATERIAL DIMENSION; BLENDED LEARNING EXPERIENCE; UNIVERSITY STUDENTS
DATA MINING; EXPLICIT SEMANTIC ANALYSIS; KNOWLEDGE COMPONENTS; SEMI-SUPERVISED LEARNING
HEALTH CARE ; ; MOOC; PLAGIARISM; EHEALTH; EHEALTH LITERACY; DIGITAL HEALTH LITERACY; MISINFORMATION; ASSESSMENT; DIGITAL LITERACY
MULTIMODAL DATA; NEURAL NETWORKS; PSYCHOMOTOR LEARNING; TRAINING MISTAKES; MEDICAL SIMULATION; ; SIGNAL PROCESSING; ACTIVITY RECOGNITION; SENSORS
CROWDSOURCING; PEER PRODUCTION; ONLINE COMMUNITIES; MOTIVATION
ITEM RESPONSE THEORY; E-LEARNING; BAYESIAN NETWORKS; KNOWLEDGE SPACES; INTELLIGENT TUTORING SYSTEMS; DATA MINING;
SMART LEARNING ENVIRONMENT; REENGINEERING ED; REORGANIZING SCHOOLING; PEDAGOGICAL INNOVATIONS; FULL CONTEXT AWARENESS; ; AUTONOMOUS DECISION MAKING
INTRODUCTORY PROGRAMMING; CS1; AT-RISK STUDENTS; SOURCE CODE SNAPSHOT ANALYSIS; DATA MINING; ; REPLICATION; REPRODUCTION
SENTIMENT ANALYSIS; OPINION MINING; SUPERVISED LEARNING; MACHINE LEARNING; NATURAL LANGUAGE PROCESSING; RAPID MINER; TEXT ANALYTICS;
(LA ADVANCED APPLICATIONS IN ; E-LEARNING; COMPUTER PROGRAMMING; FILL-IN-THE-BLANK QUESTION; MOODLE
OPEN EDUCATIONAL RESOURCES; UNMOOCING; OPEN ; MOOC; ; TECHNOLOGY ENHANCED LEARNING; OPEN COURSEWARE
RUNTIME REQUIREMENTS; REQUIREMENTS COMPLIANCE; ADAPTIVE E-LEARNING SYSTEM; ; GOAL MODELING; ADAPTIVE E-LEARNING SYSTEM; EVALUATION
SNOW; AUTONOMOUS; ROBOTICS; TERRAIN SENSING; MOBILITY
RUBRICS; STUDENT SUCCESS; STRING DISTANCE METRICS
DIGITAL LEARNING GAMES; AGENCY; INDIRECT CONTROL; SRL
MOBILITY TRACKING; CLASSROOM; WEARABLES; IOT; LEARNING SPACES
FIRST-YEAR UNDERGRADUATE/GENERAL; SECOND-YEAR UNDERGRADUATE; CHEMICAL  RESEARCH; STUDENT/CAREER COUNSELING; CURRICULUM; TESTING/ASSESSMENT; NONMAJOR COURSES; WOMEN IN CHEMISTRY
CHILDREN'S READING; FLUENCY; COMPREHENSION; READING APP; BOOK READING; READING ANALYTICS; MOTIVATION
HYBRID HUMAN-SYSTEM INTELLIGENCE; SRL; ADAPTIVE LEARNING TECHNOLOGIES; BLENDED CLASSROOMS
KNOWLEDGE GAP MEASUREMENT; STUDENT RESPONSES; DATA MINING; NETWORK ANALYSIS; TEXT MINING
REFLECTION; PROFESSIONAL ; CONCEPT NETWORK
INTELLIGENT TUTORING SYSTEMS; NATURAL LANGUAGE PROCESSING; CORPUS LINGUISTICS; READING; COMPREHENSION
GROUP SUPPORT; PREDICTIVE MODELS; ONLINE COURSES
DEGREE DROPOUT ANALYSIS; STUDENT REPRESENTATION; FEATURES EXTRACTION; TEMPORAL ANALYSIS; DROPOUT PREDICTION
STUDENT ENROLLMENT SEQUENCES; DISCRIMINATIVE SEQUENCE ANALYSIS
HIGHER ED; DESCRIPTIVE MODELING; PREDICTIVE MODELING; ACADEMIC ACHIEVEMENT; SATISFACTION; MENTAL HEALTH
COMMUNICATION BEHAVIOR; GENDER DIFFERENCES; COLLABORATION; LEARNER CHARACTERISTICS; INTERACTION PROFILE
AUTHENTIC SCIENCE INQUIRY; SCIENCE PRACTICES; SCIENCE CLASSROOM INQUIRY SIMULATIONS; CLUSTERING
NATURAL LANGUAGE PROCESSING; COLLEGE SUCCESS; NONCOGNITIVE TRAITS; COMMON APP; NEURAL NETWORKS; DEEP LEARNING; N-GRAMS
MOOC; DETAILED ACCESS TRAJECTORY; LEARNING PATTERN; MARGINALIZED LEARNER; REPRESENTATION LEARNING
COGNITIVE LOAD; COMPLEX PROBLEM SOLVING; ONLINE MEASUREMENTS; PHYSIOLOGICAL DATA; STRATEGY USE; VIRTUAL LEARNING ENVIRONMENT
BAYESIAN DEEP LEARNING; UNCERTAINTY; SEQUENTIAL MODELS; DATA MINING; GRADE PREDICTION
UNDERGRADUATE ; DEGREE PLANNING; COURSE SEQUENCING; COURSE TIMING; CURRICULUM PLANNING; DEGREE SIMILARITY; PERFORMANCE; GPA; TIME TO DEGREE; TIME TO DEGREE PREDICTION
TEACH-OUT; LEARNING EXPERIENCE; ONLINE DISCUSSION FORUM; MOOC; TOPIC MODELING; SEMANTIC SIMILARITY; SENTIMENT ANALYSIS
LMS; WEB LOGS; STUDENT ENGAGEMENT; TRACE DATA
PREDICTIVE MODELS; OPT-IN/OPT-OUT; MACHINE LEARNING BIAS; DATA PRIVACY; STUDENT AGENCY; ENSEMBLING
MOOC; NEURAL NETWORKS; ITEM RESPONSE; VIDEO INTERACTIONS
COMMUNICATIONS SKILLS LEARNING; VIRTUAL HUMANS; DOCTOR-PATIENT COMMUNICATION; INTERPRETABLE MACHINE LEARNING
DOMAIN ADAPTATION; LEARNING AT SCALE; CONFUSION DETECTION
PEER ASSESSMENT; PEER REVIEW; PEER EVALUATION; RANKING; RATING; SCALES; RELIABILITY; VALIDITY
BACKGROUND MUSIC; READING COMPREHENSION; AFFECT; LEARNING PERFORMANCE; META COGNITION; PHYSIOLOGICAL SIGNALS
RESPONSE-BASED FEEDBACK; MATHEMATICS ; COMPUTER-BASED LEARNING; LOG ANALYSIS
STUDENT MODELING;  DATA MINING; MOOC; READING BEHAVIOUR
TRANSFER LEARNING; REPRESENTATION LEARNING; MOOC; DROPOUT PREDICTION; DIMENSIONALITY REDUCTION; AUTOENCODER
MATH ; ONLINE TUTORING PLATFORM; HIERARCHICAL LINEAR MODELS; MEDIATION ANALYSIS
ONLINE LECTURES; LEARNING SETTING; MIND-WANDERING; MEMORY
STUDENT ATTRITION; PERSISTENCE; DROPOUT; STOPOUT; REFUSAL
CODING CONCEPT DETECTION; PROGRAMMING SEMANTICS; TEXT BASED CLASSIFICATION; SEMANTIC MODELING; DEEP LEARNING
MATH ; RANDOMIZED CONTROL TRIAL (RCT HIERARCHICAL LINEAR MODELS; ONLINE TUTORING PLATFORM
DATA MINING ALGORITHMS; WEB MINING IN ; E-LEARNING COURSE RANKING; COURSE KNOWLEDGE DISCOVERY AND MANAGEMENT;
E-LEARNING;  (LA LEARNING FUZZY COGNITIVE MAP (LFCM LMS (LMS STUDENT ENGAGEMENT; PERFORMANCE
STUDENT MODELING; STEP DURATION; INTELLIGENT TUTORING SYSTEMS
TIME-DEPENDENT EVALUATION FRAMEWORK; EDUCATIONAL RECOMMENDER SYSTEMS; TIMELINESS DEVIATION
TOPIC MODELING; WRITING ANALYTICS; WRITING REVISION; STUDENT SUPPORT
BIG DATA; COLLEGE PHYSICS EXPERIMENT; TEACHING; LEARNING
MOOC; E-LEARNING CRITERIA; MOOC DESIGN; QUALITY
ACADEMIC LITERACIES; INFORMATION LITERACIES; SCAFFOLDING; DIGITAL LEARNING ENVIRONMENT; SELF-REGULATED CURRICU E-LEARNING RESOURCES
TEMPORAL NETWORKS; COLLABORATION; VISUALISATION IN ; ; DYNAMIC NETWORKS; NETWORK COMMUNITIES; NODE REORDERING; MASSIVE SEQUENCE VIEW
ORGANIZATIONAL LEARNING; E-LEARNING; LITERATURE REVIEW; LEARNING ENVIRONMENTS
MOOC (MOOC RECEIVER OPERATING CHARACTERISTIC (ROC DATA MINING (EDM)
LMS; COURSE PERIODIC BEHAVIOR; CLUSTERING; ACTIVITY PREDICTION
COMPUTER-BASED ASSESSMENT; COMPUTER-BASED TESTING; GOAL EXPECTANCY; LAERS; ; PREDICTION OF PERFORMANCE; TEMPORAL BEHAVIOR; (UN-)CERTAINTY
COMMUNITY ACTIVITIES; DEVELOPMENTAL STAGES; ; LEARNING SUPPORT SYSTEM; LEARNING-DATA COLLECTION SYSTEM; PROGRAMMING ; SELF-DIRECTED LEARNING
ONLINE ; DATA MODEL; DIGITAL FOOTPRINT; FORECASTING; ARTIFICIAL INTELLIGENCE; NEURAL NETWORKS
CALL DESIGN; CALL TASK DESIGN; PATTERNS-BASED APPROACH; DESIGN PATTERNS; PATTERN LANGUAGE; PEDAGOGICAL PATTERNS
STUDENT DROP-OUT; MODELLING; VIRTUAL LEARNING ENVIRONMENT; MARKOV CHAINS
FEEDBACK; COLLABORATION; INTERACTION; LMS
ACTIVE LEARNING; ENGAGEMENT; ENGINEERING ED; FEEDBACK; INTERVENTION; ; MACHINE LEARNING; MOOC; ONLINE COMPUTING ; WEB-BASED TECHNOLOGY
BIG DATA ANALYTICS; DATA MINING; PREDICTIVE MODELING; ; HADOOP; HORTONWORKS SANDBOX; REVOLUTION R ENTERPRISE; CLUSTERING; REGRESSION
AMBIENT DISPLAYS; AIV; AMBIENT INFORMATION VISUALISATION; AWARENESS; CLASSROOM LEARNING ACTIVITIES; DESIGN CRITIQUE; DISCUSSION PARTICIPATION; ; PARTICIPATION BALANCE
KNOWLEDGE SPIRALS; KNOWLEDGE SHARING; TEAMWORK COMPETENCE; COOPERATIVE LEARNING; LEARNING CONTENT MANAGEMENT SYSTEM; REPOSITORY
EFFECTIVE HCI COURSEWARE DESIGN; EPEDAGOGY; INFORMATION COMMUNICATIONS TECHNOLOGY (ICT) TOOLS; INFORMATION SYSTEMS (IS)-DESIGN; ONLINE TRAINING; WEB-DESIGNER
REPLICATION; DATA CONTAMINATION; COMMUNITY OF INQUIRY; COGNITIVE PRESENCE
EDUCATIONAL INNOVATION; HIGHER ED; BIOMETRICS; STATE OF THE ART
STUDENTS-AT-RISK; VIRTUAL LEARNING ENVIRONMENT (VLE CLASSIFICATION; DEEP LEARNING; LONG SHORT-TERM MEMORY (LSTM)
SNA;; BIBLIOMETRIC; RESEARCH HOTSPOTS
BIG DATA; ; PROFILES; TRAINING
; COMPUTER-ASSISTED INSTRUCTION; LMS; PERSONALIZED E-LEARNING
ITEMSETS; STAKEHOLDERS; DATA MINING; TASK ANALYSIS; MARKET RESEARCH; ; LICENSES; ASSOCIATION RULE ANALYSIS; COMPUTATIONAL AND ARTIFICIAL INTELLIGENCE; LMS; PREDICTIVE MODELS
MACHINE LEARNING; DATA MINING; BIG DATA
MOOC; HERDING BEHAVIOR; RATIONAL HERDING; ONLINE LEARNING
LEARNING ENVIRONMENTS; INDUSTRIAL REVOLUTION;  EVOLUTION; DIGITAL ERA
BIG DATA; BUSINESS INTELLIGENCE; DATA WAREHOUSE; DATA MINING; KNOWLEDGE MANAGEMENT
SERIOUS GAME; SUPPLY CHAIN; OPERATIONS MANAGEMENT; COMPETITIVE; COOPERATIVE
E-LEARNING TECHNOLOGIES; HIGHER ED; DELIVERY MODES; RASCH MODEL; SAUDI ARABIA; ; PRESCRIPTIVE INSTRUCTIONAL SYSTEMS DESIGN (ISD)
MEASUREMENT; PERFORMANCE; DESIGN; LANGUAGES; ONLINE LEARNING; COMPETENCE ASSESSMENT; TECHNOLOGICAL SUPPORT IN ONLINE ; DOMAIN-SPECIFIC LANGUAGES;
ICT; INFORMATION TECHNOLOGIES FOR ; OPEN ; OER; BIG DATA IN ; ; AUTOMATIC TRANSLATION AND TRANSCRIPTIONS
STR-TEXTS; NON-NATIVE ENGLISH SPEAKERS; LECTURES IN ENGLISH; LOW EFL ABILITY; LEARNING PERFORMANCE; ATTENTION; MEDITATION;
SERIOUS GAMES; EDUCATIONAL LOCATION-BASED GAMES; AUTHORING TOOLS
PERSONALIZED LEARNING; CORPORATIZATION; BIG DATA; EDUCATIONAL TECHNOLOGY
; PREDICTIVE MODELLING; MACHINE LEARNING; SYMBOLIC REGRESSION; QUASI-EXPERIMENT; CLICKERS; TEAM-BASED LEARNING; HANDWRITTEN HOMEWORK; ONLINE HOMEWORK
MOOC; LEARNER BEHAVIOR ANALYSIS; ; DISCUSSION FORUM; SOCIAL BEHAVIOUR ANALYSIS; ENGLISH AS A SECOND LANGUAGE SPEAKERS; FUTURELEARN
STUDENT SATISFACTION IN ONLINE COURSES; ONLINE STUDENT ENGAGEMENT; ACTIVITY-BASED LEARNING DESIGNS; E-LEARNING;  TECHNOLOGY
PREDICTIVE MODELLING; DROPOUT; DISTANCE ED; MACHINE LEARNING
AUTOMATIC FEEDBACK; FORMATIVE ASSESSMENT; MOOC (MOOC SRL (SRL SELF-DIRECTED LEARNING;
SERIOUS GAME; FLIP-GET; XAPI; LMS; INTERACTIVE; LOCAL NETWORKS
COMPETENCY; ; GOVERNMENT SECTOR; CURRICULUM; STAKEHOLDER
ANALYTICS; ; PERFORMANCE; PERFORMANCE PREDICTION; AT-RISK STUDENTS; STUDENT ADVISING; ACADEMIC INTERVENTION;  DATA MINING
GAMES; COMPUTER SECURITY; ; MATHEMATICAL MODEL; SOFTWARE; NUMERICAL ANALYSIS; DISTANCE ED; DROPOUT; EDUCATIONAL GAMES; LEARNING EFFECTIVENESS
RECOMMENDER MODEL; COGNITIVE INTERACTIVE TUTOR; PSLC DATASHOP; LEARNING; INTERACTION; INFORMAL LEARNING; SIMULATION
DATA ANALYTICS; KNOWLEDGE RETRIEVAL; TECHNOLOGY-ENHANCED ASSESSMENT; TEXT MINING; VISUALIZATION METHODS FOR LEARNING
;  DATA MINING; ADABOOST; XGBOOST; RANDOM FOREST; SUPPORT VECTOR MACHINE; OULAD; VIRTUAL LEARNING ENVIRONMENT; LMS
MACHINE LEARNING; TRANSFER LEARNING; SOURCE CODE SNAPSHOTS; INTRODUCTORY PROGRAMMING; DATA MINING; ; NOVICE PROGRAMMERS; COURSE OUTCOME PREDICTION
FLIPPED LEARNING; PEER ASSESSMENT; MIND MAPPING; LEARNER AUTONOMY; ENGLISH WRITING
MOOC; OPEN ; HIGHER ED; SPAIN
COURSE QUALITY ASSESSMENT; ANALYSIS VERSUS ANALYTICS; MIXED-INITIATIVE INSTRUCTIONAL DESIGN EVALUATION MODEL; ; BLENDED ONLINE INSTRUCTION; CONTINUOUS ASSESSMENT
ENGAGEMENT; ACTIVITY ANALYTICS; ENGAGEMENT ANALYTICS; LEARNER ENGAGEMENT; LEARNER ENHANCED TECHNOLOGY; PERSONALISED LEARNING
INTERACTIVE LEARNING ENVIRONMENT; MULTI-CATEGORY LEARNING BEHAVIORS; MULTIPLE LINEAR REGRESSION; ; IMPROVED BAYESIAN STATISTICAL PREDICTION MODEL; EDUCATIONAL DECISION
E-LEARNING TOOLS; ADAPTIVE AND INTELLIGENT EDUCATIONAL SYSTEMS; INTELLIGENT TUTORING SYSTEMS; NONVERBAL SYNTHESIS; NEURAL NETS; FACE AND GESTURE RECOGNITION
MARKETING; MARKETING MIX; FOUR PS (4PS SOCIAL MEDIA; ONLINE TECHNICAL COURSES
AUTISM; ABA; TECHNOLOGY; USER INTERFACE; TABLET; DIDACTIC SOFTWARE
MACHINE LEARNING; MOOC; STATISTICAL ANALYSIS; BIG DATA
ADAPTATION MODELS; PREDICTIVE MODELS; SEQUENTIAL ANALYSIS; ADAPTIVE LEARNING; PSYCHOLOGY; ADAPTIVE SYSTEMS; TASK ANALYSIS; ADAPTABILITY RECOMMENDATION; ADAPTIVE LEARNING SYSTEM; KNOWLEDGE ACQUISITION; MARKOV MODEL; GENERAL DIAGNOSTIC MODELS; EDUCATIONAL TECHNOLOGY
TECHNOLOGY ENHANCED LEARNING; INCLUSIVE DESIGN; STUDENT DIVERSITY; PERSONALIZED LEARNING
DIVERGENT COLLABORATION; COMPUTER SUPPORTED COLLABORATION; INTERACTIVE TABLETOPS; TINKERING; EXPLORATORY LEARNING
ACCESSIBILITY; EMERGING TECHNOLOGY; NETWORK OF EXCELLENCE; ONLINE ASSESSMENT; PERSONALIZATION
DESIGN ANALYTICS; BLENDED LEARNING; CONCEPT-LEVEL VISUALIZATION; KNOWLEDGE-BASED ANALYTICS; AUTHORING TOOL; LEARNING DESIGN; SMART LEARNING CONTENT
LMS; GDPR; MOODIE; PRIVATE INFORMATION; COMPLIANCE; DATABASE; LOG-FILES; ANALYSE; PROTECT
PERFORMANCE; K-12  LEARNING SYSTEMS; STUDENT ANALYTICS; ENTERPRISE LEARNING AND INSTRUCTIONAL SUPPORT (ELIS) PLATFORM
ALGORITHMS; EXPERIMENTATION; MEASUREMENT; MINING SOFTWARE REPOSITORIES; PROCESS MINING;  DATA MINING; LEARNING ANALYTIC; SOFTWARE ENGINEERING ED
VISUALIZATION; ; DATA MINING; VISUALIZATION; DATA ANALYSIS; CORRELATION; MOOC; ONLINE ; VISUAL ; EVENT SEQUENCE VISUALIZATION
ADVANCED CLASSROOM APPLICATIONS; LEARNING TECHNOLOGY; COMPUTER NETWORKING; TCP; BLENDED LEARNING
ADOPTION OF TECHNOLOGY; EDUCATIONAL TECHNOLOGY; HIGHER ED; INSTRUCTOR EXPERIENCES; SOCIAL MEDIA; TEACHING; USES AND GRATIFICATIONS
MOOC; DISRUPTIVE INNOVATION THEORY; DEMOCRATISATION; ACADEMIC ELITISM
GAME-BASED LEARNING ASSESSMENT; RECOGNITION OF FACIAL EXPRESSIONS; DEEP LEARNING NEURAL NETWORKS; GAME-BASED LEARNING
EPILEPSY; SEIZURE DETECTION; DEEP NEURAL NETWORKS; EEG; AUTOMATIC LABELLING, CROWDSOURCING CHALLENGES
ARTIFICIAL INTELLIGENCE; LANGUAGES; ; ANALYSIS
ACTIVITY ANALYTICS; ONLINE LEARNING; COLLABORATION; HIGHER ED; ACTIVITY LOGS
MOOC; EMPIRICAL RESEARCH; LEARNER ENGAGEMENT; LEARNER PARTICIPATION; ACQUISITION METAPHOR; PARTICIPATION METAPHOR; KNOWLEDGE-CREATION METAPHOR; READYMADE CONTENT; SELF-ORGANISED SCAFFOLDING
BRAIN DATA; NEUROTECHNOLOGY; BIG DATA; PRIVACY; SECURITY; MACHINE LEARNING
EDUCATIONAL TECHNOLOGY; EDTECH; DIGITAL KNOWLEDGE AGE; THE EVOLUTION OF EDTECH; RESEARCH PATTERNS
EDUCATIONAL TECHNOLOGIES; PRIMARY ; DASHBOARDS; ABILITY LEVELS
TEACHING/LEARNING MODELING; DOMAIN MODELING; CONCEPTUAL MODELING; PROCESS-ORIENTED FEEDBACK; MODELING PATTERNS; INFORMATION SYSTEMS ; PROCESS MINING;
ARTIFICIAL INTELLIGENCE IN ; NETWORK ANALYSIS; KEYWORD CO&#8208; OCCURRENCE NETWORK; KNOWLEDGE MAPPING; SYSTEMATIC REVIEW
MOOC; OPEN ; PROGRAMMING; TROUBLESHOOTING SYSTEM
FORMAL AND INFORMAL LEARNING; ; LEARNING WITH A VARIETY OF TOOLS; PROJECTORIENTED LEARNING; ARTIFACT-ORIENTED LEARNING; XAPI; JUPYTER
; SNA;; PERSONAL LEARNING NETWORK (PLN LEARNING NETWORK GRAPH; EXPERIENCE API (XAPI LARGE SCALE DISTRIBUTED TEMPORAL GRAPHS
DENTAL ; CRITICAL THINKING; ASSESSMENT; CURRICULUM
GAMES; INTERNET; VIDEOS; LAW ENFORCEMENT; OBSERVERS; TOOLS; SOCIAL NETWORK SERVICES; SERIOUS GAMES; GAME ; BULLYING; CYBERBULLYING; AWARENESS; ANALYTICS; VIDEOGAME
ASSESSMENT; NARRATIVE DATA; COMPETENCY-BASED MEDICAL ; COMPETENCY COMMITTEES; QUALITATIVE RESEARCH
HIGHER ED; DIGITAL PLATFORMS; DIGITALISATION; EDUCATIONAL TRENDS; VIRTUAL LEARNING; E-LEARNING
SMART MANUFACTURING; DIGITAL THREAD; PROCESS PROFILE; PROCESS MONITORING
CURRICULUM MANAGEMENT; CURRICULUM MAPPING; OUTCOME-BASED ; STATE-OF-THE-ART REVIEW
ONLINE COMMUNITIES; PROFESSIONAL LEARNING; DATA MINING; SURVIVAL ANALYSIS; ONLINE DISCOURSE
MACHINE LEARNING; POLICE MISCONDUCT; ACCOUNTABILITY
ICT; ASSESSMENT; HIGHER; ACADEMIC; SKILLS; PEDAGOGY; PHILOSOPHY
GAMES; TASK ANALYSIS; ; TIME MEASUREMENT; PROPOSALS; ATMOSPHERIC MEASUREMENTS; ENGAGEMENT; GAME-BASED ASSESSMENT; K-12 ; LEARNING GAMES;
LIFELONG LEARNING; TECHNOLOGY ENHANCED LEARNING; SMART CITIES; E-LEARNING; SMART LEARNING; MASSIVELY OPEN ONLINE COURSES
CULTURAL HISTORICAL ACTIVITY THEORY; TOLERANCE ; COLLABORATION; DIVERSITY MANAGEMENT; EDUCATIONAL MANAGEMENT; TECHNOLOGY
FEEDBACK; FORMATIVE ASSESSMENT; ANALYTICS; MATHEMATICS; HIGHER ED
SENSORS; CAMERAS; SENSOR SYSTEMS; GAZE TRACKING; TRACKING; HEAD; MAGNETIC HEADS; PERVASIVE LEARNING; STUDENT ATTENTION; ENGAGEMENT; TRACKING AND RECOGNITION;
EYE-TRACKING; DUAL EYE-TRACKING; MULTITOUCH INTERACTIVE DISPLAYS; COLLABORATION; INFORMAL LEARNING; COLLABORATION OUTCOME; MOBILE EYE-TRACKING; MM MULTIMODAL
VISUALIZATION; EXPLORATORY DATA ANALYSIS; INTERACTIVE VIRTUAL LABS; EXPLORATORY LEARNING ENVIRONMENTS; LEARNING STRATEGIES; TEMPORAL DATA; DATA MINING;
AFFECT DYNAMICS; L STATISTICS; STUDENT AFFECT; ENGAGEMENT; SELF-TRANSITIONS; DATA PREPROCESSING
PREDICTIVE ANALYTICS; ARTIFICIAL INTELLIGENCE; TRUSTWORTHY EARLY WARNING SYSTEM; STANDARDS AND GUIDELINES; SOFTWARE ENGINEERING IN E-LEARNING
COURSE PROBLEMS; FEEDBACK; LEARNER RETENTION; MOOC; PRACTITIONERS
EDUCATIONAL COLLABORATIVE NETWORKS (ECNS COLLABORATION; BLENDED LEARNING; CREATIVITY; VISUAL THINKING; EMPLOYABILITY; ; SUSTAINABLE REGIONAL AND SECTOR-BASED COLLABORATION
FEEDBACK; SRL; CS1; INFOGRAPHIC
ASSESSMENT IN ENGINEERING ED; PLANNING AND DECISION SUPPORT FOR FORMATIVE ASSESSMENT; AUTOMATIC CLASSIFICATION
SNA; SEMANTIC LATENT ANALYSIS; SENTIMENT ANALYSIS; SERENDIPITY ENGINEERING
CO-OPERATION; HIGHER ED; NEOLIBERALISM; TECHNOLOGY ENHANCED LEARNING; UNIVERSITY
LEARNING COMMUNITIES; COMPUTER-MEDIATED COMMUNICATION; EVALUATION METHODOLOGIES; INTERACTIVE LEARNING ENVIRONMENTS
SUSTAINABLE LEARNING; ROBOT-ASSISTED TEACHING; ARCS MODEL; ANTICIPATORY COMPUTING; ARTIFICIAL INTELLIGENCE; EMOTIONAL BIG DATA
PSYCHOMETRICS; COMPETENCE ASSESSMENT; ITEM RESPONSE THEORY; KNOWLEDGE SPACE THEORY; MICRO ADAPTIVITY
GROSS ANATOMY ; MEDICAL ; UNDERGRADUATE ; LEARNING PROFILES; ANATOMY PERFORMANCE; COMPUTER-ASSISTED LEARNING; COMPUTER-ASSISTED TRAINING;
DSL; ADAPTIVE SYSTEMS; ; ADAPTATION MODELS; DATA COLLECTION; CLASSIFICATION ALGORITHMS; ADAPTIVE VLE; DSL; CLASSIFICATION ALGORITHMS; ; E-LEARNING; ADAPTIVE SYSTEMS
A/B TESTING; BROADER IMPACTS; CLICKSTREAM ANALYTICS; ECOLITERACY; DATA MINING; INTERNET; ; SCIENCE ; SOCIAL MEDIA; WORLDWIDE WEB
ONLINE ; LEARNING ENGINEERING; ENGINEERING ED; E-LEARNING; COMPUTER SCIENCE; SOFTWARE ENGINEERING; RESEARCH METHODOLOGY; SCIENTIFIC METHODS; INTERDISCIPLINARY RESEARCH
MATCHING IN SMART LEARNING ENVIRONMENTS; PROPENSITY SCORE MATCHING; RANDOMIZED EXPERIMENT; INTERACTIVE ANALYSIS; OBSERVATIONAL STUDY; ; DATA IMBALANCE; PERSISTENT OBSERVATIONAL STUDY
COMPUTER SCIENCE ; COLLABORATION; COMPUTER SUPPORTED COLLABORATION; SOCIAL NETWORKING SITES; SOCIAL NETWORKING FORUMS; DATA MINING; ; EQUITY
ARTIFICIAL INTELLIGENCE FOR ALL; COMPUTATIONAL THINKING; OPEN EDUCATIONAL RESOURCES (OERS MOOC
GROSS ANATOMY ; MEDICAL ; UNDERGRADUATE ; LEARNING PROFILES; SPATIAL ABILITIES; SPATIAL ORIENTATION; COMPUTER-ASSISTED LEARNING; COMPUTER-ASSISTED TRAINING;
; TEACHING RESEARCH METHODS; COMPETENCE-BASED LEARNING; LEAN AGILE  AND RESEARCH; LEAN AGILE PRACTICES; SELF REGULATION; DESIGN SCIENCE RESEARCH
DATA MINING; ; EARLY PREDICTION OF PERFORMANCE; EARLY WARNING SYSTEMS; DETECTION OF STUDENTS AT-RISK OF DROPPING-OUT
MODEL-DRIVEN ARCHITECTURE; ; GENERIC SKILLS ASSESSMENT; LMS; ONLINE LEARNING; TECHNOLOGICAL SUPPORT IN ONLINE ; REST WEB SERVICE
SOURCE CODE SNAPSHOT ANALYSIS; PROGRAMMING SESSION TRACE ANALYSIS; CODE PATTERNS; PROGRAMMING BEHAVIOR; ERROR DIAGNOSIS; CS1; CODE METRICS; ; SRL
INQUIRY-BASED LEARNING; ORCHESTRATION AT SCALE; MOOC; MOOC; GROUP FORMATION; ; MULTI-LEVEL ANALYSIS; SCRIPTING COLLABORATION; COLLABORATION
COMPUTER-BASED ASSESSMENT; INSTRUCTIONAL SENSITIVITY; DATA-INTENSIVE RESEARCH; COMPUTER-AIDED DESIGN; TIME SERIES ANALYSIS; ENGINEERING DESIGN; DATA MINING;
KNOWLEDGE SPACE THEORY; EDUCATIONAL DATA ANALYTICS; ; CLASSROOM MANAGEMENT; OPTIMZATION; DECISION-MAKING; TEACHERS; CLUSTERING; K-MEANS; ZONE OF PROXIMAL DEVELOPMENT
COLLABORATION; TOOLS; COLLABORATIVE WORK; REAL-TIME SYSTEMS; TASK ANALYSIS; STAKEHOLDERS; MONITORING; COLLABORATION; DASHBOARDS;  (LA LEARNING TECHNOLOGIES; ORCHESTRATION; SCRIPTS
E; BIG LEARNING DATA; E-LEARNING DATA MINING; APACHE SPARK;
MULTIPLE INSTANCE LEARNING; DATA MINING; OULAD; VIRTUAL LEARNING SYSTEM; PREDICTING PERFORMANCE
STUDENT ENGAGEMENT; ; NURSING; QUIZZES; FORMATIVE ASSESSMENT
; TEACHING TECHNIQUES AND STRATEGIES FOR ONLINE LEARNING; LEARNER MOTIVATION AND ENGAGEMENT; VOCATIONAL TRAINING; COLLABORATION; WEB2.0; COLLABORATION; SNA
EXECUTIVE FUNCTIONS (EFS DIGITAL MATERIAL; EDUCATIONAL TECHNOLOGY (EDTECH CHILDREN; ASSESSMENT; ; USER EXPERIENCE RESEARCH; SMART PLATFORMS
MOOC; NEURAL NETWORKS; TEXT MINING; CONVERSATIONAL AGENTS
ONLINE LEARNING; ENGAGEMENT; DEEP LEARNING; INTERACTIVE ACTIVITIES; PSYCHOLOGY TEACHING; MIXED METHODS
ANATOMY/; ; MEDICAL ; MEDICAL; UNDERGRADUATE
MASSIVE ONLINE OPEN COURSES; MOOC; CONTENT ANALYSIS; MOOC RESEARCH ANALYSIS; MOOC RESEARCH INITIATIVE;  RESEARCH
COLLABORATIVE EXPLORATION; IMMERSIVE ANALYTICS; GROUP LEARNING; VIRTUAL REALITY; 3D MATHEMATICS; 3D USER INTERFACES
HIGHER ED; INVOLVING ACTIVITIES; DISTANCE LEARNING
MACHINE LEARNING (ML MASSIVE OPEN LINE COURSE (MOOC)
ART AND DESIGN  PRACTICE; INTERDISCIPLINARITY; CULTURAL HISTORICAL ACTIVITY THEORY (CHAT VIRTUAL WORLDS
QUALITATIVE EVALUATION; FOOD SAFETY AND QUALITY; ONLINE MASTER COURSE
DATA MINING; STUDENT GRADE PREDICTION; SEMI-REGRESSION; EARLY PROGNOSIS; INTERPRETATION; COREG ALGORITHM
EDUCATIONAL SOFTWARE; APPS; EVALUATION; INTEGRAL DIGITAL VALUE; DIGITAL LEARNING; IDV
ANALYTICAL PLAFFORM; DATA MINING; CALL DETAIL RECORDS; TELEMEDICINE
DATA SCIENCE APPLICATIONS; BIBLIOMETRIC STUDY; RESEARCH TREND; TEACHER IDENTITY; GEOGRAPHICAL DIVERSITY; EDUCATIONAL DEVELOPMENT
TASK ANALYSIS; PROBLEM-SOLVING; DECISION MAKING; SOCIOLOGY; STATISTICS; GAMES; ECONOMICS; COMPLEX DECISION MAKING; MULTILEVEL LEARNER MODELING; COGNITIVE STRATEGIES; ; URBANSIM
ACTIVITY THEORY; LEARNING ANALYTIC; CONTENT ANALYSIS; INTERACTIONS; ONLINE SUPPORT
EDUCATIONAL INNOVATION; HIGHER ED; ENGINEERING STUDENTS; PERFORMANCE; MULTIPLE INTELLIGENCE; SRL SKILLS; LEARNING STRATEGIES; AFFECTIVE STRATEGIES; STUDENT PROFILES;
EPORTFOLIO; REFLECTIVE WRITING; METACOGNITION; ICT; RICH MEDIA LITERAC; ASSESSMENT
DATA MINING; DEEP LEARNING; PERFORMANCE PREDICTION; EARLY WARNING; EDUCATIONAL TEXT MINING; OPTIMAL THRESHOLD
ASKHISTORIANS; CONTENT ANALYSIS; KNOWLEDGE EXCHANGE; MACHINE LEARNING; REDDIT; SOCIAL MEDIA; TWITTER; #TWITTERSTORIANS
COLLABORATIVE INFORMATION-SEEKING; CONSTRUCTIONISM; GAME DESIGN; GUIDED DISCOVERY-BASED LEARNING; GUIDED INQUIRY; INFORMATION LITERACY; KNOWLEDGE-BUILDING; ; SENSE-MAKING; SOCIAL CONSTRUCTIVISM
SMART LEARNING ENVIRONMENTS; BIBLIOMETRIC ANALYSIS; BIBLIOMETRIX R-PACKAGE; SCIENCE MAPPING; RESEARCH TRENDS; BIBLIOSHINY
BEHAVIOUR; MODELLING; DISTANCE LEARNING; ; LMS; GEOGRAPHIC INFORMATION SYSTEMS; COURSE MANAGEMENT SYSTEMS; MACHINE LEARNING; SUPERVISED LEARNING; CLASSIFICATION; DIGITAL DIVIDE
CONNECTIVISM; E-COLLABORATION; HELLENIC OPEN UNIVERSITY; ; LEARNING DESIGN; NET GENERATION; ONLINE COMMUNITIES OF PRACTICE; SEQUENCES OF LEARNING ACTIVITIES; UBIQUITOUS LEARNING
TELEMENTORING; TELEMEDICINE; SURGICAL ; SURGICAL TRAINING; SURGICAL TECHNOLOGY; HEALTH POLICY
LEARNING PLATFORM; GAMEFUL LEARNING; PROBLEM-BASED LEARNING
EYE TRACKING; EYE MOVEMENT; ERROR PROCESSING; FEEDBACK; GAME-BASED ASSESSMENT
CLOUD; FOG COMPUTING; CYBER-PHYSICAL SYSTEM;  SYSTEM; INTELLIGENT SURVEILLANCE; OPTICALFOG NODE
TECHNICAL SKILLS; SURGERY; IOT; SENSORS; STATISTICAL METHODS; ALGORITHMS; LITERATURE REVIEW
MOOC; WEBLOG; ANALYSIS; EDX2BIGATTERY; GOOGLE BIGQUERY; ANONYMIZED DATA SET; DE-IDENTIFICATION; MOOCDB; MOODLE; DATA MINING; ; LEARNING AT SCALE; LIMEADE
EARLY CARE; APP; SKILL ASSESSMENT; TRAINING PROBLEM; TECHNOLOGICAL
OPEN SCIENCE; OPEN EDUCATIONAL PRACTICES; TEACHER
SOCIAL SKILLS; DIGITAL GAMES; GAME BASED LEARNING
NEXT GENERATION DIGITAL LEARNING ENVIRONMENT; UP2U; COURSE; DISTANCE LEARNING
EYE-TRACKING; MOTIVATION; LEARNING; MOOC; VIDEO BASED LEARNING; MULTIMODAL ANALYTICS; MOOC; DEEP LEARNING
E-LEARNING; HEALTHCARE PROFESSIONALS; CME; EARLY NUTRITION; FIRST 1000 DAYS
BROAD-BASED ; PERSONALIZED LEARNING; EMPOWERED PEDAGOGY; HUMANISTIC; IR 4.0; OUTCOME-BASED ; PROGRAMME OUTCOMES
MOODLE; LMS; DATA MINING; SUPERVISED LEARNING; UNSUPERVISED LEARNING
; TEACHING RESEARCH METHODS; COMPETENCE-BASED LEARNING; LEAN AGILE  AND RESEARCH; LEAN AGILE PRACTICES; OPEN RESEARCH; SELF REGULATION; PROPENSITY SCORE ANALYSIS
ASSESSMENT AND TESTING OF LEARNING OUTCOMES; AUTOMATED CONTENT ANALYSIS; DATA MINING; ; MACHINE LEARNING; MODELING METACOGNITIVE SKILLS; REFLECTION; REFLECTIVE WRITING; TEXT ANALYSIS
E-LEARNING; MOTIVATION MODEL; ADAPTATION; REAL-TIME LEARNER MODELING; WEB-BASED  SYSTEMS; HIGHER ED; MODELLING; ; ADAPTIVE SYSTEM THEORY; LMS
DATA SCIENCE; MISCONCEPTION CATEGORIZATION; ASSESSMENT AND EVALUATION; ; INFRASTRUCTURE AND TECHNOLOGIES FOR ENGINEERING ED; COMPUTER-BASED LEARNING AND COURSEWARE TECHNOLOGIES; ENGINEERING ED RESEARCH
FEATURE EXTRACTION; TAXONOMY; MACHINE LEARNING; TEXT MINING; CLASSIFICATION ALGORITHMS; TEXT CATEGORIZATION; TASK ANALYSIS; ARABIC TEXT CLASSIFICATION; FEATURE EXTRACTION; ; MACHINE LEARNING; TF-IDF
FEATURE EXTRACTION; CONTEXT MODELING; ANALYTICAL MODELS; MANUALS; TEXT MINING; TESTING; RELIABILITY; COMMUNITY OF INQUIRY MODEL (COI CONTEXT ANALYSIS; ; ONLINE DISCUSSION; TEXT MINING
COGNITIVE ANALYTICS; TEXT ANALYTICS; ; DATA MINING; COGNITIVE SYSTEMS; COGNITIVE COMPUTING; PERSONALIZED LEARNING; DATA SCIENCE; MACHINE LEARNING; BIG DATA ANALYTICS; BUSINESS ANALYTICS
SOFT SKILLS' DEVELOPMENT; SOFT SKILLS' ASSESSMENT; LEARNING TECHNOLOGIES
HUMAN COMPUTER INTERACTION; WEB-BASED INTERACTION; LMS; LMS; ; READING MONITORING; READING INDICATORS; REVISIONS; WEB LOG MINING; READING SESSIONS; SESSION IDENTIFICATION
LEARNING PERSONALISATION; LEARNING STYLES; LEARNING PATHS; PSYCHOLOGICAL QUESTIONNAIRES; DATA MINING; EXEMPLAR-BASED MODEL; CASE-BASED REASONING; NEAREST NEIGHBOURS; BAYES NETWORK
; E-LEARNING; LMS; HIGHER ED; COLLABORATION
FORMATIVE E-TESTING; COMPUTER ADAPTIVE TESTING; SOCIAL MEDIA; E-COMMUNITY; INDIVIDUAL INSTRUCTION
HEALTHCARE COSTS; HYPOGLYCEMIA; MACHINE LEARNING; RESOURCE UTILIZATION; TYPE 2 DIABETES; VALUE-BASED
SOCIAL CONSTRUCTIVISM; EPISTEMOLOGY; COMPUTING; REFLECTION ANALYSIS; CONCEPTUAL GAPS; INQUIRY; ACTION LEARNING; ASSESSMENT; VALIDATION
FINISHING BEEF CATTLE; 3D IMAGING; CARCASS CHARACTERISTICS; MACHINE LEARNING; PRECISION LIVESTOCK FARMING
FACIAL ANALYTICS; INTERACTIVE QUIZZES; OPEN LEARNING AND ; PERSONALIZED LEARNING; VIDEO STREAMING
AERIAL; DEER; DENSITY ESTIMATION; DRONES; ODOCOILEUS VIRGINIANUS; POPULATION METHODS; THERMAL IMAGING; WILDLIFE SURVEYS
COLLABORATION; PEER-ASSISTED LEARNING; OBSERVATIONAL LEARNING; VIRTUAL REALITY; SURGICAL SIMULATION; ROBOTIC SURGERY
E-LEARNING ENVIRONMENTS; INTERACTION DATA; MULTI-CRITERIA DECISION-MAKING METHODS; ELECTRE TRI METHOD
PREDICTIVE MODELS; AT-RISK STUDENT; EARLY WARNING SYSTEMS; ONLINE LEARNING
MEDICAL  RESEARCH; INTERNATIONAL MEDICAL ; POSTGRADUATE; SURGERY
TEACHER-STUDENT COMMUNICATION; INSTRUCTIONAL COMMUNICATION; INTERVENTION PROCESS; PERSONALISED EMAILS
MOOC; SOFTWARE ENGINEERING ED; AGILE SOFTWARE DEVELOPMENT; LIFELONG LEARNING; LEARNING DESIGN; DESIGN PATTERNS
TOOLS; SOFTWARE; CODES; FEATURE EXTRACTION; MAINTENANCE ENGINEERING; LICENSES; FORMAL CONCEPT ANALYSIS; DESIGN SMELL; SURVEY; EMPIRICAL STUDY; EXPERIMENT; INTER-RATER AGREEMENT; KAPPA-FLEISS
FLIPPED TEACHING; LEARNING SPACE DESIGN; ADVANCED CLASSROOM APPLICATIONS & TECHNOLOGIES; SERIOUS GAMES; GAMIFICATION; ; BLENDED LEARNING; OPEN EDUCATIONAL RESOURCES; APPS FOR ; MOTIVATION; PEDAGOGICAL INNOVATIONS
FLIPPED LEARNING; LEARNING SPACE DESIGN; ADVANCED CLASSROOM APPLICATIONS & TECHNOLOGIES; SERIOUS GAMES; GAMIFICATION; ; BLENDED LEARNING; OPEN EDUCATIONAL RESOURCES; APPS FOR ; MOTIVATION; PEDAGOGICAL INNOVATIONS
DATA MINING; EDM; ; ARTIFICIAL NEURAL NETWORK; KNN; NAIVE BAYES; RANDOM FOREST; LOGICAL REGRESSION; SVM; MINISTRY OF ; STUDENTS' PERFORMANCE; MACHINE LEARNING; PERFORMANCE
INQUIRY-BASED LEARNING; CLOUD LAB; REMOTE EXPERIMENTATION; LIFE SCIENCE; BIOLOGY; INTERACTIVE BIOTECHNOLOGY; EUGLENA; PHOTOTAXIS; MODELING; DATA ANALYSIS; USER INTERFACE; USER STUDIES; ; MOOC; EDX;
ELECTRONIC LEARNING; COMPUTER AIDED INSTRUCTION; RECOMMENDER SYSTEMS; ADAPTATION MODELS; SYSTEMATICS; DEEP LEARNING; SOCIAL NETWORKING (ONLINE DEEP LEARNING; ; MACHINE LEARNING; MOOC; PERSONALIZED LEARNING; RECOMMENDER SYSTEMS
SCHEDULING; FOG COMPUTING; NETWORK; QUALITY OF SERVICE; KUBERNETES
BLENDED LEARNING; EXPONENTIAL SMOOTHING; ; LMS; MOODLE; PREDICTION; SMART CLASSROOM; TIME SERIES FORECASTING; VIRTUAL LEARNING ENVIRONMENT; VIDEO STREAMING SERVER; INFORMATION AND COMMUNICATION TECHNOLOGY
DATA-RELATED ETHICS; WORKPLACE LEARNING; PROFESSIONAL LEARNING; LIFELONG LEARNING; AI-ENABLED EDUCATIONAL TECHNOLOGY
GAME-BASED LEARNING; GAME DESIGN; GAME-FLOW; LEARNING OBJECTIVES; COMBINED SCENARIO MODEL
COLLECTIVE INTELLIGENCE; WIKI; TEACHER
SRL (SRL TEACHER DECISION MAKING; LEARNING; MULTIMODAL DATA; TEACHER DASHBOARDS
'OPEN SOURCE LEARNING STREAM'; ONLINE DISCUSSIONS; TEACHER PRODUCED VIDEO; DEEP LEARNING; TECHNOLOGICAL LITERACY
STEM ; UNPLUGGED PROGRAMMING; PROCESS-ORIENTED ANALYSIS; BEHAVIORAL PATTERN ANALYSIS; SECONDARY
IMMERSIVE TEACHING REHEARSAL ENVIRONMENT; TEACHER TRAINING; POSTURE RECOGNITION; MUTIMODAL DATA ANALYTICS
ACTIVITY THEORY; ELECTRICAL ENGINEERING ED; GAME BASED LEARNING; ANALYTICS; SERIOUS GAMES
AT-RISK STUDENT GROUP; ACADEMIC ALERT; EARLY ALERT SYSTEM; INTERVENTION
JOB ENGAGEMENT; INSTITUTIONAL CITIZENSHIP BEHAVIOUR; NURTURING OF THE FACULTY; NEW NORMAL; INSTITUTION OF HIGHER LEARNING
INFORMATION LITERACY; E-LEARNING; ; DIGITAL LITERACY; LIBRARY LEADERSHIP; CONSTRUCTIONISM; MAKER SPACES; DIGITAL YOUTH; INFORMATION AND LEARNING SCIENCES; INAUGURAL ISSUE; SEARCHING AS LEARNING; CULTURALLY RESPONSIVE COMPUTING
NOISE LEVEL; VISUALIZATION; NOISE MEASUREMENT; ROBOTS; STANDARDS; REAL-TIME SYSTEMS; COLOR; AMBIENT DISPLAYS; FEEDBACK AMPLIFIERS; INTERNET OF THINGS (IOT ; MOBILE AGENTS; NOISE; SMART LEARNING ENVIRONMENTS
MOBILE LEARNING; COMPUTER-AIDED INSTRUCTION; MOBILE APPLICATIONS; COLLABORATION
BIG DATA; SOCIAL MEDIA; ; FACEBOOK; TWITTER
DATA MINING; APRIORI ALGORITHM; CRISP-DM; BRAZILIAN STUDENTS PROFILE
BEHAVIOR ANALYZE; INSTRUCTOR INTERACTION; LMS; ASYNCHRONOUS ONLINE DISCUSSION
ROBOTS; PROGRAMMING PROFESSION; ERBIUM; DATA MINING; TASK ANALYSIS; ROBOT SENSING SYSTEMS; PROBLEM-SOLVING
DATA MINING; PREDICTION; LOGISTIC REGRESSION; SUPPORT VECTOR MACHINE; NAIVE BAYES; J48
INVENTORY MANAGEMENT; ABC CLASSIFICATION; SPARE PARTS; ENSEMBLE TECHNIQUES; DATA MINING
EVALUATION OF CAL SYSTEMS; INTERACTIVE LEARNING ENVIRONMENTS; PROGRAMMING AND PROGRAMMING LANGUAGES; SECONDARY ; TEACHING/LEAMING STRATEGIES
MULTIMEDIA SYSTEM; INTELLECTUAL COMPUTER; ARTIFICIAL INTELLIGENCE; HIGHER ED PLATFORM
DATA MINING; DROP-OFF; TUTORING ACTION SUPPORT
ENGINEERING MECHANICS; E-ASSESSMENT; STEM; HIGHER ED; COMPLEX PROBLEMS
ACADEMIC STUDENT SUCCESS; CLASSIFICATION; PERFORMANCE PREDICTION; FEATURE IMPORTANCE
STUDENT PROFILING; PERFORMANCE; PROGRAMMING; MACHINE LEARNING; DATA MINING
SERIOUS GAMES; APPLIED GAMES; NON-INVASIVE EVALUATION; EVALUATION SUPPORT
BIG AND OPEN LINKED DATA; ; SKILLS; DELPHI METHOD; FRAMEWORK
PREDICTIVE MODELS; PROGRAMMING; DEEP LEARNING; PROGRAMMING PROFESSION; FEATURE EXTRACTION; ANALYTICAL MODELS; COMPUTATIONAL MODELING; EXPLAINABLE ARTIFICIAL INTELLIGENCE; ONLINE JUDGES; ; CS1; COMPUTING IN ; EARLY PREDICTION; SHAPLEY VALUES
ADAPTIVE LEARNING; TASK ANALYSIS; TIME FACTORS; ADAPTATION MODELS; ATMOSPHERIC MEASUREMENTS; PARTICLE MEASUREMENTS; PHYSIOLOGY; ADAPTIVE LEARNING; ENGAGEMENT; FUZZY SET QUALITATIVE COMPARATIVE ANALYSIS (FSQCA MULTIMODAL DATA; MULTIMODAL ; PERFORMANCE
SMART CLASSROOM; E-LEARNING; M-LEARNING; VIRTUAL LEARNING ENVIRONMENT; UBIQUITOUS COMPUTING; ; PEDAGOGY; HUMAN FACTORS; ERGONOMICS; COGNITIVE LOAD; HUMAN-COMPUTER INTERACTION; LEARNING ENGAGEMENT; ACTIVE LEARNING; TECHNOLOGY ACCEPTANCE
STUDENT INTERACTIONS; ONLINE LEARNING; MATHEMATICS; PACIFIC; EFFECTIVE ASSESSMENT
QUALITY ASSURANCE; HOUSEHOLD SURVEY DATA; MACHINE LEARNING; MONITORING; REAL-TIME DATA; DATA ANALYTICS
LEADERSHIP; CHANGE; CURRICULUM REFORM
MONITORING; FEATURE EXTRACTION; TASK ANALYSIS; BIOMEDICAL MONITORING; HEART RATE VARIABILITY; ACOUSTICS; LICENSES; EDUCATIONAL SUPPORT; DATA-DRIVEN APPLICATION; MULTIMODAL ; MULTIMODAL SENSING; STUDENTS&#8217; MENTAL STATES DETECTION; SUPERVISED CLASSIFICATION
UNDERGRADUATE MEDICAL ; MEDICAL STUDENT; COMPUTERS IN ANATOMICAL ; MULTIMEDIA; ANATOMICAL SCIENCES/MEDICAL ; DISSECTION ANATOMY; E-LEARNING; HUMAN GROSS ANATOMY; COGNITIVE LOAD; ACTION RESEARCH; INSTRUCTIONAL DESIGN;
PROGRAMMING COURSES; STUDENT PROCESS; TEACHING AT SCALE; UNDERGRADUATE COURSES; COMPUTER VISION
BLENDED COURSES; LEARNING BEHAVIOR PATTERNS; MACHINE LEARNING; FINAL GRADE PREDICTION
ADAPTIVE ASSESSMENT; AUTOMATIC ASSESSMENT; FORMATIVE ASSESSMENT; INTERACTIVE FEEDBACK; COMPUTER SCIENCE ; COMPUTATIONAL THINKING; MODEL DRIVEN DESIGN DIME; MODEL CHECKING
VISUALIZATION; END-USER INTERACTION; E-LEARNING; EDUCATIONAL DATA
BIG DATA; INTERNATIONAL ACCREDITATION; QUALITY OF HIGHER ED; UNIVERSITY GLOBAL COMPETITIVENESS
OLM; SCAFFOLDING; USER INTERFACE; LONG TERM PHYSICAL ACTIVITY DATA
EDUCATIONAL INNOVATION; TEACHER-STUDENT EVALUATION; SENTIMENT ANALYSIS; HIGHER ED; LEARNING PROCESS; TEACHERS&APOS; COMPETENCE; GENDER PERSPECTIVE; TECHNOLOGY ADOPTION
LEARNING BY MODELING; COMPUTATIONAL MODEL-BUILDING; STEM PLUS CT
NOTEBOOK; DYNAMIC ASSESSMENT; LOGGING; ADAPTIVE LEARNING; ; GAME-BASED LEARNING; GAMIFICATION; ACTIVE LEARNING; PEDAGOGICAL METHOD
; E-LEARNING; MOBILE LEARNING; ANTI-PLAGIARISM; ACADEMIC INFORMATION SYSTEMS; OPEN  TECHNOLOGIES; ; ADAPTATIVE LEARNING; PRIVACY
EDUCATIONAL INNOVATION; HIGHER ED; EDUCATIONAL TECHNOLOGIES; FUTURE OF
ARDUINO; 21ST CENTURY SKILLS; THINKING SKILLS; COMPUTATIONAL THINKING; CRITICAL THINKING; STEM
ONLINE DISCUSSIONS; INDIVIDUAL CONTRIBUTIONS; VISUALIZATION
QUALITY; SUSTAINABLE CURRICU HIGHER ED; QUALITY METRICS; KEY PERFORMANCE INDICATORS
DATA MINING; LOG FILES; MACHINE LEARNING TECHNIQUES; AT-RISK STUDENTS
LMS; MULTIPLE LINEAR REGRESSION; ACADEMIC SUPERVISION; PORTABILITY
FORMATIVE ASSESSMENT; EDUCATIONAL TECHNOLOGY; SCIENCE ; EDUCATIONAL TOOLS; EDUCATIONAL TRENDS
AUTOMATED FEEDBACK; COLLABORATION; DECISION TREE LEARNING; DESIGN CRITIQUING FRAMEWORK; ENGLISH AS A FOREIGN LANGUAGE (EFL ESSAY WRITING;  (LA MACHINE LEARNING; METHODS FOR USING LA IN EFL; PEER FEEDBACK
BEHAVIOURISM; BEHAVIOURAL ECONOMICS; DATA SCIENCE; NUDGING; MACHINE LEARNING; REINFORCEMENT LEARNING
BIG VISUALIZATION; MULTIMODAL FEEDBACK; ONLINE LEARNING; STUDENT; GRADE ANALYSIS; BEHAVIOUR
CONSENT; MOOC (MOOC MICRO; MESO; MACRO; PRIVACY; POLICY
UP2U; E-LEARNING; LEARNING TOOLS; LECTURE RECORDING; OER; LEARNING OBJECTS
OPIOID; MEDICATION ADHERENCE; ADOLESCENTS; YOUTH; VIDEO GAMES; GAMES; MOBILE PHONE; EDUCATIONAL TECHNOLOGY
ECOLOGICAL MOMENTARY ASSESSMENT; EXERCISE BEHAVIOR; MACHINE LEARNING; STRESS-BEHAVIOR PATHWAY; PERSONAL INFORMATICS; SELF-QUANTIFICATION
MIDDLE-SCHOOL; VISUAL PRIVACY; PVA; EDUCATIONAL WORKSHOP MODULE; SOCIAL MEDIA APPS; COMPUTING; CYBER SECURITY; AWARENESS; OUTREACH; SOCIETAL SECURITY; HUMAN SECURITY; ETHICS; MACHINE LEARNING; CS; IT; K-12; PRIVACY-ENHANCED COMPUTER VISION
HYBRID LABS IN ENGINEERING; TECHNOLOGY ACCEPTANCE MODEL TAM; STEM
FLIPPED TEACHING; GAME-BASED LEARNING; LEARNING SPACE DESIGN; ADVANCED CLASSROOM APPLICATIONS & TECHNOLOGIES; FLIPPED MODEL; SERIOUS GAMES; GAMIFICATION; ; BLENDED LEARNING; OPEN EDUCATIONAL RESOURCES; APPS FOR ; MOTIVATION; PEDAGOGICAL & DIDACTICAL INNOVATIONS
FLIPPED TEACHING; GAME-BASED LEARNING; LEARNING SPACE DESIGN; ADVANCED CLASSROOM APPLICATIONS & TECHNOLOGIES; SERIOUS GAMES; GAMIFICATION; ; BLENDED LEARNING; OPEN EDUCATIONAL RESOURCES; APPS FOR ; MOTIVATION; PEDAGOGICAL & DIDACTICAL INNOVATIONS; NEW ICT TOOLS
LMS MAI; MICROSOFT TEAMS; DISTANCE LEARNING; DEVELOPMENT PROSPECTS; CORONAVIRUS
TEACHING PRACTICE; LEARNING CONDITIONS; SCIENCES OF ; EXPERIMENTAL ; EDUCATIONAL RESEARCH; ELECTRONIC DATA PROCESSING
COURSE ANALYTICS; LEARN-ONLINE SITE LOGIN; STUDENTS' PERFORMANCES; STATISTICAL TESTS
EXPLORATION; ARGUMENTATION SKILLS; COMMOGNITIVE; LMS; MOODLE; PROSPECTIVE TEACHER
DATA&#8208; DRIVEN DECISION&#8208; MAKING; EMERGENCY REMOTE TEACHING; HIGHER ED; INSTRUCTOR PERSPECTIVE; ONLINE TEACHING
LIBRARY ANALYTICS; SURVEILLANCE; BIG DATA; MORAL DILEMMAS; ACADEMIC LIBRARIES
HIGHER ED; VISUALIZATION; CONVERSATION ANALYSIS; GROUP ASSIGNMENTS; ONLINE COLLABORATIVE WRITING STRATEGIES
VISUALIZATION; DATA ANALYTICS; VISUALIZATION; BIG DATA; REPRESENTATIONALISM; URBAN
COMPUTER-BASED INTERACTION ANALYSIS; DEGREE; COLLABORATION TOOLS; LEARNING COMMUNITIES
HARRIS HAWKS OPTIMIZATION; PERFORMANCE; POPULATION DIVERSITY; DATA MINING
FLIPPED LEARNING; PREVIEW ANALYTICS; EPUB3 EBOOK; BIG DATA BOOCS PLATFORM
PERSONALIZED; VISUAL EFFICIENCY; VISUALIZATION
QUALITATIVE RESEARCH; COMPUTATIONAL METHODS; KNOWLEDGE ANALYSIS; ; CONCEPTUAL CHANGE; COMPLEX SYSTEMS THINKING; LEARNING SCIENCES; CONSTRUCTIONISM
E-LEARNING; PLE; PERSONAL LEARNING ENVIRONMENTS; DISABILITIES; PRIMARY ; SECONDARY ; PRE-UNIVERSITY ; K12
INTELLIGENT INFORMATION ACCESS (IIA) SYSTEMS; TEACHING/LEARNING STRATEGIES; MIXED METHODS; CASE-BASED LEARNING (CBL CONCEPT-BASED LEARNING; BILINGUALISM
ENGAGEMENT; STUDENT LEARNING; TEACHING; TECHNOLOGY ENHANCED LEARNING
LMS; THEORY U; IMPACT; STAFF DEVELOPMENT
; INFORMATION AND COMMUNICATION TECHNOLOGY (ICT STATISTICAL METHODS; E-LEARNING; E-TESTS; SMALL GROUPS
BIG DATA; IMPROVE EXISTING DEGREE; UNDERGRADUATE COURSE; DISTANCE UNIVERSITY; DATABASE COURSE; EVALUATION
DATA MINING; STEM; PROBLEM-SOLVING; TASK ANALYSIS; ADAPTIVE SYSTEMS; COMPLEXITY THEORY; DATA MINING; ILL-DEFINED PROBLEM; MACHINE PREDICTION; PROBLEM-SOLVING; SEQUENTIAL PATTERN MINING; TEACHER EFFECTIVENESS
ANALYTICS; HIGHER ED; PERCEIVED VALUES; CHALLENGES
CLUSTERING; CLASSIFICATION; AND ASSOCIATION RULES; FEATURE EXTRACTION OR CONSTRUCTION; MINING METHODS AND ALGORITHMS; TIME-SERIES ANALYSIS; LMS; PREDICTIVE MODELING
VIRTUAL LEARNING ENVIRONMENT; LMS; ; COVID-19; MOODLE INDICATORS; ENGINEERING ED
PERSONALIZED E-LEARNING; INTERACTIVE NARRATIVE; VISUALIZATION
STANDARDIZED TEST; SABER PRO; STUDENT CHARACTERISTICS; MEAN SCORE DIFFERENCES; CORRELATIONS BETWEEN COMPETENCIES; PERFORMANCE; IMPROVEMENT
ENROLLMENT MANAGEMENT; DATA MINING; RETENTION RATE; PATHWAY COURSES
COMPUTER PROGRAMMING INSTRUCTION; PLAGIARISM DETECTION; AUTO-MATED ASSESSMENT SYSTEM; SUBMISSION PATTERN
TOOLS; ; DATA MINING; EUROPE; VISUALIZATION; DATA ANALYSIS; VISUALIZATION; DROP-OUT PREDICTION; DATA MINING; PERFORMANCE PREDICTION; VISUALIZATION
REFERENCE MODEL; INFORMATION GOVERNANCE; KNOWLEDGE MANAGEMENT; MEDICAL ; SYSTEM
LEARNING TRAJECTORIES; GROWTH CURVE; MILESTONES
FLIPPED TEACHING; GAME-BASED LEARNING; LEARNING SPACE DESIGN; TRADITIONAL LEARNING; CLASSICAL TEACHING; COMPETENCE-BASED ; BLENDED LEARNING; SERIOUS GAMES; ADVANCED CLASSROOM APPLICATIONS & TECHNOLOGIES; ; MOTIVATION; PEDAGOGICAL & DIDACTICAL INNOVATIONS; OPEN EDUCATIONAL RESOURCES; NEW ICT TOOLS
PROBLEM-BASED LEARNING; PBLMAESTRO; VIRTUAL LEARNING ENVIRONMENT; COMPUTER SCIENCE; GAMIFICATION
ONLINE COURSES ACCREDITATION; BUSINESS ; RUSSIAN EXPERIENCE
E-ASSESSMENT; DESIGN BASED RESEARCH; SELF-STUDY; MATHEMATICS; STEM
USER ENGAGEMENT; USER-CENTERED DESIGN; INTERACTION DESIGN; DIGITAL ; E-LEARNING; STUDENT ENGAGEMENT; VIRTUAL LEARNING ENVIRONMENT
ANALYTICS; HIGHER ED; DECISION-MAKING; CHALLENGES
PERFORMANCE PREDICTION; NEXT-TERM GRADE PREDICTION; INTERPRETABLE MACHINE LEARNING; RULE-LIST ALGORITHMS; MULTI-CLASS CLASSIFICATION
COMPUTERS AND ; TEXT ANALYSIS; COLLABORATION
BIG DATA; DATA ANALYTICS; PERFORMANCE; STUDENT SUCCESS; UNDERGRADUATE STUDENT EXPERIENCE; RESPONSIVE ACADEMIC SUPPORT; GRADUATE ATTRIBUTES; FIRST YEAR EXPERIENCE; STUDENT RETENTION; GRADUATENESS
VIRTUAL PATIENTS; AFFECTIVE LEARNING; ELECTROENCEPHALOGRAPHY; MEDICAL ; VIRTUAL REALITY; WEARABLE SENSORS; SERIOUS MEDICAL GAMES
; INFORMATION SCIENCE; COMPUTER SCIENCE
KNOWLEDGE ELABORATION; COLLABORATION; ONLINE COLLABORATIVE DISCUSSIONS; VISUALIZATION
TOPIC MODELLING; EPISTEMOLOGICAL ENGINES; AUTOMATIC LITERATURE SURVEY
CALCULUS , ; ASSESSMENT AND EVALUATION STRATEGIES/APPROACHES; FIRST AND SECOND YEAR PROGRAMS; INFRASTRUCTURE AND TECHNOLOGIES FOR ENGINEERING ED; COMPUTER-BASED LEARNING AND COURSEWARE TECHNOLOGIES; LABORATORY EXPERIENCES (ON-CAMPUS AND REMOTE DISCIPLINE SPECIFIC ISSUES: COMPUTER SCIENCE, MATHEMATICS
FLIPPED LEARNING; PEDAGOGICAL INNOVATIONS; GAMIFICATION APPROACH; BLENDED LEARNING; ACTIVE-COLLABORATIVE STRATEGIES; CUSTOMIZED LEARNING; LEARNING SPACE DESIGN; ADVANCED CLASSROOM APPLICATIONS AND TECHNOLOGIES; OPEN EDUCATIONAL RESOURCES; TECHNOLOGICAL INNOVATION; ; PEDAGOGICAL METHODS AND INNOVATIONS; HIGHER ED; SOCIAL MEDIA IN
INDUSTRIES; DATA MODELS; COMPUTATIONAL MODELING; ATMOSPHERIC MODELING; ORGANIZATIONS; CROWDSOURCING; DIGITAL ECONOMY;  TECHNOLOGY; IMPROVING RESEARCH COOPERATION BETWEEN INDUSTRIES; UNIVERSITIES; AND GOVERNMENT; ; MOOC (MOOC MODEL BASED SYSTEM ENGINEERING (MBSE MODELING; MODELS FOR ENGINEERING; SYSTEMS ENGINEERING
GAME ANALYTICS; DIGITAL GAME-BASED ASSESSMENT; EVIDENCE-CENTERED GAME DESIGN; EVIDENCE TRACE FILES; MACHINE LEARNING
PERFORMANCE; ACCOUNTABILITY; BIG DATA; ARTIFICIAL INTELLIGENCE; GOVERNANCE; HIGHER ED
TEACHER LEARNING; EQUITABLE COMPUTER SCIENCE ; ROBOT PROGRAMMING AND DEBUGGING; TINKERING; ABDUCTIVE REASONING
ANALYTICS; HIGHER ED; SKILLS; DELPHI METHOD; STAKEHOLDER THEORY; FRAMEWORK
GROUP FORMATION; COLLABORATION; MULTI-OBJECTIVE OPTIMIZATION; COMBINATORIAL OPTIMIZATION
DATA SCIENCE APPLICATIONS IN ; LEARNING COMMUNITIES; TEACHING; LEARNING STRATEGIES
FORMATIVE ASSESSMENT; 21ST CENTURY SKILLS; FEEDBACK
CHOICE OF MAJOR; EXPECTANCY-VALUE THEORY; SOCIAL INFLUENCES; SUBDISCIPLINE
ADULT LEARNING; EVALUATION METHODOLOGIES; INTELLIGENT TUTORING SYSTEMS; PROGRAMMING AND PROGRAMMING LANGUAGES
SYLLABI; ASSESSMENT; CURRICULUM; EDUCATIONAL TECHNOLOGY; HEALTHCARE
BIG DATA; INSTITUTIONS; PREDICTIVE MODELING; NUDGE; HIGHER ED; STUDENT DATA
SCHOOLS; DIGITAL; DATA; ORGANISATIONAL LOGICS
DATA SCIENCE APPLICATIONS IN ; TEACHING/LEARNING STRATEGIES; POST-SECONDARY ; DISTANCE ED AND ONLINE LEARNING; ADULT LEARNING
PERFORMANCE; MACHINE LEARNING; DATA MINING; DATA MINING ALGORITHMS; KNOWLEDGE DISCOVERY; NIGERIAN UNIVERSITY
STUDENT EARLY ALERT SYSTEM; TEACHER PERSPECTIVE; AT-RISK STUDENT; PERFORMANCE; LMS
PROGRAMMING; HIDDEN MARKOV MODELS; PREDICTIVE MODELS; PROBLEM-SOLVING; TASK ANALYSIS; INDEXES; DATA MODELS; KNOWLEDGE TRACING; PERFORMANCE PREDICTION; PROGRAMMING LEARNING; RECURRENT NEURAL NETWORK (RNN)
NETWORK SNIFFING; DATA ANALYTICS; VISUALIZATION; NETWORK PRIVACY
ADAPTIVE ASSESSMENT; SUMMATIVE MODEL; PERSONALIZATION; LEARNER'S PREFERENCES; STUDENT'S EFFORT
DIMENSIONALITY REDUCTION; QUALITY METRICS; REGRESSION MODEL; ENSEMBLE LEARNING; USER INTERACTION
INTERFACE; MENTAL WORKLOAD; EYE MOVEMENT; MICROSACCADE; PUPIL RESPONSE
LEA; IMAILE; INNOVATIVE PROCUREMENT; USER DRIVEN INNOVATION; DIGITAL LEARNING; COOPERATION; PRIMARY ; SECONDARY ; LEARNING TECHNOLOGIES
VISUALIZATION; MOBILE NETWORK ANALYSIS; TELECOMMUNICATIONS
ECG; EEG; TIME SERIES; VAR MODEL; GRANGER CAUSALITY
USER EXPERIENCE; 360 DEGREES VIDEO; MUSIC VIDEO; CUTTING RATE; VR; VIRTUAL REALITY GOGGLES; HMD
ELEVATOR SYSTEM; DEEP AUTOENCODER; FAULT DETECTION; FEATURE EXTRACTION; RANDOM FOREST; PROFILE EXTRACTION
SIMILARITY QUERY; COMPLEX DATA; METRIC SPACES; VISUALIZATION; MULTIDIMENSIONAL MAPPING
VISUALIZATION; VISUALIZATION TECHNIQUES; EVOLUTIONARY ALGORITHMS
EVALUATION; VISUAL VARIABLES; OVERLAP; OCCLUSION
EXPLAINABLE ARTIFICIAL INTELLIGENCE (XAI ARTIFICIAL NEURAL NETWORKS; MEDICAL DECISION SUPPORT; SET VISUALIZATION
SURVEILLANCE VIDEO; VISUALIZATION; MULTIDIMENSIONAL VISUALIZATION; EVENTS DETECTION
LINKED DATA; OPEN DATA; PYTHON
TEMPLATES; BAR CHARTS; TEXTUAL DESCRIPTION; VOCALIZATION
VISUALIZATION; JOURNALISM; SOCIAL SEMIOTICS; MULTIMODALITY; GRAPHIC RESOURCES
3D PRINTING; COMPUTER-AIDED DESIGN; COMPLEXITY METRICS; PROCESS CAPABILITY
BUILDING INFORMATION MODELS; BIM; INDUSTRY FOUNDATION CLASSES; IFC; INTERACTIVE VISUALIZATION; REAL-TIME RENDERING
PEDIATRIC CANCER; BRAIN TUMOR; GLIOMA; MUTATION ANALYSIS; UNCERTAINTY VISUALIZATION
MASKING; TRACKLET BUILDING; ALGORITHMS; ASTRONOMY
VISUALIZATION OF PROPORTIONS; PIE CHARTS; STACKED BAR CHARTS
CARTOGRAPHIC GENERALIZATION; DISPLACEMENT; CONSTRAINED OPTIMIZATION; SCALE-AWARE MAPPING
VISUAL TEMPLATES; DESIGN THINKING; PROTOTYPING; CAREER COUNSELING; LIFE STRATEGY
VISUALIZATION; SHEARWATER; BREEDING BIOLOGY; ANALYSIS OF BREEDING DATA; PAIR FIDELITY; NEST FIDELITY
VISUALIZATION; GRAPH PRUNING; TAXONOMY; COLOR; PEDIGREES
SITUATED VISUALIZATION; AUGMENTED REALITY; DECISION-MAKING AND DECISION SUPPORT SYSTEMS
CBIR; HIERARCHICAL VISUALIZATION; SIMILARITY TREE; NEIGHBOR JOINING; MULTIPLE DESCRIPTORS; BOUNDARY CONDITIONS
MULTIDIMENSIONAL DATA; ASSOCIATION RULE; IMAGE FEATURE
NOTE TAKING; FULLY ONLINE COURSE; LEXICAL ANALYSIS; STUDENT'S CHARACTERISTICS; CLUSTER ANALYSIS
DIGITAL HERITAGE; VIRTUAL HERITAGE; DIGITAL MUSEOLOGY
TIMESERIES MODEL; TIMESERIES VISUALIZATION; FACTOR MODEL
MULTI-DIMENSIONAL DATA; VISUALIZATION; SCATTER-PLOT
TERRAIN VISUALIZATION; DETAIL PLUS OVERVIEW; CLOSE-UP; COORDINATED AND MULTIPLE VIEWS
INQUIRY-BASED LEARNING; CLOUD LAB; REMOTE EXPERIMENTATION; COMPUTER-COMMUNICATION NETWORKS; DISTRIBUTED SYSTEMS; LIFE SCIENCE; BIOLOGY; INTERACTIVE BIOTECHNOLOGY; EUGLENA; PHOTOTAXIS; SIMULATION AND MODELING; DATA ANALYSIS; HUMAN COMPUTER INTERACTION (HCI USER INTERFACE; USER STUDIES; ; MOOC (MOOC EDX; ; COMPUTER USES IN
TEMPORAL DATA; EVENT DATA; CHRONOVIEW; GLYPH; VISUALIZATION
MULTIMODAL SENTIMENT ANALYSIS; USER EXPERIENCE; VISUALIZATION; EYE TRACKING
FORMULA ONE DATA; TIME-SERIES DATA; CALENDAR-BASED VISUALIZATION
NETWORK; 3D VISUALIZATION; SET VISUALIZATION; LABEL
VISUALIZATION; TIME MANAGEMENT; PRODUCTION PLANNING; AND VISUAL MANAGEMENT
COGNITIVE PERFORMANCE; EYE FIXATION; DRIVING; REGRESSION ANALYSIS
IMMERSIVE SYSTEMS; LARGE HIGH RESOLUTION DISPLAY ENVIRONMENTS; SOCIAL VISUALIZATION; MICROSERVICES
SPATIO-TEMPORAL VISUALIZATION; TRAJECTORY ANALYSIS; ANIMATED MAPS; USER STUDY; MOBA GAMES
INDEPENDENT COMPONENT ANALYSIS; TIME SERIES; DENOISING; MULTIPLE SENSORS
MUSIC VISUALIZATION; VISUALIZATION; SEMANTIC DESCRIPTORS
EHEALTH; KNOWLEDGE MANAGEMENT; DATA MANAGEMENT; LABORATORY; INFRASTRUCTURE; ELK
EXPLAINABILITY; ARTIFICIAL INTELLIGENCE; MEDICAL DECISION VIZUALISATION; DIGITAL PATHOLOGY ROADBOOK
DIGITAL MODELING; INTEGRATTION OF DATA; VERIFIABLE DATA; REPRESENTATIONAL DATA; VISUALIZATION
VIRTUAL REALITY; SCIENTIFIC VISUALIZATION; VIEWPOINT SELECTION; SHAPE COMPARISON; OCEAN DATA
GEOMETRY DRAPING; GEOVISUALIZATION; GPU-BASED REAL-TIME RENDERING
VISUALIZATION; HEALTH; MEDICAL INFORMATION SYSTEMS; PATTERNS
GRAPH; COGNOSTICS; VISUALIZATION
COMPUTATIONAL LEGAL SCIENCE; VISUALIZATION; LEGAL INFORMATICS; ADMINISTRATIVE DATA
DYSCALCULIA; LEARNING FOR DISABILITIES; END-USER EMPOWERMENT
VISUALIZATION; MULTIMEDIA ANALYSIS
VISUALIZATION; VISUALIZATION; TREND ANALYTICS; EMERGING TREND IDENTIFICATION; VISUAL BUSINESS ANALYTICS
BIOMEDICAL DATA ANALYSIS; INFORMATION RETRIEVAL; CLUSTERING ALGORITHMS
DESIGN PRACTICE; DISCOURSE ANALYSIS; INFORMAL LEARNING; TINKERING
GRAPH VISUALIZATION; HUMAN COMPUTER INTERACTION; MULTIVARIATE GRAPHS
TEMPORAL DATA; USER EVALUATION; 2D PARALLEL COORDINATES; 3D PARALLEL COORDINATES
SET VISUALIZATION; GENOTYPE; PHENOTYPE; SICKLE CELL DISEASE
COMPUTER AIDED DESIGN; DEFORMED MESH; SURFACE RECONSTRUCTION; B-SPLINE SURFACE; THIN PLATE SPLINE; GEOMETRIC MODEL
COMPUTER AIDED DESIGN; FORM DEFECTS; ROUNDNESS ERROR; MINIMUM CIRCUMSCRIBED CYLINDER; MAXIMUM INSCRIBED CYLINDER; FEATURE EXTRACTION; CYLINDER FITTING
INTERACTIVE FICTION; WEB APPLICATION; DIGITAL EDITION; DIGITAL HUMANITIES
E-HEALTH; MOBILE DEVICES; MICROLEARNING; CUSTOMISATION
VISUALIZATION; CLASSIFIERS; MACHINE LEARNING; AMBIENT VISUALIZATION; MIXED-INITIATIVE ANALYTICS; INFORMATION RETRIEVAL
E-LEARNING; MOBILE SECURITY; VISUALIZATION
STEM; 3D DESIGN; XAPI; LEARNING BEHAVIOUR; FORMATIVE ASSESSMENT; INTERACTIVE LEARNING ENVIRONMENT
LABOUR ACCIDENT; GOVERNMENTAL DATA; VISUALIZATION
VISUAL THINKING; TEMPLATES; KNOWLEDGE VISUALIZATION; DESIGN THINKING; LIFE DESIGN; DESIGNING YOUR LIFE; VISUAL ARTIFACTS; CONCEPTUAL FRAMEWORK
MELODIC SIMILARITY; NETWORK ANALYSIS; GRAPH DRAWING
MOOC; CASE STUDY; LITERATURE REVIEW; RESEARCH METHODS; LITERATURE ANALYSIS
LIBRARY AND INFORMATION SCIENCE RESEARCH; DATA MINING; DATA ANALYSIS; CLUSTER ANALYSIS; RESEARCH METHODS
DASHBOARDS; HIGHER ED; IT EVALUATION; QUALITY ENHANCEMENT; SYSTEMS THINKING
COLLABORATIVE PROBLEM SOLVING; SOCIALLY SHARED REGULATION; NATURAL LANGUAGE PROCESSING; PROCESS MINING; COMPUTATIONAL MODELLING
GROUP COMMUNICATION ANALYSIS; SOCIOCOGNITIVE ROLES; COMPUTATIONAL LINGUISTICS; COLLABORATIVE PROBLEM-SOLVING; STEM
METRICS; CHANCE LEVEL F-1; COHEN'S KAPPA; PRECISION; RECALL; DISCRETE STUDENT MODELS; IMBALANCED DATA; IMBALANCED PREDICTIONS
RETRIEVAL PRACTICE; TESTING EFFECT; EXPERIMENT; KNOWLEDGE RETENTION; LEARNING OUTCOMES
TIMING; PARTICIPATION; ENGAGEMENT; REPETITION; ONLINE LEARNING; DISTANCE ED; INFORMAL LEARNING; SELF-PACED LEARNING; PROFESSIONAL DEVELOPMENT; PROCRASTINATION; SPACING EFFECT
INFORMATION SECURITY; TRUSTWORTHINESS; ASSESSMENT; PREDICTION; ONLINE COLLABORATION; COLLABORATION; SERVICE-ORIENTED ARCHITECTURE; SOA; WEB SERVICES; GRID TECHNOLOGY
EDUCATIONAL VIDEOS; VIDEOS WITH HANDS; NON-VERBAL INFORMATION; E-LEARNING; PHYSICS ; STEM; SCIENCES
COLLABORATION; INTERDEPENDENCE; PROCESS DATA; TEMPORAL ANALYTICS; PSYCHOMETRICS
MIXED-METHODS RESEARCH; SOCIO-SEMANTIC NETWORK ANALYSIS; DIALOGICAL DISCOURSE ANALYSIS; SHARED EPISTEMIC AGENCY; COLLABORATION; JIGSAW INSTRUCTION
INTELLIGENT TUTORIAL SYSTEMS; FORMATIVE ASSESSMENT; MATHEMATICS ; ACCOUNTABILITY; ASSESSMENT; PREDICTIVE MODELLING
DISCOURSE TECHNOLOGY; TUTORING; BREAST CANCER ; TEXTUAL ASSESSMENT; SIMULATION MODEL
BEHAVIOUR VISUALIZATION; REPRESENTATIONS LEARNING; FEATURE ENGINEERING; DINENSIONALITY REDUCTION; CLICKSTREAM; ONLINE LEARNING; SKIP-GRAM; T-SNE; HABITABLE WORLDS; ASU; HIGHER ED
TIME; MULTILEVEL MODELLING; HIERARCHICALY LINEAR MODELLING; MATHEMATICAL PROOF; SEQUENTIAL ANALYSIS
TEACHER DASHBOARD; EPISTEMIC NETWORK ANALYSES; SCIENCE INQUIRY
COLLABORATIVE PROBLEM-SOLVING; COLLABORATION ANALYTICS; INTERDEPENDENCE; EPISTEMIC NETWORK ANALYSIS
ELECTIVE SUBJECT SELECTION; STUDENT CHOICE; OPTIMIZATION; GRAPH COLOURING
CONFUSION; FRUSTRATION; CONFIDENCE; HYPERCORRECTION; SIMULATION-BASED LEARNING; PREDICT-OBSERVE-EXPLAIN; AFFECT; METACOGNITIVE MISMATCH
VISUALIZATION; LEARNER MODELS; GRAPH ALGORITHMS; STUDENT ASSESSMENT
EDUCATIONAL TECHNOLOGY; CURRICULUM ANALYTICS; SURVIVAL ANALYSIS; EARLY WARNING SYSTEMS; UNDERGRADUATE
ADAPTIVE LEARNING; CROWDSOURCING LEARNING CONTENT; RECOMMENDER SYSTEMS
MOOC; RESPONSE TIME; LOGNORMAL TIME DISTRIBUTION
COLLABORATION ANALYTICS; COMPUTATIONAL MODELS; COLLABORATION; COLLABORATION; CSCIL; DEEP NETWORKS; INQUIRY-BASED LEARNING; WORD EMBEDDING
CO-ENROLLMENT; GRAPH MINING; PREDICTIVE
CLUSTERING; QUESTION CODING SCHEME; STUDENT BEHAVIOUR; BLENDED LEARNING
PERFORMANCE TASKS; PERSISTENCE; EFFORT; RESILIENCE; GROWTH MINDSET; ACHIEVEMENT
DATA INTEROPERABILITY; DATA PRODUCTS; DECISION-MAKING; INSTRUCTIONAL SUPPORT
CLASSROOM ORCHESTRATION; INSTRUCTIONAL TIMING; PROGRESS PREDICTIONS
TEACHER DASHBOARDS; TEACHER CHARACTERISTICS; K-12
NATURAL LANGUAGE PROCESSING; CLICK-STREAM DATA; MATH SUCCESS; MATH IDENTITY; LONGITUDINAL MATH DEVELOPMENT; CORPUS LINGUISTICS
LEARNING NETWORKS; NETWORKED LEARNING; E-LEARNING; LEARNING SPACES; SNA;; CROWDSOURCING; ONLINE COMMUNITIES
TEXT DETECTION; LOCALIZATION; CNN; PIXEL PAIR COORDINATES; RPN; ANCHORS; REGIONS; E-LEARNING; MAP REDUCE; BIG DATA; HIGHER ED; MOOC
LEARNING ANALYSIS; AT-RISK STUDENTS; LONG SHORT-TERM MEMORY; BEHAVIOR DYNAMICS
CRITICAL THINKING; COMMUNITIES OF INQUIRY; GAMIFICATION; BADGES
SNA;; COMMUNITIES OF INQUIRY; GAMIFICATION
BIG DATA; ARTIFICIAL INTELLIGENCE; ; LEARNING; TEACHING
ENROLLMENT MANAGEMENT; DATA ANALYTICS
EDUCATIONAL GOVERNANCE; ICT MANAGEMENT; DATAFICATION; INFORMATION TECHNOLOGY GOVERNANCE
TECHNOLOGY TRENDS; HORIZON REPORTS; BIBLIOMETRICS; ELEMENTARY ; SECONDARY
REFLECTION ASSESSMENT; WRITING ANALYTICS; FACTOR ANALYSIS
SNA;; DISCUSSION FORUM; COLLABORATION; ONLINE LEARNING; BLOOM'S TAXONOMY
; TOOLS; MACHINE LEARNING; MARKET RESEARCH; PLANNING; LICENSES; STANDARDS; ; FEEDBACK; INCLUSIVE LEARNING; LITERATURE REVIEWS; MACHINE LEARNING
ARTIFICIAL INTELLIGENCE; INTELLIGENT TUTOR SYSTEM; ROBOT; KNOWLEDGE GRAPH; DECISION-MAKING; SCENE CONSTRUCTION
RECOMMENDER SYSTEM; EMPLOYABILITY; ANALYTICS; JOB FINDING; SKILLS ANALYSIS; LIFE-LONG LEARNING
STUDENT ENGAGEMENT; CUSTOMER LIFETIME VALUE; VIRTUAL LEARNING ENVIRONMENT
PROCESS FEEDBACK; WRITING PROCESSES; KEYSTROKE LOGGING; SELF-ASSESSMENT; WRITING FROM SOURCES
DATA MINING; EARLY PREDICTION; PERFORMANCE; MULTI-VIEW LEARNING; GENETIC PROGRAMMING
DIGITAL GAME; ALTERNATIVE ASSESSMENT; MATHEMATICS; FRACTIONS; SERIOUS GAME
COLLABORATION (COLLABORATION TEACHING; ORCHESTRATION; TEACHER DIAGNOSES; TEACHER INTERVENTIONS; SECONDARY
FLIPPED CLASSROOM; CLUSTER ANALYSIS; INTERNATIONAL STUDENTS; HIGHER ED
PROGRAMMING ; PROGRAMMING TOOLS; EFFECTIVE LEARNING STRATEGIES
VISUAL REPRESENTATION; COLLABORATIVE DISCOURSE; VISUALIZATION; SYSTEMATIC REVIEW
CREATIVITY; DATA MINING; PROJECT-BASED LEARNING; ENGINEERING ED; CLUSTER ANALYSIS
DISCUSSION FORUMS; DISTANCE LEARNING; LEARNING ENVIRONMENTS; MACHINE LEARNING
ARTIFICIAL INTELLIGENCE; HIGHER ED; MACHINE LEARNING; INTELLIGENT TUTORING SYSTEMS; SYSTEMATIC REVIEW
DIGITAL TRACE DATA; BIG DATA; ETHICS; ; LEARNING; ANALYTICS
ANALYTICAL HIERARCHY ANALYSIS; BUSINESS SCHOOL; CURRICULUM DESIGN; LATENT SEMANTIC ANALYSIS; MODIFIED DELPHI METHOD; NEW PRODUCT DEVELOPMENT; REVISED BLOOM'S TAXONOMY
ASSESSMENT AS LEARNING; SELF-ASSESSMENT; FEEDBACK; ASSESSMENT ANALYTICS; PERCEIVED SELF-INTERVENTION
PREDICTIVE MODELS; AT-RISK STUDENT; FIRST-YEAR STUDENT; PERSONALIZED FEEDBACK; ONLINE LEARNING
MATHEMATICS ; UNIVERSITY TEACHING; ACADEMIC SUCCESS; QUANTITATIVE RESEARCH; PREDICTIVE MODELS; PORTABILITY
ACADEMIC LIBRARIES; BIG DATA ANALYTICS; EVALUATION; LIBRARIANS; PERFORMANCE; SKILLS
DROPOUT; HIGHER ED; SYSTEMATIC REVIEW; DATA MINING; ALGORITHMS
IMPROVING CLASSROOM TEACHING; POST-SECONDARY ; TEACHING/LEARNING STRATEGIES
EVIDENCE-BASED PRACTICE; EDUCATIONAL INNOVATION; PEDAGOGY; TEACHING AND LEARNING; EDUCATIONAL EFFECTIVENESS; EDUCATIONAL THEORIES; 21ST CENTURY SKILLS
MASTERY LEARNING; PERSONALIZED FEEDBACK; MASTERY ASSESSMENT; ONLINE COURSES; LANGUAGE LEARNING; FORMATIVE ASSESSMENT
COOPERATIVE/COLLABORATION; CROSS-CULTURAL PROJECTS; IMPROVING CLASSROOM TEACHING; INTERACTIVE LEARNING ENVIRONMENTS
DATA MINING; LITERATURE REVIEW; MATHEMATICS ; SCIENCE
MOOC; PREDICTION ANALYSIS; EXPLANATION ANALYSIS; MACHINE LEARNING; DATA MINING; COURSE PERFORMANCE; COURSE GRADES
BIG DATA; DISASTER RECOVERY (DR SITE SELECTION; DEMATEL-BASED NETWORK PROCESS (DNP VISEKRITERIJUMSKO KOMPROMISNO RANGIRANJE (VIKOR MULTIPLE CRITERIA DECISION MAKING (MCDM)
MOOC; MOBILE LEARNING; INSTRUCTIONAL DESIGN DESIGN GUIDELINES
LEARNING; KNOWLEDGE CONSTRUCTION; PRODUCTIVE FRICTION; BIG DATA; WIKIPEDIA
COMPUTATIONAL THINKING; EDUCATIONAL DIGITAL GAMES; INTELLECTUAL DISABILITIES; ACCESSIBILITY
ACCESSIBILITY; DISABILITY; ADMINISTRATIVE BURDEN; FORMS; ADMINISTRATIVE PROCESSES;
GAMIFICATION; LEARNING PATHS; STUDENTS' BEHAVIOR; PERFORMANCE; VIRTUAL LEARNING ENVIRONMENT
TRUSTWORTHINESS; E-LEARNING ACTIVITIES; COLLABORATION; INFORMATION SECURITY; PARALLEL PROCESSING; LOG FILES; MASSIVE DATA PROCESSING; HADOOP; MAPREDUCE
TRUSTWORTHINESS; E-ASSESSMENT; INFORMATION SECURITY; COLLABORATION
DATA MINING; PARTIAL LEAST SQUARES STRUCTURAL EQUATION MODELING; TECHNOLOGY ACCEPTANCE MODEL 3; TECHNOLOGY READINESS INDEX; UNDERGRADUATE STUDENTS
PERSONALITY; BIG FIVE; ADOLESCENCE; ACQUIESCENCE; REGULARIZED SEM
GAMIFICATION; FRAMEWORKS; GAME DESIGN; REVIEW; LEARNING; HIGHER ED
INFORMATION SECURITY; TRUSTWORTHINESS; E-ASSESSMENT; ONLINE COLLABORATION; MOBILE LEARNING
E-LEARNING; MOOC; PSYCHOLOGICAL NEEDS SATISFACTION; IMMERSIVE EXPERIENCE; SELF-DETERMINATION THEORY
FIRST-YEAR UNDERGRADUATE/GENERAL; BIOCHEMISTRY; INTERNET/WEB-BASED LEARNING; CURRICULUM; STUDENT-CENTERED LEARNING; DISTANCE LEARNING/SELF INSTRUCTION
GAMIFICATION; TAILORING; PERSONALIZATION; ADAPTATION; RECOMMENDATION; SYSTEMATIC REVIEW
GAMIFICATION; TAXONOMY; SURVEY; EXPERTS;
GAMIFICATION; USER-CENTERED DESIGN; FRAMEWORK; EXPERIMENTAL ANALYSIS
SOFTWARE INFRASTRUCTURE; APPLICATION FRAMEWORK; COLLABORATIVE KNOWLEDGE ENGINEERING; ON-LINE COLLABORATION; DISCUSSION FORUMS; VIRTUALIZATION; COLLABORATIVE SESSIONS; COLLABORATIVE COMPLEX LEARNING RESOURCES
ITEM RESPONSE THEORY; DECISION TREE LEARNING; MACHINE LEARNING; ADAPTIVE LEARNING SYSTEM; COLD-START PROBLEM
CULTURE; GAMIFICATION; MODEL; EVALUATION
ADAPTIVE ASSESSMENT; ADAPTIVE LEARNING; TRUST; SECURITY; E-LEARNING
ACHIEVEMENT GAP; COURSE GRADE; GENDER STUDIES; GRADE POINT AVERAGE; HIGHER ED; LABORATORY; LECTURE; POSTSECONDARY ; SCIENCE ; STATISTICS; STEM
BUSINESS INTELLIGENCE; ANALYTICS; VIRTUAL LEARNING ENVIRONMENT; TEACHER TOOLS; QUALITY
MULTIDIMENSIONAL IRT; ELO RATING SYSTEM; ADAPTIVE PRACTICE; SPEED-ACCURACY TRADE-OFF; E-LEARNING
E-LEARNING SYSTEM; COLD-START PROBLEM; ELO RATING SYSTEM; EXPLANATORY IRT; BETWEEN-SESSION EFFECT
LEARNING AND TEACHING DATA; DASHBOARDS; MOOC; VISUALIZATION; SENSE-MAKING
MIXED REALITIES; MULTIMODAL INTERACTION; VOICE ASSISTANTS; MIXED SNA; CLOUD COMPUTING; MACHINE LEARNING;  4.0
TRANSITION TO RESIDENCY; MEDICAL STUDENT ; CLINICAL SKILLS; ASSESSMENT; STANDARDIZED NURSE; STANDARDIZED PATIENT; OSCE; CLINICAL REASONING
BIG DATA; MULTIDISCIPLINARY PSYCHOLOGY; BIG DATA OF WHATEVER PSYCHOLOGY; BIG DATA OF SAFETY PSYCHOLOGY (BDSP PSYCHOLOGY APPLIED TO BIG DATA